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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • well now that we have unidentified gear it is time to remove these containers, especially since some of them don't even stack.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Maybe a solution could be that at least some bags/boxes open automatically when they're dropped? That way the computer still goes through the different loot tables, and you still get the same end results but you don't have to open them manually. Kind of like how PoF used to have various items which could be consumed for karma, then sometime not long after launch (or maybe even before?) they were changed to be consumed automatically - you'll still see the items in the list on the right of the screen but they never go into your inventory.

    Although if they did that I'd like to keep unidentified gear as it is because I find it useful to stack it up and then open them all at once when I'm in a town and ready to sort it all out. I think some people would like to keep champion bags too because I know farming them on one character then passing them to another to open is a popular strategy.

    But things like the Hidden Treasure which comes from some tree and plant nodes, or the Bag of Rare Gear @WorldofBay.8160 mentioned could open automatically when you get them, so you just receive the end result without having to manually open the bag it came in.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    Not even my Asura can build a small golem that automatically opens them, shame on their technical capabilities.
    Neither can my necro's minion (Yes I know she complains from time to time, that she better gave a brain to them :) now I complain with her ;) )

  • lokh.2695lokh.2695 Member ✭✭✭✭

    "New Asura Loot Opener Golem" coming soon to a gemshop near you, only 300 gems per golem. Or get an "Infinite Loot Opener Golem" as a super rare drop from BLTC-chests.

    Why bother, just delete the official Forum.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited November 6, 2020

    Agree! Unident item in box in bag in bag in box is kinda annoying!

  • Trise.2865Trise.2865 Member ✭✭✭✭

    "We need more drops!"
    Okay, here's more drops. And it's stacked up so it doesn't all clutter your inventory! Just click here...
    "Stop with the boxes already!"
    smh

    Actual, relevant commentary: Have you tried "Salvage All"? It's very good at getting rid of various vendor trash.

    If we want ANet to step up their game, then we must step up ours.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited November 6, 2020

    @Trise.2865 said:
    "We need more drops!"
    Okay, here's more drops. And it's stacked up so it doesn't all clutter your inventory! Just click here...
    "Stop with the boxes already!"
    smh

    Actual, relevant commentary: Have you tried "Salvage All"? It's very good at getting rid of various vendor trash.

    Salvaging all does not salvage boxes. There are boxes left. After opening the boxes and salvaging all leaves the new boxes that were in the previous boxes among other things. Opening them and salvaging all leaves the boxes that were in them boxes and salvages the rest. Opening those boxes and salvaging all....

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited November 6, 2020

    Its even worse in competitive modes where there's an extra box on top of all the other boxes, due to Magic Find affecting the rewards. It takes me longer to un-un-unpack my loot from an hour of WvW than it does from a run of all HoT meta maps.

    And there's not even that much of it, its just boxed up like you ordered it from Amazon.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 16k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Henge of Denravi Silver Invader [SUKI]
    No need to be best, only good and kind.

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭

    @Trise.2865 said:
    "We need more drops!"
    Okay, here's more drops. And it's stacked up so it doesn't all clutter your inventory! Just click here...
    "Stop with the boxes already!"
    smh

    Actual, relevant commentary: Have you tried "Salvage All"? It's very good at getting rid of various vendor trash.

    This problem has already existed before hot, therefore ... strange reaction to this thread.
    And you are aware that loot bags cannot be salvaged?

  • Yer.8096Yer.8096 Member ✭✭

    Auto stack itens in guild bank... PLEASE.
    Also, I know that is somenthing necessary to "buy expansions" but, would be more valuable for guilds if free-to-play could use guild arena and bartender drinks (maybe).

  • Jura.2170Jura.2170 Member ✭✭✭

    Why do we have to be repping our guild to talk to Nathan the Bartender in our guild hall?

    We're already members, he should be able to see that

    please make a Taimi voice mail pack
    my QoL wishes

  • As title says. Since they can teleport you to main cities and lion's arch aerodrome why not at Eye of The North? I know MS and AB released before eotn existed but our lovely devolopers could implement it and it would be helpful and convenient for many people! What do you guys think?

  • In my opinion, they should also tp you to at least one WP in each of the expansions.

  • We already have a free teleport scroll to Eye of the North.
    Not sure the Devs would think it's necessary, but good luck on the QoL Suggestion.

  • What's QoL Suggestion?

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Vaporeon.9650 said:
    What's QoL Suggestion?

    Quality of life

  • @Vaporeon.9650 said:
    What's QoL Suggestion?

    QoL= Quality of Life. Something that improves the way we, the players, interact with the game.

  • Like the title suggests:
    The Quaestor's from Drizzlewood Coast should be added to Eye of the North like the merchants from Grothmar Valley and Bjora marches. These are: Karnn Fallenskull (pepper vendor) and Kjepp Corrson (eternal ice vendor).
    Thank you for reading.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited November 14, 2020

    Pretty sure that no one looks this Discussion for potential QoL suggestions, but last try.

    Make it so if player left-clicks in empty space while having a target in focus, that left-click will not remove the focused target, unless ofcourse that left-click points on another target.
    Left-Click is used in this game to change camera angle. But also that camera angle change makes you lose target when you unclick the button.

    Also, please add hotkey for show\hide helm.

  • coso.9173coso.9173 Member ✭✭✭✭

    pretty self explanatory. Please, add all available camera controls to hoteys, like vertical/horizontal position, field of view, etc. sometimes I want to change it for various reasons and it's annoying to have to enter the options menu, scroll down and find it, when it could easily be done with a simple hotkey.
    pleaseeeeee!

  • option to see range at 2nd portal skill use \ exit. (maybe at icon description)
    for mesmers, portal devices, etc.

  • Antigravity.4083Antigravity.4083 Member ✭✭
    edited November 18, 2020

    @jezebel.7054 said:

    @Geikamir.6329 said:
    More armor choices that don't have capes, robes, or butt skirts would greatly improve my play experience.

    I would like to add to this. I enjoy dressing my characters to show off their streamline silhouette...

    Yes, this. I don't know about adding a button to hide skirts - I'm pretty sure you would need to create new armor skins to make that work anyway - but I do 100% agree that there are a giant number of armors that include skirts, dresses, gowns, or features along those lines.

    I know from being widely experienced that these types of armor are pretty cool and have a big following, but it would be very, really nice to get some new armors that are along other stylistic lines. I have a single set of heavy armor legs I will wear (Primeval) and pretty much a single set of light armor legs I'll wear (Pajama Pants(?)).

    I'm a male who always makes female characters. I do that because male characters are usually far to bulky for me to deal with and female character models are much closer to myself as a person, and light narcissism, you know. ANYWAY, it would be really really great to have more styles to choose from. Tomboy, punk, all-business, diesel for the Zarya fans out there - hi five... just-too-bad style for fans of the legendary Pvt. Vasquez - whose "Lets rock" line from the movie Aliens is the greatest ever delivered in the history of the Colonial Marines...

    Well I see that I'm wandering, but really it would be so great to have some armor variety to play with.

    EDIT: I love the way the forum censor changes certain naughty descriptors to "kitten". This is just-too-cute lol, and I'm a fan

  • Carnius Magius.8091Carnius Magius.8091 Member ✭✭
    edited November 21, 2020

    When equipping an glyph, please put the unequipped glyph into the same bag slot as the equipped glyph came from instead treating the unequipped glyph as a drop. This includes the shared slots. Being able to swap glyphs from a shared slot would be a nice feature. Make it an option for those who don't like the idea.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited November 21, 2020

    @Carnius Magius.8091 said:
    When equipping an item, please put the unequipped item into the same bag slot as the equipped item came from instead treating the unequipped item as a drop.

    ...but it already works like that?


    E: this thread has now been changed to say something different than when I was answering to it, but the quote in my post is accurate, so... yeah, it already worked like that. :D

  • Carnius Magius.8091Carnius Magius.8091 Member ✭✭
    edited November 21, 2020

    @Sobx.1758 said:

    ...but it already works like that?

    No it does not. Not in all cases.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Carnius Magius.8091 said:

    @Sobx.1758 said:

    ...but it already works like that?

    No it does not.

    Might be some miscommunication then?
    Example: you equip "weapon A" from any slot in your inventory, which causes your current "weapon B" to unequip and go into the exact same slot "weapon A" was previously in. Same goes for armor. Is this not what you're talking about?

  • This is likely a limitation with the way that the inventory is managed from the hero panel, based on my observations.

    Essentially, it appears that the item is unequipped first (added to inventory), and then the selected item is equipped (removed from inventory). During the interim state, where both items occupy the inventory, this results in the unequipped item taking the next available slot.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited November 21, 2020

    @fluffdragon.1523 said:
    This is likely a limitation with the way that the inventory is managed from the hero panel, based on my observations.

    Essentially, it appears that the item is unequipped first (added to inventory), and then the selected item is equipped (removed from inventory). During the interim state, where both items occupy the inventory, this results in the unequipped item taking the next available slot.

    Don't equip from HP, equip from inventory and it does what OP wants it to do.

  • @Sobx.1758 said:

    Might be some miscommunication then?

    Example: you equip "weapon A" from any slot in your inventory, which causes your current "weapon B" to unequip and go into the exact same slot "weapon A" was previously in. Same goes for armor. Is this not what you're talking about?

    Apparently things changed since templates were introduced. Weapons and armor will swap the way I like. but not glyphs. Unequipping ascended gear should default to bags that are invisible to vendors even though they can be sold. Exotic bags that trap exotic gear should include higher tier items too. Presently glyphs are treated like low tier drops. I'm going to rephrase my suggestion to be more accurate.

  • @fluffdragon.1523 said:
    This is likely a limitation with the way that the inventory is managed from the hero panel, based on my observations.

    I rephrased my suggestion. They could use the same buffer that temporarily holds an item when all bags are full. I haven't tried swapping gear from templates with a full inventory yet.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Carnius Magius.8091 said:

    @fluffdragon.1523 said:
    This is likely a limitation with the way that the inventory is managed from the hero panel, based on my observations.

    I rephrased my suggestion. They could use the same buffer that temporarily holds an item when all bags are full. I haven't tried swapping gear from templates with a full inventory yet.

    Might be a limitation since its a upgrade in item your replacing not the item itself.

  • Carnius Magius.8091Carnius Magius.8091 Member ✭✭
    edited November 21, 2020

    @Linken.6345 said:
    Might be a limitation since its a upgrade in item your replacing not the item itself.

    Gathering tools can swap with themselves in the shared slots. I'm sure the developers can make an exception with glyphs if there is a glyph is already applied. Removing glyphs should be treated as an extraction, not a drop from a chest. It's odd to hear my Norn say "this should fetch a nice price" on account bound items.

  • Aeon.4583Aeon.4583 Member ✭✭✭

    Allow us to use Legendary Weapons in both Weapon Sets.
    Example:
    I have Thief with Weapon variation Dagger\Pistol Pistol\Pistol to get that combo without adding 3rd pistol i use Dagger\None Pistol\Pistol.
    My both pistol are Legendary weapons. But because i have Dagger\None, it denies me ability to use sigil in off hand. I can add 3rd ascended Pistol, but in this case in other template i have Dagger\Dagger both of Legendary quality too. I won't be able to re-use infusion and sigil into Ascended Pistol from Legendary Dagger ( they will stay in ascended ).

  • Agree, really anoying, my solution is to put glyphs on the first slots of my inventory, then it swaps correctly, but ye, cant use shared slots for that.

  • When running around Tyria, I like to queue in for PvP. Then while I'm queued, I can still do world completion, chase achievements, farm goods, etc.

    However, PvP ends all bonuses from food, utility items, and so on. Even just partaking in a single match to get my dailies cancels all these buffs. I'd like it if they would be paused while playing PvP and then returned after the match when returning to the rest of the world.

  • Dynamic event achievement completion log. Example to prove why: this event: https://wiki.guildwars2.com/wiki/Slay_Gravekeeper_Hammon_and_the_fleshreavers. Who would ever come across this amazing little story. No reason to; no heart progression, no POI or map completion. I just came across it for the first time since launch by random. A Graveskeeper asks for your help robbing graves but then turns out he's just luring you there to kill you. He turns into a boss and spawns some enemies and you have to kill them. Cool, short little event. I'm sure there are so many more little gems that no one technically has a reason to experience out there that so many people miss. I know it would be lengthy, but I'd totally spend hours completing a dynamic event achievement completion log. I know some collections require you to play in certain events and I get that that draws people's attention to those events, but a full on completion log would really give players a reason to FULLY explore the world and breath life into dead obscure events.

  • I don't know if it's been suggested yet, but there is currently a "Favorites" tab in the Trading Post. While it probably couldn't be its own TAB, I would very much like a "Favorites" category for crafting recipes that is anchored at the top of the crafting list! Thank you very much!

  • Still hoping they remove the area decorations limit for Guild Hall. They give us walls, floors, pictures, furniture, etc. But by the time you've build the snow castle, you can't put any Christmas decorations in it. I wanted to build Red vs. Blue snow forts with competing siege. Built the forts ... can't add siege and flags because the limit. Eventually took down the whole thing and gave up. I went to build a guild maze with hedges ... decoration cap. I built a raceway ... can't add decorations to make it look nice. I went to build a jumping puzzle ... hit the limit. RIDICULOUS LIMIT. And don't even get me started with how bad Windswept Haven is.

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭✭

    Navigating in the LFG is already a bit confusing. It is hard to find the correct tab in this very long list of options. Then you accidentally close the window and everything is gone again. So I want to request two minor changes:

    1.) Give us a favorites option to bookmark certain LFG tabs.

    2.) Add the LFG helper option from the Dungeon entrances to Strike Missions and Dragon Response Missions.

    Here is a preview of how it would look.

    The LFG link from the dungeon NPC leads automatically to the correct tab, so you avoid searching it in the long list. DRM may sooner or later get their own tab, as well as other new content.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Sometimes it rounds up, sometimes it rounds down. There seems to be no logic to it, because it does not seem to depend on the time (>30 mins or <30 mins).

    Please fix it or make it to always round up, thanks. :angry:

  • Uh i don't know if it counts as a QOL idea or just my fantasy but honestly Legendary Infusions would be pretty dope so with legendary armory coming out, I think we might as well have legendary infusions and just have 1 set for all toons but honestly make them cost in line with Legendary sigil and runes as you'd need so many of them with stats you can change of course and make a really cool legendary effect with it and let it stack up to 9 times let it have a trail / aura and maybe let it add more effects onto the foot trails like little tornado lines that go up off the ground that matches?! , maybe even be dye able so everyone can enjoy a even higher end of fashion wars if they can tweak it, just please no skin changing or outlines for this infusion... If you really wanted to make it even better make it able to be transformed into different versions by putting it into the mystic forge with some stuff and have different effects on them so everyone can enjoy it and if dyeing them isn't an option you can make all the effects have a mystic forge variant so you can colour them at least somewhat close like you do with some of the other infusions red / purple ect just name them and have a recipe to change them around. I feel this would be pretty dope

  • [Suggestion - QOL] The Ranger's Pet Management Window should remember it's new location when moved.

    It's current behavior is to relocate itself to it's original spot after closing. At least that's been my experience all of these years.

    Farm responsibly, for you are not alone. Share the love, not the hate.
    Support your local environmentally friendly farmers.
    Asuran Mesmer Mind Tricks: These are not the golems you are looking for.

  • @GamerOnline.3650 said:
    [Suggestion - QOL] The Ranger's Pet Management Window should remember it's new location when moved.

    It's current behavior is to relocate itself to it's original spot after closing. At least that's been my experience all of these years.

    Or at least relocate the default window position to a higher spot. Those with a 16:9 aspect ratio wide screen monitors will experience a cut off pet selection window if the pet management window is not moved up from the default position.

  • Jura.2170Jura.2170 Member ✭✭✭
    edited December 2, 2020

    Please please please stop reward chests FLASHING and sparkling

    And give us auto deposit for mats we gather from nodes and chests

    please make a Taimi voice mail pack
    my QoL wishes

  • Greenhand.3786Greenhand.3786 Member ✭✭

    The DRM 5 mins prepare event is too long and boring, it should ends after everything is done not sitting there waiting the timer.