Is gw2 really a great community? — Guild Wars 2 Forums

Is gw2 really a great community?

I always see people say how great the community is but personally, to me is just so-so? I always think people oversell or overhype it.

Gw2 is not a puny game with puny population so I always thought it is natural to have "many" helpful people and logically speaking, the proportion (in percentage) of helpful people isn't that much different from any other games.

What is your thoughts?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
Henge of Denravi Server
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Explanations of WvW Structures & Populations Issues

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Comments

  • Algreg.3629Algreg.3629 Member ✭✭✭

    people are people (please nobody start to sing).

  • Klipso.8653Klipso.8653 Member ✭✭✭

    "I work in back, I see no smiles"

    -Balwarc [ICoa]

  • Soa Cirri.6012Soa Cirri.6012 Member ✭✭✭

    @SkyShroud.2865 said:
    so-so?

    Above average, I'd say.

    As others have stated above, GW2 is more cooperative than competitive, which promotes friendlier behavior. People still run HP trains, portal JPs, and occasionally help each other with achievements and the like.

    However, there are fairly broad realms of content (fractals, raids, harder world/meta content) where if you PUG at all, you can easily find it doesn't take much for people to reveal antipathy and even hostility, pointing fingers, calling names, &tc. Cliquish behavior is also very common within and among guilds, and as GW2 is largely a social game, and in the social arena ANET is relatively laissez-faire, people regulate themselves, with mixed results.

    I've seen MMO communities that are much friendlier, where players regularly gift new players items with premium currency and trade them extras of rares they could easily otherwise sell, just out of empathy and sympathy for being in the new player's shoes. But I think GW2 is at a point now where the noob/vet discrepancy is so huge and the veteran position is so remote, and so much content is dependent upon group competence despite GW2's generally casual veneer that it's much easier to see new players as obstacles or as anchors than as assets. Outside of specific game modes or interactions that friendliness is there, but patience and generosity, less so.

    I'd rate it maybe a 6.5 to 7/10. Not LoL level, or even WoW level, but certainly not utopian by any means.

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @Moonyeti.3296 said:
    I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather?

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 22, 2018

    @SkyShroud.2865 , only way ic it it's the pve quangan lovers that are a nice comunity to each other..

    Personally, i would make a quagan fin soup.

    Overall liek i tend to say, game is extremelly basic that dont even promote team work, players in raid and fractals are mostly play what i want or gtfo, while even with gimicks setups they expect to get carried and blame on others while nothing of that feel pro behavior is needed due how basic game is.
    I dont see nor imagine nothing to spport a decent community in PVE on this game, there nothing to attach a group of players towards it.
    Even Guilds are just chat rooms... nowadays, players u play on WvW are more from "the server community" than most of the guild members we have(this game and server wide)...

    I think its a faik community. (some guilds are actually true communities but most already bailed out of this game)

    WvW players server wide are more off a true community than pve players think they are.
    There are no pve commuinities....

  • Algreg.3629Algreg.3629 Member ✭✭✭
    edited August 22, 2018

    @Moonyeti.3296 said:
    I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather? I think it has also to do with player age. My impression is that teenagers are not that much into the standard mmorpg model anymore, rather persistant competitive designs like LoL and that... hm, thing from Blizzard (yes, I know that little of the genre :) ) Hence we are missing all of nature's designed psychopaths from the game (hey, I am not judging, the juvenile brain has been proven to be a complete mess :) ).

  • Biff.5312Biff.5312 Member ✭✭✭✭

    Any input is going to be strictly anecdotal, but what I've found is that basically - it used to be. Before PoF I had nothing but positive experiences with other players, and found that mentors were helpful, etc. Since, there's been an influx of returning players or people used to other MMOs who seem to have brought with them the kinds of behaviors that made other MMOs less pleasant. Only recently, I've found that people don't help if you're downed, people snag rewards and run away leaving you to fight, 'mentors' basically just ask people to help them, etc. Maybe it's just chance, but that's been my perception.
    On the other hand, you still have mesmers, for example, helping port people almost always with no request for compensation (and often refusing it). You have a number of guilds that welcome new players and questions. You have people regularly inviting others to farm their home instances - again for no compensation. There's still a lot of helpfulness going on.

  • @Algreg.3629 said:

    @Moonyeti.3296 said:
    I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather?

    Absolutely, but GW2 was designed around it from the beginning, and is established enough to have a reputation for that that newer MMO's have yet to reach. Or they are older games that were designed originally more of the old school 'Everquest-like' way, and were retrofitted to have some of these systems after to modernise them, but there is still plenty of old DNA left over in those games. WoW, Lotro, SW:TOR for example have a lot of these modern improvements retrofitted in, but there are plenty of the old systems still in there. Newer MMO designs incorporate these, but also tend to adapt newer game modes that have been popularized since GW2's release. I think it is GW2 was released at the right time to grab the non competitive, casual MMO market. There are others, but GW2 got the reputation.

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited August 22, 2018

    Last night in Dry Top, a newcomer asked how to get geodes, and someone told him the best way was killing the giant, and that he'd get 10x the geodes if he soloed it. Naturally I refuted this, and the guy got a bit sniffy about 'It was just a joke.'

    But this is kind of a rare thing to see here, in general everyone in map chat is civil and helpful, sometimes to the point where three or four people are yelling out the same helpful advice at once. The previous game I played was also cooperative, and the chat was frequently full of squabbling, reportable offensive comments, accusations of botting, and so much filter evasion that you didn't dare post a screenshot anywhere without blacking out the chat panel.

  • Mahou.3924Mahou.3924 Member ✭✭✭
    edited August 22, 2018

    @Algreg.3629 said:

    @Moonyeti.3296 said:
    I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.


    isn't that pretty standard now in game design... or for quite a few years rather? I think it has also to do with player age. My impression is that teenagers are not that much into the standard mmorpg model anymore, rather persistant competitive designs like LoL and that... hm, thing from Blizzard (yes, I know that little of the genre :) ) Hence we are missing all of nature's designed psychopaths from the game (hey, I am not judging, the juvenile brain has been proven to be a complete mess :) ).

    Back when I dabbled a bit into Blade & Soul, it still had the competitive enviroment in terms of competing over nodes (if they weren't already consumed), the economy felt iirc quite newbie unfriendly, and it being a Korean MMO didn't help too much with it, I think. The differencen between top-geared players and "casuals" lead predictably to the point where the latter couldn't get kill credits as the mob/open world boss melted too fast in the zerg. Don't know how it's nowadays, though. Dunno about current WoW as I stopped playing way back in Cata. LFR caused apparently a small floodwave of raider tears as it's considered the easy mode, but I haven't used it myself.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited August 22, 2018

    Let me tell you something you already know. The world ain't all sunshine and rainbows. GW2 legendary weapons are. I have played mmos long, long time. This is truly one of the best communities out there. Prolly old Rangarok Online community was so nice and helpful.

    I dream of elves in GW2.

  • It all depends on how you define, "Great Community." What's your definition, @SkyShroud.2865 and why do you think GW2's people haven't met the bar?


    For me, I look at how willing people are to help others, how often people stop randomly to help, how many questions get answered in /map or /say, how easy it is to get people for cooperative events, how willing people are to communicate for group or instanced combat, how easy it is to meet people.

    Then there's also relative comparisons: is this game's community notably different from other games? Better? worse? In what ways?

    "With great power comes not-so-great utility bills."

  • Dami.5046Dami.5046 Member ✭✭✭

    The best community was on the first game, but this scores a close second. My last game, well enough said about that
    Saying that it's not perfect. But at least people help here with a smile.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Sometimes the most vocal people aren't the best representation of the populace as a whole.

    For me, despite being a primary WvW player, it is rare where I am in an open world area where I see map chat with lots of negative banter.

    In fact, I have never asked a question that wasn't answered in a helpful manner including the occasional snarky response. Both in WvW and in PvE open world areas.

    I think it's a really good community. It has its issues, but otherwise, it's really good.

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited August 23, 2018

    In reference to other communities I'm a part of (which aren't that many since I don't play a lot of games), I'm going to have to say that things are mixed in terms of how "great" the community is. If you're playing with friends and/or a guild, you're going to have a much better time than someone who's running solo in anything. Also, like others have said, the more cooperative nature of the game does eliminate more toxic elements but they still manifest themselves in other ways. Overall, I think the experience is better in game than it is in online communities.

    Additionally, online communities for this game, like the forums and the GW2 sub-Reddit, aren't a reasonable metric to determine how "great" a community is because most players don't actively participate in them. Most are playing the game and will likely never set foot in such communities, which I don't blame them for because nine times out of ten I often regret posting and even browsing those communities. Based on my experiences, the forums usually amount to non-constructive/deconstructive complaining about the game and multiple threads asking for the game to be like every other MMO on the market while the GW2 sub-Reddit is mostly flavor-of-the-month memes and clique-like nonsense that you either conform to for upvotes or get downvoted to oblivion.

    Between those two, there really isn't a more middle ground, level-headed community for this game, which is a shame. It's either one bad extreme or the other and that, in my opinion, hurts the image of the game.

    tl;dr - the community in game is a lot better than the online/forum/sub-Reddit communities so long as you're playing with friends and/or a guild.

    Make Dragon's Watch great again (by booting Rytlock out of it).
    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    I would say that as long as game systems encourage good behavior the community is pretty good. When game implementation brings the sort of player conflict found in other games, then less so.

  • Magek.4718Magek.4718 Member ✭✭✭

    Other MMOS encourage players to compete against each other and that tends to bring out the worst in people

    Gw2 doesn't have stuff like monsters becoming worthless if a player attacks it before you do which encurages players to work with each other instead of against each other.

    The community did take a huge dip in quality after the game went F2P though

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    I've been in GW2 since launch, and the community evolved a lot since then.
    At launch and up to around tequatl release, it was incredibly friendly and welcoming in most modes, PvP was more of a distraction, most people were casual about it.
    There were a few bad eggs in WvW, but mostly it was ok.
    Tequatl changed things a bit by introducing a boss that was actually hard to complete if you didn't find yourself in a full instance of the map. This led to some people having worse reactions, but overall it was mostly a very positive community.

    After HoT there was a more noticeable difference... Might be due to the F2P or just the increased difficulty bringing out the worse in people, but you'd see a lot more rudeness and unfriendly behaviour in the map.
    After Ranked Leagues came out for sPVP, i feel that until i stopped the community was generally becoming more and more toxic. Not with people being frustrated and cussing at each other, that's expected within a competitive aspect. But with more people afking, throwing matches and win-trading more openly.
    Raids also brought about a new form of toxicity. Not elitism, which is what a lot would expect. That's normal, people will do what they want to do, and completing stuff fast is always a draw for people. But the reverse-elitists, that instead of either complying with the speed runners or the party's standards, will instead insist they are "entitled" to play in that group despite failing the group's requisites.

    Honestly it's expected... The game isn't as fresh as it was, and Arena Net isn't pulling off any strokes of genius like the Marionette or SAB any more. So people will unconsciously be less positive as well, which degrades the community.

    Overall, and especially because open world, which is the most played part of the game, is co-op focused, instead of competitive, people will in general be friendlier here than in games like BDO, WOW, etc. Where you're likely to get PK'd over a spawn, or just have to stand there being frustrated by the guy stealing your spawns.

  • Goettel.4389Goettel.4389 Member ✭✭✭

    GW2 facilitates being friendly to fellow players: no node or mob stealing, a map icon for downed-states visible to all, the focus on character looks and of course its single best feature (IMO): meta events. Running a lot of DS while enjoying the map chat/drama is as close to The Barrens as you can come in 2018 ;-)

  • Honestly, one of the things that's kept me playing this game is the community. I started playing back in February of 2016, and one of the things I immediately noticed right off the bat was how friendly and willing-to-help people were. Players have gone out of their way many times to help me out (I've returned the favor), and it's a drastic difference to what I see with most other games. I've tried WoW out numerous times and have found that GW2 is in general just a far friendlier community. I've always appreciated Anet for designing the game to support this type of cooperative behavior, as I've never really been that competitive of a person and would rather spend my time enjoying playing a game with people rather than dreading it.

    One of the most recent indications of how welcoming the community is was when the whole Bless Online fiasco occurred which sent a flood of new players to GW2. There were mentors all over the place in Queensdale helping people learn about the game, and reddit was full of topics containing helpful information. It was really awesome to watch and participate in.

    Yes, there are occasionally a few people who try to ruin the fun for others, but it's very rare and people are often quick to shut them down.

    I don't dabble in PvP/WvW much (not my preferred playstyle), but in PvE for sure the community is pretty great compared to other games.

  • Rhyse.8179Rhyse.8179 Member ✭✭✭

    I wouldn't call it great, but it's certainly above average.

    Compared to the toxic cesspit in places like WOW, it's night and day, but that's a low bar to clear to be honest. GW2 still has a lot of elitism and jerks, but if you stay out of PVP and Raids you never need to deal with them.

  • Trise.2865Trise.2865 Member ✭✭✭

    Not on the forums... as one can plainly see. But in-game? absolutely!

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited August 22, 2018

    I would say GW2 community is definitely better.

    For one, there's a lot less toxicity in forums. Some forums are just pure trash. All I see is "zomg, your opinion is different from me, I'm gonna call you all sorts of names and throw a tantrum that makes me look like a lunatic raised by aggressive monkeys!" I don't see nearly as big a problem here. Of course, I don't know if mods are actively getting rid of these toxic posts.

    In game, I see a lot of players trying to help strangers, even more so than in other games. I created a post a few weeks ago about not being happy with constant forced fights every time I dismount in PoF. Strangers were trying to send me gold and gears to help me gear up so that the forced fights are less of a drag. I don't think I ever experienced anything like that in other games. I always consider myself a nice and helpful player. There are so many players in this game that make me feel that I'm not as helpful as I thought and I need to be more helpful.

    Yes, there are always toxic players, wherever you go. But it seems much less severe in this game.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭

    Fantastic community imo. However, mounts, for example have allowed for more thoughtless behavior. I am still surprised the engine allows for stuff like training a mob of pocket raptors on to someone else. Popular gathering spots can get pretty frustrating. The game has plenty of features designed to alleviate the annoyance other players can bring, but its fallen down a bit from its beginnings.

  • @SkyShroud.2865 said:
    I always see people say how great the community is but personally, to me is just so-so?

    It's a matter of relativity. Relative to most games, GW2 is full of nice people.
    Arena is FAR to over-protective and censors everything we say on the forums so if you judge the community by what is posted here you'll think we are all a boring bunch of kittens.

    Get off these forums, go to a guild wars forum without storm-trooper thought-police censoring every post and you'll see a much more human side of the player base.

  • Jumpin Lumpix.6108Jumpin Lumpix.6108 Member ✭✭✭✭

    spvp = not friendly mostly
    wvw = 50/50 friendly not friendly
    pve = friendly mostly

  • juhani.5361juhani.5361 Member ✭✭✭
    edited August 23, 2018

    This community and SWL's are the two best communities I've had the pleasure of encountering. Sure, there are a few not-so-pleasant people in-game, but for the most part the PvE community is very helpful and welcoming. It's also the only game whose map chat conversations I remember for good reasons <3

    @Algreg.3629 said:

    @Moonyeti.3296 said:
    I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather?

    Yes and no. Kill sharing's pretty standard now, but this is the only game I've come across that has resource node sharing. In most cases here, you even have quest objective sharing. I've seen shared quest nodes a few times in ESO and one or two in SWTOR, but that's about it. Most games compensate by having the node on a short respawn timer.

    Other games have active node ruining mechanisms, above and beyond node competition. ESO, a player can refuse to gather junk in treasure chests or take fishing mats from resource nodes and keep the node from respawning elsewhere. I've run across that in SWTOR too, especially with crystal harvesting. A player or bot takes the weapon/armor craftable crystals and leaves the color ones behind. The half-harvested node remains persistent. Editing: said mechanisms aren't deliberately designed to be ruinous, but combined with other design decisions like limited inventory capacity, etc., create incentive for players to be selfish.

  • GW1 was the best community for online game I've ever had (eventhough when I was a total noob, someone scammed me 2x). GW2 follow suit with that tradition. People rez other eventhough its way out of their route, answering in detail on Map chat regarding mundane/noob questions, holding off their sleep to make sure that I am safe to be left alone, and much more! are just some of my own experiences from the past 1 month.

    I am most likely havent gone into the Elitist area of the community yet though! Area like top end Fractals and Raids. I bet a lot of rotten apples there, but at the same time, you can expect everyone to be similar and nice.

    I'd rate the community of GW 1 9.5/10, and GW2 8.5/10

    Very nice community compared to WoW that I played briefly, SWKOTOR, and FF14 combined together.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭
    edited August 23, 2018

    @Algreg.3629 said:
    people are people (please nobody start to sing).

    I failed.... =)

    @SkyShroud.2865 " said:
    I always see people say how great the community is but personally, to me is just so-so? I always think people oversell or overhype it.
    Gw2 is not a puny game with puny population so I always thought it is natural to have "many" helpful people and logically speaking, the proportion (in percentage) of helpful people isn't that much different from any other games.
    What is your thoughts?

    I do believe that GW2 has a great community. I am playing daily at different times of the day. I explore a lot and farm in PvE, while also doing WvW, fractals and raids. My experience is:

    • In PvE during the week, the community is great. It is very rare that a call for help remains ignored. I also very rarely see any troll and the few time one is trying to bother the map chat, he rapidly disappears because ignored or blocked.
    • In PvE over the weekend: It is less good. Some map chats are a bother, especially in Lion Arch. But well, that's just two days to go through.
    • In Fractals: Depends entirely of the party we land in. It can be from very good to very bad. Some players can be really toxic.
    • In WvW: That's different. The level of toxicity increases a little bit compared to PvE, with the same noticeable difference weekdays vs. weekend. However, it remains "acceptable" and real trolls, like in PvE, are mostly ignored, blocked or reported, so that they disappear usually fast enough. As for the "hard" discussions between players not agreeing how to do what, they are normal.
    • In raid: I can not judge globally, because I go in raids only with guildies, and of course, that's only fun and laughing in my case! <3

    Regarding PvP, I cannot tell. I was only once there and was so shocked at the toxicity that I never returned there. So, maybe I had bad luck on that day, and it is different on other days? I don't know. :/

    I'm out of my mind, feel free to leave a message...

  • Gop.8713Gop.8713 Member ✭✭✭

    My perception is that there was a real and negative shift in the community around the time the base game went free to play. I don't think the shift was caused by f2p bc there just weren't enough free accounts to make that much of a difference, and I'm not even sure that the difference is real, it may just be my perception. But I'm pretty casual, I don't go in for the content where I would encounter a lot of elitism or anything like that so I can't think of any reason I'd perceive a change if there wasn't one. It may also be that the balance of new to experienced players has shifted to the point that the community as a whole just has less patience for errors of inexperience . . .
    Possibly related, I also think the player population as a whole is just worse at the game than it used to be, but again that could just be my perception . . .

  • zenleto.6179zenleto.6179 Member ✭✭✭

    I'm going to own up to being so so. I'm not toxic in any chat but I'm also not very helpful these days either, though I'll still revive a downed (not knocked out) player. I'm happy to help if directly asked but nobody does that.

  • Algreg.3629Algreg.3629 Member ✭✭✭
    edited August 23, 2018

    on the other hand (just doing dailies at the very moment), whenever you got daily events in low level areas, there is always that one ... person ... who just has to obliterate every group of event enemies with the help of his mount before anyone else can tag. Not because he/she gains anything from it, but because he/she is bloody cool! :) So I guess it is really more the game systems than the actual people, when you can be a kitten in this game, you will find someone happily accepting that role :)

  • This game or FFXIV have easily the best MMORPG communities. No other MMORPG even comes to a close 3rd

  • @aswedishtiger.7320 said:
    This game or FFXIV have easily the best MMORPG communities. No other MMORPG even comes to a close 3rd

    but the ff guys are mostly weird roleplayers that "kiss your face" in say chat if you ever get near them

    Oh did I hurt your precious feelings? My deepest apologies.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    I never place much stock in any company pushing the "we have the best community" line because, well, that's basically marketing.

    Based on personal experience I would say it is a fairly typical online community. It probably has an older player base than some other online communities, which is better in some aspects and worse in others.

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