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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • Could we get a dark mode or a grey mode on the forums, the blinding white is nice for showing things true but it blinds if your playing in low light

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @BOAsnake.7401 said:

    @Daddicus.6128 said:
    Give us a way to abort a race adventure. If you make a bad turn going for gold, you shouldn't have to wait 12 minutes (or re-zone) just to start over.

    there is the X above the quest objective of the race ( should be on the top right side of your screen)

    I'll try that. Thank you!

  • hugo.4705hugo.4705 Member ✭✭✭✭

    I know, you don't really like persons breaking out of maps and exploring out of bound. But, may I ask to see more hidden easter eggs or features, beta things hidden or disguised in maps? I will not go ask for a secret map only accessible through secret holes/ interacting with certain objects but that's the idea.
    As example: Footage of hidden area.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • WyvrnRipsnarl.5918WyvrnRipsnarl.5918 Member ✭✭✭
    edited August 6, 2020

    Also dunno if it has been requested before...
    Can we PLEASE get some settings options for Colorblind people?
    Slothasaur, and most of the Strike are inaccessible due to the lack of options.
    If we try, we underperform and end up quickly being kicked out because we don't see telegraph and getting hit; or the correct colors for a fight mechanics.
    This is something that GW2 is HUGELY Lacking in terms of Accessibility.

    The Charr Cosplay Fashionista Warrior! (Also a Bard!)

  • Add all the pact agent purchases to the daily Karmic Converter.

  • Please give us the option to craft all legendary trinkets without visual effects. I will never craft them as long as they have so much visual clutter.

  • Ehsan.6328Ehsan.6328 Member ✭✭

    Bounty board guild
    This is an idea to bring Guild to life in GUILD Wars 2.
    Justification of project :
    Bounty board will be beneficial to the players and the gaming company in the both economically and functionally aspects, in such way that players do the tasks and the Bounty Board give them prizes. These prizes can be in-game money or items.
    The main problem of players in such games like yours is the in-game money farming and most of these games have something like Bounty Board but none of them are similar to what I am going to say
    The attraction of Guild wars is team playing that occur with guild. Now, if we strengthen inactive guilds, it will lead to coming back players who left the game and coming new players who like to participate in the challenge.
    This means more players, more purchases, more capital for the company.
    # Explanation of the idea:
    # Part 1:
    I plan to put up a board for the guilds which has weekly quests that rewards in-game money or items but if these boards are the same in all the guilds it is meaningless so I take this into account .
    The quests for each board in each guild and the prizes are determined by the guild leader and not pre-arranged by the game developers.
    For example: killing 5 champion bounty rabbits = prize: 3 gold or winning 15 Beetle races = 2 gold
    In this way, any guild that has a knowledgeable leader has better quests and be more active team.
    But where do these awards come from?
    Prizes that include: in-game money are placed on the quest by the game itself
    All Quests will have 3 degrees of difficulty, easy, normal and hard. in the same way the gold award is determined for them.
    This will be from 1 gold to 20 gold. Quests above 10 gold on the board are only once per week.
    Each person in the guild can choose one from any degree of quest difficulty and take 24 hours to complete it. If he fails to do so the quest will be out of his reach and quest will return to the board so that the other members can choose.
    If he done it, it is checked on the board and contains the name of the person who succeeded. These quests can include subgroups.
    The leader can request to do something in: wvw, pvp, fractals, raids or open world for the quest.
    This board can only be activated and adjusted by the builder of the guild and the main leader, and no one is allowed to change it.
    # Part 2:
    The question is, why should only the builder of the guild do that?
    There is a proverb that says that when the queen is asleep, her hive or honey becomes bitter or dry.
    A powerful guild is a guild with an energetic and active leader. We do not seek to give lazy gold to lazy people.
    ....
    Why not Gold Awards from Guild?
    Since this is a kind of active farm, it must be payed by game itself so that it can be activated for all guilds and does not have a specific audience (Rich guilds).
    .....
    In the part 1, we said awards are in-game money and items but what is an item?
    This is where the story differs. Until now, the game itself provided gold quests, but here these quests have item prizes that the leader himself must award after determining the quest.
    These items can be all items that can be sold except for legendary weapons.
    If we put legendary weapons in the quest, the security of the quests will be compromised, and also the value of weapons farming will be drastically reduced, and part of the old farming of the game will be destroyed and the game system will be disrupted.
    These quests are only visible and usable to members of the Guild who have been ranked higher than members and have played and bought expansions.
    Gold quests are open to all members with the above conditions. All item quests are only open to people in the guild who have been active in the guild Affairs (Guild Mission + Board) for 1 week and received a rank above the member level from the leader.
    The final word of the idea maker
    Hello to the great team of Arena net
    I am Ehsan, a player with more than 10 years of experience in the games. The idea I gave you is based on my experience with all games I played and how to increase their usability.
    I have not only been a player but also a game developer.In my own country, I make first-person games and also I am a Part of the team of writers and creators of ideas
    I hope that with this idea and of course the patience you put into reading and doing the idea, I can help raise the level of this game in the world and attract more fund to this game.
    Of course, I have to apologize to you. I am not very good at graphic design, but I will try send you the design of the painting and how to arrange the quests at the board in the future.
    I will be happy after reading this idea to share your opinion with me.

  • Way to export\import all and partial game settings.
    some stored in client, other in registry. easy to lose them when pc changing.

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    Can we optionally turn off people's mounts, particularly the skyscale. The visual clutter when fighting in a world event, such as the leyline anomaly (coin boi) when lots of players are present is super annoying. Some people stay on their skyscale until the boss is vulnerable. Up to then, it's wings everywhere.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited August 10, 2020

    Add Wall Grasp to Skyscale skill#2 and make it manual not automatic!!! Simple Push and Hold to make it work.
    SO ANNOYING to fly around map and suddenly WALL GRASP on almost invisible branch, or anything else that can be hardly seen.

  • It makes more sense to have quick access to consumables.

  • mebbe u could rephrase ur suggestion to allow a 6th category for ur consumables

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @casualkenny.9817 said:
    mebbe u could rephrase ur suggestion to allow a 6th category for ur consumables

    atleast for instanced PvE, people usually use 2 consumables: utility (wrench icon) and food (apple icon).. so that means we need not only a 6th but a 7th slot as well -and- maybe hotkeys that are bindable for both

  • @casualkenny.9817 said:
    mebbe u could rephrase ur suggestion to allow a 6th category for ur consumables

    Or move novelties to a 6th category. It doesn't matter to me. I'd settle on having novelties and consumables in the same slot.

  • jokke.6239jokke.6239 Member ✭✭✭

    Why not just "please add holster for consumables/add option to use consumables in novelty slots"?
    Instead of please remove feature that other people than me might appreciate, to replace with a feature I would appreciate?
    I agree that it would be nice to have though, but it shouldn't replace a current QOL feature.

  • @jokke.6239 said:
    Why not just "please add holster for consumables/add option to use consumables in novelty slots"?
    Instead of please remove feature that other people than me might appreciate, to replace with a feature I would appreciate?
    I agree that it would be nice to have though, but it shouldn't replace a current QOL feature.

    It doesn't matter to me how ANET does it. If a misphrased question stirs up a discussion on a feature that should have been added years ago then maybe we will get a feature we all can use.

  • Regarding hair accessories--

    Can we please have the ability to change the hair accessory color just like we can with the outfits, equipment, etc?

    This has always been a contentious point for me because I'd love to be able to make my hair accessories match my outfits instead of always having to make them gray to match everything... I know others feel the same way.

    Changing hair color and such makes sense through those makeover kits, but the inability to change the accessory independently is disappointing.

    Eloise Kruger - Ranger | Darbii - Tempest | Elsie Wildfur - Thief | Oomi - Scrapper

  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    Fix the new unoptimized fire effect that has been used on two items that is causing huge performance issues for everyone. Even people who don't have the item. Either use the older flame effect or the primeval effect with the searing dye. Those have no performance hit unlike the new fire effect added to two items reaping havoc on all of our frames.

  • Ozgu.5864Ozgu.5864 Member ✭✭
    edited August 12, 2020

    Re: Quality of Life ideas, I have a wee bit of feedback. It's more of a hilarious shenanigan that I played upon myself (I really adore inventory space)

    When I first became aware of the Festival Frequenter achievement, I mistakenly believed - was completely convinced through no one's fault but my own - that once you collect all 6 Festival gizmos that the [Invitation to the Party] gizmo would consume the other 6 to be spawned in our character inventory, thus freeing up 5 inventory slots. So today on the launch of 2020's Festival of the Four Winds I was a teeny bit disappointed to have a 7th gizmo appear with the other 6 remaining. And then I started laughing at my Mystic Forge Recipe (oh Zommoros, what dreams you have wrought!)

    Anyway, I'm sharing this humorous anecdote so that I can spread around a bit of smiles.

    (But... um... it's safe to delete the other 6 gizmos now, right?)

  • SQUAD NAMES:
    People have been asking to be able to turn off squad nameplates for YEARS and we still don't have it nor, to my knowledge, any reason why you refuse to give it to us. I'm sure you all know how many complaints there are about visual clutter in this game and, in open world, people (including myself) REFUSE to join squads because its impossible to see anything. Targeting specific enemies is too hard/impossible with so many nameplates. The WVW dots as name-tags applied to open world would be a step in the right direction, but I don't see any reason why we can't turn them off altogether.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited August 12, 2020

    Would be nice to add awakened and olmakhans npcs in labyrinthine cliffs, it feels like the map hasn't evolved since HoT....
    Also add "consume all" for bundles of loot, just annoying currently. Thanks.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    @Mystical.4586 said:
    "Character Model Limit: None" (don't show any other players+mounts)
    Maybe this would be an easy feature to implement due to there already being certain levels/limits.

    Background: We all know this option affects FPS big-time. Some of us don't really have a supercomputer and I myself have been getting lower frames since new maps got released. Especially in meta's where there's a lot of players around, FPS sometimes averages on 10 instead while I get 25 in an empty (new) map and 50 in a core tyria/older map. I think this is due to the game continuously predicting the "closest player" and trying to render a few of them. It would be awesome if there would be an option "None" so we can continue to enjoy this beautiful game!

    If this was available during things like the treasure hunt, and during world bosses, that would be great. Changes in camera angle while flying around is bad enough, without having mounts moving everywhere. The treasure hunt activity is a guaranteed migraine/headache for me and I'm not the only one.

  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    @Mystical.4586 said:
    "Character Model Limit: None" (don't show any other players+mounts)
    Maybe this would be an easy feature to implement due to there already being certain levels/limits.

    Background: We all know this option affects FPS big-time. Some of us don't really have a supercomputer and I myself have been getting lower frames since new maps got released. Especially in meta's where there's a lot of players around, FPS sometimes averages on 10 instead while I get 25 in an empty (new) map and 50 in a core tyria/older map. I think this is due to the game continuously predicting the "closest player" and trying to render a few of them. It would be awesome if there would be an option "None" so we can continue to enjoy this beautiful game!

    I love this. Can we also add an option for Party/Squad members only.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    A QoL feature at least to me, maybe polemical?

    Being able to purchase gemstore items outside of the game.

    (Through a second gw2 website, asking us to log in, checking the gems and the allowing to purchase, dunno like by entering your crediential/ api key the website would detect gems from the account and remove the amount)

    Would be very helpful, because in many cases, i can be in holidays or without computer when a new cool item is added on gemstore, when a sale happens or anything. Having a website, would solve the problem because I know my credentials and always have a phone with me.

    Through, I know, it can lead to hacking if not secured?

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • @Gaile Gray.6029 said:
    Over time, we've seen a lot of good QoL suggestions on the forums. It seems to be it'd be good to have a regular sticky post -- yes, yes, I know, we already have too many stickies! ;) -- so that these can be better seen, added to, commented upon, and so forth.

    So here's the official QoL suggestion thread. I will try to merge in previous threads on the topic of Quality of Life, but if you see any I missed, could you please PM me to let me know?

    Thanks!

    A QOL improvement I'd like is to be able to completely hides all story marks of both LW and Expansions Stories.
    I know you have the "Quit the episode" BUT after logging Off/back on again the episode re-appears. Moreover, it's still showing on the minimap !

    EU player
    Main ranger(Xethaal) / Play revenant sometimes(Sïnxy)
    PvE and WvW from times to times
    Insanity is not asking a question, and still be waiting for an answer.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited August 13, 2020

    Please add more skins hat will be much more friendly to Daredevil.
    Only skins so far that can be suitable are Daredevil's Staff and Bo. But problem here that those skins not always match desirable color scheme.

    Small suggestion here:
    To add more Staff skins to existing craftable Asended Weapon sets ( like Crimson Antique weapons, Cobalt Antique weapons, Weapons of the Sunless ). Whole new Ascended staff recipes can be added with slighty different requirement from regular ascended staff, for skin unlocks.
    Those new skins will resemble Daredevil's staff but with colors and patterns similar to it's respective ascended collection.
    This will atleast add some options to find Daredevil-appearance-friendly staff with proper color to use in desirable character's color scheme.

    P.s. i would pay some $ for Daredevil's Staff of the Sunless.

  • Guild member rights: Make separate settings and rights - ascended food & banners & wvw siege. These 3 are priced differently. Especially banners. Now there is only one setting for them all. This is not optimal.

    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."
    Alexander the Great

    Devona's Rest (DR) - MERC

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited August 13, 2020

    @Mystical.4586 said:
    "Character Model Limit: None" (don't show any other players+mounts)
    Maybe this would be an easy feature to implement due to there already being certain levels/limits.

    Background: We all know this option affects FPS big-time. Some of us don't really have a supercomputer and I myself have been getting lower frames since new maps got released. Especially in meta's where there's a lot of players around, FPS sometimes averages on 10 instead while I get 25 in an empty (new) map and 50 in a core tyria/older map. I think this is due to the game continuously predicting the "closest player" and trying to render a few of them. It would be awesome if there would be an option "None" so we can continue to enjoy this beautiful game!

    Support that, i did a whole thread about that but image been deleted.
    https://en-forum.guildwars2.com/discussion/101393/lowest-character-model-limit-does-not-work-correctly
    Point is, even with lowest character model and character limit game engine still loads weapons, backpacks and infusions. Not a single armor set adds so much amount of particles, and that in return lowers fps.
    Character model limit - none\zero can solve everything.
    Only Selected\targeted character models will be loading depending on character model quality settings. Having nameplates turned on will be enough to notice players around.

  • It popped on my mind today, but it would be cool if you could separate eye changing head items from actual helmets and headgear to something else. It would be nice to be able to wear helmet and the eye cosmetic like Sun-Blessed vision at the same time and just toggle the helmet on/off depending on the mood.

    AFK what cannot be AFK'd.

  • when previewing off hand weapons, can we see our main hand weapon at the same time? really annoying to try and figure out if the colors for varying skins match only to realize it's slightly off and you've wasted however much gold on a skin when you could've just been able to preview both like you should be able to

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    @AsukaLangley.8365 said:
    when previewing off hand weapons, can we see our main hand weapon at the same time? really annoying to try and figure out if the colors for varying skins match only to realize it's slightly off and you've wasted however much gold on a skin when you could've just been able to preview both like you should be able to

    And/or show the closest colours to those on the weapon, if weapon colours are different to our dyes.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @TheQuickFox.3826 said:

    Please use my RAM.

    From time to time, while I play GW2, I'm copying large files over on my computer or am defragmenting my drives.
    This of course causes serious delays in disk access which makes my wonder: Why does Guild Wars 2 keep loading the same data from disk? Why not keep it in memory? I got 32 GB of it and GW2 may use a lot of it.

    Example: I may teleport back to an area of the WvW map that I just was (and should have loaded to RAM) but this requires the game to load objects and textures again. Same with sound effects, skill animations, NPC's, armor skins, weapons, gliders etc.

    Why not keep it in RAM when the RAM is here. No need to keep purging these items from RAM because it is likely that they are needed a minute later. Sure, I know that many players have less powerful systems, but let's at least make use of the RAM some players actually have available.

    RAM is not controlled by every app, but your OS that allocate resources for each and one. It would be a mess if every app could tell OS that they want to occupy all space in RAM and leave nothing for other apps including system resources like drivers and so on.

    If you want a more precise explanation then I suggest you look up on net about how RAM and memory allocation actually work.

  • Delita Silverburg.8632Delita Silverburg.8632 Member ✭✭✭
    edited August 15, 2020

    You've all been there. In a meta event where a commander is yelling CC at you. Some of you know what to do, but a lot of you might not. Here is an idea that might help!

    I was playing the other day on my heal scourge and had a bit of a eureka moment that I wanted to bring to the community for discussion. I noticed that Healing numbers come in as "green text", damage is obviously "white text" and barrier is "yellow text". I was thinking why not add a "blue text" with a value for damage done to the break bar as well as perhaps a percentage value so that players can perhaps learn which of their skills do how much damage in terms of soft CC vs hard CC? Not everyone reads every tooltip to know that their pull skill does X and their knockback does Y, but giving some sort of feedback besides a blue bar that just does down, might lead to people actually understanding the mechanic better.

  • I just wanted to mention that it's "crowd control," not "crown control."

  • @RoyHarmon.5398 said:
    I just wanted to mention that it's "crowd control," not "crown control."

    I fixed my typo. :P

  • crazyhusky.2985crazyhusky.2985 Member ✭✭✭

    QoL
    These are small but would help out parts of the community.

    1 - Have the game remember what mount you use in each mode.
    (Its rather annoying coming into back PvE from WvW and have Warclaw selected as the mount when you had the raptor selected, the warclaw it doesn't anything in PvE)

    2 - Have templates save what armour, weapons and backpieces are hidden and what visible.
    For example I like my characters having the Quiver as back piece if they have bow on that build, but if I swap to other build without bow I don't want back piece showing on that build. Having the build remember what is visible and isn't would be nice change as it allow people to automically have their characters the way want them between builds without having to toggle head armour, weapons and back pieces everytime.

    3 - Automatic throw away materials if you have max of it in Material storage.
    I feel like this needs to be a thing.
    Countless times you get these Ascended materials, you can't sell and that you don't want because you have max amount of them stored already but still keep getting them and don't want them since you don't need, so they end up cogging up your inventory.
    This should be a function is be toggled on from the material storage by the player. ONLY when they have the max amount of that material stored in storage.
    This will stop a lot people getting annoyed getting random bloodstone dust and other items they don't want.
    The items should be marked with an icon within the material storage to denote that they drop this item automically, and it should be displayed on the tool tip when they hover over it.
    Example
    Blood stone dust
    1500/1500
    You've marked this item to be automically discarded upon recieving.

    If they use the item for crafting or withdrawl it, then auto drop gets disabled until they have the max amount of that material stored in storage again.

  • I honestly want the breakbar removed its clearly not a mech most likes

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited August 16, 2020

    I just wanted to mention that it's "crowd control," not "crown control."

    @RoyHarmon.5398
    you are wrong, correct name is clown control*

  • There is a design failure with the need of CC in many circumstances in PVE. I rarely if ever can inflict enough defiance damage on bosses/mobs by myself and sometimes others can't either. I don't know if the number needs to be lowered but I assume the bar they have is an average of what people can do? Thats actually not a great level to reasonably assume because everyone will have builds that might not include CC skills. So what happens? You show up without much CC and can't contribute and if many of you do? Well WE ALL know what happens then. If they want CC to be a thing they need to make it a bit more easier to make a CC build. I assume they see this as an issue since the EMP does much defiance damage and is deployable.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭✭
    edited August 16, 2020

    @Delita Silverburg.8632
    oh i was wrong than, i'm sure you gona healp many ppl, and yes your idea culd be helpful
    but on top of that i wuld put a actual number on cc bar
    As so not evryone will know what numbers 100,200,300,400,600 mean while bar is hidden

  • @Noah Salazar.5430 said:

    I just wanted to mention that it's "crowd control," not "crown control."

    @RoyHarmon.5398
    you are wrong, correct name is clown control*

    Leave clowns out of this

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    Gah, it's a break bar, not crowd control.
    These days I just yell "EMP", although most people seem to have the idea once the waystation goes down.

  • Lambent.6375Lambent.6375 Member ✭✭✭

    Great idea, I would like to see values appear of how much damage is being done to the break bar.

    @FOX.3582 said:
    A freaking chair. Woah. I personally can't wait to buy a gem store CHAIR, so all my characters can SIT around in Tyria while other players see me, SITTING there, looking like a [email protected] ...

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    edited August 16, 2020

    I'd like to see the Revive Orbs and Teleport to Friend put in the account wallet to get them out of inventory and allow them to be accessed on all character. Revive Orbs can already be used when in a defeated state so no big difference on that. The T2F could be put on the Party tool, right click on the person and there could be a teleport option there. Ornate Rusted Keys could also be moved to the account wallet as the only function they serve is to allow you to open chests.

    Also can we get the map specific tools rolled into one universal scanning tool? Ones that stack in our inventory like the Charr Field Homing Beacon and Silverwastes shovels could stack charges in the wallet instead. We have to many map specific scanners like Brandstone Multitool, Listening Device Sweeper, etc. If they were tied to a universal tool it would save a lot of space. It would also be good for future development. Purchase or unlock a program module on the map and the universal tool becomes functional for that map.

  • noobymaniac.9483noobymaniac.9483 Member ✭✭
    edited August 16, 2020

    I tend to use both action cam and the default control scheme alot. Mostly the former, but I use the latter for things like casting aoe's directly under me. That being said, I would love this option mainly because I can often lose track of where my cursor was when coming out of action combat mode. In the heat of battle, it can make things much harder.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I like this idea.

    I tend to make sure the cursor is right on top of the dot when I activate action camera, but that's probably easier for me to do because I don't typically use it in combat. Maybe it's weird but I mainly use action camera when I'm travelling long distances or doing jumping puzzles - times when I'd otherwise be holding down the right mouse button all the time. So I can generally afford to spend a few seconds positioning the cursor before activating action cam, which wouldn't be practical if I was in combat at the time. Even so it would be nice to not need to do that and just know it will relocate there automatically.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • Parasite.5389Parasite.5389 Member ✭✭✭

    i would love this, the amount of time i have to wave my cursor around the screen when a dialog box pops up to find out where it is, gets annoying