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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • At my active time in GW2 something like that would have been a dream. This would actually be something I would have spent 30€+ on as I loved to reshape my characters over and over again and adapt them to events and areas. I mean what am I farming all these skins for, including really expensive ones, if I only end up using one set?
    My complaints about this were always dismissed with the fact that I should just play PVP or WVW and that person XY does not care because they have a fixed outfit for each char (by the way, those people I wish no one, who only think of their personal needs). And I'm also not a fan of clothing sets, because I always found the individuality great in GW2.

    From there, thick thumbs up.Even if I would no longer invest money there. But I would be happy for those who still actively play and grind skins.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.

    There are effective ways to get the charges.

    Without gold or gems.

    😉

    This!

    I play WvW and constantly transmute items on my characters, and i'm always between 60 and 70 charges, no matter how often i transmute. If i stuck with one look for a while, i'd probably have hundreds of them.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Fuchslein.8639 said:
    I don't know if you know, but there are people who don't like WVW and/or PVP.
    And in PVE itself, there is no way to grind them besides map reveal, if you wanted to.

    Ahh. That stinks.

    Oh.. I am sure you know there Are people that don’t like PvE. And no way to get the gift of exploration without grinding PvE.

    Kinda how the developers likely did things. To encourage people to play multiple modes.

    Of course, if you hate WvW so much, just convert gold to gems!

    Thank You for the {MEME}

  • Fuchslein.8639Fuchslein.8639 Member ✭✭✭
    edited December 25, 2020

    Can be deleted. I don't feel like another discussion Pro-Anet ...

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Take away what is probably one of the greatest methods of income for Anet by doing this? What is in it for Anet? How could they possibly benefit if they accepted this proposal?

    I am a very casual player.
    Very.
    Casual.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited December 25, 2020

    @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.
    There are effective ways to get the charges.
    Without gold or gems.

    Same. Almost 4,000 charges here. :)

    @Fuchslein.8639 said:
    I don't know if you know, but there are people who don't like WVW and/or PVP.

    That's true. But it's probably one of the things meant to attract people to try out those game modes.

  • @kharmin.7683 said:
    Take away what is probably one of the greatest methods of income for Anet by doing this? What is in it for Anet? How could they possibly benefit if they accepted this proposal?

    They can be farmed and bought with statuettes, I doubt a whole lot of people buy them from the shop. I know I don't and I always need more.

    As the first poster predicted, thread got charged by "play wvw/pvp" folks. I don't want to do pvp just so I can do fashion. It's not like you have to step out of wvw/pvp and do content you don't like to get dungeon skins/warclaw/blueprints.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited December 25, 2020

    @Wisely.4819 said:

    @kharmin.7683 said:
    Take away what is probably one of the greatest methods of income for Anet by doing this? What is in it for Anet? How could they possibly benefit if they accepted this proposal?

    They can be farmed and bought with statuettes, I doubt a whole lot of people buy them from the shop. I know I don't and I always need more.

    As the first poster predicted, thread got charged by "play wvw/pvp" folks. I don't want to do pvp just so I can do fashion. It's not like you have to step out of wvw/pvp and do content you don't like to get dungeon skins/warclaw/blueprints.

    Umm yes we do. We need to do PvE map completion for Gift of Exploration, we need to do HoT and PoF for Gifts of mastery. You need to do metas and fractals for most of legendary weapons - and yes, those are also fashion skins.

    And even if this discussion isn't about how easy it is to get transmutation charges in WvW or PvP, what possible incentive would there be for Anet to stop a steady smaller infinite income with charges over a larger finite income with expensive but permanent transmutaton passes?

    Because once you get that, you never need another transmutation charge again.
    That's money lost for Anet.

    And what about in game ones that are given to you? Will players then complain that they're given rewards that they "already have with the pass" when they get a free transmutation charge?

    I mean, think about it really. It's not going to happen.


    There's ways Anet gave you to get those for free. And a LOT of them. The fact that you don't "like that content" is entirely on you and you alone ("you" here being general, not directed at anyone in particular). You have options to farm them. The fact you chose not to is not Anets fault and you're not entitled to something just because you don't want to play a mode.

    Imagine if transmutation charges are gem store only. Anet was kind enough to give us ways to get them through playing.

    I change my look like once a week and i never managed to be short on transmutation charges.

  • yoni.7015yoni.7015 Member ✭✭✭

    There is no need for this in my opinion. The game gives you several opportunities to get transmutation charges.

  • I don't see how this item would be obsolete when people who don't change that often would still buy them in smaller packets/farm them. Like I'm not asking them to introduce a transmutation pass that makes transmuting free forever that costs half the price of the 5 transmutations packet, lol. Not everybody however needs a 1000 gems transmutation pass that lasts a month for example. Like, I'm asking for a convenience thing here, same as infinite gathering tools/copper salvager/lounge passes. They already did this before by introducing the permanent hairstylist contract.
    I don't want to farm cosmetic stuff, and I certainly don't want to stress over it. I'd rather spend money to skip the tedium and focus on the fun parts of the game. I think that's a pretty basic concept in every online game these days.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭
    edited December 25, 2020

    @Wisely.4819 said:
    As the first poster predicted, thread got charged by "play wvw/pvp" folks. I don't want to do pvp just so I can do fashion. It's not like you have to step out of wvw/pvp and do content you don't like to get dungeon skins/warclaw/blueprints.

    How does someone that doesnt step out of competitive earn the Runic, Mist Shard or Requiem armor sets?

    I don't want to farm cosmetic stuff, and I certainly don't want to stress over it. I'd rather spend money to skip the tedium and focus on the fun parts of the game. I think that's a pretty basic concept in every online game these days.

    While you may ok with the visual progression in MMOs being sold as microtransactions, many people are not.
    Calling it a "basic concept" (as if people who don't feel as you do are somehow deficient) is pretty uncool.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited December 25, 2020

    @Wisely.4819 said:
    I don't see how this item would be obsolete when people who don't change that often would still buy them in smaller packets/farm them. Like I'm not asking them to introduce a transmutation pass that makes transmuting free forever that costs half the price of the 5 transmutations packet, lol. Not everybody however needs a 1000 gems transmutation pass that lasts a month for example. Like, I'm asking for a convenience thing here, same as infinite gathering tools/copper salvager/lounge passes. They already did this before by introducing the permanent hairstylist contract.
    I don't want to farm cosmetic stuff, and I certainly don't want to stress over it. I'd rather spend money to skip the tedium and focus on the fun parts of the game. I think that's a pretty basic concept in every online game these days.

    Look, people in this thread are just telling you what you can do now to get charges. You chose to ignore that because you don't want to play that content and that's ok, but even though you just made a suggestion, you still fail to realize that you just might need to do that because it might never happen.
    So people gave you a valid option to get transmutation charges, it's up to you to take it or not. Because if you're going to wait for what you want, it's going to take a lot of time.

    Your argument that they sell permanent gathering tools doesn't apply here. They don't sell packs of 50 gathering tools on the gem store, so permanent ones are just an upgrade from in game items. They do sell transmutation charges on the gem store however, so permanent, or even passes would always be a net loss since it's impossible to predict how many times someone would be able to change their appeareance throughout the month, and how many transmutation charges they could have potentially sold had someone just outright bought them. So it's always a loss. And people who would buy the pass, but not the charges, wouldn't have bought the charges in the first place so they are irrelevant in that calculation, and people who do buy charges, would get the pass - and probably use it more than the charges they would have normally have to buy so, net loss. Moreover, with a "pass" - transmutation charges become irrelevant because it's ALWAYS cheaper and more convenient to buy a passs, then try out a few thousand combinations til it expires compared to buying individual charges. And since they're not going to remove the charges, they certainly won't add a pass.
    So in the end, what it boils down to is - you said you just want to throw money on cosmetics, but won't buy them from the TP - means you are actually asking for lowe price on transmutation charges. Because that's what a "contract" is. Just a lower price for it.

    Also, you don't want to farm stuf, you just want to throw money on it? Well you can, gem store is full of cosmetic items, buy some. Outfits don't even require transmutation charges anyway. So what, by that logic of "i don't want to farm stuff" Anet should just sell all armor on the gem store outright? If you want to get skins, you need to get them in game - want envoy armor, you raid - want mistforged triumphant hero's, you play WvW - want karma skins, you farm karma and buy them - want unique ones, you farm gold and buy them or hope for a drop.

    I don't get your logic here except - i don't want to pay this much for transmutation charges.
    Because you already have the option to throw money on cosmetic stuff and skip the tedium, but you're not taking it. You're not throwing money on cosmetic stuff - it's threre, transmutation charges are there for the taking in the gem store - but you're not even taking the free path everyone else suggested.

    So what do you want then?
    My guess is - you want them for cheap. They're too expensive for you to get, and you want a cheap way to change skins without really throwing money on it like you said.
    But there is a cheap - indeed free - way to get them, but you don't want that either...

  • @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.

    There are effective ways to get the charges.

    Without gold or gems.

    😉

    just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Nightcore.5621 said:

    @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.

    There are effective ways to get the charges.

    Without gold or gems.

    😉

    just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.

    Then sell me a Gift Of Exploration pass I can get for badges of honor. Then we can talk.

    But again, I never said you HAD to do WvW. I said it’s an option to get the items for free.

    And there are options to buy them from the gem store as well.

    Plus, you get them free each month from just logging in.

    Thank You for the {MEME}

  • We All know how to get transmution Stones but u know what.. In a game that is 90%about fashion it makes No sense to go All that truble to change u look eveytime. If People want to Pay for a unlimted transmution stone i cant see why not

  • @Strider Pj.2193 said:

    @Nightcore.5621 said:

    @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.

    There are effective ways to get the charges.

    Without gold or gems.

    😉

    just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.

    Then sell me a Gift Of Exploration pass I can get for badges of honor. Then we can talk.

    But again, I never said you HAD to do WvW. I said it’s an option to get the items for free.

    And there are options to buy them from the gem store as well.

    Plus, you get them free each month from just logging in.

    And than u can play u dead game mode All by u self :)

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @Nightcore.5621 said:

    @Strider Pj.2193 said:

    @Nightcore.5621 said:

    @Strider Pj.2193 said:
    Play WvW. I have over 4300 charges.

    There are effective ways to get the charges.

    Without gold or gems.

    😉

    just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.

    Then sell me a Gift Of Exploration pass I can get for badges of honor. Then we can talk.

    But again, I never said you HAD to do WvW. I said it’s an option to get the items for free.

    And there are options to buy them from the gem store as well.

    Plus, you get them free each month from just logging in.

    And than u can play u dead game mode All by u self :)

    Ahh. the call of the ill-informed: Ded gam. Was waiting for that.

    Thank you for not disappointing!

    And good luck getting more charges! 😉😂

    Ded gaem first, "why i need WvW for my Gift of Battle it's not fair" next, am i right? :wink:

    In all seriousness...
    There's a way to get charges for free.
    There's a way to get charges for money.

    The bottom line in this thread is that everyone wants them for cheap. Nothing else.

    Because if they would be "ok with throwing money to pass the tedium", there's already an option for that. You just buy them from the Gem store.

  • I don’t think comparing transmute charges in WvW or PvP is the same as comparing Gifts in PvE.

    Transmute charges are available through grinding PvE the same as grinding competitive modes, it just happens to be more efficient in competitive modes. Gift of Battle vs Gift of exploration is a fair comparison, as they both relate to similar pursuits. But then Gift if Battle tends to be more efficient to work toward than Gift of Exploration as well. Maybe the competitive scene have it easier in gaining some things when compared to PvE? Although you do have to PvP and who really wants to do that!?!?

    That said, I have no issue with the proposal for an alternate way for players to access transmutes. I personally will never buy a transmute charge, but I would buy an unlimited transmute charge. Anet has an opportunity to make money from people who will value a reusable purchase over rebuying a single use item again and again.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Mungo Zen.9364 said:
    I don’t think comparing transmute charges in WvW or PvP is the same as comparing Gifts in PvE.

    But then Gift if Battle tends to be more efficient to work toward than Gift of Exploration as well. Maybe the competitive scene have it easier in gaining some things when compared to PvE? Although you do have to PvP and who really wants to do that!?!?

    Except that you need both to build a Gen 2 legendary.

    Thank You for the {MEME}

  • @Strider Pj.2193 said:

    @Mungo Zen.9364 said:
    I don’t think comparing transmute charges in WvW or PvP is the same as comparing Gifts in PvE.

    But then Gift if Battle tends to be more efficient to work toward than Gift of Exploration as well. Maybe the competitive scene have it easier in gaining some things when compared to PvE? Although you do have to PvP and who really wants to do that!?!?

    Except that you need both to build a Gen 2 legendary.

    You do, and it is easier to get the PvP piece than the PvE piece right? But the comparison was Gifts vs Transmutes and that is not a fair comparison, as, just like Gifts, it is easier to get the Transmutes via playing competitive modes, but unlike Gifts, you do not need to PvE (or a different game mode) for Transmutes.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Mungo Zen.9364 said:
    I don’t think comparing transmute charges in WvW or PvP is the same as comparing Gifts in PvE.

    Transmute charges are available through grinding PvE the same as grinding competitive modes, it just happens to be more efficient in competitive modes. Gift of Battle vs Gift of exploration is a fair comparison, as they both relate to similar pursuits. But then Gift if Battle tends to be more efficient to work toward than Gift of Exploration as well. Maybe the competitive scene have it easier in gaining some things when compared to PvE? Although you do have to PvP and who really wants to do that!?!?

    That said, I have no issue with the proposal for an alternate way for players to access transmutes. I personally will never buy a transmute charge, but I would buy an unlimited transmute charge. Anet has an opportunity to make money from people who will value a reusable purchase over rebuying a single use item again and again.

    You can get Gift of Battle in 8 hours, and in as little as 4 hours with boosters. You can't compare that to how much you have to do for Gift of Exploration.
    You don't even have to PvP for Gift of Battle, you can just do your dailies every day, kill a few camp guards or a veteran or two and be done with it.
    So yeah, it's more efficient to work for Gift of Battle, but i woudln't say the competitive scene has anything easier compared to PvE, and certainly not as many things. For legendaries, you can entirely do PvE, but if you do WvW, you need to do PvE as well. Except for Conflux and Transcendence. But the fact that those exist and are PvP and WvW only should give you an idea that Anet wants everyone to do all modes, not just stick to one.

    Anyway, that's not the point.

    The point is, if they introduce a permanent transmutation charge, there's no place for individual consumable charges. So that's money lost for Anet. It'll never happen.
    And if they introduce a "pass", it's also a money loss compared to selling consumables. The money "gained on people that never bought charges" is money lost on people that do.

    And if you want them for "cheap" (which is what the pass would essentially get you), then just wait for a sale and stock up.

    I don't care if they do or don't introduce new ways for charges, i'm not buying them. But it's funny how people easily dismiss a suggestion because "that's not what i want". That's what's available. Either take it or leave it. Suggestions are fine, but when they're so focused on losing money for Anet, you have to realize that it's unlikely to happen.

  • Lonami.2987Lonami.2987 Member ✭✭✭✭

    @Wisely.4819 said:
    Heyo, it is my humble hope for Anet to add something akin to a Transmutation Pass, i.e. an item that, once purchased, unlocks unlimited transmuting on a character for a certain time. Juggling transmutation charges is my singular source of anxiety and stress in this game - I just want to be able to wardrobe freely, match with my friends for dungeons or whatever strikes my fancy that moment. Fashion is one of the most fun things for me and it being so limited in Guild Wars, which is a visually awesome game, just makes me sad. I'd honestly rather pay for a gemstore pass than manage transmutation charges in their current state. I know they can be farmed, but it's tedious and I'd rather spend that time actually playing the game. Every other big MMO lets you fashion to your heart's content, so why not Guild Wars?

    Take it further, and remove transmutation charges altogether. Switch the business model to "outfit templates" instead, where people can design their own outfits using armor pieces and dyes, then save them as a code.

    One of the reasons outfits are so popular is that they're super-easy to swap, while transmuting armor is a pain.

    Also, move hairstyles to the wardrobe, and give them the same treatment. ArenaNet would make more money by just selling hairstyles individually, the current model just doesn't work.

    Remember, back in 2012, when the PvE wardrobe didn't exist? Lot of people were like "we can't get a wardrobe, ArenaNet would go bankrupt", then we got it and it was a total success, since contrarians were obviously wrong. The easier something is to use, the more popular it will become.

  • @Veprovina.4876 said:
    Suggestions are fine, but when they're so focused on losing money for Anet, you have to realize that it's unlikely to happen.

    How can you be sure that it would be a net loss for Anet?

    How much actual revenue do you think Trans charges are generating? Would it be more or less than Self-Style Hair Kit? Seeing as they made the reusable Hair Kit, which sells for 2500-3000 Gold on the TP, I think this opens an avenue for a similar item for Transmutes.

    It may actually be the safest way to add this type of item to the game, as a Ultra Rare drop from BLC that can be traded or sold on the TP.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited December 25, 2020

    @Mungo Zen.9364 said:

    @Veprovina.4876 said:
    Suggestions are fine, but when they're so focused on losing money for Anet, you have to realize that it's unlikely to happen.

    How can you be sure that it would be a net loss for Anet?

    How much actual revenue do you think Trans charges are generating? Would it be more or less than Self-Style Hair Kit? Seeing as they made the reusable Hair Kit, which sells for 2500-3000 Gold on the TP, I think this opens an avenue for a similar item for Transmutes.

    It may actually be the safest way to add this type of item to the game, as a Ultra Rare drop from BLC that can be traded or sold on the TP.

    Read my previous posts, i explained it all there. It's not about current loss or how many people are buying transmutation charges.
    It's about potential loss that would have happened when people who are now buying charges - buy a pass type.

    With a (let's say) month pass type transmutation, there's no reason for anyone to buy individual ones. There's even less incentive to do so with a permanent one.
    So a person with a month pass will inevitabely use it more times than they would buy transmutation charges in that same month. Depending on the price of the monthly pass - this can be a slight or a big loss compared to consumable ones. And permanent ones are a loss entirely. Look at this from 10 years perspective. You buy a permanent pass once. It can't cost as much as your house otherwise "huge backlash - how is an item that expensive, not everyone is rich blah blah, why isn't this for everyone". And if it's cheap, people never need to spend money on charges again. Over time that's devastating.

    Bottom line is, none of us do market research for Anet, but the fact that they sell a permanent self style kit, but don't sell permanent transmutations should tell you enough that someone somewhere calculated that enough people buy charges per month that making a permanent or temporary one would stop that influx of money or cut it down. Also, look at the nature of what's been sold as permanent. You can change your hair. How many people actually do that often when most of armors remove your hair entirely. Hair kits and the "entire" kits are only some times visible, transmutation charges are always visible. Like i said. Look at this from a perspective of 10 years. It's easy to think, ooh that's not much money so what if i buy a temporary pass... Well it's not that simple.

    I mean, if they do put a permanent transmutation kit in the gem store, cool, good for you guys! I have no horse in that race, i'd never buy that, nor do i buy charges now (not that i'm ever short on them anyway). All i'm saying is, you're looking at this from a skewed perspective and expecting maybe too much.

  • Well, I made the suggestion for anet to see, some folks agreed, that's really all I wanted from this. I would like it, think it would be cool and would buy it. Unless you're an anet employee, you really can't tell whether they will or will not introduce it and how much it would affect their revenue. I have to say some folks are strangely adamant about opposing QoL gimmicks.

    I hope anet will consider this item/idea!

  • @Wisely.4819 said:
    Well, I made the suggestion for anet to see, some folks agreed, that's really all I wanted from this. I would like it, think it would be cool and would buy it. Unless you're an anet employee, you really can't tell whether they will or will not introduce it and how much it would affect their revenue. I have to say some folks are strangely adamant about opposing QoL gimmicks.

    I hope anet will consider this item/idea!

    If you look at the Endless Contracts, that's a pretty realistic suggestion.
    I hope someone from Anet sees that.

  • melandru.3876melandru.3876 Member ✭✭✭✭
    edited December 26, 2020

    what do some people mean they can't be farmed in pve?
    create new character, map complete the 6 capitals (5 racials + l.a) that is 30 transmutation charges under 1 hour if you somehow fall asleep halfway

    repeat as many times as you need

    inbefore anyone takes the 30 over-serious, no it's not realistic.
    then again with experience, and mounts you should go through the maps quite fast

  • Algreg.3629Algreg.3629 Member ✭✭✭

    @Wisely.4819 said:
    Well, I made the suggestion for anet to see, some folks agreed, that's really all I wanted from this. I would like it, think it would be cool and would buy it. Unless you're an anet employee, you really can't tell whether they will or will not introduce it and how much it would affect their revenue. I have to say some folks are strangely adamant about opposing QoL gimmicks.

    I hope anet will consider this item/idea!

    I doubt many would oppose it really, but you think the idea did not cross their mind? Anet probably believes they will get more money out of you and likeminded people with their current model. Whether that is correct, I have no idea. A company will usually act with its own best interest in mind, not yours.

  • I just had a fun idea that seamed half reasonable.
    Suggestion: A kitty room in Eternal Battle Ground (WvW).
    How?: To keep people from just going there to AFK off the bat, would need a more difficult sort of standard to access it.
    Solution: To access they'd need something like either all weekly buffs of assisting capturing all big objectives such as keeps and Stone Mist Castle, or be holding all of them at the same time (like when only one world is silly active and flipping the entire map). Would also be reasonable for fancying up a catmander mini accessible there or other things themed after catmanders for the player to get/work toward.

  • Dear ArenaNet Team,

    Guys… I’m getting old. And it become harder for me to see boon durations, conditions on boss, or cooldown counters. In every MMO I’ve played before, I place target frame right next to player frame, so I can easily see that I’m taking damage and/or I have to burst dps boss. I place both player and target frame right above my action bars, so I can easily see my avoidance abilities and/or dps abilities cds are up. If I’m healer, I place party/squad frame close to the center. If I have to track my boons (for ex. Engineer’s Explosive Temper trait buff), I place boon frame right side of my characters head. If I have an additional power bar to track, I place it close to target frame…

    Long story short, I use a compact UI and gather every frame I have to see during combat, at the bottom of my screen. In Guild Wars 2, we have to check 3 sides of our screen during combat. GW2 is an action-paced game, and in action paced games, players should focus to the center of screen. I tried to use larger scale in the game, but then I realize I cant see the game:)
    I know that you are working on next xpack, and you are busy. I’m not suggesting that you can allow addons for this. I’m just suggesting that, PLEASE, let us place and scale this beautiful game’s UI elements separately. And if there is a reason why you are not doing it, please let us know.

    Kind regards,

  • I would like to see the entire interface reworked, it's been a long time (since the beginning, I believe) that we have this old interface.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    I would rather see wanet deleting definitely transmutation charges. It is just annoying and infuriating to not be able to pass freely from a skins suit to another. Especially if you are Rper or enjoy heavily fashion wars, one of the main aspect of the game. Better to release wardrobe template to save look right now, I prefer paying one time 500 gems for storing 2-3 looks I can switch between freely when I want than regularly buying charges for the sake of changing my chest and pants appearance. The discussion about it is easy in another gamemodes or they have to sell them is plainly non sense, and the system alreadry proven to be faulty. We had before transmutation crystals and stone but it was about merging equipments, then we got charges that are the same but know for skin instead of armor piece. There are plenty way to monetize the game, and no doubt they can find another one if making transmutation free: Selling skill appearance, minions or turrets or pets appearance, selling extra hairs and personalization contracts and so on.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited December 30, 2020

    @melandru.3876 said:
    what do some people mean they can't be farmed in pve?
    create new character, map complete the 6 capitals (5 racials + l.a) that is 30 transmutation charges under 1 hour if you somehow fall asleep halfway

    repeat as many times as you need

    inbefore anyone takes the 30 over-serious, no it's not realistic.
    then again with experience, and mounts you should go through the maps quite fast

    Not everyone has constantly 5 free character slots (taking your case of earning 30 charges), taking me, only 1 slot left not gonna sacrify my 7 toons for what, 6 charges for each? Your answer prove the system is wrong, better reworking pve to make charges easier to obtain in that gamemode. Rewards tracks on the contrary in wvw as example make you swim in charges and tomes of knowledges. I even consider 0 charges earned by characters: cause when leveling, you may want to already spend those 6 to look more decent even if you aren't 80. If you meant, killing your alt in loop just for 6 charges, it's sad, really. But it is already the case to farm bl keys, which is another bad system too btw.

    You shouldn't earn charges or keys by map complete or killing in loop each week your alt but by doing every world boss during the day or after doing a certain numbers of daily event or dungeons would be better and making more sense.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • hugo.4705hugo.4705 Member ✭✭✭✭

    So yes gonna buy that infinite transmutation kit.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • melandru.3876melandru.3876 Member ✭✭✭✭

    @hugo.4705 said:

    @melandru.3876 said:
    what do some people mean they can't be farmed in pve?
    create new character, map complete the 6 capitals (5 racials + l.a) that is 30 transmutation charges under 1 hour if you somehow fall asleep halfway

    repeat as many times as you need

    inbefore anyone takes the 30 over-serious, no it's not realistic.
    then again with experience, and mounts you should go through the maps quite fast

    Not everyone has constantly 5 free character slots (taking your case of earning 30 charges), taking me, only 1 slot left not gonna sacrify my 7 toons for what, 6 charges for each? Your answer prove the system is wrong, better reworking pve to make charges easier to obtain in that gamemode. Rewards tracks on the contrary in wvw as example make you swim in charges and tomes of knowledges. I even consider 0 charges earned by characters: cause when leveling, you may want to already spend those 6 to look more decent even if you aren't 80. If you meant, killing your alt in loop just for 6 charges, it's sad, really. But it is already the case to farm bl keys, which is another bad system too btw.

    You shouldn't earn charges or keys by map complete or killing in loop each week your alt but by doing every world boss during the day or after doing a certain numbers of daily event or dungeons would be better and making more sense.

    you do not need 5 character slots
    do the maps on 1 character, when done just delete that character and create a new one
    it's the same as black lion key farming (rip those days) just for transmutation charges.

    capitals map very fast when you get the hang off it, mounts only speed this up

  • Seeing the salvage kits on sale, was thinking of an all-in-one salvage kit pack, where you can store all your kits. It can be like those portal tomes we have for LW.

  • I just want the soulbeast effect to be dyeable, I hate having to prioritize the color green on my chars cause of its color

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 1, 2021

    Eternal Alchemy, please give us a way to convert Black Lion chest goodies into something else or another consummable more useful! It's always the same things I obtain in those chest of black lion goods! Enough! 38 REVIVE ORBS. 12 REPAIR CANISTERS. 11 MERCHANT AND BANK EXPRESS. 3 SALAVAGE KITS. 2 TRADING POST EXPRESS. 125 FREAKING USELESS MYSTIC FORGE STONES!!!

    Since you removed the only item I was interested in from BL chests (Self style hair kit) and that my only source of goodies is those useless chests of black lion good; and assuming that there are players around here that surely have way far more quantities of those useless items; I ask you to add an Npcs to allow converting those BL items into another BL items such as this self hair kit, black lion statuettes or transmut charges as example.

    For 125 useless forge stones and 38 revive orbs I estimate I can at least receive in exchange 40 self hair kits and 30 bl statuettes hmm?? If my totally useless stuff above is converted to gems, it represents 9500 + 420 + 385 + 385 + 900 + 100 + 6250 GEMS so in total 17940 GEMS so amazingly and riduculously rich but hehe, in fact 0 right now!!! Even let's say, you want to only give me half for them, it's still 8970 GEMS, oki maybe one third? Still 5980 GEMS.

    So What I am asking to put in place is at least a system of conversion respecting the original cost of each items: (This is using gemstore price)
    Transmutation charge = 30 gems unity
    Merchant Express = 35 gems unity
    Bank Access Express = 35 gems unity
    Instant Repair Canister = 35 gems unity
    Trading Post Express = 50 gems unity
    Mystic Forge Stone = 50 gems unity
    Box o' Fun = 80 gems unity
    Black Lion Chest Key = 125 gems unity
    Revive Orb = 250 gems unity
    Self-Style Hair Kit = 250 gems unity
    Black Lion Salvage Kit = 300 hems unity

    By this chart, with 6 forge stone I have 1 self hair kit. With 5 express trading post I have 2 bl keys. With 10 transmutation charge, a salvage kit.
    This is also a fair system, it is using the prices indicated on the gemstore itself to determine how many item you can have in exhange of yours.
    About "the players gonna have ton of bl keys rapidly oh god gonna break the economy!" just false alarm. What's the matter? You have 50 keys and then what? You gonna burn them through chests to get what, 1 or 2 rare item?

    Also Honestly, getting 50 statuettes out of them (assuming one statue guaranteed or in each), it's normal, because you trade those gemstore goodies against other goodies. Those items listed above doesn't fall from sky regularly, 4 items thanks to daily reward each month, let's imagine you are extreme lucky, it is 4 times salavage kits, so 1200 gems, for keys it means 8 keys. If you have only charge it is 120 gems almost 1 key, if you have forge stone, 200 so 1 key. Pretty fair if you ask me again, not everyone gonna roll only salavage kit each time, look at my bank, mostly revive orb and mystic stones. Let's say I rolled 2 stones and 2 orbs , 600 gems, equal to 4 keys.
    WARNING: 8 keys OR ZERO, it you drop 4 transmut charges (extreme bad luck), you only have 4 transmut charges, cannot be converted into the key. In most case, players will have at least 1 keys per month from the chest of black lion good kinda guarenteed.

    I'm asking devs to consider this new system: You remove Bl keys from map completion and story steps . Each week, the players will not be able to have a bl key apart if they drop an orb or a salvage kit in that chest of black lion goods: No more need to kill a character or create a new one each week and that's the good thing, because even the player without free slot and not wanting to kill their character will be able to earn a key. Instead of that weekly key in personnal story, put a weekly key as reward of a new weekly rotating achievment: Either do X events, do x world bosses, do X meta events, participate in X activities, run X dungeons. This will revitalize those contents. This is a guaranteed weekly key, so 4 in total in one month.

    The calculation is simple: Your earn 1 key each week for doing a weekly achiev. And each week, you have that rng drop of chest of black lion good that can give you 0 or 1 key (more chance of 0). And you have 4 weeks, so apart if you drop transmut charges only, you can have a key at the end of the month by converting the 4 dropped items. It is 5 keys per month or 8 keys if you are extra lucky.

    I really want a system to get rid of those pointless items filling my bank.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Frostfang.5109Frostfang.5109 Member ✭✭✭✭

    The ability to change guild name!

  • Dear Arenanet,
    Please give us more guild slots!

    I'm always lacking guild slots and I hate leaving friends behind because I need to leave a guild to join a new one. :C
    The game exists for 8+ years now, so during the time, many guilds have started and then became inactive... but I want to keep in touch with those guildies who do still log in. (And sometimes inactive guilds become active again after a while, like one of my old wvw guilds who went on doing active raiding during the summer thanks to covid lockdowns :D)
    Also, there are now plenty of different ways to experience the game (fractals, pve raids, pve raid training, roleplaying, open world, spvp, wvw, gvg, roaming, or wvw groups making their own 'alliance'guild for better communication, language/nationality-specific guilds, etc) and so 5 slots isn't always enough (esp. with the point above of in-active guilds where you still want to stay in touch).

    So please, I beg you, give us more guild slots. <3

  • Can we have longer character names?
    People usually have a problem with them, charr mostly.
    Charr usually have long names, so it would be good if at least charr could have a bigger limit regarding the number of characters in the name.
    Like, I bought 800 gems today to get the name change contract but before actually buying the contract I checked if I could actually change my charr's name in what I wanted. Turns out the name I wanted exceeds the limit by 1 (and it is honestly frustrating, cause it would have matched his in-game RP name). So yeah, good that I didn't buy the contract yet, but still...
    Please, increase the limit and thanks!

  • As a roleplayer, I have a real problem with the 10 mail limit for ALL of my characters. I have to try to shift my RP partners to Discord if they get chatty in mail. Could you please, at least make it 20 for each character? I understand the restrictions on mail to keep people from spamming, but couldn't we have a whitelist feature? I have 3 accounts (2 paid and 1 FTP) and it's really annoying when I'm trying to send items to myself and I get the "excessive mailing" flag.

  • Can make a /G1-5 command for easlier communication? Currently is guild by guild and is manual

  • New music tracks for guild halls please?
    If you plan on them being tied to achieves or guild hall unlocks in the future, could you at least give us some basic core Tyria ones in the meantime? it's been years with the same stuff...

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Isn't there a golem in the home instance that lets you change music? Something like that would be nice for guild halls. It could be updated easily once implemented. Just add tabs for new music add ons. I second the OP.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • @Super Hayes.6890 said:
    Isn't there a golem in the home instance that lets you change music? Something like that would be nice for guild halls. It could be updated easily once implemented. Just add tabs for new music add ons. I second the OP.

    Yes they have this it is a golem that is unlocked in Draconis Mons story. Would be a good implementation to Guild halls

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 4, 2021

    @Super Hayes.6890 said:
    Isn't there a golem in the home instance that lets you change music? Something like that would be nice for guild halls. It could be updated easily once implemented. Just add tabs for new music add ons. I second the OP.

    Yeah but also, this system already exist and work perfectly in sun refuge: You have a D-Jey golem npc allowing you to play a ton of different themes way more than mox from draconis story. They basically just have to copy paste that npc. No issues cause sun refuge, like home instance or guild hall are instances, it is compatible. I would like to have the sun refuge one in home instance too.

    https://wiki.guildwars2.com/wiki/PJKT_D33-J4Y

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited January 15, 2021

    1) Reduce PoF and LWS4 enemies aggro range back down to 600. Dealing with a chain of aggro after aggro is so annoying some players just avoid these maps like the plague. Occasional enemies with 900 range is fine, but giving all enemies such long aggro range like in PoF/LWS4 is very annoying.

    2) Reduce visual clutter so that players can actually see. Right now, metas are a mindless and incomprehensible mess. It's like we're fighting flashing lights that may randomly kill us. Combat is just too shallow, mindless, and not at all engaging.

    3) Let us move the target UI to the side. Again, we can't see the enemies.

    4) Let us turn off the player names (displayed as blue text on field) while in a squad. Again, we can't see the enemies.

    5) Reduce the unhealthy and painfully bright visual effects. The brightness/contrast on some maps is so extreme it is literally painful to look at the screen. Then there are the ridiculous bright camera flashes every time a Holosmith uses a skill, whenever a Soulbeast mounts (exiting Beastmode), whenever gathering with the Volatile Magic gathering tools, etc.

    6) Change Gift of Exploration requirement to any 25 map completions (from any chapter, LWS, IBS, etc.). Not only is core Tyria map completion mind-numbingly boring for veterans, this would also give incentive to map complete outside of core Tyria. Another option is to let the Gift of Mastery, Gift of Maguuma Mastery, and Gift of Desert Mastery be exchangeable.

    7) Give us more repeatable solo stuff with meaningful rewards. Too many solo events are only worth doing once for a collection/achievement. Solo maps are often dead. Contents with good repeatable rewards are mostly for groups, but not everybody likes to mindlessly zerg constantly. Also, sometimes, we want to play specific maps, but there are no groups available.

    HoT Maps: Pre-meta events reward keys and materials, but too many event chains require groups. Not worth playing outside of metas. Change the event chains to be solo friendly and slightly increase rewards to make them worth repeating.
    Dragonfall: Pre-meta events reward keys. Good, but so few events are solo-friendly. We need more solo events that reward keys.
    Bjora Marches: Lots of solo events, but with no meaningful rewards, there's no reason to go back there. The solo events should have a very small chance to reward some good stuff, like the Drakkar's Hoard or something.
    Drizzlewood: Pre-meta events have a lot of good rewards, but like Dragonfall, so few events are solo-friendly. We need more solo oriented events.

    Gift of Exploration is one of the few solo stuff that's worth repeating (creating and selling gen 1 legendaries), but even that is restricted to mind-numbingly boring core Tyria maps.

    8) Let us completely turn off story objectives so it doesn't display on the top right. Quitting personal story doesn't work since the next time I log on, the story objective shows up again. With the nearby map completion item, story objective, holiday notice, and daily notices all taking up space on the top right of the screen, I can't see the event objective of the event that I'm trying to do. It's yet another example of this game's unnecessary clutter.