[Suggestions]QoL (Quality of Life) Ideas - [Merged] - Page 54 — Guild Wars 2 Forums
Home Guild Wars 2 Discussion

[Suggestions]QoL (Quality of Life) Ideas - [Merged]

14950515254

Comments

  • Tseison.4659Tseison.4659 Member ✭✭✭

    Increase the amount of materials from 250 to something higher, like 1000. Banks and Inventory get full way too fast so this change needs to happen immediately.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Add an alternative to get runic armors: Anything, gold, laurels... I can't stand continuing doing mindlessly strikes with a chance of 0.0000000000000000001 of dropping the rare item to trade for an armor piece. The amount of crystals required is also astronomical. If I struggle now, imagine in 2 years+ when almost nobody will do strikes anymore?

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Solvar.7953Solvar.7953 Member ✭✭✭

    @Tseison.4659 said:
    Increase the amount of materials from 250 to something higher, like 1000. Banks and Inventory get full way too fast so this change needs to happen immediately.

    You can already do this, if you buy the storage expander: https://wiki.guildwars2.com/wiki/Storage_Expander
    Unless you are asking for something else. But the 250 stack limit seems like a limit they are unlikely to change.

  • I have 3 suggestions to help make the game better. The first would be to add a search bar to the map, I get so lost when trying to find locations, having a search bar would be such a boon. Second would be to fix the way the trading post search bar deals with punctuation. From what I've seen it's pretty intuitive to typos and skipping words, but so many times I've missed an apostrophe and had it show up absolutely blank. Third and finally, elementalists(and probably engineers though I can't speak first hand for that class) should be allowed to swap weapons inside of combat. I've messaged before asking why elementalists can't swap in combat and was told that it's because they have a number of attunements to swap to instead, however this does not let one swapped to ranged from melee like EVERY OTHER CLASS CAN. There's not an attunement that makes daggers ranged nor one that makes staff melee so it can cause a number of issues. One that comes to mind frequently is when I'm in fractals doing urban battleground, at the start you have to run through enemies, ranged down the oil, then melee the person under the oil. However you can't do that on elementalist, it's not possible as you're in combat the entire time so can't swap weapons. Another instance happened today on the solid ocean fractal where we had the instability that makes you have to stick together, everyone but me was using ranged to take out the tentacles but I literally just had to sit there doing nothing as I couldn't leave the group lest I die and they were too far away for me to melee and I couldn't swap to my staff because it was in combat.

  • Carnius Magius.8091Carnius Magius.8091 Member ✭✭
    edited November 14, 2020

    Add Wallet to Game Message Options in the chat window. I want to see "You receive (any wallet item)" as well as loot from chests or farming.

    Wallet items usually scroll by too fast to see the quantity before scrolling off the screen. I'd like to see the number crowbars etc. along with inventory items as I get them in the message window. I'd settle for displaying wallets items along with inventory items in the chat window and share the inventory checkbox.

    1. Birthday gifts of each character should be able to be seen/claimed by any character related to that account.

    2. Change the icons of our weapon and utility skills. I am using axes with warrior and its skills icons look like 2 centuries old.
      2.1 Also when equipping a legendary weapon, icons should change to a related theme.
      (2.2 Skill animations as well I think they need to become a bit more fancy)

    3. The loading screen themes, they seem over 100 year old as well, due to the lag of colors in my opinion.

    And... that's all :)

  • Yer.8096Yer.8096 Member ✭✭

    @Azavelika.6398 said:
    I have 3 suggestions to help make the game better. The first would be to add a search bar to the map, I get so lost when trying to find locations, having a search bar would be such a boon. Second would be to fix the way the trading post search bar deals with punctuation. From what I've seen it's pretty intuitive to typos and skipping words, but so many times I've missed an apostrophe and had it show up absolutely blank. Third and finally, elementalists(and probably engineers though I can't speak first hand for that class) should be allowed to swap weapons inside of combat. I've messaged before asking why elementalists can't swap in combat and was told that it's because they have a number of attunements to swap to instead, however this does not let one swapped to ranged from melee like EVERY OTHER CLASS CAN. There's not an attunement that makes daggers ranged nor one that makes staff melee so it can cause a number of issues. One that comes to mind frequently is when I'm in fractals doing urban battleground, at the start you have to run through enemies, ranged down the oil, then melee the person under the oil. However you can't do that on elementalist, it's not possible as you're in combat the entire time so can't swap weapons. Another instance happened today on the solid ocean fractal where we had the instability that makes you have to stick together, everyone but me was using ranged to take out the tentacles but I literally just had to sit there doing nothing as I couldn't leave the group lest I die and they were too far away for me to melee and I couldn't swap to my staff because it was in combat.

    I'm not TOTALLY agree with weapon swap for elementalists, but maybe 60 sec cooldown (or more)? Just to change your combat from mellee to attack some player on a wall... Maybe just for wvw and after 10 seconds use of any skill (to do not stack meteor shower with dragon's tooth, for instance).

  • Yer.8096Yer.8096 Member ✭✭

    Another suggestion... An option in settings panel to avoid destroy an item if moved out from inventory (only using right-click destroy).

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭
    1. Gifts are for a character's birthday, so why would that go to another character? What's the point, just to avoid logging in a character? If you have too many characters, just use Gw2efficiency to see when birthdays are coming up, to know which to log in.

    2. Personal preference. Why change them now that people are used to them? I wouldn't want them to change.

    2.1. No, the same skill applies regardless of the skin used. If using a greatsword, there should be 5 different icons for the same skill? Makes no sense.

    2.2. If fancy means the skill takes longer to complete, then that'd be a no. I suppose if the opposite were true, that'd be a no as well, since it'd give an advantage to using a legendary. If it doesn't really change anything, then why bother?

    1. It doesn't really matter to me, but choice is always nice. Let players choose from any that have been released (Original + HoT + PoF + EoD)? I can see Anet not leaving it open for players to choose their own, because, well, some people do stupid stuff. But I can see Anet forcing it to the current expansion, like it has been, since any streamers or whatever that show the game, consistently show the current version.

    X__________________________
    (Signature Required)

  • Terter.4125Terter.4125 Member ✭✭✭
    edited October 23, 2020

    Suggestion for QoL to the new players and veterans... Make visible borderlines around the renown hearts on the map/minimap, where they start and where they end.
    Make the option visible on default for the new players, and when they are done with the heart make the borderline of the renown heart disappear. Make the option simple for removal if not wanted.
    In my opinion the new players get confused with the renown hearts system because the norm in the mmo games is to have quests. When they start to venture around the zones, they soon forget that they haven't finished their heart or they haven't noticed that they went to another one with different objective thus the venture starts to feel more like wandering.
    It's gonna be an interesting experience even for the veteran players who want to explore the zones on a different characters.
    The idea that I'm suggesting can look like the borderlines in WvW/Drizzlewood Coast but with different color (golden yellow for example).
    The idea came from Noxxi's latest video (at 1:20).

  • Wisty.4135Wisty.4135 Member ✭✭✭

    To preface this, this is written from the perspective of someone who runs a small guild of mostly IRL Friends, less than 20 people total. Some of the issues mentioned really aren't seen in max size, max level guild halls, or at least not the the same extent. These changes also touch upon the scribing profession, as pertaining to the act of crafting decorations as well. So, Let's begin.

    I love the guild hall feature in this game. Every time I enter the Lost Precipice or Gilded Hollow, I'm just floored by how beautiful and expansive the hall is, as well as how much detail has been put into making this location look so gorgeous. Being able to decorate little alcoves of it to tell a story or make it feel welcoming, or to even serve as a meeting place when planning guild missions or screwing around before raids/fractals is really great; it's a home that everyone can share and really make their own. It's just ridiculously confusing and prohibitive to do so.

    Now, I recognize that some of the larger, flashier decorations should require some extra work to get them - it's quite an achievement to have a massive globe of tyria in your hall, and should require gift of exploration to make! But other items, ranging form mounds of snow to simple bushes and furniture can feel just as difficult to make at times for a variety of reasons.

    • Price - Even basic decorations needed to craft higher complexity decorations can cost between 24-50s a piece. No counting the materials needed to be pruchased to craft these, even a simple bush upgrade can be anywhere from 1-5 gold (depending on how deeply nested the bush you want to make is). Due to the size of these bushes, often they'll require multiple bushes to make the placement look cohesive or pleasing, quickly pushing even a small decorating project into the low 10's of gold. I'd love to see if the price of basic decorations needed to craft these things could be dropped substantially as to make cost not as big a decision in crafting these decorations. Reduce overall raw material item requirement in crafting recipes.

    • Nesting Recipes - This part is more frustrating than anything. To craft a single tier three decoration, you'll need a lower decoration, a scribing kit, and usually a third ingredient to serve as a catalyst. Scribing kits each require in set and pens and paper., and each of those further require nested items to craft. This means that for a single T3 decoration, up to ~20 ish items are needed to craft a single decoration, and this is a nightmare. As implemented, I don't know exactly how this could be fixed. Perhaps offer the items as purchasable goods from vendors, requiring the components that they currently do?

    • The Synthesizer - This one is a minor annoyance. I appreciate the inclusion of the synthesizer, and can understand what it's supposed to simulate, but at this point all it does is sap the motivation to actually complete any crafting. Why can't you queue entire stacks of schematics to at least put the machine on auto while you're crafting? Or better, why not automatically add the decorations directly to the guild hall's stash once they've been crafted? They can't be removed or traded, so at this time the only purpose of this synthesizer is to waste your time. Remove the schematic synthesizer, or make it such that you can queue stacks of schematics all at once.

    • Separate Decorations Tab - This is a very minor gripe, and it's addressed partially once you begin decorating. Give decorations their own guild interface tab and make them easier to find and use. Currently they're stashed away under "storage," on which you have to double click a decoration to begin decorating. Not the hardest thing in the world, but confusing if you've never done decorating before.

    • Increased Deco Limit - I've never personally encountered this outside of my larger max member guild, but it is an issue if items are used to create jumping puzzles, rollerbeetle tracks, or even complex sub-locations within a guild hall. I want to be able to really show off the member's creativity as well as the asset designer's hard work. Increase cap for decorations!


    This is pretty much the entire list of fixes I'd like to see right now. Again, they're mostly small fixes, and for content that is underutilized at the moment. I'd like to see more functionality added to the guild halls themselves (Crafting stations, as an example), but I'm more than happy to play with with we've got now... if only it could be made a little more friendly and intuitive -to- play with. What about you? Do you have any other QOL changes you'd like to see made to decorations/guildhalls in the next expansion?

    -Wisty~

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭✭

    I would like to have an option to customize my buffs & boons:

    • size of icons (smaller option)
    • option for more rows instead of going farther to the right
    • move stealth, superspeed, trait-boons and other combat-related stuff into the boon-category
  • Smoosh.2718Smoosh.2718 Member ✭✭✭

    This feature is more than annoying, it happens if you go into 'race' zones or near home instances and also occurs with the pvp pop up window.

    If i wanted to press 'yes' or 'enter' I would manually disable action camera mode to click on the options, rather than the forced 'you must press an option' Half the time this ends up with me pressing the action camera button again, to have the game spasm in and out of action cam mode due to now being 1mm away from the 'talk' zone.

    Just a small QOL issue for the action cam users out there.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    This is an issue?
    HA!
    In WvW you go out of action cam mode by capping an objective.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Smoosh.2718Smoosh.2718 Member ✭✭✭

    @Dawdler.8521 said:
    This is an issue?
    HA!
    In WvW you go out of action cam mode by capping an objective.

    Yup, you're right... that too!

    Really hate the fact the game pulls you out, like I get it... we can press a button but if I wanted to press the button id come out of action cam to press it.

  • PeerlessArch.6547PeerlessArch.6547 Member ✭✭✭
    edited October 27, 2020

    @Smoosh.2718 said:

    @Dawdler.8521 said:
    This is an issue?
    HA!
    In WvW you go out of action cam mode by capping an objective.

    Yup, you're right... that too!

    Really hate the fact the game pulls you out, like I get it... we can press a button but if I wanted to press the button id come out of action cam to press it.

    Yep! Sometime's i purposely rep a guild that I don't have 'claim permissions' in just so I don't get pulled out of action camera in the middle of a fight for a camp that I attacked 20 minutes ago that finally got flipped.

  • Dragon Priestess.9760Dragon Priestess.9760 Member ✭✭✭
    edited October 27, 2020

    Options to enable/disable other player's:

    • Infusions
    • Pets/ minis
    • Legendary Effects and Footfalls
    • Other player's skill effects
    • Mount Skins

    Resident Weeb and Woman of Culture

  • Idea to make the options panel (per character) as i do not like fast range indicator with certain specs. As well as key setting per spec as well..

    So when you hit esc and go to options for mouse etc, make it per character, not account please.

  • Hi,

    I've just discovered that a combination of ActionCam with Instant ground target mode makes GW2 infinitely more fun to play with certain classes, but the act of constantly having to toggle in and out of this mode makes it a very frustrating tradeoff, as the added fluidity of ranged AOE combat is negated by the constant need of mode wrangling every single time I want to for example hover over a resource icon on a minimap to see if it's for example a rich vein.

    So my proposal is:
    Please add one more checkbox to Camera section of General Options called "Right Mouse Button Action Camera" which would substitute the default freelook mode for the Action Cam mode, only for the duration of RMB being held down. This, combined with "Instant" ground targeting mode would be a complete game changer in terms of how GW2 combat feels with certain classes and weapons.

    Right now, RMB in ActionCam is used to select targets, but since RMB hold would make getting in and out ActionCam mode a lot smoother/easier, this would allow one to quickly select targets with LMB.

    I am really sad that this feature is so close to being perfect, yet it's missing this one implementation detail that would make it awesome. I tried various external input macro software, such as X-mouse to facilitate it, but the way GW2 handles input makes it very unreliable. I've gotten it more or less to a working state, but it still made for example right clicks in inventory fail occasionally, so this really needs to be implemented on the game level. On top of that, this would be extremely trivial to implement.

    Thank you in advance.

  • Rawalanche.3897Rawalanche.3897 Member
    edited October 27, 2020

    In the meanwhile, here's a guide how anyone can try how awesome this feature feels. Please keep in mind this is only proof of concept, and comes with various drawback and inconsistencies. That's why this needs to be implemented in the core of the game.

    1, Download and install X-Mouse Button Control: https://www.highrez.co.uk/downloads/XMouseButtonControl.htm
    2, Once X-Mouse is installed, Click Add to create new profile which will modify your mouse mapping only inside GW2, not in Windows. Use [...] button to browse for Gw2-64.exe file, find and select it, then name your profile accordingly to indicate it's related to GW2

    3, Once you have your profile created, select it, then in the Right Button dropdown, set it to Button Held. Once the window appears, Disable Wait Until physical button... and Enable Abort and revert to the normal.... Then enable the very first Held for entry, set the value to 100ms, and set the dropdown to right click. Once that's done, set Normal Click to Simulated Keys, and type just a single comma in the custom keys field. After that, set the mode to 3 During.

    4, Once all that is done, click OK in all the popup windows until you get to the main X-Mouse window, and be sure to click "Apply" Please also keep in mind that this is really all or nothing. Missing just one of the steps above will result in entire thing not working correctly (possibly at all).

    5, Once in game, make sure to set the Ground Targeting mode to Instant. Then also make sure Autotargetting, Promote Skill Target and Allow Skill retargetting are Enabled. Some of these features are debatable in regular, non ActionCam mode, but I believe these are crucial for ActionCam mode.

    6, Then, the last remaining step is to bind the Disable Action Camera to comma key. Disable Action Camera one, NOT the Toggle Action Camera one. Naming here is a bit of a failure, because the other binding is not really for disabling theActionCam, but rather for enabling it for the duration of the key being held.

    And that's it, enjoy your fluid, undisruptive ActionCam:
    https://youtube.com/watch?v=MF_dJBHfccI

    It's really important to note that just trying the ActionCam mode won't convey how the feature feels, because GW2 won't allow you to map it to RMB as Freelook replacement, and instead will force it to be a mode you have to lock in and out of, which totally changes how the feature feels. It ends up just being this "cool thing to try" which is just not feasible to keep enabled at all times. But when it's active only for the duration of RMB being held, it feels incredibly natural, like most FPS/TPS games which tend to have some aim down the sights feature mapped to RMB.

    Now, if you follow the guide, you will notice a few issues, such as that it won't work if you don't move your mouse immediately as soon as you hold down RMB, or that inventory right click will be inconsistent and sometime it will get stuck and require double RMB click to get unstuck. For this reason, the guide posted above is just a teaser, to convince people to help me convince ArenaNet to implement it as a game feature. It's not sustainable to keep this enabled due to all the glitches. So once again, this really needs to be implemented on the core game level.

  • Embered.5089Embered.5089 Member ✭✭✭

    Can we have an option to hide or disable the Compact button in our inventory? I don't want to accidentally click it, now that it's right next to our Deposit All Materials button (which I always use). I have my inventory sorted so that there's two columns of permanent items going down the left side of my inventory, so hitting Compact would be a disaster for me.

  • Can we get consumables back into fractals and dungeons? Big quality of life change with this.
    People who play dungeons and fractals dont know what skills do cc or how to use them. it would be so much better if one or more can help out with cc consumables to cover for them to make the run so much better and fun,.

  • So I was really hoping Equipment tab would be in its own tab. It would be nice to single click to get to your equipment, just like your Builds tab is. Everything cosmetics can be left bundled together in one Tab.

  • Zaoda.1653Zaoda.1653 Member ✭✭✭

    Yay thanks so much Anet for adding in the 'deposit all materials' button. I probably wasn't the first person to suggest it here, but so glad it's in game now. I mean, why use two clicks, when you can just use 1? Massive quality of life improvement! And I deposit materials ALL the time.

  • I was thinking, maybe could improve the guild banquet tables to seat the people eating at it. Sort of like that Sweet Campfire Treat from from Bjora.

  • Would like the ability to add an "inspect outfit" option on a player avatar; this way if you see an outfit you like, you can right click the character, select inspect, and get a close up view of their outfit. The wardrobe screen already exists, it's just for the player only. It should be a simple matter to add this feature. If anyone has played RIFT, you will know what I'm talking about.

  • Has there been any discussion of a creating a filter in the trading post to show weather a skin or novelty is locked or not?

    I think it would be great feature to be able to search based on whether or not a skin is unlocked. That way players could easily unlock cheaper things to add their wardrobe. I think once we have paid for the full game and gotten access to the TP we should be able to purchase the cheaper skins to see the full flavor of the available outfits.
    Part of my motivation is that I have some items that unlock a random locked skin and I don't want it to trigger unlocking a skin that is worth 3 silver on the TP.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    This has been suggested before, and would be a great addition. Until then, you can use this site to show you what you can unlock:

    https://immortius.net.au/wardrobe-unlock-analyser/#analyse

    X__________________________
    (Signature Required)

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @Orfintain.6538 said:
    Has there been any discussion of a creating a filter in the trading post to show weather a skin or novelty is locked or not?

    Yes, and you can add recipes to that list.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    Yes, please.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    It's been requested for years. I believe the problem is that the TP would have to check every single item on it against every single unlock on your character each and every time you open it. This could make it unusably slow.

    I would love this thing to be an option, but I fear it's not feasible.

    So you can use third party API tools to analyze your available unlocks, as others have mentioned. Also you can use the Preview option on the unlock item you have to see what things it will unlock, and search those one at a time on the TP for things you'd rather buy first (I did this when the wardrobe unlocks first showed up, and it's paid off, while I most of the time get an unlock of something I didn't particularly want in terms of minis or or bl weapons or outfits etc that I'd have bought already if I liked them, at least I haven't gotten a low value unlock that I could have just bought). This can take a very long time, but as long as you immediately buy up and consume all the low value items, it's a mostly one-time effort.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    /signed

    Body is 3 characters too short.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    I was doing a Tyria meta today, one that isn't often done. I went into the Tyria, squads section to put up my LFG. And there were a bunch of lab LFGs in there. A bunch so long that I could scroll through it.

    If the festivals tab was up the top, it could reduce the number of festival LFGs in other LFG categories. Because it looks like a number of players stick their LFGs into the first available tab in the LFG box. This swamps those of us wanting to get more people into our Tyria metas - the ones that aren't on a timer.

  • Lottie.5370Lottie.5370 Member ✭✭✭

    Could make sense to have it be the first one in the list when a festival is active, but I don't think it should be there all the time.

  • Aerinndis.2730Aerinndis.2730 Member ✭✭✭

    Since it is impossible to know when any LFG posting is for a full map, it would be nice if the LFG posting would change color (i.e. such as a red tint) when the map the commander is on is full. It should lose the tint when the map is open. Currently the numbers showing in squad are no indication that a map is full and I have found even if there are 15 or even less showing the maps almost always seem full. Also it would be nice to see when the posting was made so you know how long that LFG has been up. There have been some I have joined that turned out to be at the end of their runs when I joined which is disappointing because it takes a lot of effort to get into squads especially during big events.

  • Jong.5937Jong.5937 Member ✭✭
    edited October 30, 2020

    Just another request ( I know there have been many!) for a Lounge Pass Key Fob or Book. A lot of us have several of these now and different ones have different benefits - like Armistice Bastion and Mistlock Sanctuary. Lily of the Elon is useful for getting to PoF area and even the good old Royal Terrace is nice during Wintersday and New Year.

    Using shared inventory slots for all of these is just silly and it seems such an easy money earner for Anet, if sold at a half decent price!

  • Rukia.4802Rukia.4802 Member ✭✭✭

    The whole group finder is awful, only need a few tabs and a search function would take care of the rest but ANet be like here's 9000 tabs that no one will ever use KEK

    NA server
    Fix hide party/squad nameplates
    Add particle effect slider/ability to turn friendly player effects off
    GW1 pvp rolling in its grave

  • medivh.4725medivh.4725 Member ✭✭
    edited November 5, 2020

    Spent like 30 mins clearing up the inventory every time after a massive raid event.
    Too long! Please give a bulk sell over BLTC option to prevent so many loading time and price fetching. Fetch once is enough to lock in price

    Can let us mass select and sell gear to BLTC all at once saving the repeated price fetching process. It will drastically reduce inventory sort time
    Prices are all shown to players anyway no need to sell one by one.
    Just according to BLTC prices click confirm to sell . Selling one by one is tiring process, players are better off wondering and making new adventures discoveries

  • For Trading Post, how about option for minis and dyes that only list ones you don't already have.

  • Zahld.4956Zahld.4956 Member ✭✭✭

    Be able to see things by name plus small icon and other ways if needed (kind of like in MS Windows file explorer) . Have a sort option to sort by different sort criteria.
    Having this option would make reviewing and finding items in your inventory easier for things like sigils and runes etc.
    There is the search option but with this you are able to see specific names of all items easily instead of just icons and then moussing over to see the actual name of the item.

    -AKA yes 'I Approve this pwn'

  • Gryphon.2875Gryphon.2875 Member ✭✭✭

    Just what it says on the title: a Mad Realm themed lounge area, open year-round, with all the utilities of the other lounges.

    I'd pay for a permanent pass for that.

    You could even have Steve roaming around, off duty, or just chilling in a corner, as a friendly NPC.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    So like Steve is a mild mannered insurance salesmen except for three weeks each year? :astonished:

    X__________________________
    (Signature Required)

  • Zaoda.1653Zaoda.1653 Member ✭✭✭
    edited November 6, 2020

    On the 'All Available Dailies' interface, can we please get a 'select all' box for the dailies in each particular gaming mode 'tab' that you're on (for all the WvW dailies, all the PvP dailies, and all the PVE dailies, respectively), rather than selecting 4 boxes individually for that particular gaming mode. It would be neat to be able to tick all 4 WvW dailies with 1 click. Often times I misclick because the eye shaped boxes are too small for me and my clicking skills (or lack thereof).

    Another amazing QOL update would be to show on all your characters, particularly in the 'character select' page, what 'Order' you chose (Vigil / Durmand Priory / Order of Whispers).

    Thanks!

    https://imgur.com/a/L12dzxN

    Urgh if anyone knows how to turn this url into an image please let me know. I don't understand how these img attachments work in the forums. It's clear as mud.

  • Feminine Charr option. All armor would be female style, instead of male like it is usually now. Also Upright Charr option, so armor would look a little better on them. I want to play charr female but it's hard to make them look good while they are crouching. Are soldiers not straight backed? Whatever anyone else thinks, this is my wish. I hope it will be considered as an optional feature.

  • Can you add waypoint to guild bartender pls?

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited November 6, 2020

    anet think about the hand health of ur player and stop box in box loot
    I get it u want keep me feel rewarded but thank u no thanks.

    (Edit changed the we to I, sry for that ofc i do not speak for everyone)

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited November 6, 2020

    @Balsa.3951 said:
    stop box in box

    Also unidentified gear in bag in box in box.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    This has been requested so often. And I wish they would change that.
    I do DS and Tarir every day and after that you are already busy sorting all the unidentified gear (because EVERYTHING gets salvaged and you can't decide and therefore you have to salvage everything separately >>)
    But then to have this bag in bag in bag all the time ... uff
    Anet pls. Please!

  • while i agree that box in box(yo dawg) is kinda a lot, the change to everything drops uni gear made it fairly tolerable. we're talking about the bonus lootchests from the mapreward, right? what would you like instead, since every single chest draws from the mobdrop tables. wich would make removing them a hard nerf.

    Plebs be Plebs

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    @Scavarius.6059 said:
    while i agree that box in box(yo dawg) is kinda a lot, the change to everything drops uni gear made it fairly tolerable. we're talking about the bonus lootchests from the mapreward, right? what would you like instead, since every single chest draws from the mobdrop tables. wich would make removing them a hard nerf.

    @Scavarius.6059 said:
    while i agree that box in box(yo dawg) is kinda a lot, the change to everything drops uni gear made it fairly tolerable. we're talking about the bonus lootchests from the mapreward, right? what would you like instead, since every single chest draws from the mobdrop tables. wich would make removing them a hard nerf.

    I don't know what it looks like on new maps. But in old HOT and POF maps you get lots of bags that you open and where there are more bags. And in THESE bags, sometimes there is still another bag you can open for loot. Especially these plant-skin lootbags do that in my experience.

    I never understood this system personally, but maybe there are people who like it.