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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • Something I kind of want is the ability for a squad to have options for hiding members on the map or visible name designation to members through surfaces, so say perhaps people could form squads for doing hide and seek and the hider can hide multiple characters around a map while be within the squad, and nobody will just cheat and find them and they can keep the correct instance easier. Almost like having a Closet commander or nonspecified as squad members, squad members. Could situate in the P menu as a dropdown box or something.

  • iynk.9053iynk.9053 Member ✭✭

    There are many professions that summon all sorts of pets or animations. A few examples are Necromancer minions, Elementalist elementals, or Guardian spirit weapons.

    There should be no game mechanic that destroys these summons prematurely outside of a PvP match reset.

    A couple of examples of annoying and arguably broken game mechanics that can destroy some types of summons:

    • Mounting
    • Transformations (e.g. simply using the Candy Corn Gobbler)

    The cost in summoning all these things has already been paid by players in terms of the player's time to cast them and any cooldowns that must be waited out.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    Bloodbound trinkets (like the Bloodbound weapons) would be amazing.

  • Nintendo.6871Nintendo.6871 Member
    edited January 8, 2021

    Third attempt to post this message in proper place. Hope this will be finally right one.

    I would be so glad if you introduce sort of grace period after using make over kit. In game character editor not even coming close to actually representing character in game so this is just forcing players to just using kits one after another one to try get desired result. And just recreating char on early stage isn't a solution since 1/3 of options is hidden behind kits. So I already spent 20 statues trying to get needed result and still need to do some finishing touches considering real in game light. And having sort of grace period for half a hour for example will solve this kitten issue.
    Thanks for reading, while I continue to waste my in game resources trying to finally finish editing my char for a third time.

    P.S. As a bonus to make Character editor really better, how about you will add button which allow to preview character in different environment... You know... Like other MMO have it. Cheers.

  • The home Instance nodes are a great and useful resource in the game. I however do not get the chance to play as much as I would like and am always running out of keys to open the different chests I bought for my home instance (Bandit locked chest, exalted chest, etc.). Have you ever thought of selling a universal home instance key that will allow the player to open all the chest in the home instance without requiring a key?

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited January 11, 2021

    Please add more Equipment templates to 8 or 12. 6 simply not enough.
    Also consider to separate Weapons into independent templates.
    Equipment templates will hold Armor + Runes, Weapon Templates will hold Weapons + Sigils. Both Template version can be activated independently.

    For a long time i have big problems with Thief. With all possible weapon variations, sigil variations and specializations i have no choice but abandon certain specs+weapon+sigil combos, because of templates it is not easy anymore to equip\switch weapons from inventory.

  • cloudsareyum.8120cloudsareyum.8120 Member ✭✭
    edited January 11, 2021
    • Being able to open bags/consume luck/salvage/inventory sort while sitting on a chair.

    Guild decors:

    • sylvari style decorations would be nice. Hammock, Chair mushroom, table mushroom.
    • curtains

    Gem store items requests:
    Stylish Shoes request - allow us to dye the 'skin' part of it, so that we can match the cute shoes with clothing that has stocking, etc.
    for the items that we paid for that made us bald (such as top hat etc), please add some placeholder hair or make it above the character's hair. I don't care what hair, any hair or our pre-existing (except for the charr minihat, that one is cute enough to be a bald charr.

  • Matsuriko.4305Matsuriko.4305 Member
    edited January 11, 2021

    So this are things i would love to have and would use daily and wanted to share:
    -A option to ping/mark a category in lfg so everytime i open the menu during that session it would go automaticaly to that section (bonus points for remebering the filters written)
    -Chat comands for clean all messages, print in chat the squad message and other to print in chat the message of the day of the guild you are representing or ever any guild you are in
    is there anyone else who would use things like that?

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I agree it would be useful to be able to keep a specific LFG category open as there's a lot of situations where you'll probably want to use the same one multiple times.

    I'm not sure I really understand your chat suggestions, but it does already show the message of the day for your guild whenever you switch which one you're representing (it shows the one you select, if you want to see all of them just select each one in turn), and you can also see it at any time in the guild menu.

    Danielle Aurorel, Desolation EU. Mini Collector

    "Life's a journey, not a destination."

  • @Danikat.8537 said:
    I agree it would be useful to be able to keep a specific LFG category open as there's a lot of situations where you'll probably want to use the same one multiple times.

    I'm not sure I really understand your chat suggestions, but it does already show the message of the day for your guild whenever you switch which one you're representing (it shows the one you select, if you want to see all of them just select each one in turn), and you can also see it at any time in the guild menu.

    its more so i can repeat the message and have it as the most resent without having to switch back in the guild menu, my guild put there a lot or usefull links and stuff, the other one is the same but for squad so dont have to go to the menu to check what is says and the other is just to clean the full log of chats

  • Jay.5128Jay.5128 Member ✭✭

    Just noticed this forum after I made a post.
    but cant seem to edit or remove post I made so yeah.

    Ability to see in other characters inventory when open inventory or crafting

    Don't know if been stated before having the ability to see in other characters inventory from like a small drop down menu pretty much a glass window you cant open basically shared inventory slots but you cant touch with a search function. I just feel it be QoL when looking to see what you got and haven't out side of bank tabs and Crafting storage. saves you having to log in out like 40 characters to find what your looking for.

    Am guessing the tech might be there as of the shared inventory's why I am kind of putting it forward as something that maybe can be done.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Matsuriko.4305 said:

    @kharmin.7683 said:
    There is a QoL thread conveniently stickied to the top of the forum specifically for these requests. Maybe you didn't see it? https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged

    oh sorry i dont come to the forum too ofter so didnt check oups totaly my bad

    Doesn't matter. It's not a requirement to post there for QoL by any means. Here is just fine, the other thread just gets greater visibility is all

    I like the idea of favouriting lfg groups in some way

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Since the game is called Guild Wars 2, I would like there to be more quality of life features, or rather.. essential features... that are missing right now.
    For one, many of different permissions are merged into one, making it very difficult to rank people up without giving them an ability to pull something bad. If I'm giving someone the ability to invite people to the guild, I don't want to also give them the ability to kick and rank up those below them. If I'm giving someone an ability to start guild missions whenever they like, I don't want them to also be able to mess up the weekly guild mission's preference. It makes no sense to me. At least half of the permissions are this messy, and it blows my mind that it hasn't been changed yet.

    As for the quality of life part, I think it would be nice if the information about who invited whom to the guild would be stored somewhere. Also, it would be really useful to see if someone was in the guild previously and was either kicked from it, or left. And whenever I rank someone up, it would be nice if the roster said what their previous rank was, for example "??? has changed the role of ??? from something to something". It's also a bit silly, that I have to go to an external website like gw2efficiency, just to check when a certain guild member joined the guild. I don't see this information anywhere in the game, but maybe I'm blind.

  • Balsa.3951Balsa.3951 Member ✭✭✭✭

    Was thinking about that LFG thing as well totally agree. To rearrange or to color mark or have the ability to keep multiply lfg categories open even after logging out .

    That way you could also wait for multiply events you're interested to pop up and join the one u wanted the most.

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited January 12, 2021

    Any way (crafting-refining/mystic forging/context menu/vendor) the mordrem slivers evergreen sliver, fragments those stuff be combined without double clicking an awful lot of times would be a nice QOL

  • Galmac.4680Galmac.4680 Member ✭✭✭

    I still wish for fixating the mini map. So often (mainly in WvW) I want to pan the mini map around and have it resized or moved to another screen corner.
    And nice in WvW would be to be able to ping guards (at the flags) too, not just camps or towers.
    And also for WvW: on the top right corner of the mini map is that "button" to see the two progression bars. And if you get a bouning chest the chance is very big to click on that button instead of on the chest. Could we move that button to somewhere else? Does anyone really use that button??

    Praise Joko! And make necros great again!

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited January 12, 2021

    @Jay.5128 said:
    Just noticed this forum after I made a post.
    but cant seem to edit or remove post I made so yeah.

    Ability to see in other characters inventory when open inventory or crafting

    Don't know if been stated before having the ability to see in other characters inventory from like a small drop down menu pretty much a glass window you cant open basically shared inventory slots but you cant touch with a search function. I just feel it be QoL when looking to see what you got and haven't out side of bank tabs and Crafting storage. saves you having to log in out like 40 characters to find what your looking for.

    Am guessing the tech might be there as of the shared inventory's why I am kind of putting it forward as something that maybe can be done.

    The tech is there and this can be done already using an external website like gw2efficiency, it even provides a search function. You can type for example Dragonsblood Dagger and it will tell you which character has that weapon (or if it's in the bank). Having that kind of functionality inside the game would be absolutely great, but while waiting for it (if it's even implemented) we can use the alternative for now.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited January 12, 2021

    Just compare to bluish/ice ones, theres tons of options.

    The red like infusions, of fire themed are boring or ugly.
    I have the Koda ones, basically only show on some human armors, anything bigger will make it dissapear.. i have fallen balthazar outfit, u barely notice kodas flame.
    We dont have anything like a 'red versions' of Ghostly infusion.

    The ember infusion is ugly, i wonder why anet have fixation to tie anything related to flames with rocks, we know primordus is a "lava rock" dragon, but because of this we should have been tied to this "thematic" forever?

    Lets check the blue, ice, "light purple", sky blue like infusions:

    • Ghostly Infusion.
    • Winters Heart Infusion.
    • Snow Diamond Infusion.
    • Frost Legion Infusion.
    • Mystic Infusion.
    • Peerless Infusion.
    • Otter's Blessing Enrichment.

    Not counting that all legendary trinkets are "light purple" thats fits in way or another a "light color" themed character.

    Just to compare lets see the redish infusions:

    • Ember Infusion (ugly, overexpensive, overused "lava rock" theme).
    • Koda's Warmth Enrichment (lots of clipping issues, the similar effect u get on Bitterfrost frontier map is more visible than this), also overexpensive too, at time i did make mine it was near 1000g, luckly it was at time when AB multimap farming was running.
    • Heart of the Khan-Ur (crazily expensive, also like ember infusion is a just a confuse, "rock like" red or flame effect, i never seen this in game, by the pictures i barely can get the "theme" they wanted with this, so be the "powerful khan ur guy" mean have a crazy skin effect?).

    Im not even couting the cheap implementation of Polysaturating Reverberating Infusion (Red), Polyluminescent Undulating Refractor (Orange), is just a cheap/lazy implementation of already existing other colors effects, im dont count this as "hey guys we wanna do a cool red/fire like effect for u";.

    Also i hope new expansion bring some decente legendary "flame" greatsword, its was should be balthazar one with big effects like Exordium(i have one), the Ascalonian Halowwen one and fallen Balthazar one are the coolest til now, the others are just a "big stick" designed for childs i guess.

    And pls stop with this obscession with rock/lava when come to a "fire" theme, we have enough of this since flame legion armor from dungeons.

    main pvp: Khel the Undead(power reaper).

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Agreed, but even more than red we need more green ones! And please for the love of god, more aura ones and less skin ones! They keep adding new infusions to change your skin but those are useless after one or maybe two. Meanwhile there are 18 slots to fill and far fewer aura infusions that can actually stack or mix with each other. My number 1 dream infusion is green lighting (pls anet)

    I'd rather keep going.. wherever the wind takes us

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Need and Want are two different things. I'd rather resources be spent elsewhere. I don't need this at all.

    I am a very casual player.
    Very.
    Casual.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    I don't think we need any more infusions.
    There's already enough particle spam in the game.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    IMHO these should only happen if they're paid for in gems.

    This post contains my opinion.

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭

    We definitely need more of these. Every day that my need for these goes unsated diminishes me.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @TwoGhosts.6790 said:
    We definitely need more of these. Every day that my need for these goes unsated diminishes me.

    Soon, you'll just be OneGhost?

    I am a very casual player.
    Very.
    Casual.

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭

    @kharmin.7683 said:

    @TwoGhosts.6790 said:
    We definitely need more of these. Every day that my need for these goes unsated diminishes me.

    Soon, you'll just be OneGhost?

    Gone are the days of ManyGhosts.

    This is real problem.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    @kharmin.7683 said:

    Need and Want are two different things. I'd rather resources be spent elsewhere. I don't need this at all.

    infusions and cosmetics effects inst a xpac or even a new armor. and ofc "we need it" me and other players wanting the same.

    main pvp: Khel the Undead(power reaper).

  • @ugrakarma.9416 said:

    Also i hope new expansion bring some decente legendary "flame" greatsword, its was should be balthazar one with big effects like Exordium(i have one), the Ascalonian Halowwen one and fallen Balthazar one are the coolest til now, the others are just a "big stick" designed for childs i guess.

    Ha, you must've missed the latest Vermillion Blaze Greatsword! It's pretty neat and almost legendary quality! Too bad it was locked behind BLC drops and now a time-gate until we can get it for statuettes...

  • I would also like to pipe in for gold/yellow infusions cause thats another type were kinda lacking other than auric and thats a completely different thing

  • I have a low priority idea: Add an uncommon drop to Pocket Raptors called Pocket Lint.

    The lint would be a crafting material (for tailor, I guess) that would allow players to collect heaps of the stuff and ultimately craft a Pocket Raptor backpack. Additionally, you could have the lint double as a Scribing material that allows Scribes to craft little plush Raptors as guild hall decorations.

    Until now, I've been justifying killing hundreds of them by explaining to myself that the Sawgill Mushrooms were worth it, but adding an additional incentive would help me sleep at night.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    Add purchasable keys to Dragonfall (similar to Drizzlewood). Too many times, when I join a squad in DF, the map is so far along that I can't get enough keys before the meta. It's not worth doing the meta to open a handful of chests. And with such limited solo activities in the map, it's not pleasant to farm keys alone before finding a squad.

  • Make the Jumping Puzzle in the Guild Hall (I'm thinking the one in Gilded Hollow) decorate-able, or at the very least, the end house/end of puzzle decorate-able. Because 1) it feels like a waste that there is nothing nice at the end (and nothing that can be like yay, we did it)- also, that house at the end is really nice and it's very much a waste that we can't decorate it 2) some of the most gorgeous places in the hall are part of that jumping puzzle, and it's a travesty we cannot turn them into gardens or houses along the ways.

    I know the intention is that people can't 'skip' the puzzle, but would it really be so bad if people did? And if just the end house was decorate-able, wouldn't that not mess up the intent of the jumping puzzle?

    Thank you.

  • cloudsareyum.8120cloudsareyum.8120 Member ✭✭
    edited January 13, 2021

    @Yoroiookami.3485 said:
    Since the game is called Guild Wars 2, I would like there to be more quality of life features, or rather.. essential features... that are missing right now.
    For one, many of different permissions are merged into one, making it very difficult to rank people up without giving them an ability to pull something bad. If I'm giving someone the ability to invite people to the guild, I don't want to also give them the ability to kick and rank up those below them. If I'm giving someone an ability to start guild missions whenever they like, I don't want them to also be able to mess up the weekly guild mission's preference. It makes no sense to me. At least half of the permissions are this messy, and it blows my mind that it hasn't been changed yet.

    As for the quality of life part, I think it would be nice if the information about who invited whom to the guild would be stored somewhere. Also, it would be really useful to see if someone was in the guild previously and was either kicked from it, or left. And whenever I rank someone up, it would be nice if the roster said what their previous rank was, for example "??? has changed the role of ??? from something to something". It's also a bit silly, that I have to go to an external website like gw2efficiency, just to check when a certain guild member joined the guild. I don't see this information anywhere in the game, but maybe I'm blind.

    I like the idea of separating out permissions, & seeing when someone joined, I'm neutral on the ranking someone up seeing the rank stuff, but I don't really like the idea of storing info as to whether someone was gkicked, left, etc associated with that person's username without context besides the way it is already stored, it seems like it would cause even more guild drama feeding people's insecurities or just be annoying over something that may not really be a big deal- esp since we're forced to have only 5 guilds at a time, and sometimes people leave and ask to get reinvited back etc-- so for example, if X & Y are friends, and X kicked Y, reinvited Y a minute later, like, if the gkick stuff was associated under Y's name versus the way it is already listed in history now (where X kicked Y, X reinvited Y, the time stamp is already there and it's obvious that they were messing around or fixing some guild related bug or something), that seems kind of ... missing context.

    The message of X has invited Y to the guild is already a thing, so is the message history that someone has kicked someone from the guild or left the guild etc. It shows up under guild History, or more specifically History > Roster, and how long ago. However there does seem to be a time limit and on the big guilds the message will get lost- I only see the messages up to a few weeks ago from the roster history of the big guilds I'm a part of. They probably could do it, as long as it doesn't cause issues technically.

  • I would love it if there was a way to hide your tag if you started a squad. for aesthetic purposes :3 (And also for RP/group RP purposes, & for people who want to LFG for more and have the tag- so a capacity for 50 person squad but are not ready to command.)

    On the note of RP, even ctrl-shift-h shows the squad tag. So there isn't a way to fully immerse as long as someone is commanding the squad. It may be doubly cool if there was a way to hide tag and keep it a non private squad (besides tag and private squad), so RPers could theoretically have the tag show up in map, but not over the head of the character--therefore fully immerse while still using squad functionality.

  • @medivh.4725 said:
    Can make a /G1-5 command for easlier communication? Currently is guild by guild and is manual

    Unless I am misunderstanding you, happily this has been done. Also, for some reason I think it's been like this for a while??
    I can type /g1 and talk in my first guild, and so on. Are you referring to a message you post in all your guilds at the same time?

  • @BlueJin.4127 said:
    1) Reduce PoF and LWS4 enemies aggro range back down to 600. Dealing with a chain of aggro after aggro is so annoying some players just avoid these maps like the plague.

    2) Reduce visual clutter so that players can actually see. Right now, metas are a mindless and incomprehensible mess. It's like we're fighting flashing lights that may randomly kill us. Not very engaging gameplay.

    3) Let us move the target UI to the side. Again, we can't see the enemies.

    4) Let us turn off the player names (displayed as blue text on field) while in a squad. Again, we can't see the enemies.

    5) Reduce the painfully bright visual effects. The brightness/contrast on some maps is so extreme it is literally painful to look at the screen. Then there are the ridiculous bright camera flashes every time a Holosmith uses a skill, whenever a Soulbeast mounts (exiting Beastmode), whenever gathering with the Volatile Magic gathering tools, etc.

    6) Change Gift of Exploration requirement to any 25 map completions (from any chapter, LWS, IBS, etc.). Another option is to let all legendaries use either the Gift of Mastery, Maguuma Mastery, or Desert Mastery. Not only is core Tyria map completion mind-numbingly boring for lvl 80’s, this would also give incentive to map complete outside of core Tyria.

    7) Let us completely turn off story objectives so it doesn't display on the top right. Quitting personal story doesn't work since the next time I log on, the story objective shows up again. With the nearby map completion item, story objective, holiday notice, and daily notices all taking up space on the top right of the screen, I can't see the event objective of the event that I'm trying to do. It's yet another example of this game's unnecessary clutter.

    I second this with a note that I do like the bright visual effects, but sometimes my eyes can't take it, so having it as an option to turn off and on would be nice. For the time being though, keeping post processing off will probably make it easier on your eyes, because most of the glowy bright effects are from post processing. I am neutral on the gift of exploration requirement change.

  • @lokh.2695 said:
    "New Asura Loot Opener Golem" coming soon to a gemshop near you, only 300 gems per golem. Or get an "Infinite Loot Opener Golem" as a super rare drop from BLTC-chests.

    if you're suggesting any new gem store item suggestions, you'll probably have better luck in the gem store suggestion new items/returning items thread

  • @Pockethole.5031 said:
    Please nerf Triple Trouble Wurm bosses (Bloodtide Coast): reduce the amount of trash mobs by 20-40%, and HP for individual boss for about the same. I understand some people welcome the difficulty, but these are World Bosses, not highly organized elite raiding teams. Most people don't know what to do, when to do, and I've only been to 2 different wurms. To even get a chance, you must join a squad, and even then, you fail it. So please nerf them, so people don't have to feel disappointed as they tried their best and then they fail anyway. It's quite discouraging for everyone.

    i don't think it should be changed, it's really fun as is, and as a person who just only ever did casual world bosses before i discovered triple trouble, which actually had a mechanic and a really fun hidden minigame of add management (blocking), it was a way to introduce some more interesting content. There is not a single sync boss with an interesting mechanic in the core game, and it got me to buy HoT and PoF. If it was removed, that would kind of be a disservice to core game players and free to play. You could say similar arguments for nerfing tequatl, which also requires a map with enough people. We wurmaholics are working on adding more info to the wiki though so people will know what to do and when to do (especially in regards to additional monster management) and there is a guide on the talk page for those who are intending on doing it. It'd be pretty depresssing if the wurm was nerfed such that blocking (add management, which is basically a rhythm game) was no longer a thing, since there's a whole community enjoying it and I think that once there's more info out there on this boss a lot of people who don't know wurm well would love it too.

  • @casualkenny.9817 said:
    The cc mechanic isn't an issue (the scaling can be mistuned, but that's different).

    It's the lack of in-game clarity and info on cc, and a grp of players' disinterest in cooperative play that is the issue.

    i would be for a clearer tutorial on CC and also a clearer tutorial on combos (optional). When I started the game some years back I don't recall it being very clear.

  • @Aeon.4583 said:
    Please add more skins hat will be much more friendly to Daredevil.
    Only skins so far that can be suitable are Daredevil's Staff and Bo. But problem here that those skins not always match desirable color scheme.

    Small suggestion here:
    To add more Staff skins to existing craftable Asended Weapon sets ( like Crimson Antique weapons, Cobalt Antique weapons, Weapons of the Sunless ). Whole new Ascended staff recipes can be added with slighty different requirement from regular ascended staff, for skin unlocks.
    Those new skins will resemble Daredevil's staff but with colors and patterns similar to it's respective ascended collection.
    This will atleast add some options to find Daredevil-appearance-friendly staff with proper color to use in desirable character's color scheme.

    P.s. i would pay some $ for Daredevil's Staff of the Sunless.

    anything you want in the gem store, i recommend you post to the gem store thread. while i've seen some of these suggestions (even the recent! ones! ) get implemented (yay!) , they also are pretty active about looking at the gem store new items/suggestions stuff.

  • cloudsareyum.8120cloudsareyum.8120 Member ✭✭
    edited January 13, 2021

    @Seregrin.7812 said:
    I would like a "To War" emote, which would make the character draw his/her weapons and stand battle ready or menacingly. Like the shiver or play dead emotes.

    happily this seems to exist sort of now, just by the sheathing unsheathing the character pretty much does what you say. XD
    Sheathing and unsheathing has been around for a while I think though. It's under control options.

  • @WinterSolstice.7829 said:
    A couple ideas.

    • Tonics of the HoT caches and World boss trophy chests.
    • An afterwards use of the reclaimed scraps. (Machined backpiece crafting? maybe?)
    • More candy themed crafting from actual candy to candy based weapons or fashion.
    • A combat mimic summon item.

    I support this idea.
    A few pre-existing stuff that may scratch your itch until more comes out--
    The 'Endless Boss Chest Tonic" drops from a repeating event from LS1 that I think they brought back to run regularly, the one involving the world bosses.
    Right now for candy stuff, so far, we have the candycane weapons. I would like some candy weapons along the lines of the princess wand type of color scheme though XD.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited January 13, 2021

    @Chaos.7614 said:

    @ugrakarma.9416 said:

    Also i hope new expansion bring some decente legendary "flame" greatsword, its was should be balthazar one with big effects like Exordium(i have one), the Ascalonian Halowwen one and fallen Balthazar one are the coolest til now, the others are just a "big stick" designed for childs i guess.

    Ha, you must've missed the latest Vermillion Blaze Greatsword! It's pretty neat and almost legendary quality! Too bad it was locked behind BLC drops and now a time-gate until we can get it for statuettes...

    the flame effect is good, but still its a ugly "big stick", also same old pattern, their fixation with "volcano/lava rock" theme(the texture of that greatsword is "rocky") when come to fire, basically legendary quality i mean a exordium like stuff.

    main pvp: Khel the Undead(power reaper).

  • The Fear.3865The Fear.3865 Member ✭✭✭

    I think fire theme is ok, but there's almost no red item at all in the game. The only good weapon sets are bloodstone and markII, too much related to white mantle and inquest, or the super adventure red weapon set, but you know.. SAB...

    No red infusion, the only one supposed to be red is the celestial red infusion, and still, it's blue.

    For some reason, everything is blue or purple. Boring. :/

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited January 13, 2021

    We need more repeatable solo stuff with meaningful rewards. Too many solo events are only worth doing once for a collection/achievement. Solo maps are often dead. Contents with good repeatable rewards are mostly for groups, but not everybody likes to mindlessly zerg constantly. Also, sometimes, we want to play specific maps, but there are no groups available.

    HoT Maps: Pre-meta events reward keys and materials, but too many event chains require groups. Not worth playing outside of metas. Change the event chains to be solo friendly and slightly increase rewards to make them worth repeating.
    Dragonfall: Pre-meta events reward keys. Good, but so few events are solo-friendly. We need more solo events that reward keys.
    Bjora Marches: Lots of solo events, but with no meaningful rewards, there's no reason to go back there. The solo events should have a very small chance to reward some good stuff, like the Drakkar's Hoard or something.
    Drizzlewood: Pre-meta events have a lot of good rewards, but like Dragonfall, so few events are solo-friendly. We need more solo oriented events.

    Gift of Exploration is one of the few solo stuff that's worth repeating (creating and selling gen 1 legendaries), but since it's only restricted to mind-numbingly boring core Tyria maps, it sucks, too. Change GoE to any 25 maps. Level 80 maps are more fun, and with GoE as a guaranteed reward, there would be reason to map complete other maps.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    And I would like to have a bank view always available to see what's in my bank. Of course and in respect to the buyable bank access tools, you should not be able to get something out of the bank for put something in the bank. Just view it.
    As workaround we already have this information in the tooltip of things (like "12 in bank", "123 in material storage"). But not as complete view.

    Praise Joko! And make necros great again!

  • @cloudsareyum.8120 said:
    ...I don't really like the idea of storing info as to whether someone was gkicked, left, etc associated with that person's username without context besides the way it is already stored, it seems like it would cause even more guild drama feeding people's insecurities or just be annoying over something that may not really be a big deal- esp since we're forced to have only 5 guilds at a time, and sometimes people leave and ask to get reinvited back etc-- so for example, if X & Y are friends, and X kicked Y, reinvited Y a minute later, like, if the gkick stuff was associated under Y's name versus the way it is already listed in history now (where X kicked Y, X reinvited Y, the time stamp is already there and it's obvious that they were messing around or fixing some guild related bug or something), that seems kind of ... missing context.

    I don't understand how it would cause more drama. It only makes things more clear. If someone left the guild, I might want to re-invite them since it was their decision. If I kicked someone from the guild, 99% of the time that means I don't ever want them in my guild again. Since there are no ways of just straight up banning people from guilds, eventually someone else might invite that (unwanted) person, without knowing any better. It actually did happen before. The situation you described is only useful if these two events happen right after one another, which they rarely do.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    More standalone skins rewarded around by helping npcs like a mini quest. Would be added from time to time progressively around core maps, npcs like https://wiki.guildwars2.com/wiki/Riff_Sootclaw. It would be a good solution to release some unique skins pieces around while bringing players in core maps looking to find them. Also add in game all the skins of mystic forge community event that never finished correctely. I still want the rifle called Wekk.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Make it so that the non endless tonics, (such as sylvan hound tonic, etc) can be stored in novelty-tonics :)

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Unless they make infusions more accessible in general, they shouldn't.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    Koda enrichment costs about 380g to make. Hardly "overpriced".