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My Base Warrior Balance Wishlist.


DanAlcedo.3281

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Weapons

  • Greatsword damage increased in PvE.
  • Rifle damage increased in PvE.
  • Sword F1 Flurry Power damage increased.
  • Offhand Sword Power damage increased and general Rework.
  • Offhand Mace Tremor gets Groundtargeting like Druid Staff Vine Surge.

Skills

  • Make Mending a Physical Skill.
  • Decrease the Cooldown of Signet of Rage.

Traits

  • Remove Brave Stride and replace it with a usefull trait.

  • Buff or rework Restorative Strength.

  • Buff or rework Body Blow.

  • Remove Great Fortitude and replace it with a usefull trait.

  • Rework Merciless Hammer.

  • Remove Leg Specialist and replace it with a usefull trait.

  • Remove Opportunistand replace it with a usefull trait.

  • Give Burst Precision a second effect.

  • Let Dualwield stack with Quickness or rework the Trait.

  • Remove Armored Attack and replace it with a usefull trait.

  • Burning Arrows now adds Burning to Arcing Arrow and Smoldering Arrow.

  • Give Phalanx Strength a secondary effect or rework.

  • Crack Shot now increases your damage by 10% if you are 600+ Range away from your target.

  • Remove Vengeful Return and replace it with a usefull trait.

  • Inspiring Battle Standard now pulses Vigor instead of Regen.

  • Merciless Hammer: Should get a similar effect like Impacting Disruption.

  • Burst Precision: Your next X Number of attacks always crit after landing a Burst.

  • Phalanx Strength: No real idea here.

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Personally, I hate MH sword as a weapon. It doesn't matter what OH you have, it's literally just an auto attack only weapon. Final thrust does nothing outside of its execution range (and nowadays enemies don't linger under 50, you're either near full, or you're dead). Savage Leap has been buffed, but it's just a boring power coefficient that doesn't do much compared to Axe (more damage, faster, lower cd, gives fury). Heck, the leap finisher isn't even unique, Axe's Eviscerate is a leap finisher so what the heck.

Additionally, sword's trait is in Arms. Arms is (mostly) about conditions, with a couple of interesting power traits (although too similar in the case of critical bursts and 50% crit against disabled foes). Arms also is mostly about lots of crits,: dual wielding makes you hit faster (more crits), get more adrenaline and condi damage per crit, and bleeding per crit. Sword main hand doesn't embody doing a ton of crits at all, EXCEPT its burst skill. In fact, sword off hand ALSO doesn't have any multi hitting skills. In fact, greatsword has more multi hitting attacks than sword with both GS2 (suffers same problem as flurry) and GS3 (actually really good). It also synergizes with crits thanks to free fury from the burst skill. But who am I kidding, no one takes Arms and GS.

So, what the hell is sword even about? Landing that bittersweet flurry and jumping around like a madman I guess?

Ideas:Burst skill needs to go. Seriously, 3 second rooted skills don't belong in the game anymore with its current mobility state. If Anet wanted to nerf LITERALLY EVERYONE's mobility and stunbreaks, then sure, keep it. Not gonna happen though. PERSONALLY (definitely not balanced btw), I'd like it to be a buff type skill once you strike enemies. It would take https://wiki.guildwars.com/wiki/Disarm, unblockable and does no damage but 1/4 second daze (if you interrupt, 15 second cooldown for that skill like other interrupt traits), then grant you the "Hundred Blades" buff, making ALL sword attacks pulse extra hits around them causing damage and 1 bleed. Boom, it's an homage to a classic GW1 Swordsmanship skill, preserves power damage and bleeding, and has a ton of hits. You lose immob, but hey that's what spellbreaker is for am I right?

Sword 1: Mostly ok. Could be faster with shorter bleeds. Necro scepter bleeds are shorter in duration without the trait. What even is this thing.
Sword 2: Needs a multi hitting flip over skill even on whiff. Jump in, then tear at nearby enemies like Axe 2, ideally low base damage but guaranteed crits for that Arms synergy, also torment (total 5). Functions as an offensive form of the Ranger sword 2 (leap away then reengage). Total damage ratio should stay the same, but gains additional utility from the multihit part.
Sword 3: Also needs to be a flip skill. Final thrust is a waste of a cooldown when targets aren't under 50%. It does less damage than Savage Leap just fyi (1.5 vs 1.66). This skill would flip to final thrust as long as it hit someone that was under 50%, but it needs to be a quick attack with low damage (like 1/4 cast time, shave off like .2 from final thrust and put it here). Could use ideas as to what it should do/be.Sword 4: Please no throwing swords. We already throw axes and greatswords (why). Just give us Rip and make it work all the time. Actually, make the second sword 2 Rip, and make this one Tear, which can do bonus damage and extra bleeding on targets who have torment.Sword 5: Actually not bad, but the counter attack is really lackluster. I'd like to see its counter attack turned into its own skill like Bandit's Defense, and it should come with a tiny hop that evades. The bleeds are fine, but add a bit more power damage to it.

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@"Kiroshima.8497" said:Personally, I hate MH sword as a weapon. It doesn't matter what OH you have, it's literally just an auto attack only weapon. Final thrust does nothing outside of its execution range (and nowadays enemies don't linger under 50, you're either near full, or you're dead). Savage Leap has been buffed, but it's just a boring power coefficient that doesn't do much compared to Axe (more damage, faster, lower cd, gives fury). Heck, the leap finisher isn't even unique, Axe's Eviscerate is a leap finisher so what the heck.

Sword is a mobility and hybrid weapon that performs better as condi. It does the job fine.

Additionally, sword's trait is in Arms. Arms is (mostly) about conditions, with a couple of interesting power traits (although too similar in the case of critical bursts and 50% crit against disabled foes). Arms also is mostly about lots of crits,: dual wielding makes you hit faster (more crits), get more adrenaline and condi damage per crit, and bleeding per crit. Sword main hand doesn't embody doing a ton of crits at all, EXCEPT its burst skill. In fact, sword off hand ALSO doesn't have any multi hitting skills. In fact, greatsword has more multi hitting attacks than sword with both GS2 (suffers same problem as flurry) and GS3 (actually really good). It also synergizes with crits thanks to free fury from the burst skill. But who am I kidding, no one takes Arms and GS.

What are you on about? Warriors crit a ton and bleed is additional damage either way. Your auto attack is fast, Flurry is fast. You're stacking a lot of bleed in no time. Especially as a condi berserker this is extremely strong. Try using an Axe offhand, use 4 then Flurry, it suddenly becomes a good skill in pve.

Ideas:Burst skill needs to go. Seriously, 3 second rooted skills don't belong in the game anymore with its current mobility state. If Anet wanted to nerf LITERALLY EVERYONE's mobility and stunbreaks, then sure, keep it. Not gonna happen though. PERSONALLY (definitely not balanced btw), I'd like it to be a buff type skill once you strike enemies. It would take https://wiki.guildwars.com/wiki/Disarm, unblockable and does no damage but 1/4 second daze (if you interrupt, 15 second cooldown for that skill like other interrupt traits), then grant you the "Hundred Blades" buff, making ALL sword attacks pulse extra hits around them causing damage and 1 bleed. Boom, it's an homage to a classic GW1 Swordsmanship skill, preserves power damage and bleeding, and has a ton of hits. You lose immob, but hey that's what spellbreaker is for am I right?

It's not even that bad. You don't have to stand there, you can use it then cancel it to simply proc the immob and 2 stacks of bleed

Sword 1: Mostly ok. Could be faster with shorter bleeds. Necro scepter bleeds are shorter in duration without the trait. What even is this thing.

Sword 2: Needs a multi hitting flip over skill even on whiff. Jump in, then tear at nearby enemies like Axe 2, ideally low base damage but guaranteed crits for that Arms synergy, also torment (total 5). Functions as an offensive form of the Ranger sword 2 (leap away then reengage). Total damage ratio should stay the same, but gains additional utility from the multihit part.

Sword 3: Also needs to be a flip skill. Final thrust is a waste of a cooldown when targets aren't under 50%. It does less damage than Savage Leap just fyi (1.5 vs 1.66). This skill would flip to final thrust as long as it hit someone that was under 50%, but it needs to be a quick attack with low damage (like 1/4 cast time, shave off like .2 from final thrust and put it here). Could use ideas as to what it should do/be.Sword 4: Please no throwing swords. We already throw axes and greatswords (why). Just give us Rip and make it work all the time. Actually, make the second sword 2 Rip, and make this one Tear, which can do bonus damage and extra bleeding on targets who have torment.Sword 5: Actually not bad, but the counter attack is really lackluster. I'd like to see its counter attack turned into its own skill like Bandit's Defense, and it should come with a tiny hop that evades. The bleeds are fine, but add a bit more power damage to it.

Reducing the bleed duration would probably destroy or at least heavily nerf condi berserker.

Sword 2 is fine.

Sword 3 has good base damage, it's alright. It gets really good below 50, but its an exaggeration to say enemies don't live below 50%. What about downstate? What about champions? Other enemies that you hit with your offhand 4 and 5 and finish them with the 3?

Offhand sword is trolling, i'll give you that. The damage is really good on the 4, but so is literally every other weapon in slot

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Eviscerate - make it work with quickness and shorten aftercast (or even change leap animation to be much smoother - dagger Aura Slicer skill animation is great example)

To The Limit - remove aftercast, there is really no reason for being unable to activate other skills for like 1 second after the skill has been casted

Kick - shorten aftercast so it can be used more smoothly

Tremor - add ground targeting like greatsword's Whirlwind Attack

Also, I would love if Whirlwind Attack evade frame started immediately at the beginning of animation. I see it interrupted kinda often. Exposed non-evade part could be moved towards the end rather than being on the beginning.

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@Blocki.4931 said:

@"Kiroshima.8497" said:Personally, I hate MH sword as a weapon. It doesn't matter what OH you have, it's literally just an auto attack only weapon. Final thrust does nothing outside of its execution range (and nowadays enemies don't linger under 50, you're either near full, or you're dead). Savage Leap has been buffed, but it's just a boring power coefficient that doesn't do much compared to Axe (more damage, faster, lower cd, gives fury). Heck, the leap finisher isn't even unique, Axe's Eviscerate is a leap finisher so what the heck.

Sword is a mobility and hybrid weapon that performs better as condi. It does the job fine.

Additionally, sword's trait is in Arms. Arms is (mostly) about conditions, with a couple of interesting power traits (although too similar in the case of critical bursts and 50% crit against disabled foes). Arms also is mostly about lots of crits,: dual wielding makes you hit faster (more crits), get more adrenaline and condi damage per crit, and bleeding per crit. Sword main hand doesn't embody doing a ton of crits at all, EXCEPT its burst skill. In fact, sword off hand ALSO doesn't have any multi hitting skills. In fact, greatsword has more multi hitting attacks than sword with both GS2 (suffers same problem as flurry) and GS3 (actually really good). It also synergizes with crits thanks to free fury from the burst skill. But who am I kidding, no one takes Arms and GS.

What are you on about? Warriors crit a ton and bleed is additional damage either way. Your auto attack is fast, Flurry is fast. You're stacking a lot of bleed in no time. Especially as a condi berserker this is extremely strong. Try using an Axe offhand, use 4 then Flurry, it suddenly becomes a good skill in pve.

Ideas:Burst skill needs to go. Seriously, 3 second rooted skills don't belong in the game anymore with its current mobility state. If Anet wanted to nerf LITERALLY EVERYONE's mobility and stunbreaks, then sure, keep it. Not gonna happen though. PERSONALLY (definitely not balanced btw), I'd like it to be a buff type skill once you strike enemies. It would take
, unblockable and does no damage but 1/4 second daze (if you interrupt, 15 second cooldown for that skill like other interrupt traits), then grant you the "Hundred Blades" buff, making ALL sword attacks pulse extra hits around them causing damage and 1 bleed. Boom, it's an homage to a classic GW1 Swordsmanship skill, preserves power damage and bleeding, and has a ton of hits. You lose immob, but hey that's what spellbreaker is for am I right?

It's not even that bad. You don't have to stand there, you can use it then cancel it to simply proc the immob and 2 stacks of bleed

Sword 1: Mostly ok. Could be faster with shorter bleeds. Necro scepter bleeds are shorter in duration without the trait. What even is this thing.

Sword 2: Needs a multi hitting flip over skill even on whiff. Jump in, then tear at nearby enemies like Axe 2, ideally low base damage but guaranteed crits for that Arms synergy, also torment (total 5). Functions as an offensive form of the Ranger sword 2 (leap away then reengage). Total damage ratio should stay the same, but gains additional utility from the multihit part.

Sword 3: Also needs to be a flip skill. Final thrust is a waste of a cooldown when targets aren't under 50%. It does less damage than Savage Leap just fyi (1.5 vs 1.66). This skill would flip to final thrust as long as it hit someone that was under 50%, but it needs to be a quick attack with low damage (like 1/4 cast time, shave off like .2 from final thrust and put it here). Could use ideas as to what it should do/be.Sword 4: Please no throwing swords. We already throw axes and greatswords (why). Just give us Rip and make it work all the time. Actually, make the second sword 2 Rip, and make this one Tear, which can do bonus damage and extra bleeding on targets who have torment.Sword 5: Actually not bad, but the counter attack is really lackluster. I'd like to see its counter attack turned into its own skill like Bandit's Defense, and it should come with a tiny hop that evades. The bleeds are fine, but add a bit more power damage to it.

Reducing the bleed duration would probably destroy or at least heavily nerf condi berserker.

Sword 2 is fine.

Sword 3 has good base damage, it's alright. It gets really good below 50, but its an exaggeration to say enemies don't live below 50%. What about downstate? What about champions? Other enemies that you hit with your offhand 4 and 5 and finish them with the 3?

Offhand sword is trolling, i'll give you that. The damage is really good on the 4, but so is literally every other weapon in slot

OKAY, I think we are talking different gamemodes, my bad. I did not specify.

Let me stipulate MH sword on CORE (notice this is a base warrior change thread) warrior as a primary weapon for WvW roaming (aka 1v1, or 1vX). The majority of players who actually know how to roam are definitely going to be over 50 or dead unless it's a bunker build. Good luck killing that with sword/X/X. People who are down are already down, you should be cleaving or swapping targets. Or stomping.

A mobility weapon is NOT a weapon. That's like saying Necro Staff is a weapon. It's not. It's a TOOL for sure, but it is not a weapon. It's there to be swapped out asap (discipline makes this great). Building around sword is ONLY for condi/hybrid berserker, which is... well... a death sentence at the moment.

As for the "use sword burst then swap" strategy, why aren't you just using Mace? Even level 3 flurry is equivalent to skull crack, because guess what: they both have the 1/2 second startup. I'll take a 3 second (4 with paralyze sigil) stun over a 4 second immob every day of the week (sure, you can expertise this up, but then you are really stretching your stats). TO BE FAIR to sword, MH mace can't kill anyone either, in fact it probably does less overall power damage than the current sword lol.

As far as condi goes, core warrior is literally terribad with sword as a primary weapon. You have a whopping 3 conditions usable: Immob, Cripple, and Bleeding, with a reaaaaaally slow buildup. But ok, a mh is often defined by the offhand, so lets go over every combination.

Sw/Axe: Aggressive, does not synergize with arms minus crit bleeds. No defenses. Damage is mixed between the sets making stats difficult.Sw/Sh: Godlike, amazing tool set. Mobility, CC, and defense. Swap in, use tools, get out to GS. Not a damage set.Sw/Mace: CC and damage boosting on Mace 4. Honestly, better synergy in arms thanks to Unsuspecting Foe and Mace 5 (is a projectile though), but no defense hurts.

Sw/Warhorn: Amazing clearbot, warhorn handles 10/14 conditions in the game. You lose to power specced builds without shield. Great for WvW zerg fights.Sw/Sw: No.

Now, for final thrust, 1.5 is not a good base damage ratio for a 0 utility attack. Even GS burst has a least SOME fury (and all the on burst skill utility traits), and it is an execute. Also, Savage Leap does more damage, on a lower cooldown, and it's a leap. I'd take Axe 2 over this EVERY day, with a good 1.76 damage ratio, fury, vulnerability, and whirl finisher. Oh, it also hits 5 targets, which can be useful sometimes. Honestly, I don't understand why sword doesn't have vuln nor boons (especially might) if it's supposed to be hybrid.

Heck, axe 3 does way less damage, but man is it more useful relative to MH axe. It's ranged (900 in fact), has 2 charges (you can burst out more damage btw, .85 * 2 is 1.7, higher than final thrusts 1.5), AND it's a projectile finisher.

Honestly, even core warrior axe/X/Longbow is better at condi than Sword/X/Longbow. Axe comes with a leap, a whirl, and a projectile finisher to easily add more burning (way better than bleeding) onto your enemy, and longbow packs its own high burst bleeding skill. Plus you even have offensive boon stacking thanks to fury and might on axe.

NOWThis isn't all to say Sword doesn't "do its job". In fact, like you said, it does its job just fine. But so does Necro's Staff. But like staff, the last thing you want is to be stuck on Sword. You will never kill anyone with Sw/X compared to any other weapon minus Mace (which is even more laughable as a primary weapon in mobility/stun break meta).

Also, my apologies, I obviously cannot speak for Sword in PVE so I will defer to your opinion here.

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I would love it if they lower the ammout of overall stunbreaks in the game and these passive things.

For warrior:

-Sword f1 increase dmg + stop the skill if u press a other skill ( like gs #2 ) --> the sword only stops if u move.-Greatsword #2 allows u to move slowly -50% movementspeed-Mace f1 short leap 150-200-Mace #2 50% dmg bonus if target is under 50% hp-Mace #3 Slight dmg buff or add a imobilize effect

overall they should look into rifle , oh-mace & oh-sword.

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@"Kiroshima.8497" said:Personally, I hate MH sword as a weapon. It doesn't matter what OH you have, it's literally just an auto attack only weapon. Final thrust does nothing outside of its execution range (and nowadays enemies don't linger under 50, you're either near full, or you're dead). Savage Leap has been buffed, but it's just a boring power coefficient that doesn't do much compared to Axe (more damage, faster, lower cd, gives fury). Heck, the leap finisher isn't even unique, Axe's Eviscerate is a leap finisher so what the heck.

Additionally, sword's trait is in Arms. Arms is (mostly) about conditions, with a couple of interesting power traits (although too similar in the case of critical bursts and 50% crit against disabled foes). Arms also is mostly about lots of crits,: dual wielding makes you hit faster (more crits), get more adrenaline and condi damage per crit, and bleeding per crit. Sword main hand doesn't embody doing a ton of crits at all, EXCEPT its burst skill. In fact, sword off hand ALSO doesn't have any multi hitting skills. In fact, greatsword has more multi hitting attacks than sword with both GS2 (suffers same problem as flurry) and GS3 (actually really good). It also synergizes with crits thanks to free fury from the burst skill. But who am I kidding, no one takes Arms and GS.

So, what the hell is sword even about? Landing that bittersweet flurry and jumping around like a madman I guess?

Ideas:Burst skill needs to go. Seriously, 3 second rooted skills don't belong in the game anymore with its current mobility state. If Anet wanted to nerf LITERALLY EVERYONE's mobility and stunbreaks, then sure, keep it. Not gonna happen though. PERSONALLY (definitely not balanced btw), I'd like it to be a buff type skill once you strike enemies. It would take https://wiki.guildwars.com/wiki/Disarm, unblockable and does no damage but 1/4 second daze (if you interrupt, 15 second cooldown for that skill like other interrupt traits), then grant you the "Hundred Blades" buff, making ALL sword attacks pulse extra hits around them causing damage and 1 bleed. Boom, it's an homage to a classic GW1 Swordsmanship skill, preserves power damage and bleeding, and has a ton of hits. You lose immob, but hey that's what spellbreaker is for am I right?

Sword 1: Mostly ok. Could be faster with shorter bleeds. Necro scepter bleeds are shorter in duration without the trait. What even is this thing.

Sword 2: Needs a multi hitting flip over skill even on whiff. Jump in, then tear at nearby enemies like Axe 2, ideally low base damage but guaranteed crits for that Arms synergy, also torment (total 5). Functions as an offensive form of the Ranger sword 2 (leap away then reengage). Total damage ratio should stay the same, but gains additional utility from the multihit part.

Sword 3: Also needs to be a flip skill. Final thrust is a waste of a cooldown when targets aren't under 50%. It does less damage than Savage Leap just fyi (1.5 vs 1.66). This skill would flip to final thrust as long as it hit someone that was under 50%, but it needs to be a quick attack with low damage (like 1/4 cast time, shave off like .2 from final thrust and put it here). Could use ideas as to what it should do/be.Sword 4: Please no throwing swords. We already throw axes and greatswords (why). Just give us Rip and make it work all the time. Actually, make the second sword 2 Rip, and make this one Tear, which can do bonus damage and extra bleeding on targets who have torment.Sword 5: Actually not bad, but the counter attack is really lackluster. I'd like to see its counter attack turned into its own skill like Bandit's Defense, and it should come with a tiny hop that evades. The bleeds are fine, but add a bit more power damage to it.

spot ononly making a post to bump this thread because sword is hot garbage right now outside of condi berserker for raids and fractals (worst build possible in wvw/pvp is anything with berserker trait xD)sword feels super clunky and it is only good for cheesekills against bad players...(these pesky 300 dmg autohits with marauder vs tank guard are really op!!!)

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@Oglaf.1074 said:Honestly, I wish they’d just drop the pretense of Sword being a hybrid weapon and reworked it into a proper Condi weapon.

Because, let’s be honest here, hybrid is just code for bad Condi weapon.

I mean, first they'd have to drop the pretense that sword is anything more than a 600 range leap every 8 seconds (aka always up when you swap back to it). But then again, Necro's Staff still exists, so good luck getting a sword rework before that.

Hybrid works because when you have might, a pure power or pure condi weapon wastes the stats. The thing is, sword has 0 might generation. Which is weird, because they gave Axe's Eviscerate might (albeit very short duration, but it helps your Axe 3 execute after landing a T3 burst).

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Sword should be like Mesmer scepter If spec with condi it does condi if spec with power it can deal out pulse 8k damage. It's really that simple. But sword never received the love it deserved like the first game. Also single condis are easy to removal now. So give it some Mesmer love. They can increase the attack rate. :)

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I don't think sword mainhand is that bad. It is hybrid in terms of mobility and power/condi damage. If you want pure damage, use axe. Power sword is bursty because of 3rd skill which can hit a lot. You can't expect big sustained damages on it, what would be point of taking axe then.

Offhand sword 5th skill is good as it is.Impale, could use some nice buff, maybe add vulnerability + cripple (or immobilize); and bleed instead of torment.

Sword burst is kinda underwhelming though. It would be nice if they changed animation to some heavy, strong swipe that deals good damage and stacks some bleeds. Not very original, but change is like a fresh air.

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@cryorion.9532 said:I don't think sword mainhand is that bad. It is hybrid in terms of mobility and power/condi damage. If you want pure damage, use axe. Power sword is bursty because of 3rd skill which can hit a lot. You can't expect big sustained damages on it, what would be point of taking axe then.

Offhand sword 5th skill is good as it is.Impale, could use some nice buff, maybe add vulnerability + cripple (or immobilize); and bleed instead of torment.

Sword burst is kinda underwhelming though. It would be nice if they changed animation to some heavy, strong swipe that deals good damage and stacks some bleeds. Not very original, but change is like a fresh air.

Sword auto is next to useless in pvp/wvw, sword 2 is the only thing sword is ever being taken for. Sword 3 is also pretty bad and only ever usefull as a cheese mechanic vs noobs who do not see the super obvious and long animation and/or have simply super slow reaction times. Also the enemy has to be on low hp in the first place and sword is not capable of bringing other players hp down. Sword 4 is a troll skill that deals no dmg even when it hits 1 out of 100 times and sword 5 is also very bad if you compare it to other blocks like ranger gs block or mesmer cepter block. And the f1 sword skill deals no dmg and has a long animation and roots you in place...

Sword is only ok for condi berserker because there is simply no other weapon on warrior that applies condi at all xD. And Berserker is the worst class of all professions in pvp/wvw.

Offhand sword is trolling and you never see good people using it. Not even in PvE. It's slow and clunky, does almost no dmg, has no control, has long cds, is single target only and the 4th skill only ever hits if you stand directly in front of an enemy that is not moving.

MH sword is basicly only a 600 range jump every 8 seconds.

Sword offhand has to be reworked completely and mainhand sword needs to be either a pure condi weapon or a pure power weapon to be ever usefull again in wvw/pvp.

And the point of axe is that axe simply has more cleave and axe 2 and 3 deal more dmg than the sword equivalent. Axe 2 hits 5 people and has 4.8 sec cd traited (and the trait is super convenient). And axe 3 is very similar to sword 3 as in it also a finishing move, but has two charges, is ranged, applies cripple and the animation is alot faster than sword 3.

The only thing axe needs is that the aftercast of axe f1 is removed and that quickness affects it.

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@Ferus.3165 said:Sword auto is next to useless in pvp/wvw, sword 2 is the only thing sword is ever being taken for. Sword 3 is also pretty bad and only ever usefull as a cheese mechanic vs noobs who do not see the super obvious and long animation and/or have simply super slow reaction times. Also the enemy has to be on low hp in the first place and sword is not capable of bringing other players hp down. Sword 4 is a troll skill that deals no dmg even when it hits 1 out of 100 times and sword 5 is also very bad if you compare it to other blocks like ranger gs block or mesmer cepter block. And the f1 sword skill deals no dmg and has a long animation and roots you in place...

There is reason why warrior can use two weapon sets + have 5 sec weapon swap (fast hands). Maybe don't rely only on sword to do all the damage. As long as there is sword 3rd skill, capable of dealing very high burst damages, I don't think anet will buff other skill damages more. Also, savage leap damage is now pretty good for mobility skill... if it hits.I agree than F1 sword is weak on power build, it is basically only to immobilize, then cancel with weapon stow and that's it. This skill should get some love for sure.

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