PvP Season 13 Starts August 28 - Page 2 — Guild Wars 2 Forums

PvP Season 13 Starts August 28

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  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    I never say never, but it's pretty unlikely. Our plan for supporting full teams is AT's. The main problem, as many point out, is that the dailies only happen 4 times per day. Our hope is that once On-Demand tournaments are released, teams will have a variety of ways to play together.

    Don't bring back team queue. ATs are fantastic. What people have been saying about team queue and non-team queue splitting the population is entirely true; the current AT + non-team queue solution is the best solution. Whether or not 4 ATs per day is enough is up for debate.

  • @Ithilwen.1529 said:
    I like the sound of gaining rewards by playing.

    You're absolutely right that Duo queue hurts competitiveness. I don't see the argument for duo queue to increase fun. You can always team queue in unranked.

    Unranked is never fun for the higher rated players.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

  • Terrible update. I no longer feel the need to play pvp competitively since there is no title (aka motivating goal) to gain from it. It's clear to me that this company has given up on organized pvp. It makes me sad thinking back to how well organized, motivating, and rewarding the pvp in GW1 was. You guys have gone down hill.

  • OutOfOrder.3719OutOfOrder.3719 Member ✭✭✭
    edited August 21, 2018

    Since you mentioned the glory days of PvP with Guild wars 1.

    We desperately need GvG in Guildwars 2. It's in the name and I think we are way over due for a new PvP game mode.

    In fact, I'm convinced this is the only way to save what's left of the PvP community into playing and enjoying this game. 8vs8 or 10vs10 would be incredible and give a real reason for guilds to start PvPing together again.

    This could be the game mode with separate Guild Vs Guild ranking system where 5 vs 5 could exist and remain separate from the Conquest ladder.

    Imagine how much fun it would be playing both solo /duo que ladder and also competing on a different GvsG ladder system.

    Having a GvG game mode will not divide the PvP community, it will only allow it to grow and become competitive again. Guild rank used to mean something in Guild Wars 1.

  • Patrick.2987Patrick.2987 Member ✭✭✭

    Don't bring back team queue. ATs are fantastic. What people have been saying about team queue and non-team queue splitting the population is entirely true; the current AT + non-team queue solution is the best solution. Whether or not 4 ATs per day is enough is up for debate.

    ATs are fantastic once they add money. Otherwise it will continue to be useless.

  • You might as well just revert the ranked system prior to S5 while you're at it.
    Hit Legendary this season? Get a title. Btw, ranked should be solo queue, what are ATs and unranked for come season play? Not much.
    Okay so how could we fix this? A couple of things;
    The re-introductory of the pip loss, for BOTH reward pips and ranking points (or pips if you'd care to revert so far back)
    Solo queue queue for ranked play ONLY. Unranked and ATs are left as is, BUT, unranked (be it with a team of many or little, or solo) can EARN reward pips (not ranked pips), ATs can also acquire reward pips (not as much as solo ranked but slightly more than unranked).

    What this will inevitably do is spread out the queues from ranked surely, but I implore you not to see it as such, more or less the goal of this sort of change is to entice the people who have sideline stances about SPvP.

    TL:DR? NP.
    Make ranked solo, with a leaderboard and bring back the respective titles. (if you want something done right, do it yourself, make these 'top tier' instances of ranked queues viewable by anet staff only, it makes for great enjoyment on coffee breaks and you can easily weed out those kitten wintraders)
    Bring pip loss to rewards (cap loss at the given chest)
    Allow pips to be earned by unranked and ATs only during seasonal PvP events. (unranked yielding the lowest, ATs medium and ranked higher)

    • Xloya.
  • pah.4931pah.4931 Member ✭✭✭✭

    @Eddbopkins.2630 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    So you approve and advocate moving PIPS to unranked?

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    edited August 22, 2018

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    How is reaching a tier an improvement? Would just make you no life at the start of the season when it is the easiest to get a good ranking.

    Also add new ways to earn those old titles. We only had a few seasons to earn them now (I think 8 at most?) and there was not even one season in advance warning that you are removing them.

  • Sampson.2403Sampson.2403 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    I disagree with the decision to remove titles but i can understand and respect your reason for doing it.

    But wouldn't it be better to wait on removing the titles until you have something to replace it with? It seems like that would be the better middle ground since it's quite apparent that a lot of players are upset about it.

    Also, waiting to remove the titles will give the players who still want one a chance to get one before they're removed. You kind of caught us off guard by broadcasting this decison at the end of the last season where titles were being offered versus the beginning. There was no warning.

    I am lucky that i got my title this last season but i feel bad for the others who didn't.

  • BlaqueFyre.5678BlaqueFyre.5678 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Willl the trial period for bringing back Duo queue be as long as the trial period for removing Duo?

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @mrauls.6519 said:

    @Gaile Gray.6029 said:
    Hey folks!

    As you may have heard, we have several changes coming for Season 13. We’re doing a trial of the return of duo queue for all levels. We’ll reevaluate the effect this had on the season near the end of the season to see if this is something that should come back permanently.

    In addition to this, we’re retiring the old leaderboard titles.

    We’re looking forward to an interesting season!

    Please, oh please, look @ the Guardian forum for suggestions on how to buff DH properly...

    go ahead and ask for my daredevil buffs as well please.

    Soon™ ( ͡° ͜ʖ ͡°)

  • Hex.2579Hex.2579 Member ✭✭✭

    i don't like the removal of titles to be honest. the point of titles is for the rest of players to push forward so they can get in top 250 or more for the pretigious titles.
    although once you already there, i do agree that peeps just play bare minimum to keep it till the end of the season.
    because you know what? your matchmaking throw people all over the place. low/mid plat sometimes get matched with gold, and even worse silver. you wouldn't think people notice because those ones that get matched against can hold themselves alright until you get to the lobby and see their big block of an icon. that they don't belong in your division. and it just hurts everyone else involved.

    i'd also like to see 5 man queue back in rank. sure, duo queue in rank is fun. but when you pass 1600 point, it's solo queue. so why even make duo queue?
    and 5 man queue is only for unranked, which is ok. but what if guildies want to practice and go together as a team?
    you'd say queue for tournaments but honestly tournament hours are pretty odd, especially for NA time. you have one at like 4am in the morning? like come on now. luckily i'm usually up at those hours but i don't have enough peeps to come as a team of 5 because everybody else is sleep and sound in bed. and pugs are literally crushed hard by a full premade.

    i do hope the new incentives are good enough for the removal of titles. as i agree with someone above since i used to work in marketing. it looks like your team doesn't know what they're doing. keep removing one and adding something garbage that take the joy of the majority of players away. the more you keep doing this, the more the spvp playerbase is hurting. not like they're not getting crushed already.
    i'd also like to see win-trading players and those afk or throwing out matches on purpose get heavy punishment. you don't just let them fly around and do their things and "await further investigation" from you which i'm pretty sure your hands are full to do anything. so in the end nothing is done. i remember previous two seasons i have 7 afk matches in my placement matches and that wasn't fun at all.

  • Chilli.2976Chilli.2976 Member ✭✭✭✭
    edited August 22, 2018

    So I've just hit rank 1 and the season ended. My name will be on the leaderboards for 2 weeks then removed next season.
    How is the player able to show that they have reached a certain milestone in PvP if you remove the titles and their name on the leaderboards is only temporary?

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    Make a title for those that cross into legendary that says "I was a legend once..."

    Soon™ ( ͡° ͜ʖ ͡°)

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @LUST.7241 said:

    @shadowpass.4236 said:
    Removing titles is pretty weird. That means people who got away with wintrading have some of the most exclusive titles in the game.

    Not to mention I'm still kicking myself for quing into wintraders the day before season ended and going from r2 to r19. I didn't realize the top spots were all going to get removed so I tried quing to beat them and got screwed over in the end 2 seasons ago. RIP my legendary demigod title.

    I really think investigations should be conducted throughout the season to prevent scenarios like that from happening. It doesn't make sense to let wintraders run rampant, hurting people for weeks, only to remove them AFTER the damage has been done.

    That's why I rather push to make the titles just more accessible to everyone. Wintraders no longer get the "prestige" of having a title earned dishonorably and now exclusively that it's retired completely. If people can just buy them with their excess amount shards or whatever, we hit two Risen Chickens with one stone.

    I don't agree.

    The top titles should be reserved for the top players. If you make them grindable and accessible to everyone, they lose all of their prestige.

  • Piney.3076Piney.3076 Member ✭✭

    @Crab Fear.1624 said:
    Make a title for those that cross into legendary that says "I was a legend once..."

    I like that better than the current title system, glad to see that go.

    3 arguments against the former title system:
    1. I got high warlord in the original wow honor system. It required a massive amount of time, an annoying amount of politics and backstabbing. Actual skill was at least 3rd on the list. Even with agreements in place to keep time requirements humane, it still required about 40 hours a week. It affected my work and personal life. I swore I'd never let that happen again. But without committing more time than I do now, never, ever going to get a legend title in one of my favorite activities in the game. Frustrating.
    2. It's the exact same players getting the same reward over and over again. You can see from this thread there are players falling for the taunt that they can just "get gud" and they will get their title. The system is designed to lie to them this way. But really the top players know the tricks, have the time, and are just better. Yeah maybe one of them will quit and a spot will open up. But more likely the exact same 250 will grab the exact same rewards again. It would be more honest to award those guys the prize for 13 wins up front and shut the whole thing down, it won't change.
    3. Yeah thats just griping. How do we fix the problem? Let me at least try to state the problem more clearly. Every other system in the game, when I spend 5 straight hours working towards a goal, I see some freakin progress. With these titles, I can actually get much, much further from my goal. Bad goal, totally agree with ditching it. As long as its there I will want it. And as long as large chunks of my time can actually move me further away, I'm gonna be frustrated. Don't need that in the game I play for fun.

    As to duo queues, I think they should be removed entirely. As a solo queuer, you need me to make the matches happen. Unfair that I should get screwed over in a match that would never have happened if I wasn't solo queuing. But you know what, if the title achievement isn't in my face annoying me, I don't really care. Happy to max my pips, collect the marks and shards towards my legendary pvp armor, get my dailies and show my plat badge.

    Huh, when I wrote it out, guess I like both the removal of titles, and keeping duo queue at all levels.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @pah.4931 said:

    @Eddbopkins.2630 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    So you approve and advocate moving PIPS to unranked?

    Sure, Why not? It might make ranked less popular, or it could allow farmers to farm without ruining the game for the people who are there to actually communicate and be a team.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Omg that's brilliant ty man! Your idea more closely reflect the random nature of soloq ranked and I hope it get implemented fast, it's similar to the old system which I preferred

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • BeLZedaR.4790BeLZedaR.4790 Member ✭✭✭

    @suffish.4150 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    I do understand your thinking behind the removal of titles, however your logic seems flawed in a couple of areas and one particular thing stood out to me immediately. You say that the removal of titles will stop people from camping spots on the leaderboard to stop them from losing rating. However, the only reason removing titles will stop this behaviour is because the players no longer care about their rating. Look at it this way- WHY are the people in the top 10 camping their spots? Because they care about their rating and do not want to lose it. The only reason these players would stop this behaviour is if they do NOT care about their rating and do not care if they lose it and we both know this is a terrible mentality to have in an environment that is supposed to be competitive.
    The problem lies in the rating system itself, not the behaviour of the players. I do agre with you that camping a spot on the leaderboard is absolutely not something that should be encouraged, but is removing the rewards from both people who camp spots and people who play actively the best solution? Or is the best solution to make playing actively more rewarding in terms of keeping leaderboard positions? I don’t know how you would do this but I do know that simply removing the reason to tryhard for rating is a very lazy fix to the problem of spot-camping.

    That said I am very happy that duo is returning, but I can’t help but feel disappointed that I will never be able to get the titles for top 3 and higher.

    I can very much relate to what you say here. The problem with camping spots is always going to be a thing if people care for LB spots in the way the system is currently designed.
    Making people not care is a bad solution. People don’t care now only because they already have them or because of wintraders.

    I’m pretty sure I brought up this idea before but I’ll do it again. The idea is to allow people to play more without hurting their ratings, thus they can play without camping.

    What I suggest is a daily reset mechanic on daily volatility. Meaning every day the first games you play will give you a higher +/- rating, but once you cross a certain threshold of games (I’m sure some testings can help figuring out good scaling) their rating impact becomes relatively minimal.

    This allows you to enjoy competitive games (unlike unranked) because it still affects your rating and you should still care, but no dramatic rating changes that will make you drop 10+ LB spots each loss.

    Unyielding Legend
    Make condi rev great again!
    Say no to braindead high reward builds

  • Kageseigi.2150Kageseigi.2150 Member ✭✭✭

    While you're removing titles, would you also please consider removing the requirement of "Win X matches with Y Profession" achievements in the Year of the Ascension line?

    It was semi-tolerable when you could switch to another profession once the match was well in-hand. But now, you have to dedicate the match to that profession. So that leaves a person in the dilemma of playing selfishly by choosing a profession in Ranked that would be detrimental to the team (whether by composition or by lack of skill), or simply not completing the achievement no matter how much they may be winning with their chosen profession(s). The latter is annoying enough to the player in question, but the numerous others who fall into the former category get really, really aggravating to the players who do not play selfishly.

    Please at least add alternative achievements... even if you have to win two, three, or four times as many matches as a single profession. Or if you can complete the profession achievements in Unranked.

    Thank you! :-)

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    Is it possible to see in a match in the same team double duos?
    For example I am playing with a friend, we are a duo.
    Another guy is playing with his friend too, so another duo matched with me, and the last guy is a soloq.
    And the enemy team are all soloqs?

    If this happens the rating of the leaderboard will have even less sense.

    I could be easily a platinum skill level guy, but if I constantly get matched with duos in the other team, probably I wont go over silver/gold ever, while instead those duos could be silver level and achieve platinum this way.

    Duo will have fun playing with their friends, true, but I bet the majority of players are soloq, and won't that much fun for them.

  • Namless.4028Namless.4028 Member ✭✭✭

    @whoknocks.4935 said:
    Is it possible to see in a match in the same team double duos?
    For example I am playing with a friend, we are a duo.
    Another guy is playing with his friend too, so another duo matched with me, and the last guy is a soloq.
    And the enemy team are all soloqs?

    If this happens the rating of the leaderboard will have even less sense.

    I could be easily a platinum skill level guy, but if I constantly get matched with duos in the other team, probably I wont go over silver/gold ever, while instead those duos could be silver level and achieve platinum this way.

    Duo will have fun playing with their friends, true, but I bet the majority of players are soloq, and won't that much fun for them.

    Everyone below plat 2 couldd duoq before
    The only difference would be that some plat1 player get to plat2 or plat3

  • After seeing several people with Ruthless Legends titles who I casually farmed even with fun builds around 1600, I'm more than happy with the title change. Although I'd also get rid of the last 2 seasons titles too.

  • Tiale.2430Tiale.2430 Member ✭✭
    edited August 22, 2018

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Now I got It. (Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board.)
    But this is not the right decision. The right decision its to have the Titles conbined with more specific position rewards.
    This is a lazy decision. You from A-net knows how many time pvp players wanted leaderboard Titles to come back.

    100% sure that this is a step back.

    About duo queue I think you are wrong too, because we all know what happened last seasons... but you want to open for a more friendship game. I don't care too much. You only will see more 2 pros duo (That already carry games) + 1 pro with alternative acc queueing at same time, to get in the same team, if not... gg for the team with the alone pro account.

    Subdrop : Guardian : NA

  • Alin.2468Alin.2468 Member ✭✭✭
    edited August 22, 2018

    @ArenaNet

    • When you test PvP, everyone from development tests it alone or like a team?
    • When you design, check and verify, anything related to PvP, do you communicate in voice with other developers, or you ping the map and draw signs?
    • Does the PvP balance department work as a "team" or alone, or grouped by 2 working together?
    • At development there is an inner system to chat by typing regarding issues, or you talk directly, or by phone, or using headphones with a voice software?

    If developers have so much fun designing in a team with brain-storming, why should players be forced to have fun alone? Why should players be happy about Duo-Queue in a team where majority are randoms?

    Developers that design this game get to communicate with each other and have fun talking about their coffee or other subjects while they design (coming up with ideas), but players must be happy because they can play with a friend in a team of random majority, and if they loose they still get rewards for farming.

    There is a huge gap between what we, as players, perceive as PvP fun, alone; and what you, as developers and testers, perceive as fun, while communicating together in a team.

    One man's trash is another man's treasure.

  • @Vallun.2071 said:
    I'm guessing our system for rewards will be based purely on ascended shards now. Will there be any incentive to be good at ranked q? In other words, why should I try to get higher rating? Other than a badge and an extra pip, there is no reason. Makes me not care about winning.

    at least people might be less toxic since they 'll not care about winning anymore. Nothing has been changed track yet... maybe it will with system team ... or not.

    it will be purely for the fun of playing sPvP ... so people will stop playing then . LUL

  • Vicariuz.1605Vicariuz.1605 Member ✭✭✭

    @Eddbopkins.2630 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    Yeah the highest skilled dota players only play for the win right, not the monetary reward of the TI, the title of champion, or anything like that right?

    Get lost.

  • Ajaxx.3157Ajaxx.3157 Member ✭✭✭

    @Chilli.2976 said:
    So I've just hit rank 1 and the season ended. My name will be on the leaderboards for 2 weeks then removed next season.
    How is the player able to show that they have reached a certain milestone in PvP if you remove the titles and their name on the leaderboards is only temporary?

    They can Screen shot it and upload it to myspace.

  • bluri.2653bluri.2653 Member ✭✭✭

    Good no more titles 😊

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • BeLZedaR.4790BeLZedaR.4790 Member ✭✭✭

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    Unyielding Legend
    Make condi rev great again!
    Say no to braindead high reward builds

  • Nova.3817Nova.3817 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    i think this is fair and good

    so glad your bringing back duo brought me back to the game just off that news alone....do hope AT love is around the corner really miss playing with a full team the banter between friends ultimately is what made the game magic .02

  • Nova.3817Nova.3817 Member ✭✭✭

    @Ithilwen.1529 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    I like the sound of gaining rewards by playing.

    You're absolutely right that Duo queue hurts competitiveness. I don't see the argument for duo queue to increase fun. You can always team queue in unranked.

    unranked simply is unrewarding .... were mainly playing for rewards (this is generally why people are attracted to the MMO genre) and while we all want games to be fair and competitive...some of us aren't willing to sacrifice what makes the game fun to play!

  • breno.5423breno.5423 Member ✭✭✭

    @Gaile Gray.6029 said:
    In addition to this, we’re retiring the old leaderboard titles.

    Do this and i'll never give you guys money again!

    Btw, create new titles and badges to encourage competitiveness!

  • All titles are gone? or just Leaderboard titles?
    Will the achievement titles still be available such as Salty Sea Dog and Monster Hunter?

  • breno.5423breno.5423 Member ✭✭✭

    @miladyhawk.2309 said:
    All titles are gone? or just Leaderboard titles?

    Leaderboards titles

  • bluri.2653bluri.2653 Member ✭✭✭

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • breno.5423breno.5423 Member ✭✭✭
    edited August 22, 2018

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well

    A lot.
    My entire guild for example, so as the entire top 100~250 players.
    Edit - Those who own merciless seek for ruthless, and the ruthless ones seek for relentless.

  • milego.4830milego.4830 Member ✭✭
    edited August 22, 2018

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

  • PLS.4095PLS.4095 Member ✭✭

    Recycle and delete content , Anet work hard.

  • breno.5423breno.5423 Member ✭✭✭

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

  • @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    Buddy seems to me they have already went down that trail and to reverse it back may be possible for next season, depending on the reaction and overall results of this season. And how about not just ram straight ahead, where is the patients for the love of god. Let's see what they come up with, at very least they will probably return it if backlash is devastating - wouldn't be first time.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @Vicariuz.1605 said:

    @Eddbopkins.2630 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    Yeah the highest skilled dota players only play for the win right, not the monetary reward of the TI, the title of chon, or anything like that right?

    Get lost.

    Thats not ingame rewards where people farm and dont take comrodery or stategy seriously. You can not compair any esl game to gw2 since everything about els gw2 was a failure. Get educated on competitive topics befor tou chim in and tell people to get lost mr.rudeguy.

  • bravan.3876bravan.3876 Member ✭✭✭✭
    edited August 22, 2018

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Why not split one set of legendary armor skins (only skins, we can get the legend armor effects with changing stats by the old way with the ascended and crafting but the skins rly need to be legendary, worth to try for) over 6 seasons and in 2 versions (like with less shiny and with more shiny and it can be upgraded). You add a new reward item you can collect during the seasons. You only get some of these items when in plat 1 or higher, ofc you get more of them in plat 2 and even more in legend. Only when you play in legend most of the time in the season then you get enough reward items to get one piece of these armor in only one season. Everyone else needs waaay longer and ofc only plat and higher even get access to the reward item.

    The vendor for these armor is avaiable during offseason and only one piece is buyable each season. Means when you didnt get enough of the reward items to buy the one piece you have to wait 6 seasons until you can buy it again. The moment you have enough reward items to get one piece of the armor you can decide if you buy the one that is available after the season or you wait during the one item you wanna get first is avaiable again. Only ppl playing in legend like 70% of the time in a season can get the whole set in only 6 seasons. Playing 400 games should not make a difference to playing only 200 games in a season but ofc ppl need to play the 120 games minimum to get access to the vendor. The reward item should not be grindable, they should be skillbased. So ppl need to make a legend game in 70% of the days in the season to get enough reward items for a armor piece they can buy in the offseason. Means it is a daily reward based on the highest division game a player did (won!) on a day. Something like that. Than it doesn't need like 20 different skins each season to make ppl play for a long time. Ofc also give more pips in plat and higher and delete rewards when losing a game. Other skins like 6 different auras, mounts, mini pets etc. can be added, for each season a different one.

    This way ppl would have a reason to climb as high as possible on each single day in the season, to get a higher amount of the daily reward items for the special vendor. Ppl also need to do 120 games minimum in each season they wanna buy items (even when they alread collected enough reward items to buy stuff). Means even daily improvements (by climbing from plat 1 into plat 2 and win a game in plat 2) will be rewarded. Even when you fall back to plat 1 after that won plat 2 game, you can try to climb back on the next day and get rewarded for the effort to climb again and that every day you play.

    These 6 pieces of legend armor skin, mounts, mini pets and auras should be running until a player constantly playing in plat2 or even plat3 (constantly means around 70% of days in a season) should be able to buy the whole (upgraded) armor set and maybe 1-3 other items like an aura and a mount skin. That will maybe need 2-3 times turn of 6 seasons (means 12-18 seasons), that is enough time to develop another legend armor skin and another 6 aura skins, mounts etc for another run of 12-18 seasons.

    You can make a similar system for bronze-gold but with less shiny rewards. I want these rewards to have skill-prestige in the end and bring back competition.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • bluri.2653bluri.2653 Member ✭✭✭
    edited August 22, 2018

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • breno.5423breno.5423 Member ✭✭✭

    @Senteliks.2360 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    And how about not just ram straight ahead, where is the patients for the love of god.

    Do you still trust anet after all this time? rofl
    If we dont make noise right now, they wont do anything.

  • Patrick.2987Patrick.2987 Member ✭✭✭

    @bluri.2653 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    Because ppl care about title prestige on mAT. Money is all ppl need.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @Patrick.2987 said:

    @bluri.2653 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    Because ppl care about title prestige on mAT. Money is all ppl need.

    The problem is quite different. These titles hold no value because most of the top250 remains there after placement games, and there is no incentive to obtain a title you already earned 3+ times. However, they are a goal for gold/plat players who didn't reach it yet.

    Alternatively, what's an issue is that i feel there will be much less tryharding in solo queue, and matchs are going to be even more random that they already are. I mean, if you get nothing for climbing to top but you can farm quickly Byzance chest in bronze, why wouldn't people do that ? Is there anyway to prevent people to pureposely tank rating to reach bronze ? I do not wanna get frustrating matchs.

  • breno.5423breno.5423 Member ✭✭✭

    @Patrick.2987 said:

    @breno.5423 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well

    A lot.
    My entire guild for example, so as the entire top 100~250 players.
    Edit - Those who own merciless seek for ruthless, and the ruthless ones seek for relentless.

    If you think ppl cared for titles i would call you as dumb as anet

    Maybe noob ones not care.
    People between 10~100 ranking certainly care.
    We would care even more if titles were more suggestives, because people outside sPvP wont understand what the kitten "Merciless/Ruthless Legend" mean.

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