[Suggestions]QoL (Quality of Life) Ideas — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

Over time, we've seen a lot of good QoL suggestions on the forums. It seems to be it'd be good to have a regular sticky post -- yes, yes, I know, we already have too many stickies! ;) -- so that these can be better seen, added to, commented upon, and so forth.

So here's the official QoL suggestion thread. I will try to merge in previous threads on the topic of Quality of Life, but if you see any I missed, could you please PM me to let me know?

Thanks!

Gaile Gray
Communications Manager: ArenaNet
Fansite & Guild Relations; In-Game Events; Community Showcase Live

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Comments

  • Regarding the home instance nodes, the Iron Ore Node doesn't even exist. There's none on the Trading Post. It's as if it's been entirely removed as a drop from the game (I'm not sure if that's actually the case).

    I would buy one from the gem store if it was made available there.

    Asura characters: Zerina | Myndee | Bekka | Akee | Feyyt | Nuumy | Tylee | Rissa | Jaxxi | Sixx | Claara | Conii | Jymm

    Your skin will wrinkle and your youth will fade but your soul is endless

  • I thought the plan was that these would be migrated in an out of the BLTC over time. I think I would prefer to see the old ones remain as is. Maybe instead offer the player the random style nodes that we have in the guild halls and in WvW. That way existing nodes retain value but players still have new options. Note at time of this post I am not trading in these on the TP but have in the past before they removed from the chests. Its good to have items of value in the chests.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
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  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    As a New-Forum QOL, can we extend the log-in time? The former one was roughly 24 hours, but I think the new one is only an hour or so.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Pittcrew.6592Pittcrew.6592 Member ✭✭
    edited September 12, 2017

    Bank preview screen

    • On the top icons, up with Hero tab, WvW, settings, PvP, etc. I would like to see a bank button. From here, you can preview all of the stuff in your Bank, Material Storage, and Wardrobe. If you happen to have a Personal Bank Access Express on your character or in your bank, you can also directly deposit/withdraw from this interface.
    • I’ve always found it annoying how hard it is to see what you have while you are not at a banker/crafting station. You can see materials by opening your crafting window and finding a recipe that uses the item, thereby seeing how many you have, but it’s so convoluted. And I think providing this preview may encourage more people to want/buy the Personal Express contract, as well as the single-use items, because they will know if what they want is there when they need it.

    Black Lion Salvage Charges to replace kits

    • I have so many Black Lion Salvage Kits that have accumulated over time just from Achievement Chests and Chest of Black Lion Goods. I would prefer to not have to store them in a bank or even a mule character.
    • I would like for them to be replaced with Black Lion Salvage Charges. These would be a Currency. You could convert any salvage kits that you already have into charges, equal to how many charges the kit still has (could be done as a right-click option, or through a vendor with all of the possible trades, perhaps at the Black Lion Trader (Armorsmith), or make it so each use removes a charge on the kit and grants one charge currency).
    • So, instead of getting the Salvage Kits, any method through which you could currently get them would be replaced with the charge currency, or a consumable item to gain the charges, like with the Transmutation charges. You could buy the charges in the Gem Store for 1/15gems, 10/140gems, 25/300gems. There would be a new Black Lion Salvage-o-matic, which operates much like the Copper- or Silver-fed Salvage-o-matics, but it consumes the Black Lion Salvage Charges instead of the coin. These kits can be infinitely bought in the store for 0 gems (and, while Exotic quality, should be easy to delete), so that you can have remote access to the feature whenever you want.
    • This could also give you a bit more control over how many charges different sources give, if you wanted to re-balance them, but that may get a bit of backlash.
    • Basically, this is just a QoL change, but I would really appreciate the extra space.

    Character Select Screen
    This is similar to what was said in the OP already, but just copying from old Forum's QoL thread.

    Lock Positions

    • I would love if we could have the ability to lock the position of characters in place on the login screen, starting from the first position on the far left and going right. Basically, locked ones could have like a gold or silver outline to indicate that it’s locked, and then any that aren’t locked will, like now, be ordered based on which was last logged in. Also, it would be nice if we could click and drag locked players to move to/in between other locked players (basically like how the achievement tracking works), so you don’t have to do it perfectly the first time.
    • I have a few mule/farming alts; I would prefer that they be located after my main capped characters. I may even want to lock those characters, but after my mains.
    • This isn’t necessary really, but if you were able to, you could also make a second section that you could bind the locked characters to, which would be the right side, going left, which would be located after the left-locked characters, and the most-recent characters.

    Scrolling Support

    • It would be nice if we could scroll on the character screen (down to go right, up to go left).

    Choice of how many character icons to display at once

    • Currently you can only see up to 7 character icons at the bottom of the screen at a time. It would be nice if we could see as many as we want, as there is probably room for ~15-20 (for me). This would be dependent on the size of the screen, if you wanted to build-in a maximum based on what you can detect the size is, that’s fine, but otherwise, as long as it’s easy to change quickly, I don’t think you need to worry too much about it going off of the screen or anything. Alternatively, you could let it go up to like 40 and just have the icons scale down in size the more there are (although I do see the issue with that), but whatever. The current cap of 7 just requires a lot of scrolling for me since I have a lot of characters.

    Some things to help with inventory management, especially in regard to level 80 meta zones

       _Make the only rewards you get from these zones reduced to this list:_
    
    • junk items. eh, it’s a trade-off thing. i dont like them, but so be it. would be nice to have an auto-delete functon of these items worth less than a set amount, but say, 10s each (maybe unlocked after you complete Trash Collector achievement).
    • currencies. map currency, karma, coin.
    • zone chest keys. such as Bandit Chest Key, Pact Crowbar, etc.
    • lesser bag. these are primarily from solo or quick events. contains crafting materials, coin, and unidentified items (fine and masterwork).
    • greater bag. these are primarily from group, boss, or long events. they have masterwork and/or rare salvage items. contains crafting materials, coin, and unidentified items (masterwork and rare).
    • chest bag. gotten from looting a zone’s loot boxes around the terrain.
    • unidentified equipment items. explained later on. replaces all direct equipment drops (from mobs and chest bags).
    • crafting materials. these can be based on the mob type, or zone based, or whatever.
    • miscellaneous zone consumable items. such as Pile of Sand, which comes from some mobs, events, boxes, and so on. the point is though, that it’s all one item, relatively easy to build-up and manage.
    • achievement drops. these are likely going to be specific to the mob type you kill, but these achievement items will drop directly off of mobs, and not be included in the bag loot, because that is not particular to
    • note that the chest bags* may need to have their direct loot hard-coded to be scaled to level 76-80, if that is an economic balance issue for crafting materials, because currently, you would only get level 76-80 loot from the initial drops, which are not currently in a loot-scaling bag.
    • all boxes would be reduced to the following drops: 1x chest bag, and whatever currency you would get from those boxes. so basically, copy the loot table for the boxes as they are now, and for the actual box, make it only currencies and the chest bag, and for chest bag, make it all that the box currently is except for the currencies.
      Make equipment drops much more simplified:

    • “Unidentified Common/Fine/Masterwork/Rare Item” item. item properties explained below. replaces all non-set equipment drops

    • “Unidentified Fine/Masterwork/Rare Item” item. item properties explained below. replaces all set equipment drops (such as Reclaimed weapon set). if the set is specifically for weapons or armor, then it will replace the word “Item” with “Weapon” or “Armor”, respectively.
    • These Unidentified item acts as both a container and a salvage item. If you salvage it, it will give you the loot of an item of the container’s quality, the specific item type of which is selected while being salvaged (giving the different types of common crafting materials); you will not get any rune/sigil if you directly salvage the container. If you open it, you will identify one piece of equipment, the quality determined based on the quality of the unidentified item. The reason for letting people open this gear is, well, people do actually use some of it, especially rare, and they may want to use it; or, so that they can mystic forge it.
    • Salvaging an Unidentified Rare Item will have no confirmation box, to streamline it even more. This shouldn’t really be an issue anyways, since people would ordinarily only want to save Rares of any type if they knew what was in/on it and wanted to use it.
    • Exotic items stay as they are now, they would not be granted in an unidentified form.
    • All bag and mob equipment drops that currently drop are replaced with these items (7 total in most zones).
    • Unidentified Items with no associated equipment set could be opened at any level to scale the loot.
    • These unidentified items would only drop for level 80 zones/mobs. Below that, loot isn’t as much of an issue to manage, so these wouldn’t exist.
      _Ideally, add a few gameplay options to help inventory management:_

    • mastery that lets you toggle on/off auto-deposit of mob-looted crafting materials (and preferably additional options for chest-looted, bag-looted, salvage-looted, and any other methods)

    • mastery or achievement-granted unlock that allows you to automatically delete trash items worth less than an indicated amount (dropdown value selection, starting at 1s, 5s, 10s, 30s).
      Really though, one of the only/best things out of this would be to make all 76-80 equipment items consolidated into unidentified items, as that is definitely the most tedious and frustrating part of inventory management, and the fact that you can now ignore runes/sigils with this would be wonderful. Recipes may be another slight issue if you do only this change for equipment, but it would still be pretty manageable.

    A bunch of random, smaller suggestions

    • For crafting window, would be nice if all sections were minimized by default (or by optional choice), and if we could favorite recipes and they would then also be shown in a Favorites section on the top of the crafting recipe list.
    • Maybe also re-organize some of the recipes to make them more logical. Maybe add sections within sections (so all types of weapons inside a Weapons section).
    • Add account-shared inventory tabs (like the Currency Wallet) for: Boosters (and Account-Bound/Gem Stone Consumables), Toys, Keys, maybe some other stuff. I really want the Gem Store Consumables to be accessible by all so that I can actually use them when I need/want to. Not worth putting in Shared Slots (which are themselves a Premium service), but I want to be able to make use of them and not just keep them lying around. Would potentially make them sell more if people had free-access to these things. If it’s expected that these items are bought, I think it would be nice if they gave us this kind of built-in convenience with them.
    • Add three right-click salvage options for Salvage Items: “Salvage Basic Salvage Items”, “Salvage Rare Salvage Items”, and “Salvage Exotic Salvage Items”. Perhaps this would best go along with three accompanying ones for explicitly equipment: “Salvage Fine and Below Equipment”, “Salvage Masterwork and Below Equipment”, “Salvage Rare Equipment” (and maybe a “Salvage Rare and Below Equipment”, and “Salvage Rare and Below Items”). Keep the “Salvage All…” options as now. I know this is cluttered, but I like the options.
    • I bet this is already in the works, but “Open All” right-click option for containers, stopping when inventory is full, like Salvaging does.
    • Put Boss Trophies somewhere. Either in a Trophy Wallet, or Material Storage, a new Trophy Storage bank tab, or something. No need for people to have to carry/store a bunch of these items (even if you can deposit them into a guild).
    • Map Potions (currently only 3 HoT maps) could go into the keyring inventory tab and be consumed directly from there. Would be a nice way to store them, and again, a very similar issue as with keys, where you may not have access to them when you want to use them. Could also include Experimental Mordrem Extraction Devices and Silverwastes Shovels.
    • When capped on Luck, if you consume more, it will save how much over you have used, and you can extract that extra later if you want (for Guild upgrades or whatever), and if the cap is raised, it will automatically apply that excess. It’s just easier to keep on consuming it rather than holding onto it.
    • When you add a note to friends, make it so you can still see their id.####. Currently, I think the note will replace this completely.
    • A lore journal, or a collection/bank tab for completed physical books. This or, once a book is completed, make it an infinitely-retrievable “Unlocked Rewards” (in the achievement panel).
    • I would love an account-shared harvest tool slot (only fitting Infinite-use/Laurel-bought tools), or add unlocked/purchased harvest tools to the “Unlocked Rewards” so you can make as many as you want for all characters.
    • To echo other people, “Consume All” option for Pile of Silky Sand, Reward Potions (WvW/PvP), XP Scrolls/Tomes, Scroll of Knowledges (Spirit Shard ones; some still exist and are obtainable, not in bulk, but still, might as well add the option here).
    • Add “Sell Minor Sigils/Runes” and “Sell Major Sigils/Runes” buttons to vendors (maybe with shorter names).
    • Add right-click options to Permanent Merchant Contract: Sell Junk, Sell Minor Runes/Sigils, Sell Major Rune/Sigils.
    • Either by default, or by an option, display ALL relevant currencies and/or keys to do with a zone. For Verdant Brink, that would mean: Coin, Karma, Airship Parts, Pact Crowbars, Potion of Verdant Attunment (maybe). Cities would show: Coin, Karma, Gems. If they don’t all fit for a player, just cut off any that overflow (cutting off to the left).
    • Would be awesome if the game could detect if you had a Total Makeover Kit/Self-Style Hair Kit, and give you the option to make use of it in character creation as well (being consumed when fully created, and which one being used being based on what things you chose).
      I know that all of these combined makes the Bank much less needed. But that’s QoL for ya. As far as I’m concerned, it makes it so you actually have enough room to store everything that isn’t included in this stuff (equipment, normal consumables, runes/sigils, some festival stuff, crafting components). Sounds glorious to me, not having to make mule alts for all the stuff.
  • Drecien.4508Drecien.4508 Member ✭✭✭
    edited September 13, 2017

    Crafting, when making like 2000 elder wood planks it should give 1 warning when you click "craft all" and you accept and boom insta 2000 planks. this waiting is making me eat too many samiches in between.
    Also, after you've crafted something that is a once in the life of your account lifetime like say Rodgort's Flame precursor, let that item and anything pertaining to it be removed/greyed out so it cannot be done again. If the sub items have a use elsewhere they will stay active. but the huntsman makes alot of the legendary stuff (at least for the ones i've done) and its a ton of stuff to look through, i dont want to search everytime or accidentally make something i cannot ever use again. Even the ability to self disable certain things, like spiritwood scion would be nice so you arent distracted crafting (eating samich) and click the wrong one.

    30 Beautiful new mount skins?! Anet take my money!

  • Chadramar.8156Chadramar.8156 Member ✭✭✭
    edited September 13, 2017
    • I'll never not add a +1 for colourblind mode. That really should be the default in big-name games by now.

    • Also a +1 for fully harvesting a node on interaction!

    • Another thought: the ability to bind "target self" and "target other party member 1-4" to hotkeys. Just because the game lacks traditional ally-targetted abilities like heals doesn't mean there are no situations in which this wouldn't be useful -- I find myself wishing for it all the time, and I'm a casual player who doesn't even do "high-stakes" content where such situations are likely much more common. Dropping a reflect on top of yourself/a party member. Jumping to a beleagured ally with, say, Wings of Resolve. Tabbing or clicking is too slow and unreliable.

    • While we are at it: a /target command applicable to both PCs and NPCs.

    • A second, out-of-combat only weapon set swap for elementalist and engineers.

    • This one is an unrealistic wish, I know, but: in-game macro support, with special UI buttons to put them on. Running Dragon's Stand? I'd love to make a target macro for the vinetenders. Using a class that has more useful weapon sets than there are weapon set slots? Use an /equip macro to avoid having to inventory-fiddle (and the accompanying butterfinger mishaps).

    Edit, inspired by another thread:

    • A command to clear our target. Can't believe I forgot that.
  • An extreme hairstyle kit. It wouldn't add any new hairstyle - or maybe few - but allow you to change the character's hair color to any color unlocked on your account. I would buy it immediately :) A few dozen ;)

    Need a functional brain for asura researchers. I mean it! The last 10 story steps I made in the game were started, included or concluded with the "an asura really really kittened it up" plot twist :P

  • Rawr.9467Rawr.9467 Member ✭✭✭

    One QOL addition they could do is a customisable UI. I use a 4k monitor and the UI is just so small that it's annoying to click on tiny icons like leave instance or the "yes" button when readying up for raids or the like.

    I really don't think this is even a "first world problem" anymore. We're in 2017 people. 4k is becoming more and more common.

    I do use third party apps like yolomouse to circumvent this problem to a certain degree but it's more of a bandaid than a solution.

    The game looks gorgeous in 4k but honestly it really is a strain to play with the current UI.

    You either die a noob or live long enough to be called a hacker

  • A pretty simple change that I would like to see would be that the map stays open when you click on "Show Me" in a quest email. Usually, when I click on the "Show Me" button, I just want to jump to the nearest unlocked waypoint to that location. If I don't want to, I can manually close the map, but more often than not, I'd rather the map just stayed open, focused on the quest location so I can travel to it.

  • Hi Anet who ever reads this! QoL Idea here. I recently got a permanent Bank access from BL chest (LUCKY ME RIGHT) but I have over a stack of the regular ones which are now completely useless to me with the advent of shared inventory slots. could we have a way to vendor these, or better still Mystic Forge into BL keys along side the other BL chest items like the Mystic forge stone(1), merchant(5) and trading post(5) Bank access (5) = one BL key (see 4 items MF "magic") this would provide incentive to other players to use them or have a sink for them to make a lot of people happy

  • @Endless Soul.5178 said:
    Regarding the home instance nodes, the Iron Ore Node doesn't even exist. There's none on the Trading Post. It's as if it's been entirely removed as a drop from the game (I'm not sure if that's actually the case).

    I would buy one from the gem store if it was made available there.

    Good news! ArenaNet is going to be releasing a crafting node adoption agency. For 400 gems you have the chance to get a random node put in your home instance. No chance at duplicates. :)

  • A visual timer on the hotbar for trait/sigil/rune effect procs on cooldown would be top. Can't tell ya how often I summon an illusion for SOI and go "Hm, boy, I hope that did anything."

    I also wanna add a heck yeah to pinning characters in the selection screen. I'm constantly logging into my crafting alt on accident :s

    How your mount skin sales go, The Smiths? Pretty good, it doesn't seem. Ha ha. I tell little joke.

  • SmirkDog.3160SmirkDog.3160 Member ✭✭✭

    @TitaniumBovine.9674 said:
    A visual timer on the hotbar for trait/sigil/rune effect procs on cooldown would be top. Can't tell ya how often I summon an illusion for SOI and go "Hm, boy, I hope that did anything."

    I know that at least Herald has a thing on the hotbar that shows when Crystal Hibernation is available to activate. It's definitely a thing they put in the game.

    Daud Dreadwyrm | Renegade | Yak's Bend (NA) | I get in trouble a lot apparently

  • Drew.1865Drew.1865 Member ✭✭✭

    Bank storage sorter button.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    I don't see "Sigil-swapping on legendaries". Fix plz.

  • @Geikamir.6329 said:
    More armor choices that don't have capes, robes, or butt skirts would greatly improve my play experience.

    I would like to add to this. I enjoy dressing my characters to show off their streamline silhouette, even if they're completely covered up. Rather than adding more armor, because there's already so many I won't use or am so far from unlocking, Please can we have a button to hide the skirts on the leggings/pants? Maybe I'm wrong but it seems like a quicker fix than creating all new armor.
    Light coats - almost all are fitted and don't have the butt overhang. There's quite a variety there. Love them!
    Light pants - all except for the Profane Pants have a skirt attached. I can see the really cool leggings underneath but they're mostly hidden. :'( I would much rather show
    those and hide the skirt.
    Medium coats - only about three or four are fitted and stop at the waist. I love the Falconer's Coat, but again, would like the option to shorten.
    Medium pants - Omg, sooo much variety here!! Almost all are just legs (and fitted), no skirt! LOVE them!! <3
    Heavy coats - all short with no overhang! <3
    Heavy pants - Oh boy. Only one is truly just leggings. :'( The rest all have a skirt or something else attached and could really use the "hide skirt" button. :#

    My summary is based on a human character and she is not allowed to preview race-specific items.
    Please can we have glitter dyes (not rng)? :3
    Please can we have the Quality of Life thread stickied like in the old forum?
    Also, I would like to see all our suggestions in one place that maybe we could vote on or add to, since I am guilty of posting the original suggestion somewhere else already. (Sorry Gaile! :#) If I was savvy enough, I would do it myself. Feedback on our suggestions and whether we can look forward to them being granted or not would be really nice.
    Thank you!

  • Kong.3280Kong.3280 Member ✭✭✭
    edited November 10, 2017

    Account Key Storage/Bank/Keyring - All keys usable in game stored out of inventory/bank and accessible by all characters at all times.
    Allow Converting "Apply Now" Skins Already Unlocked Into Transmutation Charges - Link to Discussion
    Cycle Mounts Key - A bindable key to cycle through the account unlocked mounts; Raptor, Springer, Skimmer, Jackal, then Griffon. For easy switching, when not mounted, and on the run.
    Account Library - Storage and access to all "story books" aquired via collections, freeing up inventory and bank space.

    FREE ports within Not So Secret jumping puzzle! Chest, Dive Completion, Legendary Weapon Collections. Contact me anytime.

  • Bump.
    Also, I'm curious. Since the original QoL thread on the old forum to now, how many of you have seen a suggestion implemented? Unless one reads through every single post, it's hard to tell. The posts I have read contain a number of suggestions many players agree with but, to date, are not implemented.

  • YuckaMountain.3786YuckaMountain.3786 Member ✭✭
    edited November 15, 2017

    I would love as QoL improvement to have the Herta, Mawdrey II, Princess and the Star of Gratitude to have a possibility to use a mystic forge to combine them as one like the ones in the LS3 had. Call it the Star of Life for example and let it do the function of all 4 items at once with the addition of drawing them materials from bank if inventory does not have them.

    This would also save couple of slots of inventory space.

    AFK what cannot be AFK'd.

  • I would also love to see the removed account medals given some new twist and life in this game.

    AFK what cannot be AFK'd.

  • @ginryu.3026 said:
    Home Instance Nodes and Improved Economy Regulation

    Please add Home Instance gathering nodes to the Gem Store so they can be purchased individually. As of the time of this writing, a Platinum Mining Node, for example, costs 2,400g, if purchased from the Trading Post. This price is insanely disproportionate to its value.

    Right now, the cost of one Platinum Ore on the Trading Post is 1s 64. A person would have to receive three Platinum Ore every day for 400 years in order to break even on a Platinum Mining Node. This is absolutely ridiculous.

    When it comes to Home Instance gathering nodes, Guild Wars 2’s economy is broken. This could be fixed by adding Account-Bound Home Instance Gathering Nodes to the Gem Store.

    Purchasable Shared Gathering Slots (Account-Level)

    I would like to be able to purchase from the Gem Store shared gathering tool slots for my characters. Ideally, one would be able to make this purchase once for his entire account.
    In other words, I hope I would not have to—individually, one-at-a-time—purchase shared gathering slots for each gathering tool type, for each character. (This kind of implementation would dramatically reduce my interest in this feature.) Ideally, the purchase would be made once, and would unlock the shared gathering tool slot for every character on my account. I could see making each tool type slot a separate purchase, if ArenaNet really has to do that in order to justify the cost of implementing this Quality of Life improvement.

    So, for example, for 400 Gems, one could unlock a Shared Logging Tool Slot for all of his characters, place his Reap-r-Tron, or whatever, in the slot, and then use the Reap-r-Tron on every character without having to individually equip the unlimited gathering tool each time he switches characters. Then, for another 400 Gems, he could unlock a Shared Mining Tool Slot, which would work the same way; and for another 400 Gems, he could unlock a Shared Foraging Tool Slot, which would work the same way.

    Having to move unlimited gathering tools from one character to another is an annoying, frustrating inconvenience. Players specifically buy unlimited gathering tools to avoid the inconvenience of having to purchase the standard, limited-use gathering tools. This Quality of Life feature, therefore, would add value to an existing feature and further enhance QoL for players.

    Ancillary Feature: Locked Shared Gathering Tool Slots

    For players who like to use different unlimited gathering tool sets, depending on which character they’re playing, it would be nice to have the ability to “lock” a purchased Shared Gathering Tool Slot for a given character. Locking a Shared Gathering Tool Slot prior to equipping a gathering tool in that slot would prevent the any account-wide changes being made to the locked character or to any other character as a result of equipping a gathering tool in the locked slot.

    Pin Character to Beginning of Character Menu

    This is a feature suggestion. I would like for the development team to add the ability to pin a character to the beginning of the character list on the character selection screen. This would be a Quality of Life improvement that I imagine would be very easy to implement, yet would have broad appeal. Of course, being able to manually order your characters on the Character Select screen (and lock that ordering) would be ideal, but even being able to pin a single character to the beginning of the list would be a marginal improvement.

    Right now, the last character I played is the first one that shows up in the character selection list. I would prefer to be able to pin one character to the beginning of the list, and have the rest of my characters show up in the order most recently played. Honestly, I’m surprised this idea hasn’t already been considered and implemented.

    Home Nodes aren't there to 'break even' you aren't supposed to become rich from them. They are something you get if you like the idea.

    Purchasable Shared Gathering Slots - just buy tool for every single alt you have if switching them or keeping them in shared slots is too hard for you. You will be helping ANET greatly by doing so. I usually switch them between characters.

    Ancillary Feature: Locked Shared Gathering Tool Slots - buy the tools again.

    Pin Character to Beginning of Character Menu this would be good.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited November 15, 2017

    My biggest QoL request is to have traits remembered when you swap around specializations, rather than having them always reset.

    Second biggest is to separate wardrobe/skin galleries from equipment section in the hero panel. The HP should just open up to equipment by default, with wardrobe being the second tab on the far left, where all skins/dyes are stored.

    Third biggest is to add unidentified gear outside of PoF.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    Could we get a checkbox on bank tabs? The checkbox would control where things go when we double-click from our inventory. If this were implemented, it probably should reset as we exit the bank.

    Alternately (but probably more work), a drop-down list of generic item types. If this were implemented, it should probably stick around between logons or uses. "generic item types" means equipment, crafting materials, etc., just as they exist for packs. But, added to that would be armor boxes, weapon boxes, maybe recipes, etc.

    I would like to organize my bank so that my Silverwastes stuff is in one tab, my Crystal Oasis stuff in another, etc. Either of the above might help with organization.

  • Excellent idea.

  • Neat idea. Being able to name the tabs would be nice too, while we're on the subject. And order them. And for it to remember which tabs I left open/closed. And....

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Zoltar MacRoth.7146 said:
    Neat idea. Being able to name the tabs would be nice too, while we're on the subject. And order them. And for it to remember which tabs I left open/closed. And....

    Yup, I like all those ideas, too. I thought I would keep it simple, but I'm perfectly happy to entertain other options, too.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Yes to all. Mine are horrifically untidy and I can't bring myself to sort a load of tabs of junk out manually

  • It came to me to make this QoL request to have legendary weapon/armor stats could be also saved to saved specializations so that you would not need to manually change them all the time, especially if you got 2 of them, legendary armor and lets say trinkets and what not in the future.

    AFK what cannot be AFK'd.

  • On occasion when the New Event Nearby text pops up, going to Map doesn't always show where it is until you travel in the direction of the event. Since not everyone has every event memorized and requesting events in chat for dailies does not always garner a quick reply... wondering if Anet could add an Arrow that pops up below the text with a generalized direction on which to travel to reach said event.

    Just a thought.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭
    edited August 20, 2018

    Title says it all. I have never used a mod before, but am so ready to have my ui clean that if something like this exists, I want to know about it! If anyone has found a solution, or even a partial solution, please share it here

  • SoulCaster.4802SoulCaster.4802 Member ✭✭
    edited August 27, 2018

    I hope I posted this in the right category... Any plans to allow us to organize the "Account Guilds" menu? like being able to move /g1-/g5 around? I know I could leave a guild and get invited back in as an option, but I would like to avoid that option.

  • I think you can do some things with those programs like SweetFX, or whatever the latest versions are called. Not sure there's anything that hides/erases the UI messages.

    Good luck.

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