What is the teams goals in terms of raid balance? There has been a variety of arguments in different subforums lately about the developer's idea of what class balance is. Does the team intend to look at what the Meta dps is for classes in raid scenarios? Is there any concern about increasing the viability of other support spec to make it so Chronomancer and Druid aren't so deeply necessary to the support meta? We all know that in the original design the intention was for any class to be able to step into a role so that we wouldn't run into the old GW1 problem of people waiting for monk's specifically, but fractals and raids have both kinda become the same problem now, just with 2 classes instead of one. What sort of metric for balance is the team planning to use in regards to endgame pve?