As you know it's been a little over 2 years since Dragonhunter had any work done to it, Several of the traits are just beyond useless and don't do much to help it out now,
I have a some suggestions to keep it up to stratch with things.
I am going to suggest a few things focus mostly on a PVE for this. But they can help pvp and wvw too.
At this point Dragonhunter lack any form Retaliation for it's meta build. Secondly traits that give boons tend to give the wrong boons and don't help it at all.
Before I mention the traits there a few things I would change outright about a few of Dragonhunter's skills, so they aren't mentioned in the traits so I'll mention them now.
Deflecting Shot - By defeault it give knocks back enemies on each hit. I don't know why this isn't a thing, Ranger's LB has it by default so it should have it to, its really needed as the LB lacks any form of CC. Hunter's ward takes way to long.
Wings of Resolve - Add 1 sec dodge to this move, you are literally jumping up in the air to avoid things, Literally every other class in game has evade on a skill but Guardian and Nerco this is needed for Guardian. Daredevil has a jumping dodge triat which allows it to.
Shield of Courage Passive Barrier when aegis brakes you gain barrier (25%HP) (Cooldown 40 sec) The cooldown is as long as passive this prevents dragonhunter's from using aegis only skills to gain barrier multiple times over and walking become barrier tank. The reason for barrier on Shield of Courage is because Guardian doesn't have access to it, and secondly Aegis is kinda pointless as it doesn't protect you from much anymore, which many skills and triats from people that are unblockable these days, there is not much point of trying to keep aegis up.
Below are the suggusted changed to the traits.
Major Adept - Piercing Light - Traps give Retaliation(6 secs) and have reduced recharge, they also slow enemies.
A small buff this needed for PVE as DH doesn't have a native way of gaining Retaliation through it's traits. With the current meta build having it's traps give Retaliation as well as the other boon they normally give, would allow DH to keep it's Retaliation going in raids without the need to swap back and forth between Greatsword so otfen.
Major Adept - Dulled Senses - Enemies you disable are crippled. Enemies you cripple are also inflicted with vulnerability. (Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.)
This shouldn't just be knockback, Guardian in general has very limited knockback options, and without heavy light this trait is pointless, so it should be any form of control/disable. Which would allow DH to use others weapon or skills to make use of this trait. I find it stupid that foes can use any for Disable/Control to trigger Hunter's Determination but DH can only use Knockback to give them a cripple and vulnerability from Dulled Senses, so it should be changed to any from of control/disable for Dulled Senses.
Major Adept - Soaring Devastation - Wings of Resolve has increased outgoing healing power and range of healing and delivers an attack upon landing. Wings of Resolve retains it's Virtue passive while on cooldown. (Gives the same effect as Firebrand's Loremaster triat)
I've already stated above that the evade on Wing of Resolve should not be a trait but rather on DragonHunter by default. Secondly having a little more range on the healing with a bit more power on it to help out our allies a little.
Minor Master - Defender's Dogma - When you use a virtue you gain light aura(3 secs), when under the effects light aura you gain fury, regen and resistance.
I feel the current Defender's Dogma triat is useless and does nothing "Blocking an attack causes Justice to reach its maximum charge." 9/10 times when you block an attack, you're virtue of justice is NOT on cooldown or you're in mid battle and your aegis has already been broken and you no way of refreshing the the Virtue because most people tend to avoid aegis related skilled because they're going full power DPS. Most Full bunker builds that use aegis are done using base guardian or Firebrand and not Dragonhunter since there are more ways to bunk, again making this trait pointless. I changed to it when you use a virtue you get light aura, when have light aura now it gives you boons, they're a few ways to gain light aura but this new trait goes hand in hand with the tweak of Big Game Hunter .
Major Master - Hunter's Determination Gain Retaliation, Regen and Resistance (4secs for each) and cast Shards of Faith when disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Having resistance over aegis would be better as it'll stop more condtions coming, because if you've been disabled in someway, 9/10 times you're going to have more condtions on you as well. Also Shards of Faith give you aegis when you walk into the shards. having the aegis ontop of aegis is kinda pointless.
Major Master - Zealot's Aggression - Deal extra damage to crippled enemies. Justice's passive effect cripples enemies.
This is one is fine how it is for now, no changes.
Major Master Bulwark - Shield of Courage gains increased radius and duration. the Barrier from Shield of Courage's passive is now stronger (gives 33% HP barrier instead of 25%HP). Shield of Courage retains it's Virtue passive while on cooldown. (Gives the same effect as Firebrand's Loremaster triat)
Nothing to say about this but it would help.
Major Grandmaster - Hunter's Fortification - Remove conditions when blocking attacks. Receive less damage when you **have **conditions on you. when you are struck while below the health threshold (75% HP) Conditions on you do less damage (33%) to you.
The game has changed a lot now since DH was made, and this trait feels outdated. No matter what the mode, EVERYTHING in the game seems to gives you a condition on hit making this triat is really useless, So wouldn't it be better have it so that this triat give you damage reduction if you have a condition and reduce the damage done by conditions to you. This way dragonhunter can be more tanky and at this point in PvP and WvW, it really needs it due to it's REALLY low base HP.
Major Grandmaster - Heavy Light - All Longbow skills now pierce, Hunter's Ward now casts faster and has a reduced cooldown by 10, (40 seconds to 30 seconds). Gain Retaliation(8secs) and Quickness(6 secs) when knocking back, launching, or pulling an enemy. (10 second cooldown for control part of the trait like it normally has.)
This is a huge on and much need one, from a PvE point. Stability is pointless, what we need at this current time is Retaliation and Quickness for dragonhunter its rather slow and the lack of Retaliation for its current meta build hurts it. the cooldown of Hunter's Ward is needed too, having it reduced from 40 to 30 would help a lot.
Major Grandmaster - Big Game Hunter - Striking an enemy tethered by your Spear of Justice causes vulnerability and increases damage dealt. Gain Might and Fury when tethered to a foe, When you are under the effects of fury you get a slight Power and Ferocity increase (+200 power and +150 Ferocity). Spear of Justice retains it's Virtue passive while on cooldown. (Gives the same effect as Firebrand's Loremaster triat)
This is a much needed buff, with change in Defender's Dogma this trait will give power back to dragonhunter
How do you guys feel about this tweaks and reworks for my suggested Dragonhunter.