Revenant Update 8/28- Updated (9/19)Undocumented/Notes/Bugs — Guild Wars 2 Forums

Revenant Update 8/28- Updated (9/19)Undocumented/Notes/Bugs

Justine.6351Justine.6351 Member ✭✭✭✭
edited September 19, 2018 in Revenant

Last Updated 9/19 1:16am

New Bug
* Legend Utility Skills reorder themselves randomly.

9/18
Revenant
Facet of Nature—Demon: Clarified the description of this effect to accurately reflect that it removes any condition, not just damaging conditions.
Facet of Nature—Dragon: Fixed a bug in which the boon duration granted by this skill was being capped by the source's boon duration.
Demonic Resistance: Fixed a bug that caused this trait to display the PvP mode's tooltip in all game modes.
Not Fixed Draconic Echo: Fixed a bug that prevented lingering effects from granting their associated boons.
Shared Empowerment: Fixed a bug in which this trait granted a 5% damage increase while under the effects of protection.

Revenant Updates 8/28

Herald: Dragon stance can now be invoked underwater.
Echoing Eruption: This skill now inflicts 3 seconds of weakness upon striking a foe.
Bolstered Anguish: This trait has been replaced with Demonic Resistance. Demonic Resistance reduces damage by 20% while resistance is active on the player. Gain vitality based on 10% of the revenant's condition damage in PvE and WvW. Gain vitality based on 15% of the revenant's condition damage in PvP.
Facets: These skills are now labeled as facets in their tooltips, and their associated active skills are now labeled as consume skills.
Phase Traversal: The energy cost of this skill has been reduced from 35 to 30 in PvE and WvW.
Facet of Nature: This skill has been reworked and now grants allies an enhancement based upon the legend the revenant is currently channeling.

Jalis: Grant nearby allies damage reduction.
Mallyx: Transfer damaging conditions from nearby allies onto the revenant every few seconds.
Shiro: Grant allies life stealing when they strike enemies.
Ventari: Heal nearby allies every few seconds.
Glint: Increase the duration of boons applied to nearby allies.
One with Nature: This skill has been replaced with True Nature. The effects of True Nature are based upon the legend the revenant is channeling.

Jalis: Grant stability to nearby allies.
Mallyx: Transfer conditions from the revenant to nearby enemies.
Shiro: Strip boons from nearby enemies.
Ventari: Cleanse conditions from nearby allies.
Glint: Increase the duration of boons on nearby allies.
Gaze of Darkness: The recharge time of this skill has been reduced from 20 seconds to 15 seconds in PvE and WvW. This skill is now labeled as a consume skill.

Elemental Blast: The damage inflicted by this skill has been increased by 15%. This skill is now labeled as a consume skill.
Burst of Strength: This skill now grants 15% increased damage for 5 seconds upon use. This skill is now labeled as a consume skill.
Chaotic Release: The superspeed applied by this skill is now applied to the revenant as well as their allies. The casting time has been reduced from 1.25 seconds to 0.75 seconds. The recharge time of this skill has been reduced from 45 seconds to 20 seconds in PvE and WvW. This skill is now labeled as a consume skill.
Infuse Light: This skill is now labeled as a consume skill.
Spirit Boon: This trait will now always display the associated boons granted by elite specialization legends in its tooltip instead of only when those specializations are equipped.
Forceful Persistence: This trait has been replaced with Rising Tide, which grants 7% increased damage while the revenant's health is above 90%.
The herald specialization line has been heavily reworked. Below are the new traits available to the specialization:
Minor Traits:
Crystal Harbinger: This trait remains unchanged.
Draconic Fortitude: This trait has replaced Vigorous Persistence. Draconic Fortitude grants 10% more maximum health.
Reinforced Potency: This trait has replaced Envoy of Sustenance. Reinforced Potency grants 1% increased damage per boon affecting the revenant and 120 concentration at level 80.
Adept Traits:
Elder's Respite: This trait has replaced Swift Gale. Elder's Respite causes the regeneration a revenant applies to heal for more and grants the revenant regeneration when their health falls below 50%.
Core Value: This trait has replaced Radiant Revival and improves the effects of True Nature skills.
Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases.
Master Traits:
Shared Empowerment: This trait has been moved from the center line to the top line of the specialization. The number of targets Shared Empowerment can affect has been increased from 5 to 10.
Shining Aspects: This trait heals the revenant upon use of a consume skill.
Hardening Persistence: This trait has been moved from the adept tier to the master tier. Hardening Persistence has been changed to grant a 1% damage reduction instead of toughness for each active energy upkeep point the revenant is spending. It also causes shield skills to cleanse conditions from affected allies.
Grandmaster:
Elevated Compassion: This trait has replaced Elder's Force and causes the revenant to heal their allies when they grant allies a boon.
Draconic Echo: Facet passive effects target additional allies. After using the consume skill, the revenant continues granting the passive facet effects for a short duration.
Forceful Persistence: This trait has replaced Enhanced Bulwark. Forceful Persistence increases outgoing damage by 13% while the revenant has an active upkeep skill when not channeling Glint. While channeling Glint, it increases outgoing damage per active facet by 4% in PvE and 3% in PvP and WvW.


Late Changes
*Facet of Chaos- Chaotic Release: Reduced recharge has been rescinded in WvW and so is now 20 seconds in pve and 45 seconds in spvp & wvw.

Undocumented Changes
* Facet of Nature: Upkeep increased to 3 pips all modes.
* Burst of Strength had its vulnerability on strike removed and replaced with its new 15% damage buff for the herald.
*Gaze of Darkness has had 10 vulnerability for 6 seconds added to it.

Further Notes
*Facet of Nature- Assassin: ~ 130-140 damage on power herald, 87 healing (50 healing power), seems to have icd presumably 1sec.
*Facet of Nature- Dwarf: Apparently 10% damage reduction. Does not affect condition damage.
Facet of Nature- Glint: Apparently 10% boon duration. Does not show up in boon duration counter in hero panel nor does it directly add to concentraition.
*Facet of Nature- Centaur: 275 heal every 3 seconds with 30 healing power.
*Facet of Nature- Demon: Apparently transfers 1 condition from allies once every 3 seconds.
*Rising Momentum: Respects movement speed caps granting little increase outside of combat when already under swiftness (7-8 pips to cap movement speed ooc w/o swiftness) and nearly matching movement speed of superspeed in combat when all 10 pips are used in conjunction with swiftness.
*Elevated Compasion: Does not grant healing to the herald. Apparently on occasion it skips a healing tic on allies triggering on 6 second intervals instead of 3.

Bugs
* Phase Traversal: In spvp has the new 30e cost but now has a cooldown of 35sec.
* Draconic Echo keeps the passive effect of facets active in the effects monitor but does not actually continue to grant boons. It does seem to work correctly with Facet of Nature.
* Facet of Nature- Demon: Transfers non-damaging conditions.

  • Transitioning from land to water, with glint legend equipped in both, will frequently bug out active facets so they no longer grant boons. Activating another facet will reset the bugged ones otherwise consuming the bugged facets or swapping legends is the only way to clear it. Simply transitioning back into land or water will not reset them.

Anet buff me :-(
Make me good at game!

<1

Comments

  • Undocument changes in Facet of Natures, in PVE energy is more expensive 2-3. Seem a little change but mess a lot a possible rotation with F2+Impossible Ods or vengaful hammers.

    Still checking the traits to PVE but the master tries seem a little lackluster, not sure if i like the trait changes.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Sad about the loss of radiant revival,
    Scared by the super buff to chaotic release.

    Anet buff me :-(
    Make me good at game!

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @GonzoNeo.4965 said:
    Undocument changes in Facet of Natures, in PVE energy is more expensive 2-3. Seem a little change but mess a lot a possible rotation with F2+Impossible Ods or vengaful hammers.

    Still checking the traits to PVE but the master tries seem a little lackluster, not sure if i like the trait changes.

    Leet ty.

    Anet buff me :-(
    Make me good at game!

  • Dinsy.2491Dinsy.2491 Member ✭✭

    "Forceful Persistence: This trait has been replaced with Rising Tide, which grants 7% increased damage while the revenant's health is above 90%."

    This is a pretty big damage nerf surely?

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭
    edited August 28, 2018

    Inspiring reinforcement/seven shot ui bugs were fixed which from my initial testing has knocked off about 2k from our sustained dps and completely killed the power pve burst. I'll try some glint rotations to see if it is still usable.

    Edit glint dps still sucks, dwarf/shiro still the way to go for power dps just ~10% weaker.

  • Dinsy.2491Dinsy.2491 Member ✭✭
    edited August 28, 2018

    Shiro's F2 strips up to 15 boons over 5 targets, pretty powerful but doesn't fit the theme too well, a large life steal spike or AoE super speed would've been more inline.

    **edit - 15 boons with core value **

  • Can't wait to try it but my immediate reaction from reading the changes is that nothing was learned.

    I like the utility skill buffs, but losing easy F2 boons and Elders Force is going to hurt and just makes us more reliant on Glint (because of it's damage buffs)

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭
    edited August 28, 2018

    Elders force seems to have been turned into a minor trait with +1% damage per boon.
    And we still have forceful persistence, its a GM trait in glint now.
    13% on non herald legend upkeep and 4% per boon in herald.

    Regeneration seems to be choice in the first tier for glint as its another boon to stack.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited August 28, 2018

    so I cant see what the passive effects are for facet of nature...
    also the bolster fortifications loss is really annoying since it had great synergy with ventari.

    The horror...…….the horror...…….the horror...…….

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    Nice changes, though they make Renegade seem more worthless now. :/

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    When mousing over facet of chaos it says 5% damage. Where does that come from?

  • Israel.7056Israel.7056 Member ✭✭✭✭

    Completely gutted the build I was running. Pretty disappointed altogether.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases.

    Does this mean we can attain 'super speed' status, as in above 33%? I don't understand the purpose of this given we have Facet of Elements.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Dont forget it works in other stances. You dont sit in Glint all the time.

  • The new F2 is a flat nerf for glint and the way herald was usually played. Boon access is much more difficult now as our concentration has also been decreased. Elder's Force being gone as well as having to sacrifice might generation for a bit of additional tankiness is going to hurt this class in the long run.

    So they respond by making Glint even more OP and necessary. I can see the vision behind the changes, but in my mind, they just don't stack up as making much sense.

    good lord i am absolute trash at this video game

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Look at the minor trait giving +1% per boon. So we still have it somewhat. And forceful persistence got buffed.

  • ventusthunder.5067ventusthunder.5067 Member ✭✭✭
    edited August 28, 2018

    Also important to note that the new Hardening Persistence is flat out worse than the old one in terms of damage reduction.

    Let's assume you have 2600 armor. For each point of upkeep, you get either 40 toughness or 1% damage reduction.

    Calculating based on the normal toughness/damage dealt formulas, with the OLD HP an attack would deal 98.5% of its initial damage. Obviously with the new HP, an attack would deal 99% of its initial damage.

    Since armor acts as a direct divider to incoming damage, reducing damage received by 1% at 2600 armor is equivalent to 26 additional toughness/armor gained. You thus need to have 4000 armor (LUL) to BREAK EVEN with new HP compared to old HP.

    This, plus a single condi cleanse on each shield skill absolutely does not warrant this trait moving from Adept to Master tier to compete with our might generation trait.

    good lord i am absolute trash at this video game

  • @LucianDK.8615 said:
    When mousing over facet of chaos it says 5% damage. Where does that come from?

    Noticed that too. Found out that Shared Empowerment (previously Bolster Fortification) is the cause. 2 traits in one go!
    Basically anet potato code.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Sounds like the old trait didnt get properly removed.

  • @ventusthunder.5067 said:
    Also important to note that the new Hardening Persistence is flat out worse than the old one in terms of damage reduction.

    Another useless ripoff for the herald. It's my main character and playstyle and i am just mad at the incompetence of the guys that made the changes.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    Kind of feeling the loss of F2 and its buffs, especially losing out on Protection.

  • penguin.9271penguin.9271 Member ✭✭
    edited August 28, 2018

    whats the dmg reduction on dwarf f2 passive? how many %?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Jalis F2 in WvW sounds like a nice upgrade, as more stab is always good. But Glint man...F2 is just flat out boring.

  • @penguin.9271 said:
    whats the dmg reduction on dwarf f2 passive? how many %?

    There aren't currently any numbers in game for any of the Facet of Nature passives >_>

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Facet of Nature- Assassin (WvW): ~ 130-140 damage on power herald, 87 healing (50 healing power), seems to have icd presumably 1sec.

    Anet buff me :-(
    Make me good at game!

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited August 28, 2018

    At first glance though, this really does kill off Glint's usefulness in WvW, regardless if you're zerging or roaming.
    Why would you want +Concentration vs Shiro Life Siphon / Boon strip or Jalis DR / Stability. Seems like a no brainer.

  • Dace.8173Dace.8173 Member ✭✭✭✭

    @Clownmug.8357 said:
    Nice changes, though they make Renegade seem more worthless now. :/

    I was afraid that might happen. :( I'll give it a try this evening.

  • @Justine.6351 said:
    Facet of Nature- Assassin (WvW): ~ 130-140 damage on power herald, 87 healing (50 healing power), seems to have icd presumably 1sec.

    yeah definitely has an ICD of at least .5s Precision strike on the same target only procs it once. With Marauder amulet and Leadership runes it was doing 106 damage in the pvp lobby

  • Justine.6351Justine.6351 Member ✭✭✭✭

    *Rising Momentum: Respects movement speed caps granting little increase outside of combat and nearly matching movement speed of superspeed in combat when all pips are used.

    Anet buff me :-(
    Make me good at game!

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Turkeyspit.3965 said:
    Jalis F2 in WvW sounds like a nice upgrade, as more stab is always good. But Glint man...F2 is just flat out boring.

    It's 10%.

    @gerrylix.5234 said:

    @ventusthunder.5067 said:
    Also important to note that the new Hardening Persistence is flat out worse than the old one in terms of damage reduction.

    Another useless ripoff for the herald. It's my main character and playstyle and i am just mad at the incompetence of the guys that made the changes.

    Can't imagine unironically saying this.. it's much better than before.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • otto.5684otto.5684 Member ✭✭✭✭

    As far as I can tell, it seems the same in PvE and a nerf in sPvP to power build. Of all these changes, the only thing I was looking forward to was changes to shield and condi removal. No change and 1 condi removal when traited. Epic fail...

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Turkeyspit.3965 said:
    At first glance though, this really does kill off Glint's usefulness in WvW, regardless if you're zerging or roaming.
    Why would you want +Concentration vs Shiro Life Siphon / Boon strip or Jalis DR / Stability. Seems like a no brainer.

    Because Glint has more cc and AoE cleave, and better tools overal for fighting against humans.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    How is the Glint legend considered in pve now? Does it still hold up? Traitwise rev still seems fairly solid with some improvements here and there.

    Shield unfortunately still seems to be weaksauce, noone will want to carry it as long staff 5 remains so good.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Buran.3796 said:

    @Turkeyspit.3965 said:
    At first glance though, this really does kill off Glint's usefulness in WvW, regardless if you're zerging or roaming.
    Why would you want +Concentration vs Shiro Life Siphon / Boon strip or Jalis DR / Stability. Seems like a no brainer.

    Because Glint has more cc and AoE cleave, and better tools overal for fighting against humans.

    I'm afraid you'll need to expand on that for me.

  • Set.7461Set.7461 Member ✭✭✭

    All of Glint's facets are consume skills but F2's True Nature is not for some reason. This makes Shining Aspect useless outside of Glint. > @Turkeyspit.3965 said:

    Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases.

    Does this mean we can attain 'super speed' status, as in above 33%? I don't understand the purpose of this given we have Facet of Elements.

    I've tested this. My initial impression is that it does not go over 33% swiftness speed. It also does not ignore in-combat speed like superspeed does. The only use I can think of is pairing it with Jalis/mallyx/ventari and activating the upkeeps. Anything with Shiro or Glint greatly diminishes the usefulness of that trait. Pretty garbage trait.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Sounds like a bug if it doesnt stack.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    @Set.7461 said:
    All of Glint's facets are consume skills but F2's True Nature is not for some reason. This makes Shining Aspect useless outside of Glint. > @Turkeyspit.3965 said:

    Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases.

    Does this mean we can attain 'super speed' status, as in above 33%? I don't understand the purpose of this given we have Facet of Elements.

    I've tested this. My initial impression is that it does not go over 33% swiftness speed. It also does not ignore in-combat speed like superspeed does. The only use I can think of is pairing it with Jalis/mallyx/ventari and activating the upkeeps. Anything with Shiro or Glint greatly diminishes the usefulness of that trait. Pretty garbage trait.

    Yup, it's just a filler trait so they can have all traits based upkeep on the same line.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Set.7461 said:
    All of Glint's facets are consume skills but F2's True Nature is not for some reason. This makes Shining Aspect useless outside of Glint. > @Turkeyspit.3965 said:

    Rising Momentum: This trait has replaced Hardening Persistence as an adept tier trait and grants the revenant a 5% increased movement speed for each point of upkeep they are using. The movement speed granted by this trait stacks with all other movement speed increases.

    Does this mean we can attain 'super speed' status, as in above 33%? I don't understand the purpose of this given we have Facet of Elements.

    I've tested this. My initial impression is that it does not go over 33% swiftness speed. It also does not ignore in-combat speed like superspeed does. The only use I can think of is pairing it with Jalis/mallyx/ventari and activating the upkeeps. Anything with Shiro or Glint greatly diminishes the usefulness of that trait. Pretty garbage trait.

    I am pretty sure it does improve movement speed in combat. My testing showed that with swiftness and all 10 pips of upkeep was almost superspeed levels. Although my testing was crude, it did look to be so.

    Anet buff me :-(
    Make me good at game!

  • Set.7461Set.7461 Member ✭✭✭

    @Justine.6351 said:
    I am pretty sure it does improve movement speed in combat. My testing showed that with swiftness and all 10 pips of upkeep was almost superspeed levels. Although my testing was crude, it did look to be so.

    You're right, I tried it again and yes, it's pretty close to superspeed. -10 upkeep is expensive though. I'll reserve final judgement after playing with these traits for a bit. Now the real question is if it stacks with superspeed. My eyeballs can't tell a difference but if it does, it would be worth taking for escaping. If some has a more scientific test for that, please share.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Set.7461 said:

    @Justine.6351 said:
    I am pretty sure it does improve movement speed in combat. My testing showed that with swiftness and all 10 pips of upkeep was almost superspeed levels. Although my testing was crude, it did look to be so.

    You're right, I tried it again and yes, it's pretty close to superspeed. -10 upkeep is expensive though. I'll reserve final judgement after playing with these traits for a bit. Now the real question is if it stacks with superspeed. My eyeballs can't tell a difference but if it does, it would be worth taking for escaping. If some has a more scientific test for that, please share.

    it doesnt stack with superspeed as superspeed caps out player movement speed with 100%
    https://wiki.guildwars2.com/wiki/Movement_Speed

    The value in this trait is more or less to improve swiftness speed in combat or to aid those builds not utilizing herald for easy swiftness access. For example, mallyx/jalis/ventari in some combination, excluding shiro as its upkeep comes with superspeed.

    Anet buff me :-(
    Make me good at game!

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Updated OP with what we know and what I've tested.

    Anet buff me :-(
    Make me good at game!

  • Infusion.7149Infusion.7149 Member ✭✭✭

    @Klypto.1703 said:
    Crystal Hibernation needs to lose the please kill me stationary feature.

    was surprised about that.

  • 10 stacks of vulnerability (6s) were moved from Burst of Strength to Gaze of Darkness for unknown reason.

<1
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