PvP Season 13 Starts August 28 - Page 3 — Guild Wars 2 Forums

PvP Season 13 Starts August 28

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Comments

  • bluri.2653bluri.2653 Member ✭✭✭

    @Patrick.2987 said:

    @bluri.2653 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    Because ppl care about title prestige on mAT. Money is all ppl need.

    Tell me one player who bought mAT ”successfully” Not one managed to do it. So no. MAT is still the most prestigous title you can get so come with something better.

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • breno.5423breno.5423 Member ✭✭✭
    edited August 22, 2018

    As i told already, skill rating is represented atm by crown, golden/silver/copper llamas, titles and badges.

    Crown and llamas are restricted to few guys (teamq people), so its not a big incentive.
    Badges and titles are the incentive to soloq guys to get better, which represents 99,9% of the sPvP scenario.
    Conclusion - Removing titles or badges is equivalent to kill 99% of the competitiveness.

  • mAT is fine and it's the last thing barely resembling a competitive scene we have in GW2 right now. They should also do a monthly best of five matches between the mAT winners from NA and EU, maybe on the weekend after the mAT. The matches would be hosted one month on NA servers, the other month on EU servers, to be fair about the ping.

  • Lich King.1524Lich King.1524 Member ✭✭
    edited August 22, 2018

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    Thank you for letting us know about this problem "hit title once".
    I understand the idea, but if you fix "selling title" issue, then just few people will have top-title per a season. It's not a problem at all then.
    Also after few seasons you can adjust titles, just rename old titles to "ex champion top3", and create new top-titles and make them more visible and shine!
    Or make old title invisible but allow to the player to ping to chat his old title to prove if this person was "a top-champion" long time ago (like in WOW) "achievement ping"

    It's like legendary weapon. It's so nice, and everyone want it. But it's very hard to achieve.
    If soon or later all players will have it - will be "an inflation of respect".
    To keep people motivated and reduce "inflation of respect" need just add more and better legendary weapon.
    Same for top-titles.

    Looks you seriously underestimate the critical impact of removing of titles.
    I personally as many other players have the respect players with easy visible top-titles. If someone is a best player and it's visible by the title this is very serious and respectful and it's motivate people to reach this title as well to be a "king of the hill".

    I play solo only, If you remove it then personally I have no motivation to play anymore. And many other people as well.
    You MUST keep the serious and complex "long run target",
    please consult with psychology experts about it.
    Without "long run target" pvp game is pointless for huge amount of players.

  • breno.5423breno.5423 Member ✭✭✭

    @milego.4830 said:
    mAT is fine and it's the last thing barely resembling a competitive scene we have in GW2 right now.

    Yes, but only 1% of sPvP play ATs.

    Everyone starts as a soloq player, then are called to a team if HIS SKILL GET RECOGNIZED.
    What could make a soloq guy recognized? Titles, badges and leaderboards.

  • dragonkain.3984dragonkain.3984 Member ✭✭✭
    edited August 22, 2018

    If duo queued people would be allowed vs team with no duo queued people then anet devs deserve.... something obvious.

    Thief
    The Ripper: Bleeding has been adjusted from 3 stacks for 7 seconds to 4 stacks for 10 seconds.

  • Alin.2468Alin.2468 Member ✭✭✭
    edited August 22, 2018

    @breno.5423 said:
    Everyone starts as a soloq player, then are called to a team if HIS SKILL GET RECOGNIZED.
    What could make a soloq guy recognized? Titles, badges and leaderboards.

    In my opinion everything is a mistake. PvP should not be played alone, or with just a friend, it should be played in a team, just like developers design and test it in team. The fact that we play alone but with randoms for selfish rewards... it's not good mentality. We want our skill to be recognized, but we play solo feeling like gods, alone, in our little world behind a computer.

    Now they remove titles... so much drama! Because in our little world we no longer have something to distinguish us as gods of playing alone but in a team.

    I know it hurts, but here's the truth in my opinion: PvP should not be about farming and recognition for playing alone, it should be about having fun with friends using teamwork for some special PvP rewards.

    Sadly, this game only sponsors our selfish and egocentric mentality that we are the best, when in fact we basically farm alone for some titles above characters. This does not mean that all the badges and titles and leaderboards mean anything, it only means that a player has a lot of time to do this mindless grind, and we all know it.

  • breno.5423breno.5423 Member ✭✭✭

    @Alin.2468 said:

    @breno.5423 said:
    Everyone starts as a soloq player, then are called to a team if HIS SKILL GET RECOGNIZED.
    What could make a soloq guy recognized? Titles, badges and leaderboards.

    This does not mean that all the badges and titles and leaderboards mean anything, it only means that a player has a lot of time to do this mindless grind, and we all know it.

    "Time" don't give rating if you not win matches.
    You must have time and also be skilled, this is how works the current system. "Time to win" was the pip system.

  • SkullProX.7083SkullProX.7083 Member ✭✭
    edited August 22, 2018

    Whats the reason behind removing the pvp titles?
    Kinda unfair, since some people got it -most by wintrading- and now you completely denied them from other players...

  • Alin.2468Alin.2468 Member ✭✭✭

    @breno.5423 said:

    @Alin.2468 said:

    @breno.5423 said:
    Everyone starts as a soloq player, then are called to a team if HIS SKILL GET RECOGNIZED.
    What could make a soloq guy recognized? Titles, badges and leaderboards.

    This does not mean that all the badges and titles and leaderboards mean anything, it only means that a player has a lot of time to do this mindless grind, and we all know it.

    "Time" don't give rating if you not win matches.
    You must have time and also be skilled, this is how works the current system. "Time to win" was the pip system.

    Correction: "time to win alone". And do not make assumptions I did not win matches. I played my dailies and won. Unfortunately I do not enjoy playing so much alone, like you do. I enjoy having friends, unlike you.

  • breno.5423breno.5423 Member ✭✭✭

    @Alin.2468 said:

    @breno.5423 said:

    @Alin.2468 said:

    @breno.5423 said:
    Everyone starts as a soloq player, then are called to a team if HIS SKILL GET RECOGNIZED.
    What could make a soloq guy recognized? Titles, badges and leaderboards.

    This does not mean that all the badges and titles and leaderboards mean anything, it only means that a player has a lot of time to do this mindless grind, and we all know it.

    "Time" don't give rating if you not win matches.
    You must have time and also be skilled, this is how works the current system. "Time to win" was the pip system.

    Correction: "time to win alone". And do not make assumptions I did not win matches. I played my dailies and won. Unfortunately I do not enjoy playing so much alone, like you do. I enjoy having friends, unlike you.

    AT is there for people like you.
    How many ATs did you play?

  • Kam.4092Kam.4092 Member ✭✭✭

    I'm just sitting here wondering what the point will be now. I want something to aim for. Gear and skins aren't really a focus, because I don't like the PvP skins at all. I played for the rank and titles. I just want some sort of reward feeling for time spent like in all other game modes. If they don't add anything new to go for this season, then it's like why play it.

    I hate how you guys always release, but say you have more plans for the future that you didn't have time to implement. This is said for literally every aspect of content in your game. Make worthwhile goals for your players to keep playing for.

    Just going to wait for the patch notes. Maybe there is something new to go for. If there isn't, then it's back to other games.

  • @breno.5423 said:

    @Patrick.2987 said:

    @breno.5423 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well

    A lot.
    My entire guild for example, so as the entire top 100~250 players.
    Edit - Those who own merciless seek for ruthless, and the ruthless ones seek for relentless.

    If you think ppl cared for titles i would call you as dumb as anet

    Maybe noob ones not care.
    People between 10~100 ranking certainly care.
    We would care even more if titles were more suggestives, because people outside sPvP wont understand what the kitten "Merciless/Ruthless Legend" mean.

    I am amazed by some people here. So technically if someone is not into titles, he is a "noob" and people outside sPvP don't honestly give much about what your title mean. They are focused on Chicken Commander, Armchair General, or similar titles that creative and witty, "Ruthless Legend" - so uncommon and unique, like it really takes a lot imagination to figure out what is that about or it's such astonishing title that requires applaud. Calm down a little bit will you?

  • LegendaVagyok.9132LegendaVagyok.9132 Member ✭✭
    edited August 22, 2018

    :-1: for real? Are we still continue arguing about that I am so lonely 😭 must play with my friends who:

    • are certainly way 2 naabs for AT
    • are ‘too’ OP and bored for unranked (unless you get matched against some nice pro premade team and couldn’t even get 100 pts)
    • left the game already for some reason and surely won’t come back just because team play will be allowed (which is available btw except in ranked)

    @Alin.2468 said:
    In my opinion everything is a mistake. PvP should not be played alone, or with just a friend, it should be played in a team, just like developers design and test it in team.

    Oh boy, developers made available and designed everything in the game for teams / squads which not necessarily means that you need to know and be a friend with everyone.

    The fact that we play alone but with randoms for selfish rewards... it's not good mentality.

    Why? PvP is about competition, it is about being better than the others and not farming big chunk AI driven bosses which have a certain attack chain that you will learn after the third encounter. You know individual kitten skill which makes a difference 🤷🏼‍♂️ PvP

    I know it hurts, but here's the truth in my opinion: PvP should not be about farming and recognition for playing alone, it should be about having fun with friends using teamwork for some special PvP rewards.

    .
    Having fun with friends is your goal? Go play in dungeons or go for a raid, fractal CM is also big fun for teams. 👌🏻 Some wvw roaming in team perhaps?

    Geez you are going to be farmed in ranked if Anet ever decides to make available team play again. Literally 500-100 matches all day long :) have you seen a well organized team of 5 exp players palying together? Just check AT and you’ll understand the skill gap.

    Have you ever considered that there must be a good reason why Anet is just ‘testing’ now with allowing duoQ again in high divisions?

  • breno.5423breno.5423 Member ✭✭✭

    @Senteliks.2360 said:

    @breno.5423 said:

    @Patrick.2987 said:

    @breno.5423 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well

    A lot.
    My entire guild for example, so as the entire top 100~250 players.
    Edit - Those who own merciless seek for ruthless, and the ruthless ones seek for relentless.

    If you think ppl cared for titles i would call you as dumb as anet

    Maybe noob ones not care.
    People between 10~100 ranking certainly care.
    We would care even more if titles were more suggestives, because people outside sPvP wont understand what the kitten "Merciless/Ruthless Legend" mean.

    So technically if someone is not into titles, he is a "noob"

    Technically yes.
    If you even havent merciless legend, you are noob.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 22, 2018

    @Eddbopkins.2630 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    then why are so many people against putting PIPS into unranked?

    What you say may be true, but Anet designed it this way, not the players.

    This game crams loot down your throat at every twist and turn, asking for scraps doesn't seem like a big deal to me.... And there shouldn't be anything wrong with making progress with friends, it should never be an option to "have fun with friends or grind my kitten off", it should be one and the same.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭
    edited August 22, 2018

    maybe give the dogs a bone.

    some HA styled rank emotes if you reach a certain tier in ranked

    and allow them to be useable even in combat so if you waffle stomp a smart mouth you can drop the "doosh!" on their head lol

    or even to gloat/taunt as you 1 v 1 on a side node to say "YOU ARE EZ"

    Soon™ ( ͡° ͜ʖ ͡°)

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Gaile Gray.6029 said:
    In addition to this, we’re retiring the old leaderboard titles.

    Gonna pick on your phrasing here a bit. Does retiring "the old ... titles" mean that there's going to be new ones?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 23, 2018

    @Ben Phongluangtham.1065 said:

    @pah.4931 said:

    @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    I never say never, but it's pretty unlikely. Our plan for supporting full teams is AT's. The main problem, as many point out, is that the dailies only happen 4 times per day. Our hope is that once On-Demand tournaments are released, teams will have a variety of ways to play together.

    "teams will have a variety of ways to play together" - Will this mean we can have somewhere to practice before under taking events like AT?

    And thankyou so much for the post, have been waiting so long for any sort of response in regards to team queues, it gave me the salts hanging out for this response.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

  • Nova.3817Nova.3817 Member ✭✭✭

    @Exalted Quality.8534 said:
    Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

    now you know how us team que guys feel lol

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:

    My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked

    I truly believe in a game like GW2 and how conquest is designed, this idea is the best direction in rewarded high end players.

    It may also feel more rewarding and keep players coming back to play more matches

    Soon™ ( ͡° ͜ʖ ͡°)

  • mrauls.6519mrauls.6519 Member ✭✭✭
    edited August 23, 2018

    @Vallun.2071 said:

    @mrauls.6519 said:
    The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    Makes sense. I have a feeling duo-queue will make games feel lame again @ higher levels. I'm ready to get crushed I guess.

    On a separate note - I recommend you check out the Guardian forum to see good ways to properly buff Dragonhunter. :)

    Why not just find a duo partner? You can even queue in solo and then ask one of the players in that match if they want to duo? Thats how mmos work.

    To be honest with you I like playing alone a lot. That's why solo-queue didn't bother me. I actually liked our solo-queue seasons a lot more.

    If I want to be competitive again I'll most likely have to find someone solid to play with... The thing is, it feels hard to find solid duo-queue buddies. My understanding of our current MM system is that duo-queuing "boosts" your combined average MMR meaning you have a higher chance of ending up in a situation where you 2 have to carry super hard

  • Patrick.2987Patrick.2987 Member ✭✭✭
    edited August 23, 2018

    @bluri.2653 said:

    @Patrick.2987 said:

    @bluri.2653 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    Because ppl care about title prestige on mAT. Money is all ppl need.

    Tell me one player who bought mAT ”successfully” Not one managed to do it. So no. MAT is still the most prestigous title you can get so come with something better.

    I did not mean buying mAT titles. People need money as price motivation to invest time and effort in creating a team, improve and succeed. No one wants to invest a lot of time to get a gizmo and some gold because everyone has gold already. Even the old go4 was decent motivation with 100 bucks each week for first and monthly on top. They even removed gem prices.

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    Why on earth would you bring back the one thing that corrupted results at high level pvp more than anything else. You literally had people with 80+% win rates because they could skew the matchmaking so bad by duo queing.

    The NBA shows you the corruption caused to a game when a couple high level players intentionally team up. In this game, it's even worse because the players/owners don't even have to give up salary/luxury tax to play together. There is no downside to ultra elite players teaming up and corrupting the whole match in GW2.

    The REAL SOLUTION was to bring back team que versus solo que. This makes it far more balanced and less miserable for those that can't team up with their friend when they want to play. For those arguing about que times....The fact that Anet can't make a game popular enough to support a team que and solo que speaks to a broader issue that should be addressed in PvP. It doesn't mean that the idea of separate team/solo ques is wrong. It's actually 100% logical and fair by ANY objective measure.

    The recent decisions by Anet are puzzling and unfortunate. Not only did they bring to the game multiple stealth/cc/burst builds that turn this game into a FPS...they are now ignoring the logic that PROVED in the past a big problem with duo que...just because a handful of elite players wanting to win 80-90% of the time complained.

    Sad!

  • Nova.3817Nova.3817 Member ✭✭✭

    @SPESHAL.9106 said:
    Why on earth would you bring back the one thing that corrupted results at high level pvp more than anything else. You literally had people with 80+% win rates because they could skew the matchmaking so bad by duo queing.

    The NBA shows you the corruption caused to a game when a couple high level players intentionally team up. In this game, it's even worse because the players/owners don't even have to give up salary/luxury tax to play together. There is no downside to ultra elite players teaming up and corrupting the whole match in GW2.

    The REAL SOLUTION was to bring back team que versus solo que. This makes it far more balanced and less miserable for those that can't team up with their friend when they want to play. For those arguing about que times....The fact that Anet can't make a game popular enough to support a team que and solo que speaks to a broader issue that should be addressed in PvP. It doesn't mean that the idea of separate team/solo ques is wrong. It's actually 100% logical and fair by ANY objective measure.

    The recent decisions by Anet are puzzling and unfortunate. Not only did they bring to the game multiple stealth/cc/burst builds that turn this game into a FPS...they are now ignoring the logic that PROVED in the past a big problem with duo que...just because a handful of elite players wanting to win 80-90% of the time complained.

    Sad!

    i def agree that team que needs to come back but i dont think duo coming back is a bad thing honestly leaderboards are a bit of a farce anyhow im glad people have something to thrive 2 and all but i find imo the game was far less toxic in the badge and team que system of seasons 1-4 if the balance wouldn't have been so crazy with bunker mes meta and such i think it easily the best seasons weve had as a community

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Nova.3817 said:

    i def agree that team que needs to come back but i dont think duo coming back is a bad thing honestly leaderboards are a bit of a farce anyhow im glad people have something to thrive 2 and all but i find imo the game was far less toxic in the badge and team que system of seasons 1-4 if the balance wouldn't have been so crazy with bunker mes meta and such i think it easily the best seasons weve had as a community

    Just because the leaderboards are a farce doesn't make duo que logical. The leaderboards were an even BIGGER farce with two elite players constantly duo queing and finishing the season with 80-90% win rates. The matchmaking algorithm is totally insufficient to deal with this scenario because they also relax the algorithm after awhile because of the small player base. Thus, you had games that were decided with 80-90% certainty before they even started.

    I agree that THEORETICALLY it would be nice for people to be able to play with their "friends", but this was NOT the primary motivation by those complaining. It was just their whiny spin. The REAL motivation is that high level people wanted the former rigged system they could use to steamroll people. Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    The current system allowed most players to play with legitimate friends for an entire season. Only a handful of people were impacted.

    In fact, using the logic playing with legitimate friends only supports the argument I made for bringing back team que versus solo que. If the motivation is GENUINELY to play with your friends, why is ANET restricting it to just one friend??? If they are saying the logic for bringing back duo que is that "it's more fun to play with your friends", then they should allow full 5 man premades in ranked. Correct?

  • @SPESHAL.9106 said:
    Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    Exactly.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    edited August 23, 2018

    @Bugabuga.9721 said:
    Are there matchmaking changes to prevent highly organized duos from rofl-stomping random not-in-voicechat noobs?
    Or is that back en vogue this coming season?

    If you're getting stomped by just a duo, you're just bad. Sorry, and, honestly, i've yet to seen any evidence corroborating the myth that teams always win in ranked vs random, because there's ALWAYS a penalty for playing in a team. (Or it used to be, idk what the pvp team are doing of late, and stopped caring when @Ben Phongluangtham.1065 flat out said that he doesn't' believe teams to be as competitive as solo/duo, which explains a lot of why sPvP went from a competitive mode, with a Pro league that was fun, and had a following, to the PvE rewards farm it is today).

  • Sampson.2403Sampson.2403 Member ✭✭✭

    @SPESHAL.9106 said:

    @Nova.3817 said:

    I agree that THEORETICALLY it would be nice for people to be able to play with their "friends", but this was NOT the primary motivation by those complaining. It was just their whiny spin. The REAL motivation is that high level people wanted the former rigged system they could use to steamroll people. Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    How is choosing to partner up with other good players to win more games in a ranked mode exploiting anything? You're basically calling common sense a crime.

  • bluri.2653bluri.2653 Member ✭✭✭

    @Patrick.2987 said:

    @bluri.2653 said:

    @Patrick.2987 said:

    @bluri.2653 said:

    @breno.5423 said:

    @milego.4830 said:

    @bluri.2653 said:

    @BeLZedaR.4790 said:

    @bluri.2653 said:
    Good no more titles 😊

    Obviously you can’t care less for them, and quite the opposite now that they’re gone you’re happy because yours is more exclusive, but are you really happy that an incentive for people to try and improve is gone?
    Yes wintrade is an issue but just perma dishonor and title stripping them makes more sense to me.
    No titles, no one cares anymore, no one gets better.

    The first question is how much did people actually care about them in the first place as well. But yes since anet refused to take action against wintrading from the get go i always said remove it all

    If they also remove from people who got them, we have a deal. Since you don't care, I'm sure you agree.

    Maybe a reset for all players, a new restart to everyone.
    But DON'T REMOVE TITLES @anet.

    I stated that on my stream as well. Remove titles including the ppl who got them since its so ruined. Let mATS have the ”prestige” so i agree on that as well.

    Edit: however i dislike the best of the best title, u cant tell its connected to pvp compared to god or pvp

    Because ppl care about title prestige on mAT. Money is all ppl need.

    Tell me one player who bought mAT ”successfully” Not one managed to do it. So no. MAT is still the most prestigous title you can get so come with something better.

    I did not mean buying mAT titles. People need money as price motivation to invest time and effort in creating a team, improve and succeed. No one wants to invest a lot of time to get a gizmo and some gold because everyone has gold already. Even the old go4 was decent motivation with 100 bucks each week for first and monthly on top. They even removed gem prices.

    I disagree with the cash point. Look at wow, ever since the get go people cared about getting gladiator/r1 for unique titles. How is gw2 different?

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Nova.3817Nova.3817 Member ✭✭✭
    edited August 24, 2018

    @SPESHAL.9106 said:

    @Nova.3817 said:

    i def agree that team que needs to come back but i dont think duo coming back is a bad thing honestly leaderboards are a bit of a farce anyhow im glad people have something to thrive 2 and all but i find imo the game was far less toxic in the badge and team que system of seasons 1-4 if the balance wouldn't have been so crazy with bunker mes meta and such i think it easily the best seasons weve had as a community

    Just because the leaderboards are a farce doesn't make duo que logical. The leaderboards were an even BIGGER farce with two elite players constantly duo queing and finishing the season with 80-90% win rates. The matchmaking algorithm is totally insufficient to deal with this scenario because they also relax the algorithm after awhile because of the small player base. Thus, you had games that were decided with 80-90% certainty before they even started.

    I agree that THEORETICALLY it would be nice for people to be able to play with their "friends", but this was NOT the primary motivation by those complaining. It was just their whiny spin. The REAL motivation is that high level people wanted the former rigged system they could use to steamroll people. Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    The current system allowed most players to play with legitimate friends for an entire season. Only a handful of people were impacted.

    In fact, using the logic playing with legitimate friends only supports the argument I made for bringing back team que versus solo que. If the motivation is GENUINELY to play with your friends, why is ANET restricting it to just one friend??? If they are saying the logic for bringing back duo que is that "it's more fun to play with your friends", then they should allow full 5 man premades in ranked. Correct?

    its not logical from a competitive standpoint its logical for the health of the community as a whole more people care about playing with friends and enjoying the game for what it is instead of trying to make gw2 something it isn't... i agree people may have attempted to give them the biggest edge they can to get the very best win rate they could but playing your peers (if your peers are the best in the game) is no crime we could all do the same and if your not one of the best in the game to have those peers then you have something to work towards.... to me it seems your more worried about what the top players are doing then worrying about improving your own gameplay...

    its not really theoretical ...... your assuming it isn't i assure you for me it is 100% add solid rewards and premade content and we will be happy hell add pips to unranked so that exp is rewarding and id be happy.... honestly a steamroll games get dull after the 2nd one honestly the best games are the close nail biters or comebacks anyone would agree with me.... i agree the population isnt good so matchmaking is kitten but going to the solo que led us here so im sorry..... again worried about what 20 players are doing rather then what your doing....

    your third comment is saying basically that the community should suffer based on the actions on a handful (that only effects another handful) what a terrible policy haha

    BC they want to be diplomatic obviously people want it solo some want it premade this is a happy medium.......your suggesting that players can not play in teams with their peers....so common sense is dumb.... players have a right to want to play with people who they deem equal skill this exists literally in any other part of the game as well... i dont see raid teams taking players who haven't grasped dodge rolling..... being elitist is apart of any aspect of a game.... and the goal should not be to prevent this from happening but rather making the path to joining that club easier currently...there is no path and btw what your referring to is still in the game check who wins 99% of ATS lol so your not displacing them only hurting those of us who you THINK have some alternative agenda...

  • @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    The real problem here, though, (aside from wintrading) is the match quality, i.e. the unpredictability of the matchmaking. As you know, the MMR difference between the highest and lowest players in a match is too extreme for consistently balanced matches. Why should a top-rated player queue when he/she knows that the outcome of the next match will very likely be less influenced by his/her efforts than by the failures of others? I really don't see removing titles solving this, but I guess we'll see.

    As for the wintrading problem, can you please explain why Anet isn't permabanning known cheaters?

  • SPESHAL.9106SPESHAL.9106 Member ✭✭✭

    @Nova.3817 said:

    its not logical from a competitive standpoint its logical for the health of the community as a whole more people care about playing with friends and enjoying the game for what it is instead of trying to make gw2 something it isn't... i agree people may have attempted to give them the biggest edge they can to get the very best win rate they could but playing your peers (if your peers are the best in the game) is no crime we could all do the same and if your not one of the best in the game to have those peers then you have something to work towards.... to me it seems your more worried about what the top players are doing then worrying about improving your own gameplay...

    its not really theoretical ...... your assuming it isn't i assure you for me it is 100% add solid rewards and premade content and we will be happy hell add pips to unranked so that exp is rewarding and id be happy.... honestly a steamroll games get dull after the 2nd one honestly the best games are the close nail biters or comebacks anyone would agree with me.... i agree the population isnt good so matchmaking is kitten but going to the solo que led us here so im sorry..... again worried about what 20 players are doing rather then what your doing....

    your third comment is saying basically that the community should suffer based on the actions on a handful (that only effects another handful) what a terrible policy haha

    BC they want to be diplomatic obviously people want it solo some want it premade this is a happy medium.......your suggesting that players can not play in teams with their peers....so common sense is dumb.... players have a right to want to play with people who they deem equal skill this exists literally in any other part of the game as well... i dont see raid teams taking players who haven't grasped dodge rolling..... being elitist is apart of any aspect of a game.... and the goal should not be to prevent this from happening but rather making the path to joining that club easier currently...there is no path and btw what your referring to is still in the game check who wins 99% of ATS lol so your not displacing them only hurting those of us who you THINK have some alternative agenda...

    You can write as much spin as you want, but the proof is in the pudding. It's sheer folly to use "health of the community" as an argument. The current system allowed 99% of all players to play with their TRUE friend as much as they wanted in ranked. It only excluded certain players from gaming the system and exploiting weaknesses in the algorithm/low player base once they achieved certain levels.

    If you were GENUINELY interested in the "health of community" and cared so much about playing with your friends, then you should have been applauding my argument for allowing 5 man premades and separate ques for team/solo. This is how it was originally and is 100% logical. It's even consistent with all your spin. Thus, it's suspicious that you are trying so hard to justify otherwise.

    Playing with your friends is important, but it doesn't trump fair games. One thing that guarantees people leaving a game is unfair/unbalanced competition. "Playing with your friends" is a meaningless argument if the games are corrupted from the start. Nobody is going to want to play - friends or no friends - if a handful are exploiting the system like it was PROVEN in the past.

    There really is no need to argue. We saw PROOF of what happens in the past, and we will see it AGAIN GUARANTEED this season. Show me any top player teaming with a friend IRL who is a bad player. The "play with friends" argument is a just charade for exploitation by a few people. I'm surprised you didn't notice in the past and can't see what should be obvious now.

  • Alin.2468Alin.2468 Member ✭✭✭

    @kin korn karn.9023 said:
    As for the wintrading problem, can you please explain why Anet isn't permabanning known cheaters?

    It's the same ranked 5v5 PvP for 6 years (first 3 years teamwork, then 3 years of SoloQ). It's the same game mode conquest for 6 years. It's the same weak balance rotation for 6 years. It's the same complaining of community for 6 years. I already stopped asking such questions, or I would suffer a stroke from too much stress; asking such things now is very unhealthy.

  • What they should do instead of removing titles is: lower the amount of time you need to keep your rank and increase the bareminimum of games needed to play to also keep your rank. Something like you have to play 4 games in a 48 hour period and even if you do lose rank points because you didn't meet those requirments you don't get them back either. You want your title you better fight to keep it and not just laze about.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @LegendaVagyok.9132 said:

    @SPESHAL.9106 said:
    Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    Exactly.

    top players deserve to be at the top tiers regardless if they duo or not...

    They are better on the field and they reap the rewards for being better off the field too via finding a duo they can work well with.

    I feel like im the only one with this opinion though, that top players deserve to be at the top.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Alin.2468Alin.2468 Member ✭✭✭
    edited August 26, 2018

    @sephiroth.4217 said:
    top players deserve to be at the top tiers regardless if they duo or not...

    They are better on the field and they reap the rewards for being better off the field too via finding a duo they can work well with.

    I feel like im the only one with this opinion though, that top players deserve to be at the top.

    Indeed, I do not share your opinion. I consider current top players are not elite at all. They learned to play alone, without communication and without team coordination in real time. This only makes them good for playing alone, in 1v1 or 1v2 situation, but they are not good for teamwork and map strategy. Most don't even have a microphone to communicate on voice chat "3 enemies incomming mid" or "2 people were killed and will respawn and come on far". They are Gods of PvP, alone in their own little world, because Anet trained them to play alone.

  • For me duo queues make some games unplayable and UNFAIR, as the duo queue players always have a unfair advantage. This alone makes this PvP season uninteresting for me and I decided not to play much of it. I really despise this type of unfairness.

  • I would have gone the complete opposite, as soon as you achieve plat 1 you cannot duo q. I feel like this season coming up will be much like a few seasons ago, when we saw mass match manipulation with duo quers. I would love to be proved wrong. I doubt it though so expect match manipulation. I have long since given up on any hope of good PvP "seasons wise" ever since Grouch and John Corpening left Anet.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @sephiroth.4217 said:

    @LegendaVagyok.9132 said:

    @SPESHAL.9106 said:
    Want proof? Watch in the this upcoming season and see if ANY high level player ques with "friends" IRL that AREN'T good at the game. They will ONLY duo que with other elite players to exploit the matchmaking algorithm just like they did before....GUARANTEED.

    Exactly.

    top players deserve to be at the top tiers regardless if they duo or not...

    They are better on the field and they reap the rewards for being better off the field too via finding a duo they can work well with.

    I feel like im the only one with this opinion though, that top players deserve to be at the top.

    I do not share the opinion neither. I won't deny the fact that these are good players for sure, but it's fairly easy to remain on the top with minimal requirements if you're placed at 1650. I've also seen many good players that were placed at 1350-1450 and taking a while to reach back plat 2+.

    They deserve to be at top, but if they don't get the struggle of dealing with most solo queue issues happening in gold league, that' not a big achievement.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited August 26, 2018

    @Alin.2468 said:

    @sephiroth.4217 said:
    top players deserve to be at the top tiers regardless if they duo or not...

    They are better on the field and they reap the rewards for being better off the field too via finding a duo they can work well with.

    I feel like im the only one with this opinion though, that top players deserve to be at the top.

    Indeed, I do not share your opinion. I consider current top players are not elite at all. They learned to play alone, without communication and without team coordination in real time. This only makes them good for playing alone, in 1v1 or 1v2 situation, but they are not good for teamwork and map strategy. Most don't even have a microphone to communicate on voice chat "3 enemies incomming mid" or "2 people were killed and will respawn and come on far". They are Gods of PvP, alone in their own little world, because Anet trained them to play alone.

    A lot of the current top players on the leaderboard also compete and place highly in the monthlies.

    It doesn't matter what your opinion is or what little stories you make up in your head. Top players are top players whether or not they play solo ranked or with a team.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @LazySummer.2568 said:
    can we just add pip rewards to unranked at this point? there's really no point to ranked and i just want to farm gold. i also get to play stronghold for something different and casual for a change.

    Be nice if they did. Just not let you get pips for rank, which would make it the slowest possible way, but still an option.
    They should do the same for EotM in WvW honestly. Make places for the casuals to go do their thing away from the more serious dedicated players.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Faux Play.6104Faux Play.6104 Member ✭✭✭

    @Exalted Quality.8534 said:
    Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

    They lost titles but gained duo queue. seems even

  • Nova.3817Nova.3817 Member ✭✭✭
    edited August 27, 2018

    @SPESHAL.9106 said:

    @Nova.3817 said:

    its not logical from a competitive standpoint its logical for the health of the community as a whole more people care about playing with friends and enjoying the game for what it is instead of trying to make gw2 something it isn't... i agree people may have attempted to give them the biggest edge they can to get the very best win rate they could but playing your peers (if your peers are the best in the game) is no crime we could all do the same and if your not one of the best in the game to have those peers then you have something to work towards.... to me it seems your more worried about what the top players are doing then worrying about improving your own gameplay...

    its not really theoretical ...... your assuming it isn't i assure you for me it is 100% add solid rewards and premade content and we will be happy hell add pips to unranked so that exp is rewarding and id be happy.... honestly a steamroll games get dull after the 2nd one honestly the best games are the close nail biters or comebacks anyone would agree with me.... i agree the population isnt good so matchmaking is kitten but going to the solo que led us here so im sorry..... again worried about what 20 players are doing rather then what your doing....

    your third comment is saying basically that the community should suffer based on the actions on a handful (that only effects another handful) what a terrible policy haha

    BC they want to be diplomatic obviously people want it solo some want it premade this is a happy medium.......your suggesting that players can not play in teams with their peers....so common sense is dumb.... players have a right to want to play with people who they deem equal skill this exists literally in any other part of the game as well... i dont see raid teams taking players who haven't grasped dodge rolling..... being elitist is apart of any aspect of a game.... and the goal should not be to prevent this from happening but rather making the path to joining that club easier currently...there is no path and btw what your referring to is still in the game check who wins 99% of ATS lol so your not displacing them only hurting those of us who you THINK have some alternative agenda...

    You can write as much spin as you want, but the proof is in the pudding. It's sheer folly to use "health of the community" as an argument. The current system allowed 99% of all players to play with their TRUE friend as much as they wanted in ranked. It only excluded certain players from gaming the system and exploiting weaknesses in the algorithm/low player base once they achieved certain levels.

    If you were GENUINELY interested in the "health of community" and cared so much about playing with your friends, then you should have been applauding my argument for allowing 5 man premades and separate ques for team/solo. This is how it was originally and is 100% logical. It's even consistent with all your spin. Thus, it's suspicious that you are trying so hard to justify otherwise.

    Playing with your friends is important, but it doesn't trump fair games. One thing that guarantees people leaving a game is unfair/unbalanced competition. "Playing with your friends" is a meaningless argument if the games are corrupted from the start. Nobody is going to want to play - friends or no friends - if a handful are exploiting the system like it was PROVEN in the past.

    There really is no need to argue. We saw PROOF of what happens in the past, and we will see it AGAIN GUARANTEED this season. Show me any top player teaming with a friend IRL who is a bad player. The "play with friends" argument is a just charade for exploitation by a few people. I'm surprised you didn't notice in the past and can't see what should be obvious now.

    im part of the 1% then lol... soo yeah...

    i did applaud it i said that would be fine... im perfectly fine with any rewarding premade content if that comes in the form of on demand ATS, mixed que or seperate but equally rewarding ques i don't care.... and i've never stated otherwise... what i did say was that any comment towards any option other then mixes que is talked as if it is months off with no actual timeline which is why mixed que (something that only needed to be rolled back no new tech required) can be done and imo should be

    thats your opinion mine is playing with friends is equally as important.... work on fair matches should not come at the expense of the other but i agree should be important... it wasnt obvious it was just the 1% being the 1% (better then the 99%)

    NOTE - i dont consider myself apart of the top 1% i get bodied by the top players 2 but i do have a rating that prevents duo q so im just using his 99% argument which is just false...

  • breno.5423breno.5423 Member ✭✭✭

    @Faux Play.6104 said:

    @Exalted Quality.8534 said:
    Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

    They lost titles but gained duo queue.

    Which increases the match manipulation :V

  • Alin.2468Alin.2468 Member ✭✭✭

    @breno.5423 said:

    @Faux Play.6104 said:

    @Exalted Quality.8534 said:
    Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

    They lost titles but gained duo queue.

    Which increases the match manipulation :V

    "Maybe you arent good enough to worry about it."

  • breno.5423breno.5423 Member ✭✭✭

    @Alin.2468 said:

    @breno.5423 said:

    @Faux Play.6104 said:

    @Exalted Quality.8534 said:
    Why take something away before you have something to replace it with? @Ben Phongluangtham.1065

    They lost titles but gained duo queue.

    Which increases the match manipulation :V

    "Maybe you arent good enough to worry about it."

    Out of context.

  • @Ben Phongluangtham.1065 said:
    The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    Guilty as charged - once it was clear I probably didn't have the time to grind out the top 100 title, I reverted to just playing it safe to stay within the top 250 last season.

    Also, thanks for the transparency on the return of duo queue. As an exclusively solo queuer, I predict the return of a great outcry against duo queue, regardless of the statistical outcome. A really effective duo can truly feel insurmountable, and players will likely retain an exaggerated memory of every time they are roflstomped by a strong duo.

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