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[Suggestions]QoL (Quality of Life) Ideas - [Merged]



  • So, I've been playing Guild wars 2 for ages, and over that time I've accumulated over 5,179 Spirit Shards, I know because there's definitely some I've spent and I currently have this much, and I must say that I'm getting rather sick of Spirit Shards (Yes, I know that there's a process for turning these into money, but that process is a bit of a pain). More to the point though, getting experience after you've got your masteries just doesn't feel satisfying, I barely notice when I get shards from experience, and don't bother using food at 80 for the experience, only using it if It's got stats I want (like Magic Find in open world).

    So, here's my suggestion for how to fix this: PvE Reward Tracks. Get experience to fill them out, and suddenly experience feels like it has great milestones again and exciting points in it. It feels really good progressing through the PvP and WvW Reward tracks, and I'd love to have something like that be present for PvE players as well. This could allow for players to more directly target materials they're after too by having reward tracks based around different kinds of crafting materials, and for those that enjoy the current spirit shards being given, just have a spirit shard reward track that keeps a minimum of the same rate for them.

  • Zaidya.6138Zaidya.6138 Member ✭✭

    The promised DirectX11 ? ... :) Well, we are at DirectX12 now and GW2 still running DirectX9.
    I've red a lot about it and the most likely opinion on forums is, that it won't be possible for you to do so, since the code is to old or stuff like this (to many reasons to repeat). But there is one guy who made some kind of translation from DirectX9 to 12 on his own.... Buy it... Or buy him and let him work for you xD I know there are bugs but he is only 1 guy, maybe if he had a team...?

  • make an option to turn off the involuntary glowing blue character outline, so we can immerse ourselves in the world when we weant to, and turn it back on if trying to target someone. Really breaks immersion.

  • Adir.4093Adir.4093 Member ✭✭
    edited May 28, 2020

    Give us the option to apply dye to weapon skins.
    There are sooo many beautiful weapon skins out there but they just dont go very well with different armor colors so if we are able to change the color of our weapon skins that would be AMAZING!
    for example the Equinox weapon skins imo are by far the best looking non legendary skins and i would love to change their blue-ish color to something else like red to match my red armor. Right now i have to stick with eaither white/black or white/dark blue to match my weapons.

  • Have some ideas which i do not know if possible to do or if this is even the right forum to put this in but...

    1. When partying up with friends and/or family to share exp such as map completion and completing hearts at the same time.
    2. Too make range weapons a meta. Would love to play with range weapons in fractals and/or raids.
  • Adir.4093Adir.4093 Member ✭✭
    edited May 29, 2020


    gw2 is like what? 8 y/o? during this long kitten time,lots of people downloaded the game,logged in,made a new character and then quit after an hour/day/week/month/year.
    Now,here we are in 2020 struggeling to find a name to our newly created character because every single word in english (and not english) is already taken in 10 or 20 different combinations (and special characters).

    We need YOU Anet to come up with a way to rename (or delete) every single inactive (2-3 years+) player in the game to some random stuff so we can have new names to choose from.

  • Kouki.5260Kouki.5260 Member
    edited May 29, 2020

    @Adir.4093 said:
    Give us the option to apply dye to weapon skins.
    There are sooo many beautiful weapon skins out there but they just dont go very well with different armor colors so if we are able to change the color of our weapon skins that would be AMAZING!
    for example the Equinox weapon skins imo are by far the best looking non legendary skins and i would love to change their blue-ish color to something else like red to match my red armor. Right now i have to stick with eaither white/black or white/dark blue to match my weapons.

    100% This. Please.
    Also, skill effect colors of each profession's skills to be dyable (or even just having a few preset colors would be good enough for me!) would be great. I love the Necromancer class, but I just really do not like the green color on the skills, especially when I want a Necro character with pastel purple color scheme (and don't want to play Mesmer). :( I imagine for necro that there must also be many people who want red color scheme but not want to look like a Christmas decoration from the green skills on it, and many other such color clashes for other professions (I've seen complaints about Mesmer's pink-purple scheme for example).

    If the reason to not do it is because of PVP or WVW, maybe just have it only affect PVE, or make it an option (defaulted to off) in PVP/WVW to disable the custom color.

    Also, I'd love it if the armor/wardrobe headgears could be shown with the Outfit costume when the outfit's headgear is disabled.

  • drao.4291drao.4291 Member ✭✭

    Those "Djinn Teleportation Device" decortations , Please make it so they also can be linked with a "specific" partner, the current system - is almost impossible to have several portals "pairs" on the map, as all entrances prefer to pick only one exit to link to. Also please add the forgotten portals as decorations (those that require specific light sequences to initiate)

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 31, 2020

    Hopes there is devs still reading this thread. I'm suggesting to upgrade Scribe to have 500 crafting:
    -That journey from 400 to 500 would be racial crafting, Charr/Asura/Sylvari/Norn/Human
    -400-425 your learn to do furniture: Racial beds, chairs and tables that you can see while doing the chair of the world achievement...
    -425-450 you start to specialize: Lightning, sylvari plant lights, road marker for asura, black citadel streetlamp (ashford gate ones), high big brazier (front of spirits hallows)..
    -450-475 you almost end your specialization with plants: Holographic flowers, cherry trees, giant ferns, swamp trees, bushes...
    -475-500 you end the leveling with architecture: Houses and camps (Homestead, norn camps, charr house, asura house, sylvari house, human house).....
    Consoles, pods, svanir totems, garden plot, walls and floors... charr metal floor, paved road....
    -500 unlock NPCS. They aren't dubbed, only say basic dialogues. And you can craft kinda anyhting: Animals, allies and baddies to populate gh.

    Link to a more detailed version here.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Thanks, quality of life is important! I have one solid suggestion, and a few general remarks, most of which apply to us older or disabled players. The first is that the "friends" option is a nice gesture, but I have no way to remember someone I friended. Is it possible to add a comments space next to each so I can do what I do in real life and note date and where I met them? This would help relationship building a lot.

    The second is that there seems to be a trend towards more and more time spent doing repetitious "not fun" activities. Some examples....repair spots not close to WPs, having to repeat hearts to talk to vendors, few WPs requiring LOTS of running back and forth for those of us who struggle very hard to get through the game.

    Third, I don't want it to be made easy just for me, but I fall a lot, from aging hands and brain tissue...that is one reason I play the game, to keep these sharp. The maps do keep getting harder and harder...many players like this for fashion exclusivity, and that is ok...they have many game options I do not, but some of us are not here for the skins (most are far too "rococco" for this general designer). We are here for story, travel, and adventure through your magnificent exotic landscapes. My husband and I saved for 10 years to travel now, but are locked down because one of us is immune compromised...what a life saver you have been!

    I don't play pvp, strikes, raids, jps etc. because I am arthritic, and just a tad slower. I am doing my best and someone insults me or tries to "whip" me into going faster. The maps are becoming more "die while trying to harvest a node", "don't stop to look around or you will die", or "if you want to see it you better like JPs". I don't claim to be a great player, but have been loyal and very supportive since GW1 because the sense of movement in the game gives me great joy. I can't even run in RL. I may actually get the skyscale (I think I can, I think I can), because the mounts are SO much fun.

    There is a bewildering amount of things to do and places to see. But because I am a "clumsy" player, most guilds get very impatient with me, so I am looking for places I can solo or play with my husband (who is 73 and loves the game too). Please don't forget about players like me unless you want the small percentage of folks attired in legendaries and the rest of us to drop away in frustration. The loss of the game as an option of something to do with my physical and mental "down time" would cause me considerable grief. Players like me are the group who want to come to the game and have some relaxing places, not just in Kryta.

    Another thought (I have lost count, sorry): I think "flow" is very important...the game did this very well in its first few years...now I feel like the game is more "road-block". Maybe there could be more solo-able events? I am the kind of person who hates letting a team down...and I will leave the team if I cannot contribute, or if I feel like there is a whole group waiting on me to catch up. When you have a job, one of the best things you can do if you are incompetent at it is to leave it, especially if you are getting in other's way.

    Finally, Discord is becoming more and more a requirement, and this is sad, because anonymity is important for some of us. I like getting to know a toon, and don't really want to bore others with my own (boring) backstory Also, I find it very difficult to listen to a lot of people talking at once, much less trying to survive while doing that. Fun becomes stress...not eustress (which much of the game is), but distress, which then becomes a negative impact on my health. You can write me off as lame, I know a lot of people will. But many of us who cannot participate much in real life for one reason or another are here...and they are often the wonderful people who will stop playing to answer helpfully when one calls out for help on the maps, because they are not in such an acquisitive hurry to get the latest skin.

    There are many good nimble fingered ones who are great players...but there are also many who collect from the node you are fighting beasties off of, who will tell you you are not "good enough" to raid or fractal or whatever. You can buy a commander tag, or kill lot of players, but that does not make you a good leader.

    I love you, and the game very much...it is my solace when I can't keep control of the litter outside, or the forest I grew up with is dying outside. It is a non-stop 24 hour masquerade party when I cannot sleep. I know you cannot please everyone. But if a broader player base is what you are after, please give some thought to some of the above...I want you to be here a long time.

    One final suggestion is to make changes in the world that exists...I love some of the things the NPCs say, but maybe change the comments they make in the heavily used areas (like vendors and crafting stations) from time to time to keep it from getting old. I would imagine that would not be too expensive to do?

    Anyway, sorry about the monolog...I thought it would be better to speak before I get too frustrated and give up all the time and stuff I have gotten in the game.

  • There are a few things bothering me lately. In no particular order:

    Please add a sink for hatched chilis. And with that I mean a sink for the chilis, not a gold or karma sink that happens to take a few chilis with it. Something that only or at least mostly costs chilis. The result should either be actually usable or at least feel better than just throwing them away. LS3 and LS4 currencies were good, because they could be consumed to give their respective season's magic. Since IBS doesn't have a season currency like that maybe allow consuming its currencies for a bit of karma? Doesn't need to be much, especially not to make it worth farming. I'd just like to have a better option than to just delete them.

    There should be in-game hints, no, an actual guide, that tells me where I can get which items. In both ways. If I see a rare item, especially in a collection, I'd like to know where I can get it from. The wiki usually has this information and fills this gap if the collection doesn't provide a hint itself. But more important is the opposite question, where the wiki sometimes doesn't have the answer either: why should I do certain content? There are a lot of events and other activities that have a chance of getting a super rare item, that I probably don't even know about. And if I put in some effort a few times and only get the proverbial 2 blues and a green I wonder why I should do this. Especially if it is difficult or takes a while. Well, because there is a 0.1% chance to get something worthwile. But how am I supposed to know that if I don't stumble upon it in the wiki or similar external source?

    And the usual: big rework of the LFG tool. There is enough discussion of "don't ask for LI for easy content" vs. "my group, my rules" elsewhere. I don't have a good idea for a solution either. But most of the time when I open the LFG tool and see the entries, I quickly lose interest in doing content with random groups. The other big problem is full maps. I haven't even tested with the new map. My experience with pretty much all previous content was that 95+% of the advertised groups were on maps that I could not join. And relying on these commanders to voluntary remove their pointless listing is obviously not working.

    Last but not least, especially with the EU server problems at the end of SAB in mind: the weekly festival vendor should stay after the end of the festival. While I'd personally like to be able to spend tokens year round, all I'm asking for here is that the vendor should be available for a few more days. I think GW1 did this already. A good and simple to understand rule would be until their next weekly reset. This would take the pressure to buy within the limited window between reset (monday morning?) and end of the festival (tuesday evening). Having to shut down the servers for most of that time should be an extremely rare event, sure, but it would give all players more freedom to chose when to visit the vendor in the last week.

  • Hello,
    There is always a trouble for salvaging or not salvaging items.
    My proposition is about WARNING before salvaging.
    When that message pops for exotic things "You are sure you want to salvage?" you can add a RED warning message exactly down saying "tThis item is probably needed for another collection or upgratting" bla bla.
    That way will be clear what items will be important to not be salvaged.
    Thanks in advance, will save you much time from supporting also.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Auric dust and Airship Oil eaters

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • casualkenny.9817casualkenny.9817 Member ✭✭✭
    edited June 1, 2020

    For vb meta, I would suggest some kinda token reward for t2 and t3 meta tier - like 1 token and 3-4 tokens respectively. (t4 continues to have the selectable chest, unchanged)

    These tokens will be traded for bladed chests from vendor at varying amounts of tokens

    I am aware that the non-chest parts are already available for 500 airship parts and 1g.

    The reason for this is to give players (esp esp esp new players) the sense that there is a point to playing vb meta on a spontaneous map even if there's no chance of an organised t4 attempt (either due to starting late, low numbers, not knowing how to spread)

    These tokens would provide a sense of tangible reward. It gives a bad impression to new players who first enter hot start in vb, in a meta that people usually won't bother with unless there's a critical mass of willing players who start early enough. The tokens will still remain only as a consolation prize, but they could provide a more tangible feeling of getting usable loot (more than just getting airship parts to buy the pcs), especially for t3 maps

    (I completed my bladed collection a long time ago, and have spare bladed chests. This is just for newer players)

    1. [optional] don't show infinity achi in "nearly completed" if they don't give AP.
      1.2 do something with new achi
    • "map full" indication.
    • emotions \ actions menu. to don't write command for dance.
    • More checkpoint in [old] story missions. Some unskippable cutscenes takes more time than achi itself.
    • Directx 12
    • Checkpoints in story missions (error 7:13 is frustrating in long missions)
  • ZioMick.2341ZioMick.2341 Member ✭✭

    As a Skyscale addicted I'd like to ask if would be possibile to reduce a little all the no-fly zones in the maps (mainly in the edges) so to reach interesting high peaks usually scattered there. Main rule could be: "if there's a high place it should be reachable". Skyscale flying/climbing is a fantastic way to spend some chill time in GW2, just for relaxing with no need to fight something/someone.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    • Remove 'Are you sure?' question for Tome of Knowledge and add 'consume all' for that item.
    • Add ability to set hotkey combo 'Shift+Numeric key' ( numeric buttons from right side of keyboard ) for trait and gear templates.
  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    Give us the ability to turn on a counter in material storage. When a pile of stored materials exceeds this counter, highlight that item.

    This will make it easier to spot stacks that are almost full, so we can use or sell them.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Thought about an easy solution to help RP without having to create instances:
    -> Option to hide all players outside your group.

    The players wouldn't be shown and their messages too. The group would only have to disable whispers.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • We think there should be a new race of GW2 called the Watervari. The Watervari are mermaid like creatures who live in the waters just south of the Grove. They begin life as fish that glow black. But then sooner or later the fish dies and one of the Watervari brings them to the Light Coral, a very powerful organism. They are left there for a little while and soon they transform into Watervari. Then at L10 they discover something. Just after the personal story chapter 2 one of their best known heroes (like the Sylvari Firstborn) brings them to the shore of the land north of where they're transformed. The Watervari character then realizes that they can travel between the ocean and the land at will. When they go onto land their tail turns into feet and legs and when they go back into the water their tail returns. No rebreather needed.

  • Some legendary trinkets have pretty ugly effects. like that horrendous silver disco ball from Conflux. The visuals also pile up when you get several items and they can look pretty gaudy and annoyingly excessive. Of course this is a matter of personal taste, and people should like or dislike the visuals according to personal preference.

    So perhaps adding a visual effects checkmark to the trinket selection boxes like the ones for weapons or the helmet, so we could turn legendary trinket visuals off, would be good?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Great suggestion!

    I am a very casual player.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited June 3, 2020

    Legendary effects and infusion auras could use a general overhaul. The option to turn them of is one thing but I'd also like to have the option to dye them and some of them could use some size adjustments (especially on asura).

  • I would really love to see better looking heavy armor cosmetic sets /even outfits for this game, most of the skin set pieces for heavy armor in-game have too much skin/meat showing /too much cloth and not enough plates. I want my heavy characters to look more intimidating and actually look more like a heavy class but there just isn't that many good options. For example the Pact Marshall Outfit Logan's newest look it's not a bad looking full plate heavy armor but at the same time it just doesn't feel intimidating when you look at it. It gives more of a royal vibe which isn't necessarily a bad thing it's a nice looking heavy armor it just doesn't look intimidating and I'm pretty sure there's a lot of people in-game who feels the same way I do. The Legendary Heavy armor is another one it's a great looking transformable armor but it's too fancy/flashy then there's the leg piece of the legendary it looks more like transformable mini skirt whenever I see it. The game is plagued by a lot of fancy and flashy armor. The game needs more darker themed sets same for the weapons too much fancy and flashy weapon skins.

    Heavy Armor set like this https://qph.fs.quoracdn.net/main-qimg-1ff806f40f9a2c529f8876ef656235ea would be nice to have in-game imo 'cuz that looks intimidating. This too https://i.pinimg.com/originals/33/e8/41/33e841d2e5fc9fd19106bc99c883ce67.jpg intimidating armor just looks and feels great to have but this is just what I feel. I'm just tired of seeing fancy and flashy armor and weapons in-game. The game needs more darker themed sets imo.

  • Clyde.5178Clyde.5178 Member ✭✭

    Trying to keep things like might and quickness up is way harder than it should be. There are visual cues for when the Boon begins, but no duration cue. And then all the boons are just tiny icons that are the same size, shape and color. At least make them different colors so I can differentiate them in my peripheral. Or give each boon a visual cue for duration on the character, like a glow or halo effect.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    I'd just be happy with more realistic looking heavy armour. The "Heavy Plate" is about the only one in the game, and I've pretty much been using those leggings for 8 years now, since it's the only plate armour looking legs without a skirt. Personally never been a fan of spikes and horns etc, I just want something that looks practical to fight in.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    “Understanding is a three edged sword: your side, their side, and the truth.”
    “The objective is to win. The goal is to have fun.”

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    I don't know; seems some of these armors like a lot like your linked armor:


  • Lexi.1398Lexi.1398 Member ✭✭✭
    edited June 4, 2020

    effects in the world would be eye cancer, considering for the content I play at least, in the average raid i want to see around 7 boons kept up near constantly, and others more intermittently. that said, i personally haven't had any issues tracking the boons that are relevant to me as a primarily boon support player, but i know exactly what to look for, i can understand how for others it may be difficult though. boons do have duration cues- the white edge around their boon icon, though from the sounds of it seems like this is hard to see.

    i wouldn't be opposed to different coloured icons, but colour has a theme in gw2. previously, alacrity gave a purple effect to players because only mesmer could provide it, but then when renegade started providing alacrity it was turned white. same goes for barrier, which at the start of its existence only scourges could produce, but it was turned into a white effect later after barrier was implemented in more places to reflect that it wasn't a scourge only effect- and colour is pretty important, infact, i really struggle to play more than 1 class in ffxiv because of the lack of colour theme between them has a subtle effect that leaves me confused when i switch classes. i wonder how they colour colour boons in a way that keeps with the rest of gw2: so far, most information the game throws at you can be understood by colour before anything else.

  • casualkenny.9817casualkenny.9817 Member ✭✭✭

    Scroll-to-last-page for char selection page

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    Instead of buying them for 25 War Supplies each from the vendor. I would much rather spend 1g for a permanent version, give it the "copper-fed" treatment and remove 25 war supplies when I double click to use it. This way I don't have to worry about going back to buy more, and it would still drain supply like it normally should.

  • Makuragee.3058Makuragee.3058 Member ✭✭✭

    Good idea I second this!

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    Absolutely, while this episode is nice on most aspect, it's lacking that permanent gizmo/tonic you can use at your leisure, it would be nice to have.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Metal legion "boombox" that way, I can listen to them while doing whatever charr activity.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • I'd like us to reevaluate the "kodan dominance" in these lands to exactly how they should be with my sooooopahh koda tonic and ask we get a koda-commander tag or kodmander/Kodamander tag that would be similar to the catmander tag, but the ears rounded, the eyes would be just dots and not at all angry. then also would have a nose/snout either at the center or center lower with the top portion to make it look more bear-like. I need these other Koda to know they can look up to me and trust me. That my voice to them shall be the way that they seek in Koda life.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited June 5, 2020

    When I read about the portable Waystation for the first time, I misread it and thought they were talking about a portable WayPOINT..... I was so hyped about the possibility that players could drop down a temporary waypoint anywhere in the world, maybe also for others to use......

    I probably wasn't thinking that one through though. I wonder what uses and misuses people would have come up with. :) Apart from making lots of stuff, including Port to friend obsolete, off course.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    That EMP skill is just wow! 5s hard CC vs. breakbars plus several seconds of slow! And other players can access these portable waystation things, too, right? I will start dropping one before every big event! They cost practically nothing both the portable station itself and the EMP.

  • Leablo.2651Leablo.2651 Member ✭✭✭

    You either have the uptime with your build, or you don't. Knowing when they end could improve situational awareness but not uptime. Even so, Quickness does have an obvious visual cue in changes to your animation and activation speeds.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited June 5, 2020

    I agree, I'd prefer boons to have weaker effects but longer durations as well personally.
    At least that would give boon stripping and corruption more of a place in this game which I think it deserves to have.

    But yea Micromanaging short boons is annoying, stressful and not even remotely fun to me.
    Imo it's on the same level as min/maxing gameplay, it's tedious and it sucks all the fun out of the game for me if I focus on it.

  • @Inculpatus cedo.9234 Most of those Heavy armors don't really look that great as a full set tbh each of those heavy would only have 1, 2 or 3 pieces that would actually look like a heavy piece but just not as a full set. Majority of the helms are to exposed then you've got the legs, most of the leg pieces looks like a skirt. Then some of the Heavy sets in that list don't even look like a heavy set, they look more like a medium set. Then some of them have too much cloth/leather. For the Gem store Heavy set skins about 3 or 4 of the armor for heavy just don't seem to look like a heavy. Just to name a few two of the armors from PoF Spearmarshal's and Elonian set looks more like a medium set than a heavy then you've got the Zodiac set, Flamewrath set and Braham's set (I didn't even know this was considered Heavy I was sure this was a medium) from the gem store these don't look very heavy centric.

    The only set from PoF that I could consider a proper Heavy would be the Warbeast and Bounty Hunter's but even these two Heavy sets might only have 2 or 3 pieces each that I would ever consider using. I would never use the full set because as a full set they don't give a good heavy look and they don't look intimidating as a full set majority of these armors don't look intimidating when you look at them. The Hellfire set from the achievement rewards looks more like a molten dress if you remove the helm, shoulders and guantlets. Though there's one thing that irks me the most from majority of these Heavy sets and that is the fact that majority of them have to have some form of a skirt. Those Heavy skirts just ruins the armor as a complete set. Leave the skirts to the light and medium sets.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Didn't say all, or even most.
    But, if one is a half-empty kind, there's not much that can be done.

    Good luck on your suggestion.

  • @joneirikb.7506 Yeah it would be nice if they could add a number of realistic Full Plate Heavy set. I also agree with your take on the spikes and horns on the heavy armors like the Armageddon set, the WvW Helms and a few others.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭
    edited June 6, 2020

    @joneirikb.7506 said:
    I'd just be happy with more realistic looking heavy armour. The "Heavy Plate" is about the only one in the game, and I've pretty much been using those leggings for 8 years now, since it's the only plate armour looking legs without a skirt. Personally never been a fan of spikes and horns etc, I just want something that looks practical to fight in.

    The "skirt" is a realistic part of plate armour though. They are called Faulds, or the larger version, the Tonlet.


    Henry VIII's tonlet armour, made for the Field of the Cloth of Gold tournament

    If you want to see an even more extreme version, most likely unwieldy for battle, just look up the armour of duke Albert of Prussia (Made for a wedding).

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    This may be more informational, regarding 'skirts' on heavy armor: https://en.wikipedia.org/wiki/Faulds_(armour)

  • Linken.6345Linken.6345 Member ✭✭✭✭

    Probabely been brought up before in a 46 page thread.
    But let us chose colour dot in action camera the white dot can be hard to see sometimes like in the new cold war strike.

  • Tuna Bandit.3786Tuna Bandit.3786 Member ✭✭✭

    Got a few more that would improve my quality of life:
    I'd even say it would dramatically lower frustration levels:

    First off:
    Ability to turn of Notifications on Masteries etc. The big yellow/black obnoxious notification that repeats constantly (for example in Bjora, I get that notifaction for any great chest on my alt account that I need to train tier 3 of all 3 essence lines. This results in a dozen popups per day easely. Plus I cannot get near oakheart's essence in Draconis or elsewhere without being spammed with this same notification) They also need to be x-ed out... Handy if your mouse is LOCKED to your moving. I would LOVE to see these notifications gone permanently.

    That leads me to nr2: Abbility to turn off auto-pickup of Oakheart's Essence.
    I cannot begin to count how often I got into trouble on my main account while fighting a mob and getting too close to one of the nodes just to see my weapon skills be replaced with that useless Oakheart's Essence. It's so bad, that I seriously consider to skip the mastery on my alt. (the last 2 in HoT Ancient Magics are useless anyways to me)

    3: Bloodstone Dust, Empereal Fragments and Dragonite Ore.
    let us please sell this at a vendor or so. Currently even after using the gobblers, I still destroy 500-ish empereal fragments a day. That's nuts, I consider this stuff Trash. Can we please get a solution for that? I mean I destroyed likely in the millions by now. Their use is so extremely limited, yet every new map ads more to the already massive piles we get. We really don't need 3 to 4 stacks of this junk a day.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Make the strikes items "Ancient Deldrimor Gear", "Essential Oil of Shadows", "Ice Pearl", "Blessed Raven Statuette", "Frozen Spark of Life","Runic Shaman Boots" tradable on TP because I would really like to be able to have runic armor. There is several times when I loot one of those items but I don't need it, would like to be able to sell it on TP to be able to get gold to "trade" it for another item that I don't have to complete the sets faster. And in ton of runs, looted only 1 or 2 permit those items.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Zaoda.1653Zaoda.1653 Member ✭✭✭

    Can we please get a Noxious Pod Home Instance Node, please? It's difficult enough as it is trying to get a full squad for the meta nowadays with all the new maps to contend with, which divert attention away from these older maps, and with the Gen 2 Legendary Dagger, Claw of the Khan-Ur, it requires 250 crystalline ores (for 250 crystalline ingots), and finding noxious pods in an already deserted map is difficult. Not impossible... but difficult.

  • Melian.5368Melian.5368 Member ✭✭✭

    The ability to skin the game interface would do a lot for player retention. I had friends quit after playing some hours because they came from WoW and didn't like semi transparent art style of the menu edges, damage floaters etc.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Being able to /wave, /beckon, /yes, /no and /talk on any mount and while sitting on any chair.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia