Over time, we've seen a lot of good QoL suggestions on the forums. It seems to be it'd be good to have a regular sticky post -- yes, yes, I know, we already have too many stickies! -- so that these can be better seen, added to, commented upon, and so forth.
So here's the official QoL suggestion thread. I will try to merge in previous threads on the topic of Quality of Life, but if you see any I missed, could you please PM me to let me know?
Thanks!
Gaile Gray
Communications Manager: ArenaNet
Fansite & Guild Relations; In-Game Events; Community Showcase Live
Comments
Home Instance Nodes and Improved Economy Regulation
(This section has been edited as of 2019-07-07.)
Adding Home Instance gathering nodes to the Gem Store, so they can be purchased individually, has been a huge QoL improvement, yet there are still two such nodes that have been inexplicably excluded from the list: the Advanced Cloth Rack and the Advanced Leather Rack.
Likewise, adding the Black Lion Statuette item (and its corresponding merchant) to the game was an excellent QoL improvement. Due to hyper-inflated Trading Post prices for certain items, giving players the option to purchase certain items directly from the Gem Store on a regular basis, or from Black Lion Statuette vendors, would be consistent with the ostensible purpose for the Black Lion Statuette vendors. These items include, but are not limited to:
** Permanent Black Lion Merchant Contract;
** Permanent Hair Stylist Contract;
** Permanent Bank Access Contract;
** Permanent Trading Post Express Contract;
** Endless Repair Contract; and
** Endless Upgrade Extractor Contract.
For long-time players with huge amounts of consumable versions, as well as a Permanent / Endless version of one or more of these items, a brilliant QoL improvement would be the ability to exchange consumable versions of these items for a reasonable quantity of Black Lion Statuettes per consumable (e.g., an Upgrade Extractor could be sold to the Black Lion Statuette merchant for 5 Black Lion Statuettes, etc., etc.).
Purchasable Shared Gathering Slots (Account-Level)
I would like to be able to purchase from the Gem Store shared gathering tool slots for my characters. Ideally, one would be able to make this purchase once for his entire account.
In other words, I hope I would not have to—individually, one-at-a-time—purchase shared gathering slots for each gathering tool type, for each character. (This kind of implementation would dramatically reduce my interest in this feature.) Ideally, the purchase would be made once, and would unlock the shared gathering tool slot for every character on my account. I could see making each tool type slot a separate purchase, if ArenaNet really has to do that in order to justify the cost of implementing this Quality of Life improvement.
So, for example, for 400 Gems, one could unlock a Shared Logging Tool Slot for all of his characters, place his Reap-r-Tron, or whatever, in the slot, and then use the Reap-r-Tron on every character without having to individually equip the unlimited gathering tool each time he switches characters. Then, for another 400 Gems, he could unlock a Shared Mining Tool Slot, which would work the same way; and for another 400 Gems, he could unlock a Shared Foraging Tool Slot, which would work the same way.
Having to move unlimited gathering tools from one character to another is an annoying, frustrating inconvenience. Players specifically buy unlimited gathering tools to avoid the inconvenience of having to purchase the standard, limited-use gathering tools. This Quality of Life feature, therefore, would add value to an existing feature and further enhance QoL for players.
Ancillary Feature: Locked Shared Gathering Tool Slots
For players who like to use different unlimited gathering tool sets, depending on which character they’re playing, it would be nice to have the ability to “lock” a purchased Shared Gathering Tool Slot for a given character. Locking a Shared Gathering Tool Slot prior to equipping a gathering tool in that slot would prevent the any account-wide changes being made to the locked character or to any other character as a result of equipping a gathering tool in the locked slot.
Pin Character to Beginning of Character Menu
This is a feature suggestion. I would like for the development team to add the ability to pin a character to the beginning of the character list on the character selection screen. This would be a Quality of Life improvement that I imagine would be very easy to implement, yet would have broad appeal. Of course, being able to manually order your characters on the Character Select screen (and lock that ordering) would be ideal, but even being able to pin a single character to the beginning of the list would be a marginal improvement.
Right now, the last character I played is the first one that shows up in the character selection list. I would prefer to be able to pin one character to the beginning of the list, and have the rest of my characters show up in the order most recently played. Honestly, I’m surprised this idea hasn’t already been considered and implemented.
Meaningful Guild Hall Changes
Meaningful Incentives to Level a New Guild
Sadly, the "market," if you want to call it that, for guild members is dominated by high-level guilds that can offer convenient perks to their members without having to do very much, after they hit the level cap. Yes, it takes a lot of work and a huge amount of resources to get big, but a guild should be about more than just having a lot of members and getting convenient perks. Guilds should be about community. Therefore, it is important to motivate even large guilds to continue to create and maintain high-quality communities for their members. Competition, including competition with smaller guilds, is a necessary part of that motivation.
To make up the power imbalance between a level-capped guild, and a lower-level guild, I recommend adding more powerful incentives for leveling-up guilds, or a "guild tax" for level-capped guilds, that ensures they don't just hit the cap, and then stay there, doing nothing, and just adding members who want to lazily enjoy the benefits of the guild, without really engaging with any kind of community.
I know of at least one Level 69 guild that was "led," if you can call it that, by a player who was M.I.A. for over a year. The account recently started logging in, again, but doesn't chat in guild chat, and doesn't ever respond to guild members when they message the account. He's the Guild Leader! I strongly suspect he sold his account. The guild is pretty much dead. Without an active leader, nothing can really change. The only reason to be a member of the guild is for Guild Hall perks. It's sad.
Giving players Guild Commendations for repping a guild for a certain length of time (kind-of like participation in WvW, where you get rewards on a timer, just for playing in that game mode for a given amount of time) would be really great. In case you think I'm hating on level-capped guilds, which I'm not, notice this would be especially beneficial for level-capped guilds that have little incentive to continue to do guild missions.
I really like the idea of pinning a character. With Deadeye on the horizon, my thief has risen all the way from obscurity to "main" status and I'd love to manually keep him at the front, instead of him being shuffled out of sight when I decide I need to dig through every other character's inventory.
A QOL feature I've had on my mind for a while is "even more granular inventory grouping." I want to be able to highlight a number of connected inventory slots- any number, but for my needs I'd probably use a 10x1 strip- and assign them as not being able to interact with vendors, not part of inventory compacting, and not even able to be moved out of that slot until the slot is unassigned. Invisible bags address this problem partially, but I'd rather not commit all 20 slots of an invisible bag, or even have to wait and buy one in the first place, to be able to do some inventory management in the style of a keyring or a pseudo-actionbar. I use the shared inventory slots for items that all my characters benefit from accessing, but this would scratch the itch of "this is my character that's good at farming, so I want all these shovels, keys, machetes, and crowbars in one place." Then I could hop on my WvW character and lock up a different grid of slots that are dedicated to my siege tools.
Regarding the home instance nodes, the Iron Ore Node doesn't even exist. There's none on the Trading Post. It's as if it's been entirely removed as a drop from the game (I'm not sure if that's actually the case).
I would buy one from the gem store if it was made available there.
Asura characters: Zerina | Myndee | Bekka | Akee | Feyyt | Nuumy | Tylee | Rissa | Jaxxi | Sixx | Claara | Conii | Jymm | Synn | Zeena
Your skin will wrinkle and your youth will fade but your soul is endless
I thought the plan was that these would be migrated in an out of the BLTC over time. I think I would prefer to see the old ones remain as is. Maybe instead offer the player the random style nodes that we have in the guild halls and in WvW. That way existing nodes retain value but players still have new options. Note at time of this post I am not trading in these on the TP but have in the past before they removed from the chests. Its good to have items of value in the chests.
Envy the Madman his musing when Death comes to make fools of us all.
De Mortuis Nil Nisi Bonum.
TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/Civ6/CU/AoC/NW
Shared gathering tool slots would be great. Putting a different tool in a character's tool slot could then override the shared slot.
My requests:
A crafting queue! With sub-recipes and sub-sub-sub-recipes being automatically added to the queue if you don't have all the required components in your inventory/bank/material storage. Cooking and especially scribing may require a lot of steps and backtracking, and it gets really fiddlesome. And sometimes after a long day of playing I'd really like my character to process all those logs/ores/cloth scraps/leather sections in one go. Let me queue the orders, go do something else and come back five minutes later instead of having to wait-click-wait-click-wait-click for every task.
A better search function for players [i]and guilds[/i].
A watch list/wish list for the gemstore. Between hoping for a sale and waiting for items to return to the store at all, a lot of people would find this very helpful I wager.
An open all/consume all/salvage all option for ALL containers, consumables and other relevant items! This would really speed up inventory management, and reduce wear and tear on both player hands and computer mice. Also very helpful when boosting a new character to 80.
Allow item and dye preview in the makeover menu. Maybe also allow clicking on dyes in our dye panel to preview them in the preview mode?
Anyone with enough alts definitely needs an improved character select screen.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
More armor choices that don't have capes, robes, or butt skirts would greatly improve my play experience.
Add a new item “Ultra Converter,” (or some clever punny name) available at Laurel Vendors for like 25 Laurels. This item consolidates all of the converters (material and currency) into a single item. All converters share limits with this new service (I imagine it would be easier if you made it a definitive, uniform number per day, rather than random each day).
Either upon unlock/grant of the converter, or upon trade-in of the converter (at a new tab with all things Converter, probably at a Laurel Vendor) (the former is better, in case people deleted things), you will unlock access to the trades. Categories and unlocks are listed as below.
Tabs:
Trades with daily limits
Pile of Bloodstone Dust (50) -> Gift from Mawdrey II [max 3-6 daily]
_ Unlock item: Mawdrey II and/or a crafting Mawdrey achievement_
Dragonite Ore (50) -> Gunk-Covered Pellet [max 3-6 daily]
_ Unlock item: Princess and/or Lion’s Arch Exterminator achievement_
Empyreal Fragment (50) -> Generosity’s Reward [max 3-6 daily]
Unlock item: Star of Gratitude and/or Warming Grawnk’s Heart achievement
Pile of Bloodstone Dust (250) -> Glowing Stone [max 1 daily]
Unlock item: Herta and/or Where Exalted Dare achievement
Dragonite Ore (25) + Empyreal Fragments (25) -> 1 Fluctuating Mass [max 6 daily]
Unlock item: Sentient Abberation or Gleam of Sentience
Dragonite Ore (25) + Piles of Bloodstone Dust (25) -> 1 Fluctuating Mass [max 6 daily]
Unlock item: Sentient Anomaly or Gleam of Sentience
Piles of Bloodstone Dust (25) + Empyreal Fragments (25) -> 1 Fluctuating Mass [max 6 daily]
Unlock item: Sentient Oddity or Gleam of Sentience
Unbound Magic (150) -> 1 Fluctuating Mass [max 6 daily]
Unlock item: Sentient Singularity or Gleam of Sentience
Shards of Glory (50) -> Timeless Bag of Items [max 6 daily]
Unlock item: Shards of Glory Converter and/or a Shards of Glory Converter acquisition achievement
Memories of Battle (50) -> Timeless Bag of Items [max 5 daily]
Unlock item: Memory Gobbler
(any daily-limited buffs could be shared here, if they are ever added)
Ley Energy Matter Converter (Key)
Unlock item: Ley-Energy Matter Converter and/or Mouth of Mordremoth Master achievement
Ley Energy Matter Converter (Airship Parts)
Unlock item: Airship Essence
Ley Energy Matter Converter (Lumps of Aurillium)
Unlock item: Aurillium Essence
Ley Energy Matter Converter (Ley Line Crystals)
_Unlock item: Ley-Line Crystal Essence _
Fractal Reliquary
Unlock item: Fractal Reliquary and/or Ascended Recycling achievement
Karmic Converter
Unlock item: Karmic Converter and/or Exotic Hunter achievement
Buffs
Unlock item: Candy Corn Gobbler and/or a Candy Corn Gobbler acquisition achievement
Ecto Gambling
Unlock item: Tarrktun Personal Delivery Portal and/or Legendary Tarrktun Supporter achievement
Sell
(I wouldn’t entirely be opposed to adding General merchant tab to list, but the reason I do this only because it’s included in Tarrktun item, and if there were the trade-in requirement, the sell feature should not be lost; and then it would just be considerate to include the Personal Merchant Express as an alternative method to unlock this, but that doesn’t inherently bring everything from the express into the equation.)
Unlock item: Tarrktun Personal Delivery Portal and/or Legendary Tarrktun Supporter achievement or Personal Merchant Express acquisition achievement
Buyback
Unlock item: Tarrktun Personal Delivery Portal and/or Legendary Tarrktun Supporter achievement or Personal Merchant Express acquisition achievement
As a New-Forum QOL, can we extend the log-in time? The former one was roughly 24 hours, but I think the new one is only an hour or so.
Many alts! Handle it!
"A condescending answer might as well not be an answer at all."
-Eloc Freidon.5692
Bank preview screen
Black Lion Salvage Charges to replace kits
Character Select Screen
This is similar to what was said in the OP already, but just copying from old Forum's QoL thread.
Lock Positions
Scrolling Support
Choice of how many character icons to display at once
Some things to help with inventory management, especially in regard to level 80 meta zones
all boxes would be reduced to the following drops: 1x chest bag, and whatever currency you would get from those boxes. so basically, copy the loot table for the boxes as they are now, and for the actual box, make it only currencies and the chest bag, and for chest bag, make it all that the box currently is except for the currencies.
Make equipment drops much more simplified:
“Unidentified Common/Fine/Masterwork/Rare Item” item. item properties explained below. replaces all non-set equipment drops
These unidentified items would only drop for level 80 zones/mobs. Below that, loot isn’t as much of an issue to manage, so these wouldn’t exist.
_Ideally, add a few gameplay options to help inventory management:_
mastery that lets you toggle on/off auto-deposit of mob-looted crafting materials (and preferably additional options for chest-looted, bag-looted, salvage-looted, and any other methods)
Really though, one of the only/best things out of this would be to make all 76-80 equipment items consolidated into unidentified items, as that is definitely the most tedious and frustrating part of inventory management, and the fact that you can now ignore runes/sigils with this would be wonderful. Recipes may be another slight issue if you do only this change for equipment, but it would still be pretty manageable.
A bunch of random, smaller suggestions
I know that all of these combined makes the Bank much less needed. But that’s QoL for ya. As far as I’m concerned, it makes it so you actually have enough room to store everything that isn’t included in this stuff (equipment, normal consumables, runes/sigils, some festival stuff, crafting components). Sounds glorious to me, not having to make mule alts for all the stuff.
Emergency Priority:
High Priority:
General:
Classes & abilities:
Trading Post:
Mystic Forge:
Crafting:
Inventory:
Fractals:
Action Camera:
SO. MANY. GOOD. IDEAS!
If even 1% of these ideas was implemented, I'd... I'd... I think I'd have a QoLgasm.
Crafting, when making like 2000 elder wood planks it should give 1 warning when you click "craft all" and you accept and boom insta 2000 planks. this waiting is making me eat too many samiches in between.
Also, after you've crafted something that is a once in the life of your account lifetime like say Rodgort's Flame precursor, let that item and anything pertaining to it be removed/greyed out so it cannot be done again. If the sub items have a use elsewhere they will stay active. but the huntsman makes alot of the legendary stuff (at least for the ones i've done) and its a ton of stuff to look through, i dont want to search everytime or accidentally make something i cannot ever use again. Even the ability to self disable certain things, like spiritwood scion would be nice so you arent distracted crafting (eating samich) and click the wrong one.
New mount skins?! Anet take my money!
I'll never not add a +1 for colourblind mode. That really should be the default in big-name games by now.
Also a +1 for fully harvesting a node on interaction!
Another thought: the ability to bind "target self" and "target other party member 1-4" to hotkeys. Just because the game lacks traditional ally-targetted abilities like heals doesn't mean there are no situations in which this wouldn't be useful -- I find myself wishing for it all the time, and I'm a casual player who doesn't even do "high-stakes" content where such situations are likely much more common. Dropping a reflect on top of yourself/a party member. Jumping to a beleagured ally with, say, Wings of Resolve. Tabbing or clicking is too slow and unreliable.
While we are at it: a /target command applicable to both PCs and NPCs.
A second, out-of-combat only weapon set swap for elementalist and engineers.
This one is an unrealistic wish, I know, but: in-game macro support, with special UI buttons to put them on. Running Dragon's Stand? I'd love to make a target macro for the vinetenders. Using a class that has more useful weapon sets than there are weapon set slots? Use an /equip macro to avoid having to inventory-fiddle (and the accompanying butterfinger mishaps).
Edit, inspired by another thread:
An extreme hairstyle kit. It wouldn't add any new hairstyle - or maybe few - but allow you to change the character's hair color to any color unlocked on your account. I would buy it immediately
A few dozen 
Need a functional brain for asura researchers. I mean it! The last 10 story steps I made in the game were started, included or concluded with the "an asura really really kittened it up" plot twist :P
One QOL addition they could do is a customisable UI. I use a 4k monitor and the UI is just so small that it's annoying to click on tiny icons like leave instance or the "yes" button when readying up for raids or the like.
I really don't think this is even a "first world problem" anymore. We're in 2017 people. 4k is becoming more and more common.
I do use third party apps like yolomouse to circumvent this problem to a certain degree but it's more of a bandaid than a solution.
The game looks gorgeous in 4k but honestly it really is a strain to play with the current UI.
You either die a noob or live long enough to be called a hacker
A pretty simple change that I would like to see would be that the map stays open when you click on "Show Me" in a quest email. Usually, when I click on the "Show Me" button, I just want to jump to the nearest unlocked waypoint to that location. If I don't want to, I can manually close the map, but more often than not, I'd rather the map just stayed open, focused on the quest location so I can travel to it.
Hi Anet who ever reads this! QoL Idea here. I recently got a permanent Bank access from BL chest (LUCKY ME RIGHT) but I have over a stack of the regular ones which are now completely useless to me with the advent of shared inventory slots. could we have a way to vendor these, or better still Mystic Forge into BL keys along side the other BL chest items like the Mystic forge stone(1), merchant(5) and trading post(5) Bank access (5) = one BL key (see 4 items MF "magic") this would provide incentive to other players to use them or have a sink for them to make a lot of people happy
Good news! ArenaNet is going to be releasing a crafting node adoption agency. For 400 gems you have the chance to get a random node put in your home instance. No chance at duplicates.
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A visual timer on the hotbar for trait/sigil/rune effect procs on cooldown would be top. Can't tell ya how often I summon an illusion for SOI and go "Hm, boy, I hope that did anything."
I also wanna add a heck yeah to pinning characters in the selection screen. I'm constantly logging into my crafting alt on accident
How your mount skin sales go, The Smiths? Pretty good, it doesn't seem. Ha ha. I tell little joke.
I know that at least Herald has a thing on the hotbar that shows when Crystal Hibernation is available to activate. It's definitely a thing they put in the game.
Daud Dreadwyrm | Renegade | Yak's Bend (NA) | I don't want to play anymore because GW2 has just become a pointless grindfest.
Bank storage sorter button.
I don't see "Sigil-swapping on legendaries". Fix plz.
I would like to add to this. I enjoy dressing my characters to show off their streamline silhouette, even if they're completely covered up. Rather than adding more armor, because there's already so many I won't use or am so far from unlocking, Please can we have a button to hide the skirts on the leggings/pants? Maybe I'm wrong but it seems like a quicker fix than creating all new armor.
I would much rather show 

The rest all have a skirt or something else attached and could really use the "hide skirt" button. 
Light coats - almost all are fitted and don't have the butt overhang. There's quite a variety there. Love them!
Light pants - all except for the Profane Pants have a skirt attached. I can see the really cool leggings underneath but they're mostly hidden.
those and hide the skirt.
Medium coats - only about three or four are fitted and stop at the waist. I love the Falconer's Coat, but again, would like the option to shorten.
Medium pants - Omg, sooo much variety here!! Almost all are just legs (and fitted), no skirt! LOVE them!!
Heavy coats - all short with no overhang!
Heavy pants - Oh boy. Only one is truly just leggings.
My summary is based on a human character and she is not allowed to preview race-specific items.
) If I was savvy enough, I would do it myself. Feedback on our suggestions and whether we can look forward to them being granted or not would be really nice.
Please can we have glitter dyes (not rng)?
Please can we have the Quality of Life thread stickied like in the old forum?
Also, I would like to see all our suggestions in one place that maybe we could vote on or add to, since I am guilty of posting the original suggestion somewhere else already. (Sorry Gaile!
Thank you!
Account Key Storage/Bank/Keyring - All keys usable in game stored out of inventory/bank and accessible by all characters at all times.
Allow Converting "Apply Now" Skins Already Unlocked Into Transmutation Charges - Link to Discussion
Cycle Mounts Key - A bindable key to cycle through the account unlocked mounts; Raptor, Springer, Skimmer, Jackal, then Griffon. For easy switching, when not mounted, and on the run.
Account Library - Storage and access to all "story books" aquired via collections, freeing up inventory and bank space.
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Bump.
Also, I'm curious. Since the original QoL thread on the old forum to now, how many of you have seen a suggestion implemented? Unless one reads through every single post, it's hard to tell. The posts I have read contain a number of suggestions many players agree with but, to date, are not implemented.
I would love as QoL improvement to have the Herta, Mawdrey II, Princess and the Star of Gratitude to have a possibility to use a mystic forge to combine them as one like the ones in the LS3 had. Call it the Star of Life for example and let it do the function of all 4 items at once with the addition of drawing them materials from bank if inventory does not have them.
This would also save couple of slots of inventory space.
AFK what cannot be AFK'd.
I would also love to see the removed account medals given some new twist and life in this game.
AFK what cannot be AFK'd.
Home Nodes aren't there to 'break even' you aren't supposed to become rich from them. They are something you get if you like the idea.
Purchasable Shared Gathering Slots - just buy tool for every single alt you have if switching them or keeping them in shared slots is too hard for you. You will be helping ANET greatly by doing so. I usually switch them between characters.
Ancillary Feature: Locked Shared Gathering Tool Slots - buy the tools again.
Pin Character to Beginning of Character Menu this would be good.
No images or emojis allowed. Signatures can be up to 300 characters long.
My biggest QoL request is to have traits remembered when you swap around specializations, rather than having them always reset.
Second biggest is to separate wardrobe/skin galleries from equipment section in the hero panel. The HP should just open up to equipment by default, with wardrobe being the second tab on the far left, where all skins/dyes are stored.
Third biggest is to add unidentified gear outside of PoF.
Could we get a checkbox on bank tabs? The checkbox would control where things go when we double-click from our inventory. If this were implemented, it probably should reset as we exit the bank.
Alternately (but probably more work), a drop-down list of generic item types. If this were implemented, it should probably stick around between logons or uses. "generic item types" means equipment, crafting materials, etc., just as they exist for packs. But, added to that would be armor boxes, weapon boxes, maybe recipes, etc.
I would like to organize my bank so that my Silverwastes stuff is in one tab, my Crystal Oasis stuff in another, etc. Either of the above might help with organization.
Excellent idea.
Neat idea. Being able to name the tabs would be nice too, while we're on the subject. And order them. And for it to remember which tabs I left open/closed. And....
Yup, I like all those ideas, too. I thought I would keep it simple, but I'm perfectly happy to entertain other options, too.
Yes to all. Mine are horrifically untidy and I can't bring myself to sort a load of tabs of junk out manually
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
It came to me to make this QoL request to have legendary weapon/armor stats could be also saved to saved specializations so that you would not need to manually change them all the time, especially if you got 2 of them, legendary armor and lets say trinkets and what not in the future.
AFK what cannot be AFK'd.
I know it's probably quite mad to ask for this.... We all know time is essence .. is it too much to ask for a tool in home instance upon interact it auto mine every home instance nodes into inventory xD anet can sell this tool in tp
Death is Energy [DIE] & Bongbong [BB] in FoW server
Leg champ., champ. magus, champ. phantom & champ. hunter
Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.
I'd buy it.
~ Kovu
Ranger, Necromancer, Fort Aspenwood.
Can we have a tool that auto completes a map as well
Or auto completes a dungeon.
When you compare it to such things.. it's very mad to ask personally and something Anet would not do.
A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.
Lol I actually dislike map completion. But imagine... ..if we can permanently employ a home instance care taker and this NPC harvest and maintain and look after the home nodes and when we interact with him he will say oh welcome back my master.. the weather today is beautiful.. glad to see you back..and here's the harvest for today
(hand over loot)
Kovu, just you and me to show interest to buy this instance won't work.. need more ppl to show interest.... And I will gift it for friends too if allow. ^.^
Death is Energy [DIE] & Bongbong [BB] in FoW server
Leg champ., champ. magus, champ. phantom & champ. hunter
Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.
I would buy it or ask someone to buy it for me lol
This would be great (having a tool/device, not a person)! And it could also clean up any dead birds and spiders that are there.
Convenience only goes so far. At some point it becomes detrimental to the game. I've seen people ask for practically anything you can think of to make things easier for them, or to save time, some of it positively ludicrous. I would not buy such an item because I do not want to encourage a practice that, in my opinion, can give people more options to play the game less.
When I offer a free complete home instance for plundering in map or guild chat today I often get no response. Or a whisper like "sry, farming this or that gets more money in the same time". Maybe two years ago, I had to port in several times.
With a growing number of home instance nodes the required time for a complete harvest grew. With falling crafting material prices (not complaining about them) the return dropped.
Considering the hefty investment + time-gating I feel a home instance gathering turn should still be attractive and beat Silverwaste or Cursed Shore grind, which can be done in length, in terms of return per time.
An NPC at the entrance handing over the harvest could do that. It should work for guest, though, MMOs are not least about the social aspect.
I'd buy such an NPC.
I just want harvesting tools to harvest until the node is done.
Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.
Why stop there why not have your servant mail the materials to so you dont have to go into home instance at all
yeah please sell us a home instance maid or butler that will actually go around to collect the mats for you and then send it to you via mail.
Followed swiftly by maid and butler fashion and activities/events on the gem store.
This will be precursor to player housing in expansion 3 where your maid and butler will cleanse your house for you and feed your pets.
I'm crying here lol
Death is Energy [DIE] & Bongbong [BB] in FoW server
Leg champ., champ. magus, champ. phantom & champ. hunter
Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.
Yeah, not having to spend 5+ minutes in solitude in a non-gameplay instance doing nothing of importance would be such a detriment to an MMO. I don't think the game can survive people not running the same circuit of nodes time and time again, all by themselves without anyone even aware they're doing it.
yeah but then your said auto maid/butler would ask for a pay raise since u havent paid them in eons in in-game reality time or they would go on strike with picket signs right outside all the home instances with all the other auto maids n butlers n gardeners n home chiefs n your mount care takers
n then they would say the uniform they must wear is too sexist n shows too much skin or not of n they will sue u to the auto maid-butler workers union n then when u come back into your home instance everything would be a mess: Hunters Hearth would be full of drunken norns sleeping here n there n their vomits everywhere n broken furniture all over the place; charr machinery would be thrown this way n that in your Hero's Canton n charr fur all over the place n not a vacuum cleaner in sight; overgrown plants everywhere in your Dreamer's Terrace with seed pods spilling out of every cabinet n strange sylvari u have never seen before hammicking everywhere; nutty inquest techs testing crazy contraptions in your Applied Development Lab n u step on unknown ghostly goops everywhere n they want to scan n probe u because u r a bookah; loud unknown humans trying to sell u stuffs that u dont need in your Salma District n squatters wants u to spare them coins n Caudecus said u still owe him this months' rent even though your maid/butler had sent the rent last week. 