POLL : Do you prefer PoF Expansion (casual/explorer) or HoT expansion (group/meta) - Page 3 — Guild Wars 2 Forums
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POLL : Do you prefer PoF Expansion (casual/explorer) or HoT expansion (group/meta)



  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @buntalanlucu.4036 said:
    I think people misunderstand that HoT is very difficult for casuals for the first time , and it become 'tolerable' when one got a mount.. but a HOT as it is , when you first entered it (without any masteries) , is a badly designed and badly tuned place that make many people quit GW2..

    not everyone play GW2 in large zerg group doing endless meta for loot while following a zerg mindlessly

    zone wide meta event should not a be all end all for GW2 and im glad POF rectify the mistake of HOT of catering for hardcores only , and go back to GW2 roots that is friendly to casuals and meta event is OPTIONAL not mandatory

    What are you talking about? There is nothing "hardcore" about running with the zerg. We don't even need to go through the usual (pointless) discussion over the definition of casual vs. hardcore. Whether you only play for a few hours per week or you're so awful at combat that Queensdale seems challenging, absolutely everyone is capable of joining a squad and getting credit for an event. You've done it in the core game and nothing changes in HoT with regard to zerging bosses.

    It's only badly designed when you lack masteries? Well, good news! You only need to unlock updrafts and bounce mushrooms to get around the jungle (No, really. And if you disagree it's because you don't know these maps at all!). You'll need more for full map completion, but that's not what we're talking about here, is it? If anything, the fact that you start out on foot takes the confusion out of it as VB is very much designed to funnel foot traffic toward the various waypoints. There is nowhere else to go! Just follow the path in any direction and it will take you somewhere. There's no guesswork here because you can't use gliding to explore. Very simple.

    Further, the meta only occurs once every 2 hours on each map. The rest of the time it's just smaller events. Do you hate events in general?? What exactly do you do with your time in open world? Pick flowers? And how is the meta "mandatory"? By that measure isn't PoF for "hardcores" because you need to kill bounty bosses for certain things? I'm going to take a wild guess that you don't solo those. So don't you do them in a zerg?

    You're welcome to feel however you want to feel about HoT, but your explanations as to why make zero sense.

  • Dreadshow.9320Dreadshow.9320 Member ✭✭✭

    Missing All of the above options.

  • I would like mix of both. Maybe first 2 or 3 maps exploration, rest of them should have good metas. Final map could be something like dragon stand.

  • milomilome.6837milomilome.6837 Member ✭✭
    edited August 23, 2018

    OP , there's people who enjoyed the meta events and love doing it repeatedly for loot and for fun .. after all it is a matter of taste and no one can hold monopoly on categorizing what can be called fun.

    that said , i agree HoT is not very casual friendly and it is in fact the reason many guildmates quit few months after HoT launch. Coincidence ? i think not..

    I think PoF is the right way of doing things for an expansion.. A piece for casuals . a piece for explorers , a piece for those seeking challenge in bounties , a piece of those who want meta events in certain maps..

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited August 23, 2018

    Revisited PoF maps in the pass few days for collections and stuff. Find it scarce and dry like the desert. Bounties are untouched(makes me wonder why LS still have them) and meta events are ignored (Forge Foundry and Desolation's Maw). Its sad in comparison to HoT map's activity. PoF have some nice places to explore eg. Jackal portals and the small section of dwarven ruins at the snowy mountain but too small to leave an impression(?). PoF maps is beautiful, yes. But please no, it's boring to explore (there's no excitement to explore flat maps, we have mounts now. But PoF is ok overall with quicksand and cliffs).

    HoT is not perfect. The maps is hard to navigate at start, especially for TD being 4 layers. The mini-map is not reliable/user friendly for it (really wish it's 3D and made able to rotate different angles). It will take time to learn the jungle path and prove difficult to do so with the map uncharted.(isn't that part of exploring?) PoF map is very much similar to HoT in some aspects(things hidden behind masteries, Jackal portal etc and the infamous I don't have enough mastery for my Raptor to proceed to Bunny). The difference is PoF is more linient after that, and those hidden zones are "hidden" well until no players try them or ignored/forgotten untill later. Mastery is arranged progressively helps (move to the next in sequence), while for HoT; all masteries is given leading to players confused and fustrated being kept in hunger for mastery points. The screams :scream: when a player found a mastery node but unable or doesn't know how to obtain it, and fear of wasting it on the wrong mastery line.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    Far Shiverpeaks would be perfect multilayer themed expansion, with big mountains and icebergs. Good opportunity to mix the things up with 1 underwater map and the rest of them should have underground layers too. Then head east of them to Bloodlegion Homeland with some sort of a mix maps between HoT and PoF. Add some nice global epic metas with good rewards and collections + some super epic legendary collections for trinkets, like Aurora. This would be the best expansion ever and I would gladly pay 70-80$ for it. Since Anet may be already working on the next expansion I can only pray it is something like this.
    Thumbs up if you like this idea :)

    Improve GW2 performance. Add genuine DX12 support.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @maddoctor.2738 said:
    I'm not sure about your poll choices here. Heart of Thorns is about exploration, Path of Fire is about roaming around, there is very little to explore. Heart of Thorns rewards explorers as they find creative ways to get to spots that might be hard without specific masteries. It rewards actual exploration. Meanwhile, only the Desolation has enough passages, multiple ways to reach a destination and a design that favors exploration and experimentation. Oh and the "snowy" part of Desert Highlands, especially the dwarven ruin, that was fun to EXPLORE. The rest of Path of Fire is barren desert, where is the exploration in that?

    Heart of Thorns is an explorer's "dream", it challenges you to find new places and new ways to reach certain places. Path of Fire for the most part does not reward exploration at all. Combined with the limited number of events at weird places and the lack of incentive to even do that, there is very little exploration involved in the second expansion.

    Hot is more about finding your way, PoF is more about finding things along the way.

    You can consider both as exploring really.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Eramonster.2718 said:
    Bounties are untouched(makes me wonder why LS still have them)

    To be fair, in Long live the lich they removed the achievements from specific bounties (there is no "finish all bounties on the bounty board" achievement), so that's "progress" and some kind of proof that the bounty system failed. I expect they'll keep adding them but only as completely side activities.

  • when i want meta , i go HoT

    when i want fun , i go PoF

    both complement each other

    but if i have to choose which exp add more to the game

    i choose PoF , because .. mounts .. nuff said

  • Keriana.9635Keriana.9635 Member ✭✭✭

    I voted for HoT because I like the metas a lot. I also prefer jungle to desert. However, I didn't like how confusing the HoT maps were to navigate or the adventures.

  • HoT is the best expansion of the mmorpgs in history imo. It is how it should be... Like in the jungle.... hard, lost, fighting to survive.. smth i didnt experience in any other mmo game. After the PoF expansion mounts did broke the hot conent,, they should not let us use mounts there.. im happy that i did the jungle content without it, it was nice ecperience and i will always remember it ;)
    Ps sry for my eng

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭✭

    Just thought about tangled depths and puked

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    I think the best days I've got playing GW2 (or any MMO) were when I first explored the core maps (When they were not "core maps" but just "all the world out there"), and that glorious month I first put a foot on Verdant Brink. I explored SO much, I discovered SO much, I followed groups, I played alone, I fought, I ran away, I died SO much. I had SO MUCH KITTEN FUN. Please notice I don't mention rewards, not because they were bad or good (I don't remember at all), but because I never play for rewards, only for fun.

    I still got a lot of fun from the HoT maps and from GW2 in general, but those first days were just incredible. PoF is just jogging when I compare it to HoT.
    Tourism is not Exploration, after all...

  • Dante.1763Dante.1763 Member ✭✭✭✭

    None of the above: I like a mix of both. I like being able to solo explore maps up to and including Hero points which i cant do in HoT due to the champions they spawn. But i like HoTs meta events over Pofs...nothing.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    I prefer PoF maps because they're more solo friendly and relaxing, which is how I usually like to play.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    I'd prefer a combination of all of the above, maps that are conducive to exploration/casual/group/meta all neatly woven together...unfortunately you didn't provide that option.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Eekasqueak.7850 said:
    I prefer PoF maps because they're more solo friendly and relaxing, which is how I usually like to play.

    Have you ever been to the Desolation?

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Zaklex.6308 said:
    I'd prefer a combination of all of the above, maps that are conducive to exploration/casual/group/meta all neatly woven together...unfortunately you didn't provide that option.

    Member when it was ok to like multiple things? I member

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    @maddoctor.2738 said:

    @Eekasqueak.7850 said:
    I prefer PoF maps because they're more solo friendly and relaxing, which is how I usually like to play.

    Have you ever been to the Desolation?

    Yeah and I finished the map solo.

  • I really hated HOT at first but have to say after a break mostly due to hating HOT I've really come to like it. I like POF well enough and like that they didn't make HOT useless with POF but I wish they made returning to POF zones a little more interesting.

    As for why, I like the HOT metas, enjoy soloing my way through trash and prefer the HOT aesthetics. That said POF is nice just not as nice as HOT

  • This poll does not have "I love all" option, IMO ArenaNet is doing a good job allowing Core, PoF, and HoT content to coexist because they are different.

  • I like having both for those reasons the OP mentioned. HoT is fun with group oriented maps, I do like there are existing trains (HP/Masteries) as your group goes through all three maps to unlock your spec. The Metas in VD, AB, TD and especially DS are so much fun when people participate. It’s the beauty of Open World PVE, it promotes team work and you dont have to worry about competetitiveness.

    PoF is great once you have a good idea of how the game works. Like what people here mentioned, the casualness allows you to explore the maps without the fear of getting lost or murdered by OP mobs. Also lets you pretty much do HPs solo with every profession if you understand the mechanic of each bosses. I do wish, atleast the end map of Vabbo that is has the same appeal as Dragon Stand, where it draws a lot of people to form groups and solve the map.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    In terms of lasting appeal, the HoT event structure simply cannot be beat. It is a stroke of genius, game design-wise.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Kelly.7019Kelly.7019 Member ✭✭✭

    i disagree on your title "PoF Expansion (casual/explorer) or HoT expansion (group/meta)"
    HoT was much more an exploration xpac then the simplified straight forward maps of PoF.
    & The Istan meta should have been the Vabbi meta.

  • Kelly.7019Kelly.7019 Member ✭✭✭

    @Rauderi.8706 said:
    It's possible to have both, it just hasn't been executed well, yet.
    Most of the complaints about the HoT metas were:
    1. They got in the way of exploration, requiring players to be around at specific, small windows to get to some places.
    2. There were few places to sit and rest.

    That's about it. Please give me things to do when I come into a zone, but don't lock POIs and other things behind waiting for a meta.

    i think its the other way around: exploration got in the way of the metas. Needing people to be around at specific, small windows during the meta for them to succeed and having maps full but not everyone was participating in the metas because they were map clearing would often cause full maps to fail.

    Though i loved the exploration of Tangled Depths, Draconic Mons and Verdant Brink(with the canopy). These were wonderful maps!
    Before PoF came out we gained access to 70% of Crystal oasis before it was fully released. and anet said it was like less then 50% of the map. We basically got the whole thing kinda disappointing.
    Looking at the map i thought the black and yellow Desolation was a massive area going down into sulfurous wastes, ya know being next to vabbi and all. Still its pretty big and probably the best PoF map in all honesty.
    Even though vabbi has a meta, it seems empty most of the time. and that Purple Branded area. h8 that :D

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited August 31, 2018

    HoT since it introduced raids. Though, I could also say core as I spend my remaining time in Fractals and WvW. PoF content itself doesn't really do it for me even if I like the features, the elites, the mounts, etc.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    As a casual, mostly solo explorer, I actually like the HoT maps (as well as some of the season 3 maps) the most. I love to explore 3d maps. If I had to choose my alltime favourite maps in the game, my vote would likely go to Tangled Depths and Draconis Mons for pure map design. That said, I rarely take part in world boss or map meta events, so I decided not to vote in this poll, as the tread title just doesnt leave the option to vote for my prefered map type (seeing how I like the HoT maps for solo exploration, not because of the huge map-wide meta events).

  • There is a lot to be said for both expansions.

    I like the more casual exploration feel of the POF maps, but HOT just had so much more to explore. At the same time casual exploration and solo play doesn't mean that you have to do away with map metas or a deluge of map events. In HoT there is just so much more stuff. Stuff to get, find, do. Not so much in PoF. I love how PoF feels laid back, but it also feels barren, and becomes boring much quicker.

    My wishlist for next expac:

    Come to think of it, I personally would like the next expansion to have only one or two main large sized maps (maybe dealing with Largos or quaggans or krait) that are mostly underwater. And then have the living story focus largely on refreshing and uniting the content we already have, and making the world feel more seamless. Adding new systems and new currency every. single. story block. is getting tedious and overwhelming. It's also leaving old content barren and unused.

    *A Central Tyrian feel concerning the variation in environments. More variety please, particularly within the same maps.

    • Multilevel maps. I love the depth HoT had. They don't have to be as confusing to the directionally challenged, but vertical depth is absolutely necessary.
    • I want a map(or more) that is almost exclusively underwater and I want masteries concerning underwater travel, exploration, and combat. I also would like to see more underwater variety throughout Tyria. No one likes it because it's boring since it's all the same. Where are the coral reefs, Largos, bright colors and alien like Flora and fauna different underwater environments actually bring? Even the color of light underwater should vary but doesn't.
    • Less mobs everywhere and more thoughtfully placed groups. Sure there should be some individual mobs running around for solo players, but you should be able to walk 30 feet without getting mobbed. Mobs should be placed in groups appropriate to local events and behavior, with many less between active event areas.
    • More map events. We went from all group all the time in HoT to bounties and one small map meta and not much else. There should be small map metas that can be done solo or in small groups and a couple large metas as well. There should never be eventless time blocks.
    • Nothing for map completion or achievements should be gated by requiring successful metas outside achievements for the meta itself. Or achievements should be able to be gotten in those areas when doing the story. That way at least you can choose, meta or story, group or solo. (Mostly map completion in this, I wouldn't die if some achievements were gated)
    • It would be nice if new expansions expanded on some of the stuff we mastered in other maps. I know why they don't do it, but I think the option should be there. For example adding PoF mastery points and a side story line to HoT maps that would then allow you to train your Griffin how to use updrafts, and adding updrafts to non HoT maps. This would also add fresh life to old maps post expansion.
    • Expansions that have more of an effect on Central Tyria. For example the underwater changes I mentioned, updrafts. Stories that create new additions (maybe a leyline experiment gone wrong causing floating islands in many Tyrian(and old expansion) maps. Access could be gated by expansion or maybe just certain features gated.) That type of thing.
    • A more unified set of living story maps. I love that we get new maps to explore in various LS chapters, but instead of feeling like different parts of the same story they all feel like separate short stories. While that's nice in a bite sized snack kinda way, it makes the maps less meaningful. You can have environmental variety and maintain a common theme. For example having the same currency for all maps! This individual map currency thing is driving me nuts. Somehow they need to find a way to keep old LS maps meaningful outside the story block it's in. If someone really likes a map they shouldn't reach a point where playing in it is all but pointless. This also applies to Tyrian maps. Crossover can be a wonderful thing.
    • Dungeons in some of the new maps. These dungeons can provide some of that map or storyline currency and eventual access to some of the special skins that come out with new maps.
    • A more flexible way to deal with experience past level 80. Right now it goes towards whatever mastery you have on for that map. I think we should be able to store experience. For example, I'm in Crystal Desert. I could turn on one of the Crystal Desert masteries or I could store it. I I choose to store it. I gain 1 million if Crystal Desert exp while I'm there. I could apply it to my Beetle mastery at a 100% rate or I could apply it to my legendary crafting at a 75% rate, or my exalted mastery at 10% (rate based on how relevant a mastery is to your current map). You can store exp from each mastery zone (PoF, HOT, Tyria, future zone). Total exp saved can only be equal to leveling, then you have to choose what to do with it. (You just start leveling for spirit shards or your selected local mastery until you have exp storage again.) This would help make play on ALL maps relevant. Just an example system.
    • A storyline that takes place in central Tyria and the expansion maps, making you re-explore old areas all across the world.

    Aww skritt...I broke it again!