Are you content with the changes to elementalist? — Guild Wars 2 Forums

Are you content with the changes to elementalist?

Are you content with the changes to elementalist? 121 votes

Yes I am content with the changes in this most recent patch.
22%
Razor.6392Matt H.6142Abelisk.4527Mini Crinny.6190spiritualabyss.7016Knox.8962Ghotistyx.6942Titan.8215Coolguy.8702Ceit.7619BlackBeard.2873fuzzyp.6295Retsuko.2035Ganathar.4956Mosen.1426Stallic.2397Dark Knight.6294Rembar.7298Nath Forge Tempete.1645Rhyse.8179 27 votes
No, I am not content with these changes.
61%
Autumn.8043BinaerHamsteraer.7396Dante.1763BunjiKugashira.9754Sunshine.5014Thundercleric.8912Einlanzer.1627Solaerin.8635cgMatt.5162Nimrod.9240Lonami.2987Mantheren.5428Kako.1930Belghar.3024Feanor.2358primatos.5413SnowHawk.3615XxzaverxX.6790Arheundel.6451Conqueror.3682 74 votes
I don’t care/ the changes don’t amount to anything.
16%
MaxwellM.2075yami.9043Cirrus.7413Junkpile.7439Artaz.3819Crackst.8475Flarre.4850shinta.8906Waisenpai.6028Kiporion.8642Gaberen.4325trixantea.1230Fanta.8049Ragi.7291chris.6583UfoCoffee.2084NoNameNoob.9758Adam.4103Mizube.9047ybintell.1984 20 votes

Comments

  • Widmo.3186Widmo.3186 Member ✭✭✭
    No, I am not content with these changes.

    When you created previous post (DELETE) I hoped there was an option called "Delete this class".

    Last balance I've seen was Balance Druid in other well known game.

    Dont mind me, I just randomly spam 35 skill-buttons

  • Malafaia.8903Malafaia.8903 Member ✭✭✭✭
    No, I am not content with these changes.

    Riptide: In PvP only, healing per level has been reduced by 24%, and healing power contribution has been reduced by 44%.

    kitten is this guys doing?

  • shinta.8906shinta.8906 Member ✭✭✭
    I don’t care/ the changes don’t amount to anything.

    rev got hp :)

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited August 28, 2018
    No, I am not content with these changes.

    lol buffing trash dagger weaver again, and the buffs to that weapon are not enough while nerfing viable sword weaver some more. If I read it correctly, assuming auras still retain their previous effects on top of delivering an extra aoe attack, shocking aura got a pretty good buff and that's basically it.

    Tempest basically left untouched except auras do a little bit more now and you can maybe do some meme fire + water line d/f tempest to clear more condis as if that is needed. It still doesn't have enough access to stability & stunbreaks to channel its overloads. I still can't see what builds would possibly take fire line for the condi cleanse except core d/d and that build will only be a bit better than the trash dagger weaver, which definitely won't benefit from the condi clear from auras because of the nature of attunement locking. Nobody cares about cleansing extra 2 condis on Clensing Fire when 3 is already enough & that skill/trait still has a high cd and there are still essential/much better utilities such as Lightning Flash & Twist of Fate to take.

    Arcane Prowess trait still left as is instead of granting Fury. Unravel still trash. Weaver still got the bad theme of being attunement locked & having slow attacks + aftercast.

    tldr: Weaver (& therefore ele as a whole) got nerfed again in spvp, tempest aura a tiny bit more relevant in wvw but still irrevelant compared to firebrand. ty for 10% lava font dmg increase in pve.

  • zencow.3651zencow.3651 Member ✭✭✭
    No, I am not content with these changes.

    @LazySummer.2568 said:
    tempest aura even more irrevelant compared to firebrand.

    FTFY
    Thanks to Signet of Courage.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    edited August 28, 2018
    No, I am not content with these changes.

    Objectively, apart from element of rage change which is a first step in the right direction for this trait, everything else is more or less meaningless showing that ANet don't really have a clue on why the elementalist suffer right now. Well the change on one with fire might help with condi management I guess.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    No, I am not content with these changes.

    @zencow.3651 said:

    @LazySummer.2568 said:
    tempest aura even more irrevelant compared to firebrand.

    FTFY
    Thanks to Signet of Courage.

    I dont know about Signet of Courage on Firebrand when Mantra of Liberation is still better. In Wvw maybe you just get a couple of fb take it instead of the mantra for the extra heals but I doubt it. Makes more sense to just have 1 fb for every 5 ppl and stack more scourges instead.

  • BlackBeard.2873BlackBeard.2873 Member ✭✭✭
    Yes I am content with the changes in this most recent patch.

    @LazySummer.2568 said:
    Tempest basically left untouched except auras do a little bit more now and you can maybe do some meme fire + water line d/f tempest to clear more condis as if that is needed. It still doesn't have enough access to stability & stunbreaks to channel its overloads. I still can't see what builds would possibly take fire line for the condi cleanse except core d/d and that build will only be a bit better than the trash dagger weaver, which definitely won't benefit from the condi clear from auras because of the nature of attunement locking.

    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

  • No, I am not content with these changes.

    Dont see how those aura changes help.
    Still no cleans option other than Water.
    Sword AA range stil the same.
    Still no changes to defense wise.

    Beside some changes and dmg buffs nothink will change.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited August 28, 2018
    No, I am not content with these changes.

    @BlackBeard.2873 said:

    @LazySummer.2568 said:
    Tempest basically left untouched except auras do a little bit more now and you can maybe do some meme fire + water line d/f tempest to clear more condis as if that is needed. It still doesn't have enough access to stability & stunbreaks to channel its overloads. I still can't see what builds would possibly take fire line for the condi cleanse except core d/d and that build will only be a bit better than the trash dagger weaver, which definitely won't benefit from the condi clear from auras because of the nature of attunement locking.

    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

    I've thought about the powerful aura and take stability instead but I still think fire+water+tempest is a pretty meme (i.e. trash) build considering that the whole fire line does nothing for you other than extra condi clense. Arcane/Earth for the boons/damage reduction is still much better and doing some sort of tempest without water is likely worse.

    as for conjurer, no, any type of conjures other than fgs is useless in pvp thanks to it taking up an important utility slot. Most of earth shield's skills are trash because it locks your character in a leap animation (lol it's the only weapon in the whole game that has some kitten autoattack chain where it locks your character's actions with a leap). Only #2 is any good for a single block and lets you move around freely followed by #4 being the 2nd best skill in earth shield.

    Assuming Magnetic Leap's animation still has a huge clunky aftercast, it seems more like a nerf to me thanks to the cd increase and now you don't get the choice of just immobilizing someone without putting yourself in danger. Although if you can cast it without a target the extra mobility is a bit nice

  • BlackBeard.2873BlackBeard.2873 Member ✭✭✭
    edited August 28, 2018
    Yes I am content with the changes in this most recent patch.

    @LazySummer.2568 said:

    @BlackBeard.2873 said:

    @LazySummer.2568 said:
    Tempest basically left untouched except auras do a little bit more now and you can maybe do some meme fire + water line d/f tempest to clear more condis as if that is needed. It still doesn't have enough access to stability & stunbreaks to channel its overloads. I still can't see what builds would possibly take fire line for the condi cleanse except core d/d and that build will only be a bit better than the trash dagger weaver, which definitely won't benefit from the condi clear from auras because of the nature of attunement locking.

    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

    I've thought about the powerful aura and take stability instead but I still think fire+water+tempest is a pretty meme (i.e. trash) build considering that the whole fire line does nothing for you other than extra condi clense. Arcane/Earth for the boons/damage reduction is still much better and doing some sort of tempest without water is likely worse.

    as for conjurer, no, any type of conjures other than fgs is useless in pvp thanks to it taking up an important utility slot. Most of earth shield's skills are trash because it locks your character in a leap animation (lol it's the only weapon in the whole game that has some kitten autoattack chain where it locks your character's actions with a leap). Only #2 is any good for a single block and lets you move around freely followed by #4 being the 2nd best skill in earth shield.

    Assuming Magnetic Leap's animation still has a huge clunky aftercast, it seems more like a nerf to me thanks to the cd increase and now you don't get the choice of just immobilizing someone without putting yourself in danger.

    Dude, earth skill #5 makes you invuln for 4s....that is worth a LOT (this is enough for an overload to almost completely charge, usually enough to get a dodge, and long enough for team to get you some heals if in a pinch) even if it does lock you in place. I mean, even if locked in place, drop earth shield, swap to water, use #5, then #2, then overload water and you have completely reset with almost 0 risk to yourself. Of course you aren't using the auto-attack, but earth shield is one of the most under-rated ele utilities. If they put a stunbreak on its initial cast (or removed the cast time), it would be an instant-use on almost 100% of all ele utility bars.

    Also, fire does have a couple of good options:

    • Conjurer is actually very good with earth shield as mentioned. Lesser cleansing fire isn't a bad choice for cleanse if still needed. Burning precision is actually a lot of pressure for a brawler build, which is maybe what fire line is best for.
    • Persisting flames is good offensive support to get some fury and might out to your team, while blinding ashes is decent on a brawler build. Even Pyrmancer's Puissance is worth considering if you are building a condi-brawler, as it can make ele into a "free 25 might" class like most other brawlers.

    Regardless, the change to FINALLY give cleanses somewhere OTHER than water actually opens up a LOT of potential for builds. Fire+Tempest+X has a lot of potential for a bruiser or support build. Arcana gives a well-rounded amount of defense, while Fire +tempest + earth could also allow taking stone-heart, which is AMAZING against burst builds (especially when you have auras healing you). I really think you could get a nice a condi or hyrbrid damage bruiser out of this combo somehow.

    Edit: I was playing around, and just remembered that sunspot (fire Major-tier minor trait) gives you a fire aura EVERY TIME you attune to fire. Thus, that means fire is the new cleansing attunement, and if you take focus you get a free 3x cleanse EVERY TIME you swap to fire, plus another if you use focus 5 on its own.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited August 28, 2018
    No, I am not content with these changes.

    @BlackBeard.2873 said:

    @LazySummer.2568 said:

    @BlackBeard.2873 said:

    @LazySummer.2568 said:
    Tempest basically left untouched except auras do a little bit more now and you can maybe do some meme fire + water line d/f tempest to clear more condis as if that is needed. It still doesn't have enough access to stability & stunbreaks to channel its overloads. I still can't see what builds would possibly take fire line for the condi cleanse except core d/d and that build will only be a bit better than the trash dagger weaver, which definitely won't benefit from the condi clear from auras because of the nature of attunement locking.

    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

    I've thought about the powerful aura and take stability instead but I still think fire+water+tempest is a pretty meme (i.e. trash) build considering that the whole fire line does nothing for you other than extra condi clense. Arcane/Earth for the boons/damage reduction is still much better and doing some sort of tempest without water is likely worse.

    as for conjurer, no, any type of conjures other than fgs is useless in pvp thanks to it taking up an important utility slot. Most of earth shield's skills are trash because it locks your character in a leap animation (lol it's the only weapon in the whole game that has some kitten autoattack chain where it locks your character's actions with a leap). Only #2 is any good for a single block and lets you move around freely followed by #4 being the 2nd best skill in earth shield.

    Assuming Magnetic Leap's animation still has a huge clunky aftercast, it seems more like a nerf to me thanks to the cd increase and now you don't get the choice of just immobilizing someone without putting yourself in danger.

    Dude, earth skill #5 makes you invuln for 4s....that is worth a LOT (this is enough for an overload to almost completely charge, usually enough to get a dodge, and long enough for team to get you some heals if in a pinch) even if it does lock you in place. I mean, even if locked in place, drop earth shield, swap to water, use #5, then #2, then overload water and you have completely reset with almost 0 risk to yourself. Of course you aren't using the auto-attack, but earth shield is one of the most under-rated ele utilities. If they put a stunbreak on its initial cast (or removed the cast time), it would be an instant-use on almost 100% of all ele utility bars.

    the invul on earth shield is trash dude it's better to not even use it most of the time. It both prevents capping and you from doing anything and is basically a skill where you use it and then immediately call to your allies for help. Rev's shield block is much better solely because it contest points still.

  • ROMANG.1903ROMANG.1903 Member ✭✭✭
    No, I am not content with these changes.

    If they're gonna make an Aura synergy system, I'd rather see something like a new Arcane elite skill that would have several charges, and trigger an explosion based on which Auras are currently active. This new system feels clunky as hell

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    Staff:
    Lava Font has 10% more DPS, first they reduced damage by 40%, now they increase it by 10%.. can't seem to decide how much damage Lava Font should deal.
    The other Staff Changes aren't even worth noting.

    Sword + Dagger
    Some Air damage buffs, Air 2 and Air+Fire dual skill got buffed.
    Air was buffed, dual skills were buffed

    Are they sending non-Staff Elementalists to Fresh Air again?

  • BlackBeard.2873BlackBeard.2873 Member ✭✭✭
    edited August 28, 2018
    Yes I am content with the changes in this most recent patch.

    Just playing around some, the new smothering auras + focus is INSANELY STRONG. When in combat, you get an aura thanks to sunspot you get a fire aura every time you swap to fire, then can blast it with focus 5, netting 3x cleanses.

    There is a "new" bunker/bruiser ele build somewhere in the combo of is probably Fire + earth + x, which nets you: 3x cleanse every 10s in fire, the earth focus 4 cleanse, prot on aura (with enough leaps to get them), stone heart for extremely strong anti-burst, and good trait synergy for more might + condi damage. Tempest gives good, constant heals to help with stone heart. This doesn't have great synergy with weaver, however, as you don't instantly have access to the #5 skill.

  • Yes I am content with the changes in this most recent patch.

    @BlackBeard.2873 said:
    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

    Agreed. The good thing about this is that it opens up options. Interesting options. They don't have to be overpowered changes, as long as they make the Tempest useful. I agree with the above statement: let's see what it does.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    No, I am not content with these changes.

    Staff changes where barely noticeable, so i would for sure like to see more: this was a good start i will say that, but it overall wont amount to much for core ele.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Zelse.9780Zelse.9780 Member ✭✭
    No, I am not content with these changes.

    Still not satisfied with how little they did with staff. All we wanted is for staff to see some place in some form of game mode. Still boycotting this game.

  • Zelse.9780Zelse.9780 Member ✭✭
    No, I am not content with these changes.

    @LazySummer.2568 said:

    tldr: Weaver (& therefore ele as a whole) got nerfed again in spvp, tempest aura a tiny bit more relevant in wvw but still irrevelant compared to firebrand. ty for 10% lava font dmg increase in pve.

    nerfed by 40%, buffed by 10% such a lazy fix to the problem we were looking for with staff. Which has still not been solved.

  • BlackBeard.2873BlackBeard.2873 Member ✭✭✭
    Yes I am content with the changes in this most recent patch.

    @ThiBash.5634 said:

    @BlackBeard.2873 said:
    Don't discount the change to tempest auras. Now you no longer need to take invigorating torrents + cleansing water, you can take stability on overload + powerful aura to share your auras, which still cleanse due to fire trait line. With trooper runes + shouts (still cleansing 2 per piece while in fire) + stab on overload (so you can actually complete more overloads) and aurashare (so you can share shocking auras) you have a pretty darned good amount of healing + cleansing being pumped out.

    This change also makes conjurer MUCH more interesting, and might be enough to make earth shield finally see use in pvp. Having it cleanse, then following up with some CC + blocks + invuln, and then getting an extra one 30s later is really nice. Perhaps not for the same d/f tempest build, but maybe for a more selfish hyrbid bruiser build this is very nice.

    The change to magnetic grasp also gives a LOT more map mobility to tempest or dagger/x ele.

    The jury is still out on whether this enough...but it enough to be worth testing without just immediately discounting it.

    Agreed. The good thing about this is that it opens up options. Interesting options. They don't have to be overpowered changes, as long as they make the Tempest useful. I agree with the above statement: let's see what it does.

    I don't think people appreciate exactly how strong just adding cleanse somewhere other than water really is. Fire+focus is 3x cleanse + 5x might every 10s. You can now take combinations like earth + fire to get prot every time you swap to fire (sunspot) and still have cleanse. Fresh air can take fire instead of water, which not only gets it more cleanse than previously, but gives a lot of extra might (such that staying near 25 might is not that hard). Tempests get lots of extra cleanse without water, allowing them to either share auras in water (more support), or build a more offensive condi variant that can compete as a bruiser.

    There is so much potential here, because there is finally a cleanse option outside of water. Yes, most currently meta builds didn't get much help...but there are new builds that can exist now...a lot of them!

  • Conqueror.3682Conqueror.3682 Member ✭✭✭
    No, I am not content with these changes.

    why they had to nerf riptide and erthen vortex?

    Fall down seven times, get up eight.

  • No, I am not content with these changes.

    Right now I'm wondering how good PVE sword builds are going to be with Air. Fire/Arcane gives you 220.7% crit damage, 228.7% while attuned to air. Fire/Air gives you 245.8%, 265.8% while air attuned. With an 11%/16% increase in DPS from ferocity, and a 9.2% increase in DPS with Bolt to the Heart, I'm wondering if Fire/Arcane has been pushed out of the way for top DPS builds.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Razor.6392Razor.6392 Member ✭✭✭✭
    Yes I am content with the changes in this most recent patch.

    I voted yes, it's at least something (even though they nerfed Riptide AGAIN, when literally no one complained about it).

    Still needs to delve on...

    • Useless skills
    • Conjures
    • Signets
    • Scepter buffs
    • TEMPEST

    Never said I'm the best, but I believe I'm better than you.

  • No, I am not content with these changes.

    Staff weaver got damage nerf, again.

  • Nepster.4275Nepster.4275 Member ✭✭✭
    No, I am not content with these changes.

    Im just curious if they will change things around blindly and except that they will work, OR they will finally open their eyes and read some suggestions from the forum?...
    As others said staff is well... I dont even know if it got nerfed or buffed that 10% damage is close to nothing, the EoR change is pointless cuz it does close to nothing...
    So i ask it here too: What did they actually did? Because for me it seems that nothing(Talking about staff weaver now)
    According to dagger... Well idk ,what did they do there? What was the purpose of it?

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited August 29, 2018
    No, I am not content with these changes.

    Staffs were barely touched, and control is still too weak for how squishy Ele is. They don't really need damage, they need better control.

  • NaturallyNick.4058NaturallyNick.4058 Member ✭✭✭
    edited August 29, 2018
    No, I am not content with these changes.

    Not at all. In fact, this patch was the final straw. Anet has no idea how to 'fix" ele and it's gotten to the point where it's more fun to not play anymore. I'm going to get my last 5 tickets for ascension and after that, signed resignation letters from the balance team are likely the only thing that would bring me back.

    As an aside, the aura changes are neat but that's all really. The activation is awkward and they're quite buggy. Even if they worked flawlessly, they wouldn't change very much regarding PvP Weaver or PvE support Tempest. They're pretty much unnoticeable and not working with shouts or overloads is a huge miss. Support Tempest needs some sort of offensive damage buff (not boon), 10 man boons, as well as a +100 stat bonus to ever be able to compete with Druid. On the PvP side, Firebrand would have to be gutted for support Tempest to have a place.

  • fuzzyp.6295fuzzyp.6295 Member ✭✭✭
    Yes I am content with the changes in this most recent patch.

    I'm not necessary content with these buffs, as in that if this was the final patch for ele I would be very underwhelmed. But this isn't the end I'm sure and overall there aren't any changes I am really unhappy with (although the hit to Riptide is uncalled for...) So on a whole. this was a good patch for Ele and a step in the right direction.

  • zencow.3651zencow.3651 Member ✭✭✭
    edited August 29, 2018
    No, I am not content with these changes.

    @LazySummer.2568 said:

    @zencow.3651 said:

    @LazySummer.2568 said:
    tempest aura even more irrevelant compared to firebrand.

    FTFY
    Thanks to Signet of Courage.

    I dont know about Signet of Courage on Firebrand when Mantra of Liberation is still better. In Wvw maybe you just get a couple of fb take it instead of the mantra for the extra heals but I doubt it. Makes more sense to just have 1 fb for every 5 ppl and stack more scourges instead.

    The option's just there as much as the tradeoff between Ele taking Soothing Power over Cleansing Water for passive healing. This was the only way you could net more healing than other professions over a longer period of time and provided a niche for Eles as a 1 in 10 in applying the ~820 per second healing Soothing Mist on everyone. While the Fire line now lets Tempest cleanse while still taking Soothing Power, Ele still loses much more in terms of opportunity cost vs a Firebrand devoting into healing yet the Firebrand would still come out on top on ALL fronts of support taking the Signet so theres literally nothing that Ele can do better now comparatively except maybe overspamming cleanses.

  • Usagi.4835Usagi.4835 Member ✭✭
    edited August 29, 2018

    I'm going to play around with it a bit more just to see but I feel like the stat switches, and a fair chunk of this patch, could be described as superficial changes that don't go as far as changing the actual damage coefficients on skills.

    I like the change to One With Fire and the new aura transmutes look interesting. Elements of Rage now synergises a lot better with stat combos like Marauder's than it did before (Vitality into Ferocity was a really stupid change) but the damage output on scepter for playing full glass is not up to par. I don't care about getting ostensible 'buffs' to sustain. I want the damage back. Scepter was a great weapon that worked perfectly with Fresh Air and, while glassy, rewarded good play and could put out enough pressure against specs like holosmith, which is the real jack-of-all-trades in having very good damage, sustain, mobility and CC. Some decent, interesting changes in the patch otherwise but please, ANet. Damage.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    Yes I am content with the changes in this most recent patch.

    I was expecting nothing in this patch, because once the Anet balance team identifies a problem it takes ages for them to do anything about it. Also, this was a minor balance patch. The major ones come out every 3 months. Ele got a good amount of attention considering the scope of the patch. Look at the changes that other classes got and you will see.

    The riptide nerf is a bit baffling. I wouldn't mind it if sword was actually given something really good to compensate, but I am sure that it ended up being a net nerf in PvP despite the other sword buffs. Sword will be better in PvE and WvW at least. I don't mind the ferocity and precision trait changes that much, but I really appreciate the ferocity on raging storm. Maybe FA scepter will be a bit better, but nothing special. The part of the patch that I really liked was the dagger and aura changes though. They made dagger weaver a bit better, and even buffed core dagger. The magnetic leap change is huge. Not only do you not need the setup anymore, but you can even use it for mobility without having a target. I like the concept of the aura transmute skills, but they feel like they are in beta testing right now. Hopefully they will be expanded upon in the next patch. Smothering auras is a huge trait change that finally makes ele have decent condi cleans outside water. The cleansing fire buff is also nice to have, but not that useful most of the time.

    I don't see elementalist suddenly becoming an amazing class with these changes. For the moment I think that ele might just become decent in PvE. The core of the class was strengthened in a pretty good way, but it's not enough yet with all of the power creep that has happened. I believe that D/D tempest is something that should be experimented on as a dueling build. I doubt that it's up to par atm, but with a few more changes it might become good. Especially if overloads are looked at. Overloads need to not be guaranteed to be interrupted. Harmonious conduit is more affordable to get now if you spec into fire for condi cleanse. However, 1 stack of stability is so easy to get rid of on a 4 second cast. I think that 2 stacks would do the trick, especially since it allows you to take advantage of the 0.75 sec cd on stability removal. Counterplay would still be there. 2 stability is strippable in 4 seconds and boon removal exists.

  • shinta.8906shinta.8906 Member ✭✭✭
    I don’t care/ the changes don’t amount to anything.

    thx for trying something. i didnt expected anything for this patch.

    is it good? no. the aura thingy is to clunky. but its something atleast and maybe in time it'll add up. it's also fun to try out different lines but yeah they are not very competetive still.

    buffs to other classes are also nerfs to ele regarding pvp.

  • I don’t care/ the changes don’t amount to anything.

    Core d/d is far from Viable vs META HOT builds you lack stabilty with core. So you expect to do burst damage. There is no damage buff or trait improvement for that.

    Sword Weavers are decent 1v1 vs non POF metas in wvw. Sadly sword still has low packet damage, very small range and is easy to read. Good luck catching holo, mirage, or firebrand if fleeing from battle. You will never catch the others. And chill from Reapers gibs you so hard.

  • No, I am not content with these changes.

    Yikes, I always KNEW I had no faith they could buff tempest, but this is bad. Shockingly bad. Whew, play a little wvw sometimes. Tempest is now FURTHER from being meta than before. Wait, that's actually pretty incredible you could do that WHILE "reworking" (buffing) a spec. This really is the power of ANET. /clap

  • cylin.7048cylin.7048 Member ✭✭
    No, I am not content with these changes.

    This still leaves the Elementalist in a bad place. Lava Front buff of 10% is nothing after the 40% nerf (0.6*1.1=0.66 so still a 33% nerf from what we had from before the last patch). For the effort and fckup risk involved in playing staff weaver, this is just not good enough. You can't compare a class based on DPS of top-tier players on the training golem. You gotta lock at actual fights

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No, I am not content with these changes.

    @Dadnir.5038 said:
    Objectively, apart from element of rage change which is a first step in the right direction for this trait, everything else is more or less meaningless showing that ANet don't really have a clue on why the elementalist suffer right now. Well the change on one with fire might help with condi management I guess.

    ?
    EoR change was just a minor nerf. So minor it borders on the irrelevant.

  • Its certainly a patch in the right direction . When I read the patchnotes I believe air builts are back (love it)I still wished I had better up time of the boons from Tempest's fireoverload or just more.

    I love using icebow they got rid of the cooldown peer enemy one patch before but added the whole 10% damage reduction per hit and enemy . Like metorshower and glyphe of storm(some version) in low level regions you won't feel a difference or even a slight power creep but in high level regions with strong enemies you had at the end the feeling to get your damage through a straw. Either removing this or decide what the bow should be a power built or a healer or condi at the moment its all over the place 180 heal + 20% longer condi duration combined with some heal skills and power damage skills. There is also the decision either remove 20% coni duration and swap in 180 concentration or power for heal as a dps weapon. Anyway while I love using it for its long range breakbar damge and aoe but it has a bit of an identity crisis.

    While the thinks above are more like a wish Glyphe of Storm is just a no every change of it juggles the weaver rotation around also it was/is a big DPS skill of the weaver/ele I want the old version back the current version just feel bad. The air variant felt better in sound and effect when I still use it I have the straw effect and I lose DPS also the last weaver rotation I read still needs me to go into air without m doing very much . On top of that I don't apply vulnerability as weaver anymore and the last point would be it is no consistent in some elements we have this 10% reduction per hit and enemy and in some not

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    No, I am not content with these changes.

    @Feanor.2358 said:

    @Dadnir.5038 said:
    Objectively, apart from element of rage change which is a first step in the right direction for this trait, everything else is more or less meaningless showing that ANet don't really have a clue on why the elementalist suffer right now. Well the change on one with fire might help with condi management I guess.

    ?
    EoR change was just a minor nerf. So minor it borders on the irrelevant.

    Why do you think the necromancer can stack vitality and gain this so called survivability that other profession think he have? EoR going toward precision buff allow the elementalist to consider using valkiry gear. And the reason I said it was a first step in the right direction is that they should have gone further into this and replace the damage buff by a flat crit chance buff which would have solidified this trait.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No, I am not content with these changes.

    @Dadnir.5038 said:

    @Feanor.2358 said:

    @Dadnir.5038 said:
    Objectively, apart from element of rage change which is a first step in the right direction for this trait, everything else is more or less meaningless showing that ANet don't really have a clue on why the elementalist suffer right now. Well the change on one with fire might help with condi management I guess.

    ?
    EoR change was just a minor nerf. So minor it borders on the irrelevant.

    Why do you think the necromancer can stack vitality and gain this so called survivability that other profession think he have? EoR going toward precision buff allow the elementalist to consider using valkiry gear. And the reason I said it was a first step in the right direction is that they should have gone further into this and replace the damage buff by a flat crit chance buff which would have solidified this trait.

    Nah. Nobody is going to use valk in PvE, it's useless. All this will do is remove the reliance on Spotter and improve your performance solo, while marginally reduce your damage potential in groups.

  • Mr Godlike.6098Mr Godlike.6098 Member ✭✭✭

    Can't vote really...it feel it's to early in case of pvp/wvw builds to rate this patch...first time since years we can think about optimal builds without cleansing water based on fire traits!?

  • cgMatt.5162cgMatt.5162 Member ✭✭✭
    edited August 29, 2018
    No, I am not content with these changes.

    It was all right, did not really want to play Support Tempest Auramancer. Opens up some condi clear options with Fire/Water/Weaver but Sword Weaver doesn't have that many aura skills on main hand weapons to detonate and you lose boons from dropping Arcane and superspeed/damage from dropping Air so in some ways options are still limited. Not enough precision like Core Guard Radiance can carry it to justify running a Valkyrie mix in WvW/PvP anyway.

    Lynx Rune for PvP can kind of make up for losing perma-swiftness from Arcane. Roaming WvW looking more like Traveler if that is important.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭
    edited August 29, 2018
    I don’t care/ the changes don’t amount to anything.

    So did anet forget that ele can use scepter and offhand dagger? Why fix things that doesn't need fixing and everything that is bad stays a same? Where is vanilla eles barriers or at least some kind of useful defense skills? Running away isn't viable defense.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Didn't notice anything?

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • Yes I am content with the changes in this most recent patch.

    I'd like to thank ArenaNet on a solid job when it comes to ele changes. Especially the transmuting aura's and condi cleanse in fire traitline is a nice call. Still needs to be tested of course in practise but it's a good change so far.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    No, I am not content with these changes.

    @Retsuko.2035 said:
    I'd like to thank ArenaNet on a solid job when it comes to ele changes. Especially the transmuting aura's and condi cleanse in fire traitline is a nice call. Still needs to be tested of course in practise but it's a good change so far.

    Condi cleanse in fire is nice option. I also like the direction of the attribute changes - Air becoming the ferocity traitline and Weaver giving you a lot of crit chance by itself. But that's about where the good things end. Aura detonation is a fun gimmick, but the way it currently works is extremely limited. It's only 4 weapon skills, scattered across different weapons. I get why this is more convenient to implement, but it is too restrictive. You can't build around this. Maybe "F5 detonates aura matching your current attunement" could make it work. Certainly needs to be much more prominent.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭
    I don’t care/ the changes don’t amount to anything.

    @Fenom.9457 said:
    Didn't notice anything?

    Frost aura heal is so low that you can't notice it. Healed like 700 or something. :D

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Yes I am content with the changes in this most recent patch.

    @Feanor.2358 said:

    @Retsuko.2035 said:
    I'd like to thank ArenaNet on a solid job when it comes to ele changes. Especially the transmuting aura's and condi cleanse in fire traitline is a nice call. Still needs to be tested of course in practise but it's a good change so far.

    Aura detonation is a fun gimmick, but the way it currently works is extremely limited. It's only 4 weapon skills, scattered across different weapons. I get why this is more convenient to implement, but it is too restrictive. You can't build around this. Maybe "F5 detonates aura matching your current attunement" could make it work. Certainly needs to be much more prominent.

    I agree on detonation. Also thought of having aura's transmute/detonate on F5 as a nice new feature to the class, and be able to detonate any type of aura you get through whatever means. Makes it easier to use.

  • No, I am not content with these changes.

    Sadly, it took me a few days to realize that the changes to air actually made DPS tempest better. The spec is still horribly outclassed by weaver for DPS, but now Fresh Air Tempest is a bit funner to play.

    Good news for people like me who like to play awkward specs but still care about their performance.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.