these have probably been mentioned before, but i have a handful of ideas.
1: Allow the ability to edit pricing in the TP, taking off items to then go to a BLTP NPC, and then re-list at a different cost is a really tedious back and forth, when simply being able to edit pricing while about Tyria would be a nice change, no problem with the relisting cost after editing, just having to port to cities, all the time can be both tedious and really slow down the fun.
2: Having watched achievements shouldn't interfere with the daily achievements list, having to go into the achievements tab to turn off my watched ones, just to view the dailys really slows things down.
3: Titles could really do with some kind of visual overhaul, there are so many that collecting them doesn't really have any weight to them anymore, so adding more things like small icons like with map completion and pvp or even visual changes to your character when having certain titles equipped would really add a drive for set completions and give people a reason to visit older content.
4: a tab for our home instance that shows us things like which nodes or npcs/cats we have there and which ones we have to collect, i feel the home instance system needs some love and knowing what we still need to add to it would be a great addition.
5: when in maps that have both a map currency and a form of key to open lootable objects, please include an amount for the keys alongside the map currency tally, its a mild frustration, but i find the issue comes up a lot when im walking through verdant brink or the tangled depths, and have to keep checking my currency tab to see if i have any keys left.
Remove consul's tomb poi, I've enough, 3 rotations, 0 purple, blocking me from map completion, no will not do the story for the 7th time. Poi should not be locked behind RNG.
In one of the recent patches, you add a information about how many of same items we have in Material Storage by hovering over it.
Consider to add information of how many of same items we currently have in bag\shared slot.
Have the different subgroups in a squad show different colours, instead of everyone in the squad being blue. Using different coloured dots would help as well. It would go a long way to help see whether the subgroup members are sticking together.
Top hat item in gemstore: Why is it that horrible on asuras, can we have it as a regular top hat? I'm kinda sceptical... The item icon is great but the preview erggg it even erase your hairs, I hate that kind of Item.
A hotkey option to toggle Outfits off and on. I love having outfits in a wardrobe, rather than inventory-hogging slots, but I'd love to be able to turn it on and off without having to do a lot of menuing.
In the Equipment Preview window, we can look at an item in a skin collection, but there's no left and right arrows to scroll through previews of other skins in the same collection. Can you please add these in?
If someone guild claims a keep or castle in WvW, they should receive an ingame message and alert if a wall or gate is broken, even if they're in pve
Living World Season 2 Achievement Hunting, this is no easy task especially when if you fail to get that achievement in the correct section you have to finish the whole thing and then start back from the beginning. The ability to start each story point for achievements has been a god send for everything, it should definitely be looked into adding this system to the Living World Season 2 chapters, as farming the ascended items that are for the Luminescent Armor would be a much smoother task.
Founder of Affinitus Nemus [AFNM]
"Join Us, We're Lonely" - Our Guild At Some Point
When buying one of the monocles skins and unlocking the skin, all weights should be unlocked at once, and not requiring you to buy the other ones. It's literally the SAME skin, so please make it so. Pretty plz, when unlocking one permit the 3, unlock them all.
In WvW, we're told we're being kicked for inactivity when we've been moving things in our inventory, bank or using the trading post or mail, and to stop ourselves being kicked, we have to move or use a skill
The inactivity timer should only kick us if we're really afk and not just standing still
I did not read all 21 pages, so plz ignore me if already been added
1) can escape key close the Fractal dialog box? like when stepping up to the portal in LA and the dialog box that pops up about fractals, can that be closed by hitting escape key? I am so used to closing things by hitting escape, that i always end up hitting it multiple times in that window like 'why dont you close' then remember i have to mouse click the close button...
2) when a new mail message is displayed (by hitting compose button in mailbox, or by using the 'mail item to...' option when right clicking a item in inventory) can the TO: box get the focus so we can immediately type a recipient?
When switching attunements as Weaver, you must be able to access pure (non-combined) attunement without any additional hindrance. Currently if, for example, you want to go to Air and use skill 4, you need to tap Air attunement button once, only to find out that Air-4 is unavailable due to another element being in offhand, wait for a few seconds until cooldown will end, tap the Air attun button one more time - and only now you can use skill 4.
This delay is absolute disaster for at least certain play-stiles, dagger/dagger to name one. As d/d Ele, you need quick access to your mobility attacks (Air-4 and Earth-3), waiting a few seconds to disengage from combat you are losing as a low-hp, low-armor close-range fighter is totally unacceptable and easily become death penalty. With no cooldown when switching to your main-hand element you would become able to double-tap attunement button to get immediate access to "pure" (non-combined) attunement, what would resolve this issue, mostly.
Moreover, both of d/d crowd control abilities (Earth-4 and Air-5) mandatory for survival are in off-hand, so you can't quickly select them quickly as Weaver. That even will be an issue for sword Weaver, as dagger is popular option for off-hand even in this case.
Additionally, it would probably be more useful if double-attack skills would flip over to normal skills of current main-hand attunement right after they are used. Will provide more options how to get to the needed skill to player.
@Jura.2170 said:
In the Equipment Preview window, we can look at an item in a skin collection, but there's no left and right arrows to scroll through previews of other skins in the same collection. Can you please add these in?
This would be really great. It would also be helpful to have checks for displaying equipment so you can see how a couple of items look together without other armor blocking/covering.
The alternative right now is to take off and put on alternating pieces of armor.
Currently attempting all Legendary Journey collections at once.
@hugo.4705 said:
When buying one of the monocles skins and unlocking the skin, all weights should be unlocked at once, and not requiring you to buy the other ones. It's literally the SAME skin, so please make it so. Pretty plz, when unlocking one permit the 3, unlock them all.
I am assuming you are referring to black lion skins and not regular armor.
I have a few of those monacle/eye patch skins that cross armor weights. I have not had to purchase multiple skins though. I would suggest putting in a support ticket about the skin not unlocking all three classes.
Currently attempting all Legendary Journey collections at once.
Add a portable Guild Buff Provisioner, gizmo that will allow you to buy and renew currently available Guild Buff Potions ( Guild Item Research, etc. ).
Gizmo can cost like 50 guild tokens, and be placed in shared bag slot.
This will remove the need for Guild member to visit Guild Hall for buff renewal. But also to spend tokens on something usefull.
I am assuming you are referring to black lion skins and not regular armor.
I have a few of those monacle/eye patch skins that cross armor weights. I have not had to purchase multiple skins though. I would suggest putting in a support ticket about the skin not unlocking all three classes.
Yeah I'm referring to the three weight skins available on the gemstore, not the consummable called "Monocle".
So for me buying let's say heavy weight monocle for 69g should unlock the two other weights since it's the same skin. I can try support..... but I don't think they would do something. Thx
@Aeon.4583 said:
Add a portable Guild Buff Provisioner, gizmo that will allow you to buy and renew currently available Guild Buff Potions
This will remove the need for Guild member to visit Guild Hall for buff renewal
I'd like a Gulid Buff npc to be added to spawn areas. They shouldn't charge for it
@Swagger.1459 said:
It is important in pvp type modes to have clear visual tells, skill effects and such... There is no arguing that point. It was really cool of the dev team to offer the option of simplified nameplates to reduce the mass red name plates from view, but I feel we need to take other areas into consideration as well...
In addition to the above, what I’d like the team to consider for WvW and Spvp are the following changes to nameplate colors that create clear visual differences between players, pets, clones and NPCs...
*When choosing colors it’s also important to be mindful of those who are colorblind. Perhaps a colorblind color palette could be offered as well.
The red line on the skill bar to indicate if a target is in or out of range is not enough. We need an option to display target range, in numbers, above the targets head. The game already calculates distance and there is a point where targeting already breaks when the target is out of targeting distance, so have this target number break along with it. Edit- And obviously this range indicator is stopped when an opponent uses skills that remove targeting such as stealth, pet taunts and such...
We also need better targeting indicators... There have been a number of games that use big icons or outlines or boxes... to clearly hilight a target, and it would be beneficial to have some options that offer those types of visual targeting markers here too.
@Swagger.1459 said:
Can we have a standard +25% movement speed at lvl 80? Or just make +25% movement as the normal character speed?
It's just an unnecessary annoyance, and a pointless and outdated design too, especially when in-combat speeds reduce movement anyway. I'm sure it would be pretty painless to then just modify sources of +25% movement speed to other things more useful if it became standard for all characters...
@Swagger.1459 said:
Between the mount camera, flash effects, distortion graphics, close camera zoom... it is giving some of us players negative symptoms. I have NEVER been bothered by these areas before playing GW2, and I have been trying to bring these issues up in a positive way in hopes that there could be some communication and improvements. Love GW2, but it's hard sometimes when you feel sick while playing and after logging out...
Mounts I've tried to deal with by sitting far away from the screen and not looking directly at the screen sometimes. Have to look away to avoid some of the flashy effect bursts, massive effects bombardment during some meta events and screen distortion areas... Mounts are not really an option after PoF and in the newer zones coming out. Meta events can be fun, and some of the newer events are cool, but the team is really throwing a lot of tough visuals for us to deal with at times. It's not fun, and it's not healthy.
PLEASE do something with the mount camera?
PLEASE increase the camera zoom out far so we can shrink the visual chaos?
PLEASE help the players who are being negatively impacted while playing?
@Swagger.1459 said:
I LOVE the gearing process, crafting and gear stat swap options in this game. The absolute BEST of any MMO I ever played, but I’d like to recommend improvements in some areas that make sense… “Sense” as in… Being able to stat swap all back pieces, trinkets and wvw infusions. I believe this is important from a QoL perspective, but also because balance changes like https://en-forum.guildwars2.com/discussion/63014/a-note-on-future-boon-direction can diminish the desired effect of gear on builds.
Was really cool to have added Bloodstone Fen Ascended trinkets, and the more recent Ascended Mist trinkets, that can have their stats changed. Every other Ascended Back piece and trinket in the game can’t, and there are times where the stats on those gears can become suboptimal. This can also affect the WvW infusions as well… Thus wasting player currencies such as Gold, Laurels, Badges of Honor, Zone Currencies... and to a lesser degree Spirit Shards for crafted back pieces. Edit- Forgot to mention other crafting materials and most importantly... player game TIME.
The suggestions…
My IDEAL changes first…
Mystic Forge process that can stat swap Ascended back pieces, Ascended trinkets and WvW Infusions.
NOTE- There could be some milestones a player has to reach before being able to directly purchase Spirit Shards and Laurels.. Like having ALL crafting professions maxed + core Tyria map completion + 5k AP…
OR
Mystic Forge process that can stat swap Ascended back pieces, Ascended trinkets and WvW Infusions.
I prefer the top changes because it smoothens out the gearing up and stat changing process, while also serving as a MUCH NEEDED gold sink. This also makes gear related changes and experimentation way way way more tolerable and positive for the players.
@Swagger.1459 said:
I would like to propose a new reward system for veteran players of the game, and there are 2 main reasons for this suggestion... First, I think it would be pretty cool to give some extra incentives to log in the game and participate. Second, currency grind fatigue can be real, and this would help veterans players by allowing them to participate in content they enjoy while still chasing after certain rewards...
Players start earning a new currency once the BASE milestones are met... Let's call this currency... "Prestige Coin"... Any items purchased become account bound.
@Swagger.1459 said:
I would like to propose an alt account friendly feature for the community to think about and discuss... Here it goes...
Essentially I would LOVE it if we were able to link a main account and ONE, ONLY ONE, alt account for gearing up purposes only... The exact idea would be that a main/veteran account can craft Ascended weapons, armor and back pieces... and send it to an alt account to have and use.
The restriction of this would be...
-The alt account MUST have a common "financial services" connection through CC, Debit Card, Pay Pal...
-Once the Ascended gear is mailed to the alt, not just used, it becomes account bound to the alt account.
-This is limited to CRAFTED ASCENDED GEAR, not crafted exotic or below.
The benefits of such a change...
-It makes ALTing much more enjoyable... We can focus on playing the game as opposed to doing all the same gear chasing and crafting again and again on an alt account.
-Players still have to craft the gear for their alts so it's economy friendly.
-Would likely encourage more players to have an additional account, and actually play them while not feeling completely back at 0.
….
Let me know what you peeps think, and if you have any ideas to share then please do so!
@Swagger.1459 said:
Would be cool if we could convert 50 Bloodstone Dust, Dragonite Ore and Empyreal Fragments into bag form like the below... (You could maybe require the cheapo "leather bags" for the process? https://wiki.guildwars2.com/wiki/Bag)
Can you disable Female Norn player character's grunting sound when she gets knocked down? It's the one that sounds like somebody crying, constipating, barfing, and dealing with severe back pain all at the same time. It's grating.
Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item that is already in the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:
siege
materials that normally go into materials storage (and so stack automatically in our mats storage tab), for example pigments.
Another, completely different request:
On the TP, can you do something to the numbers so that they contrast better with the items. Light coloured font on light coloured items (e.g. +10 agony infusions, 10 slot equipment boxes, glittering dust, glittering staff skin) do not contrast well with the item icons. Maybe something like a darker outline, or shadowing to the font?
A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.
and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move
I haven't read through the thread and I'm not sure how something like this could be implemented with a simple enough UI.
With now three (infinite) salvage kits I regularly use for different purposes / items I need a lot of clicking and micro management. "Salvage all" helps a lot, but still requires too many clicks.
I'd like to suggest the ability to "macro" salvaging and salvage with a single click or button press.
My personal scheme would be like: blue and white items and all trinkets up to yellow with copper fed; green armor and weapons with rune crafter's; yellow armor with silver fed. (Yes, I know reddit disagrees and suggests a different scheme.) I throw yellow weapons into the forge, so those shouldn't be automatically salvaged. Exotics with black lion, but they are rare enough to keep salvaging them manually.
Personally I wouldn't mind writing the configuration in a script language. But I know most people couldn't. So I'm imagining the UI as maybe a matrix: Rarity / item type and salvage kit as value. With the possibility, actually default, to select "none", of course. On the other hand it should also be able to handle non-equipment items, such as salvageable hides.
Remove BLC key farming from level 10 personal story and add a BLC key to the first daily completion of the week. Doing the same low level personal story every week on a character I’m not even going to keep is boring, but there are no other reliable sources of getting keys that doesn’t involve buying them.
Firebrand mantras only affect people right in front of them on flat ground. But lots of wvw has steep hills and paths going up and down, like the path from Ogrewatch to smc. If you're on a slope and trying to use a mantra on someone in front who's also above or below you, you won't be able to. Your mantra will be going on to empty grass or air
Mantras should be changed to affect a bigger area that includes above and below you
@Hesione.9412 said:
Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item that is already in the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:
siege
materials that normally go into materials storage (and so stack automatically in our mats storage tab), for example pigments.
Anet has said in the past that the problem with doing an auto-interact on guild bank is if other members of the guild are also accessing that item in the bank. I would love to have this functionality as well and really hope that Anet finds a way to mitigate that hurdle . I am also mildly OCD and cannot stand when same the item is in multiple stacks in the bank. It is such a huge pain to pull everything out, combine and re-deposit.
Currently attempting all Legendary Journey collections at once.
@Waldrian.9267 said:
A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.
I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome. I have had people send things to me accidentally because my name is similar to another player.
and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move
I wonder if they could do a pop-up window that the squad leader or party has warped to XXXX waypoint, and ask if you want to join rather than needing to go to the map or link a waypoint in squad chat.
Currently attempting all Legendary Journey collections at once.
@BlueIce.6951 said:
I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome.
I would like this too
but Customer Suport recently said to me "Support is unable to provide any information connected to another player's account, even if a gift was sent by you"
kitten! PLEASE reduce enemy aggro range for PoF! The ridiculous aggro range really pisses me off every time I want to enjoy PoF. It's very disruptive having enemies so far away (that I can't even see on my screen) aggro, then when I kill them, more enemies aggro just before I can mount. I then kill those and before I can mount, yet MORE enemies aggro. SO FREAKING ANNOYING! Stories aren’t any more enjoyable since everything gets aggroed, especially with stupid NPC allies pulling every kitten thing.
The aggro range single handedly ruins any potential for enjoyment in PoF. I don’t even kitten do any PoF kitten unless I have to. It’s a terrible experience!
@Janus Kindle.9172 said:
Hi Anet who ever reads this! QoL Idea here. I recently got a permanent Bank access from BL chest (LUCKY ME RIGHT) but I have over a stack of the regular ones which are now completely useless to me with the advent of shared inventory slots. could we have a way to vendor these, or better still Mystic Forge into BL keys along side the other BL chest items like the Mystic forge stone(1), merchant(5) and trading post(5) Bank access (5) = one BL key (see 4 items MF "magic") this would provide incentive to other players to use them or have a sink for them to make a lot of people happy
Yes I totally agree. my BF has the perma hairstyle kit yet the black lion chests keep dropping hairstyle kits that he can do nothing with. I think you should be able to trade them in or the black lion chest should recognize it's unlocked on your account and give you a different item.
@Lithril Ashwalker.6230 said:
I would like to see Aura Item Previews within the wardrobe and optioned on trade post or pinged in chat while at the same time having the ability to turn off other player auras. Will cause more gold sink but also give others an idea of what they want their character to look like, to help tell a story. Could also increase gemstore sales based on combos.
I love this idea, we should unlock an aura the same way we do with anything else in wardrobe. That way things like aurora we work so hard on could be available on all of our characters. There are also a few skins I would like to see converted such as Winter's presence and Nightfury. Also a few Aura's like Mystic Chromatic Ooze. I still don't get why it's only a temp Aura.
A few great idea's I have seen multiple times that have not been implemented. Most are pretty basic and have been asked for over a long period of time.
-For people with perma hairstyle/bank etc... you should be able to trade in single use items or forge them into another item. Or if possible have the black lion chest recognize you have a perma item and drop something else.
-Adding Aura's and infusions to the wardrobe. Things like Aurora which are so difficult to make should be available to equip on all of your characters. Items like Winter's Prescence. Nightfury and Mystic Chromatic Ooze for example should be converted to auras an accessible in wardrobe. Also the ability to preview infusions would be great.
-Some more items added to material storage like Bauble Bobbles.
-A luck eater like Princess.
-The TP showing unlocked or locked items by choice.
-The ability to dismount in air on the griffon. Catching wind when on the griffon is impossible if you can't dismount. unless this was intended.
-Dyeable backpieces.
-Making unlimited tools accessible on all characters.
You only get loot if you do damage to someone. Everyone who uses a full support build with no damage, like a Firebrand, doesn't get any loot at all even though they're keeping their zerg alive
Giving someone a buff should tag them to include any downs they get in what loot you get
Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.
Speaking as an older player, whose hands were injured many many years ago because someone didn't pay attention during training, clicking is a necessity because nerve damage and, now arthritis, mean I have to really struggle to control individual finger movements. (Typing this is an adventure.) All I ask is that this company provide an OPTION for disabled players. Please. Thank you.
If you're in a squad or party and you leave it, everything in party and squad chat gets deleted when you change maps or look at a different chat tab
Chat should be changed so everything is kept
If the chat box has become very full with any kind of chat, when we change maps or look at another chat tab, the top half of the chat will be deleted, including map chat and team chat
The chat box shouldn't delete anything. Instead we should be able to choose in the options menu how much chat we'd like to show in the chat box. And please, make it much more than what it is now. We can only see a few hundred lines of chat at the moment. It should be at least twice as much
@Jura.2170 said:
If you're in a squad or party and you leave it, everything in party and squad chat gets deleted when you change maps or look at a different chat tab
Chat should be changed so everything is kept
If the chat box has become very full with any kind of chat, when we change maps or look at another chat tab, the top half of the chat will be deleted, including map chat and team chat
The chat box shouldn't delete anything. Instead we should be able to choose in the options menu how much chat we'd like to show in the chat box. And please, make it much more than what it is now. We can only see a few hundred lines of chat at the moment. It should be at least twice as much
or at least dump to a text file log.
Currently attempting all Legendary Journey collections at once.
Comments
these have probably been mentioned before, but i have a handful of ideas.
1: Allow the ability to edit pricing in the TP, taking off items to then go to a BLTP NPC, and then re-list at a different cost is a really tedious back and forth, when simply being able to edit pricing while about Tyria would be a nice change, no problem with the relisting cost after editing, just having to port to cities, all the time can be both tedious and really slow down the fun.
2: Having watched achievements shouldn't interfere with the daily achievements list, having to go into the achievements tab to turn off my watched ones, just to view the dailys really slows things down.
3: Titles could really do with some kind of visual overhaul, there are so many that collecting them doesn't really have any weight to them anymore, so adding more things like small icons like with map completion and pvp or even visual changes to your character when having certain titles equipped would really add a drive for set completions and give people a reason to visit older content.
4: a tab for our home instance that shows us things like which nodes or npcs/cats we have there and which ones we have to collect, i feel the home instance system needs some love and knowing what we still need to add to it would be a great addition.
5: when in maps that have both a map currency and a form of key to open lootable objects, please include an amount for the keys alongside the map currency tally, its a mild frustration, but i find the issue comes up a lot when im walking through verdant brink or the tangled depths, and have to keep checking my currency tab to see if i have any keys left.
sorry if any of these have come up before.
Remove consul's tomb poi, I've enough, 3 rotations, 0 purple, blocking me from map completion, no will not do the story for the 7th time. Poi should not be locked behind RNG.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
In one of the recent patches, you add a information about how many of same items we have in Material Storage by hovering over it.
Consider to add information of how many of same items we currently have in bag\shared slot.
Have the different subgroups in a squad show different colours, instead of everyone in the squad being blue. Using different coloured dots would help as well. It would go a long way to help see whether the subgroup members are sticking together.
Top hat item in gemstore: Why is it that horrible on asuras, can we have it as a regular top hat? I'm kinda sceptical... The item icon is great but the preview erggg it even erase your hairs, I hate that kind of Item.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
A hotkey option to toggle Outfits off and on. I love having outfits in a wardrobe, rather than inventory-hogging slots, but I'd love to be able to turn it on and off without having to do a lot of menuing.
In the Equipment Preview window, we can look at an item in a skin collection, but there's no left and right arrows to scroll through previews of other skins in the same collection. Can you please add these in?
If someone guild claims a keep or castle in WvW, they should receive an ingame message and alert if a wall or gate is broken, even if they're in pve
please make a Taimi voice mail pack
my QoL wishes
Living World Season 2 Achievement Hunting, this is no easy task especially when if you fail to get that achievement in the correct section you have to finish the whole thing and then start back from the beginning. The ability to start each story point for achievements has been a god send for everything, it should definitely be looked into adding this system to the Living World Season 2 chapters, as farming the ascended items that are for the Luminescent Armor would be a much smoother task.
Founder of Affinitus Nemus [AFNM]
"Join Us, We're Lonely" - Our Guild At Some Point
JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!
When buying one of the monocles skins and unlocking the skin, all weights should be unlocked at once, and not requiring you to buy the other ones. It's literally the SAME skin, so please make it so. Pretty plz, when unlocking one permit the 3, unlock them all.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
In WvW, we're told we're being kicked for inactivity when we've been moving things in our inventory, bank or using the trading post or mail, and to stop ourselves being kicked, we have to move or use a skill
The inactivity timer should only kick us if we're really afk and not just standing still
please make a Taimi voice mail pack
my QoL wishes
I did not read all 21 pages, so plz ignore me if already been added
1) can escape key close the Fractal dialog box? like when stepping up to the portal in LA and the dialog box that pops up about fractals, can that be closed by hitting escape key? I am so used to closing things by hitting escape, that i always end up hitting it multiple times in that window like 'why dont you close' then remember i have to mouse click the close button...
2) when a new mail message is displayed (by hitting compose button in mailbox, or by using the 'mail item to...' option when right clicking a item in inventory) can the TO: box get the focus so we can immediately type a recipient?
thanks!
When switching attunements as Weaver, you must be able to access pure (non-combined) attunement without any additional hindrance. Currently if, for example, you want to go to Air and use skill 4, you need to tap Air attunement button once, only to find out that Air-4 is unavailable due to another element being in offhand, wait for a few seconds until cooldown will end, tap the Air attun button one more time - and only now you can use skill 4.
This delay is absolute disaster for at least certain play-stiles, dagger/dagger to name one. As d/d Ele, you need quick access to your mobility attacks (Air-4 and Earth-3), waiting a few seconds to disengage from combat you are losing as a low-hp, low-armor close-range fighter is totally unacceptable and easily become death penalty. With no cooldown when switching to your main-hand element you would become able to double-tap attunement button to get immediate access to "pure" (non-combined) attunement, what would resolve this issue, mostly.
Moreover, both of d/d crowd control abilities (Earth-4 and Air-5) mandatory for survival are in off-hand, so you can't quickly select them quickly as Weaver. That even will be an issue for sword Weaver, as dagger is popular option for off-hand even in this case.
Additionally, it would probably be more useful if double-attack skills would flip over to normal skills of current main-hand attunement right after they are used. Will provide more options how to get to the needed skill to player.
This would be really great. It would also be helpful to have checks for displaying equipment so you can see how a couple of items look together without other armor blocking/covering.
The alternative right now is to take off and put on alternating pieces of armor.
Currently attempting all Legendary Journey collections at once.
I am assuming you are referring to black lion skins and not regular armor.
I have a few of those monacle/eye patch skins that cross armor weights. I have not had to purchase multiple skins though. I would suggest putting in a support ticket about the skin not unlocking all three classes.
Currently attempting all Legendary Journey collections at once.
Add a portable Guild Buff Provisioner, gizmo that will allow you to buy and renew currently available Guild Buff Potions ( Guild Item Research, etc. ).
Gizmo can cost like 50 guild tokens, and be placed in shared bag slot.
This will remove the need for Guild member to visit Guild Hall for buff renewal. But also to spend tokens on something usefull.
Yeah I'm referring to the three weight skins available on the gemstore, not the consummable called "Monocle".
So for me buying let's say heavy weight monocle for 69g should unlock the two other weights since it's the same skin. I can try support..... but I don't think they would do something. Thx
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
I'd like a Gulid Buff npc to be added to spawn areas. They shouldn't charge for it
please make a Taimi voice mail pack
my QoL wishes
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
>
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
Can you disable Female Norn player character's grunting sound when she gets knocked down? It's the one that sounds like somebody crying, constipating, barfing, and dealing with severe back pain all at the same time.
It's grating.
Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item that is already in the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:
Another, completely different request:
On the TP, can you do something to the numbers so that they contrast better with the items. Light coloured font on light coloured items (e.g. +10 agony infusions, 10 slot equipment boxes, glittering dust, glittering staff skin) do not contrast well with the item icons. Maybe something like a darker outline, or shadowing to the font?
Not sure if it's been stated here, but some kind of Essence of Luck eater similar to the Gleam of Sentience.
A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.
and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move
When we want to look for an item in a toon's inventory, we have to load the map that toon is on
Some people have really slow computers that take more than 2 minutes to load a map
We should be able to instead in the Character Select screen, make a toon's inventory appear without having to load anything else
please make a Taimi voice mail pack
my QoL wishes
I haven't read through the thread and I'm not sure how something like this could be implemented with a simple enough UI.
With now three (infinite) salvage kits I regularly use for different purposes / items I need a lot of clicking and micro management. "Salvage all" helps a lot, but still requires too many clicks.
I'd like to suggest the ability to "macro" salvaging and salvage with a single click or button press.
My personal scheme would be like: blue and white items and all trinkets up to yellow with copper fed; green armor and weapons with rune crafter's; yellow armor with silver fed. (Yes, I know reddit disagrees and suggests a different scheme.) I throw yellow weapons into the forge, so those shouldn't be automatically salvaged. Exotics with black lion, but they are rare enough to keep salvaging them manually.
Personally I wouldn't mind writing the configuration in a script language. But I know most people couldn't. So I'm imagining the UI as maybe a matrix: Rarity / item type and salvage kit as value. With the possibility, actually default, to select "none", of course. On the other hand it should also be able to handle non-equipment items, such as salvageable hides.
Pact Commander mastery allowing you to purchase repeatable hearts for all maps sub LWS3 for karma after completing them for owners of Path of Fire.
Remove BLC key farming from level 10 personal story and add a BLC key to the first daily completion of the week. Doing the same low level personal story every week on a character I’m not even going to keep is boring, but there are no other reliable sources of getting keys that doesn’t involve buying them.
When we go to the Character Select screen, the map music playing stops and the Path of Fire theme music starts
Can this be changed to the theme music only plays when the map music finishes?
please make a Taimi voice mail pack
my QoL wishes
Firebrand mantras only affect people right in front of them on flat ground. But lots of wvw has steep hills and paths going up and down, like the path from Ogrewatch to smc. If you're on a slope and trying to use a mantra on someone in front who's also above or below you, you won't be able to. Your mantra will be going on to empty grass or air
Mantras should be changed to affect a bigger area that includes above and below you
please make a Taimi voice mail pack
my QoL wishes
Anet has said in the past that the problem with doing an auto-interact on guild bank is if other members of the guild are also accessing that item in the bank. I would love to have this functionality as well and really hope that Anet finds a way to mitigate that hurdle . I am also mildly OCD and cannot stand when same the item is in multiple stacks in the bank. It is such a huge pain to pull everything out, combine and re-deposit.
Currently attempting all Legendary Journey collections at once.
I think it could also work to have some kind of Essence of Luck exchange so holding on to those stacks could pay off in some way.
Currently attempting all Legendary Journey collections at once.
I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome. I have had people send things to me accidentally because my name is similar to another player.
I wonder if they could do a pop-up window that the squad leader or party has warped to XXXX waypoint, and ask if you want to join rather than needing to go to the map or link a waypoint in squad chat.
Currently attempting all Legendary Journey collections at once.
I would like this too
but Customer Suport recently said to me "Support is unable to provide any information connected to another player's account, even if a gift was sent by you"
please make a Taimi voice mail pack
my QoL wishes
kitten! PLEASE reduce enemy aggro range for PoF! The ridiculous aggro range really pisses me off every time I want to enjoy PoF. It's very disruptive having enemies so far away (that I can't even see on my screen) aggro, then when I kill them, more enemies aggro just before I can mount. I then kill those and before I can mount, yet MORE enemies aggro. SO FREAKING ANNOYING! Stories aren’t any more enjoyable since everything gets aggroed, especially with stupid NPC allies pulling every kitten thing.
The aggro range single handedly ruins any potential for enjoyment in PoF. I don’t even kitten do any PoF kitten unless I have to. It’s a terrible experience!
Yes I totally agree. my BF has the perma hairstyle kit yet the black lion chests keep dropping hairstyle kits that he can do nothing with. I think you should be able to trade them in or the black lion chest should recognize it's unlocked on your account and give you a different item.
You can use GW2 Efficiency for that
I love this idea, we should unlock an aura the same way we do with anything else in wardrobe. That way things like aurora we work so hard on could be available on all of our characters. There are also a few skins I would like to see converted such as Winter's presence and Nightfury. Also a few Aura's like Mystic Chromatic Ooze. I still don't get why it's only a temp Aura.
A few great idea's I have seen multiple times that have not been implemented. Most are pretty basic and have been asked for over a long period of time.
-For people with perma hairstyle/bank etc... you should be able to trade in single use items or forge them into another item. Or if possible have the black lion chest recognize you have a perma item and drop something else.
-Adding Aura's and infusions to the wardrobe. Things like Aurora which are so difficult to make should be available to equip on all of your characters. Items like Winter's Prescence. Nightfury and Mystic Chromatic Ooze for example should be converted to auras an accessible in wardrobe. Also the ability to preview infusions would be great.
-Some more items added to material storage like Bauble Bobbles.
-A luck eater like Princess.
-The TP showing unlocked or locked items by choice.
-The ability to dismount in air on the griffon. Catching wind when on the griffon is impossible if you can't dismount. unless this was intended.
-Dyeable backpieces.
-Making unlimited tools accessible on all characters.
Consumables Skill Bar
https://www.reddit.com/r/Guildwars2/comments/apmryr/consumables_skill_bar/
The way loot is given in wvw needs to be improved
You only get loot if you do damage to someone. Everyone who uses a full support build with no damage, like a Firebrand, doesn't get any loot at all even though they're keeping their zerg alive
Giving someone a buff should tag them to include any downs they get in what loot you get
please make a Taimi voice mail pack
my QoL wishes
Guild name change in the gem store.
Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.
Speaking as an older player, whose hands were injured many many years ago because someone didn't pay attention during training, clicking is a necessity because nerve damage and, now arthritis, mean I have to really struggle to control individual finger movements. (Typing this is an adventure.) All I ask is that this company provide an OPTION for disabled players. Please. Thank you.
For dungeons:
Once the story is completed at least one time by any character, unlock exploration paths for every character.
Shiny links, take a look!
->Ideas: Housing , Designing a new lounge , New GameMode
->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
->NEW: Crucible of Eternity path 4: Legacy on WIKI
->NEW Asurapedia
If you're in a squad or party and you leave it, everything in party and squad chat gets deleted when you change maps or look at a different chat tab
Chat should be changed so everything is kept
If the chat box has become very full with any kind of chat, when we change maps or look at another chat tab, the top half of the chat will be deleted, including map chat and team chat
The chat box shouldn't delete anything. Instead we should be able to choose in the options menu how much chat we'd like to show in the chat box. And please, make it much more than what it is now. We can only see a few hundred lines of chat at the moment. It should be at least twice as much
please make a Taimi voice mail pack
my QoL wishes
or at least dump to a text file log.
Currently attempting all Legendary Journey collections at once.