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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • C W.5081C W.5081 Member ✭✭

    @Jay.5128 said:
    Just noticed this forum after I made a post.
    but cant seem to edit or remove post I made so yeah.

    Ability to see in other characters inventory when open inventory or crafting

    Don't know if been stated before having the ability to see in other characters inventory from like a small drop down menu pretty much a glass window you cant open basically shared inventory slots but you cant touch with a search function. I just feel it be QoL when looking to see what you got and haven't out side of bank tabs and Crafting storage. saves you having to log in out like 40 characters to find what your looking for.

    Am guessing the tech might be there as of the shared inventory's why I am kind of putting it forward as something that maybe can be done.

    You can use GW2 Efficiency (https://gw2efficiency.com/) to see what's in other character's inventory. It's a great resource for that and many other things.

  • Asgaeroth.6427Asgaeroth.6427 Member ✭✭
    edited January 17, 2021

    Revamp and rebalance instanced pve content and put it all in one place. Would be nice to have a unified portal object for all 5 man content and another unified portal object for all 10 man content. 5 man portal and 10 man portal should have a nice menu and each content type have it's own tab like what fractal scales have. Then put both portals everywhere that the scatterbrained portals we have now are. And rebalance all of it with 4 difficulty modes and modifiers on all the higher difficulties for all content. There's so much content just rotting away because nothing is done with it and it is not accessible for a spectrum of reasons. The instanced PVE content is some of the most amazing technical and artistic work that was done on GW2, but work was stopped short where it mattered most, letting us play the stuff and making it rewarding and fun to farm.

  • Naeiah.8234Naeiah.8234 Member
    edited January 18, 2021

    I searched for a solution to this and unfortunately I haven't found one other than using texmod which is TOS-questionable. As someone who prefers using the action camera in many situations, such as when mounted, platforming, or in mobile fights, the crosshair at the middle of the is really obtrusive, especially with the way it flares up near a target. I really feel there be an option to turn it off or tone it down. I've seen multiple threads on this years old which doesn't fill me with hope for a toggle being added, but here's hoping.

    While we're on the topic, the way the crosshair moves when adjusting your zoom feels unintuitive, and that too deserves an option to toggle.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭
    edited January 18, 2021

    You may want to ask a moderator to merge your request with the existing QoL thread where it will have more visibility to the devs. You can do this by reporting your own post and using the "other" option at the bottom of the list.

    I am a very casual player.
    Very.
    Casual.

  • Hesione.9412Hesione.9412 Member ✭✭✭✭

    Could we have either
    1. the guild arena permanently set so that WvW restrictions apply to skills, etc, or
    2. the ability to flick a switch or something to set the guild arena to this format.

    It is difficult to test various WvW builds when a WvW stats-restricted test area for examining guild builds isn't available.

  • Hello everyone, I'm new here and I realized that only bloodstone crystals nodes don't have a separate icon on the minimap for viewing and, I would like to know if it could be fixed in a future update, so that we can optimize our farm time.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    S O L O option for D R M S. Make it for players it is able to do all the Dragon Responses Missions SOLO even with all challenges active!!! MAKE IT SO THE PLAYER CAN SOLO ALL CHALLENGES DRMS. Make all the achievements doable SOLO. And add others way to get emote!!! Sold for tokens, anything if you ain't gonna do anything!

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭
    edited January 20, 2021

    If you're after optimising your farming, just use gw2taco for that and follow the routes.

    EDIT: There's actually a video specifically for Bloodstone Fen it seems.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I agree it would be helpful if they had different icons. It's annoying having to check each time if it's bloodstone or mithril, or having to go and gather both when some of them are awkward to get to (even with all gliding masteries, griffon and skyscale).

    Only thing is I'd really like that icon to not be red, because I think that would be difficult to make out on the background. Or maybe red with a different coloured (maybe white?) outline around it.

    Danielle Aurorel, Desolation EU. Mini Collector

    "Life's a journey, not a destination."

  • Menzo.2185Menzo.2185 Member ✭✭✭

    Since you have been having bad ideas, which are supported by most people who spend a good part of their free time here on the forum. Why don't you bring a good change to the entire game's competitiveness by removing the "snap ground target to current target"? Remove from all game modes or, if you prefer, remove only from PvP and WvW as this is a cane for beginners and a powerful tool for bots.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 20, 2021

    If you don't like it, there should be an option to turn it off.
    Other people like it. It wouldn't be fair to take it away from them.

    There is not a single shred of competitiveness left in the game anyway.

  • I would like to see the "Captain's Airship Pass" ship moved to Claw Island. If its not going to move around it would be nice if it had its own map and most of us haven't gotten to go back to Claw Island in years. It's a perfect use of existing resources in my opinion.

  • Naeiah.8234Naeiah.8234 Member
    edited January 21, 2021

    I would like to see some options added to clean up the User Interface a bit like the "Immersive Combat Mode" mod offers. The gradient watercoloring surrounding the main HUD can be kind of jarring at times, and I don't see why the EXP bar needs to be present when I'm not training any masteries. Because the mod isn't compatible with the dx12 mod, it's sadly not a viable option for a lot of players who need the performance boost of the latter. When there's less in the way, the game feels more immersive and it's easier to focus on what's in front of you.

    Another suggestion I have is the option to set a keybind for deselecting your currently selected target. Currently, the only way to deselect a target is by clicking on the ground.

    Also, an option to adjust the font size of the chat box would be nice. Playing on 1440p it feels a little small sometimes.

    Lastly, I feel that the Post-Processing effects need to be split up. Bloom does not have it's own option, and a lot of people including myself use Reshade so that we can still enjoy Post-Processing without bloom.

  • My Guild Wars 2 Wishlist for 2021:

    • Dyeable underwear
    • New hairstyles
    • Tattoos for all races
    • Remove the furniture piece limit for small areas
    • Increase the furniture limit of all guild halls
    • A beautiful canthan guild hall
    • Increase the guild level and add more customization with it
    • Normal furniture for guild halls (stairs, sinks, walls, doors etc.)
    • A long and rugged cape/mantle with rogue-like hood (think of ithilien rangers from lord of the rings)
    • Housing
    • Customizable cursor
    • Being able to change sitting animation in chairs
    • New guild missions
    • Fix mapping issue in guild halls where it creates a new instance when there are more than 5 people inside
    • Rework dungeons and make them more rewarding
    • Further roleplay and customization content (things like dyable backpieces, chairs, emotes and meta rewards)
    • Untangle the mixed raid content (strikes, DRMs, raids) and merge it together with playability for casuals and hardcore gamers
    • Less glittery and blingy outfits, more clothes and armors that are down to earth
    • Toggle button for infusions (activate and deactivate)
    • Mount with two seats for two players
    • Charr-bike
    • Make-up options for all races and genders
    • Button to hide infusions from other players
    • Step away from telling stories the same, repetitive way (new map, new meta rewards, meta is party of storytelling)
    • Make all living stories available to play
    • More cutscenes
    • Being able to lean against objects or sit down on edges
    • Screenshot/Camera mode
    • Resizable hero panel
    • Make future masteries actually useful
    • More communication from A-Net
    • Queueing system for LFG-tool
    • Being able to add notes to people on your friendslist
    • Integrate d912pxy into the game
    • Integrate mount radial into the game
    • Jewelry (earrings, rings etc.)

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 22, 2021

    Just change "Top Dragon Responder" achievs or remove them. Either make it so a DRM is counted if you complete it with at least 1 Challenge active, or make it validated with only one DRM with all challenges one. It is impossible currently, timers too shorts, and you are making elitism and requiring raid like group composition in group content an even bigger issue. Annoying to see more and more Li, Kp , hfb, dps and other kitten more and more in lfg description.

    You want to make achievs only for raiders? Go for it, but then make a solo option to get same number of achievs for casual too. Not everyone playing a metabatlle role. CM DRM are the contrary of fun content, and the contrary of everyone welcome content. Release raids, butdon't annoy everyone with achiev required to get the new emote resquiring to play you like a raid, this isn't how you ganna get more players in raid, it's pushing players away.

    0 % of gw2 efficiency complete the new emote achiev. Less than 1% (0.057 % of their playerbase) completed Top Dragon Responder (All cm drm) do you think this is normal? For me no, and those stats are the proofs.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Crackmonster.2790Crackmonster.2790 Member ✭✭✭
    edited January 23, 2021

    Guys this thing is unuable if you sharpen with for example reshade - with already a medium-low level of sharpening you can see it's all small dots - if you sharpen a lot you can distinctively see it's separated dots all over. Very ruining, can't even admire my character with dots all over it.

    I believe it's called dithering or something when the effect like that is made of dots, and you can increase the quality so it's not visible that it's made of dots but since you developed the game around mega blurry you normally don't notice it. As soon as you peel the blurry away however...

    Please please do something about that, give an option or something if you wanna make the game look good it sticks out like a sore thumb as soon as you improve your own graphics with reshade. I literally can't admire my character with those dots all over. There are other shaders to give similar effects but they are disabled for gw2 or something depth buffer multiplayer sumthing sumthing. But anyway in those the dither setting can be increased so it looks good and not like dots all over. So you could do the same.

  • The increase in processing speed of crafting this go around was greatly appreciated. In that vein please speed up the crafting of WVW siege in the Guild Assembler. 30 seconds per item is absolutely punishing. To make a stack of Flame Rams takes over 2 hours!.

  • Mortifera.6138Mortifera.6138 Member ✭✭✭✭

    Be glad this is what you have to complain about.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Dunno if it is intended or a bug but, when my first character did all its birthdays, he always got all the goodies (thinking of level scrolls). But somehow all the characters created after, once reaching tje birthdays didn t received any level scrolls. They do get the lvl 20 one, but none get the lvl 30, 40, 50 ones.... so if is normal I ask you to make those level scrolls rewarded for every birthday for every character.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • I am a big fan of the mandatory (I mean free) Black Lion Mastery Boxes currently included in Black Lion Chests, as well as all of the Dye Canisters that were previously added. I would love to see more of these types of items in the Black Lion Chests. For example "Black Lion Waypoint Box" could unlock a random waypoint across Tyria. Or maybe the boxes could contain 'shards' of gear, and for example 37 shards would result in a white quality gear and over 100 shards would yield a fine piece of gear. I think it would be amazing.

  • Golvellius.7856Golvellius.7856 Member ✭✭
    edited January 28, 2021

    TLDR: Buff the LFG and add a queue to it.

    One constant that I've seen over the years with MMO's is the casual/hardcore/elitist banter that ensues over endgame/group content. Developers (and the elitists) always look at it as if it's an issue with skill or commitment, when in truth it's just a simple social problem. If you fix that, you will have people FLOODING the content. Ya'll forgive me for not educating myself over the 60 pages of suggestions already and I'm assuming that more than a few people have suggested this already but

    1) Enhance the LFG tool and
    2) Avoid tailoring high end content around rigid, player-driven, meta game, theory crafting, cookie cutting. FULL DISCLAIMER: I don't actually know if the endgame is tailored this way. I won't suffer the player toxicity to validate it. My son says it is.

    My son (I'm an old gamer...like 38 years of gaming if you count Pong lol) leveled up through the game with me and his siblings and we ran all of the 5 man content. He eventually branched off into raiding and initially he didn't understand why I didn't raid with him. I explained it and told him he'd understand it completely and sooner rather than later. It didn't take long. lol He started keeping an elitist log and he took screenshots of his encounters with all the wonderful people that he met. Like these guys (his chat and someone @'ing him red):

    They completed the raid BTW and he finished top DPS.

    So yeah, he's casual and he gasp raids. I'm super casual and I taught that boy everything there is to know about games. "Casual" doesn't mean we don't take the game seriously or that we want EZ mode phat L00TZ. It means just that we want to play the game without mandatory, auxiliary, player-driven hoopla. Casual gamers want to play the game WHEN they want to play it and HOW they want to play it. The irony here is that this was your original pitch to us when you launched the game 8 years ago. "Play your way" and "This is YOUR story" and "No more waiting for eons LF Heals".

    The simple solution is to understand that there are different personality types that play the game - and not all of these types have the time or patience to play the game one static way or the other. You should leverage the LFG tool to pool people together based upon their preferred play style and temperament. My suggestion is to add a queue to the LFG and create a automated matchmaking system based upon gear, experience, and options for desired group profile.

    LFG Group preference options:

    • Meta tolerance - strict, moderate, none (casual)
    • Skill tolerance - expert, advanced, beginner, N/A (doesn't matter)
    • Failure tolerance - Low/None, medium, high
    • Speed - Quick run, full clear, as requested/needed

    LFG Social options:

    • Looking Training/Mentor
    • Willing to train/mentor
    • Looking for guild
    • Recruiting for guild
    • Role Playing

    Dungeon options (with applicable rewards):
    Story Mode, Heroic Mode, Insane Mode

    You can see how some of those preferences will likely make a bad mix or the how the right combination might introduce players to people they would otherwise have never met. Instead of...well...whatever you're doing to force players to find these niche, minmax group/skill/stat combos... If you balance the PVE game around build diversity and the idea that you can play your class, with the weapon/skill/rotation combos intended for how the class is designed, this system would work. Is this so hard? As it were, the only place that you can play how you want is in the open world, solo content, and 5 man - which is why people keep asking for that stuff.

    You also know that there are a lot of introverts on the interwebs right? Many of these people are gamers. So what do you get when you cross the anonymity offered by the internet with the escape from reality that an RPG provides? You get the perfect place for people who want to chill and avoid drama. lol

    It's not the difficulty that drives people away from the content, it's the people

  • Hey! I've got a suggestion that would make the life of fashion wars players such as myself a little better in gw2.

    The Mystic Chromatic Ooze which is an achievement item for the collection of precursor weapon The Colossus is very often used by communities that focus on fashion wars.
    The main issue is that this effect only lasts 5 minutes.
    My suggestion is that you either make it last 1h or permanent until double clicked again or teleporting to new location. This is a minor quality of life change but me including many others would appreciate this a lot! :)

    Kind regards.
    Fashion folks

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Or make it an infusion

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Allowing us to select the male or the female version of an armor skin when transmuting it. Just have enough, so limited in choice, I would like my female asura to wear the female version of armor skins.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Zaoda.1653Zaoda.1653 Member ✭✭✭
    edited February 1, 2021

    Yes I'd also like a permanent version of the Mystic Chromatic Ooze item. I don't like that it only lasts 5 minutes. I'd support an account bound infusion of it!

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited February 1, 2021

    -Ability to disable cosmetic effects of Legendary Trinkets
    Backpacks have that checkbox option to disable it's model and cosmetic effect, why other items in same panel doesn't have it?
    - Hotkey to show\hide Helmet
    We can use checkbox to show\hide Helmet skins on our characters, but for that we need to open character window and uncheck it, hotkeys will be easier to perform helmet removal. But even more interesting will be to add setting similar to GW1 together with hide\show hotkey. For Example, it can be setting in options like:
    Hide Helmet SKin:
    Never
    In Non-Contested Zones ( Capital Cities, Sanctuaries, etc )
    Always

    This setting will work only if Helmet's skin checkbox is set in character's sheet.
    -Item information of how many units of same item we have in inventory
    When we hover over an item in loot scroll section, we are able to see how many of that item we have in bank and storage. Elder wood, Mithril, Iron Ore, etc. But we unable to see how many of it we have in bags of current character.

  • please show guild storage ascended food stats when you hovering mouse over them.

    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion."
    Alexander the Great

    Devona's Rest (DR) - [MERC]

  • Coming from other MMOs the target frame in gw2 is very frustrating. I understand that there's "autotargeting" and such, but sometimes I want the target to just stay there forever until I kill it while also retaining the autotargeting functionality. So I guess if I don't have any hostile target then the autotargeting function would determine my target, and then after I lock into it (or if I had it to begin with) it would never switch away from it.
    I've tried all combinations of settings and could never achieve this. With the current setup (autotarg on, promote on, skill retarg off) I don't see what I'm hitting half off the time. I've been missing defiance bar constantly because of that, but also I've been often sending my offhand phantasms (mesmer) to a target somewhere far away from what I'm currently hitting because I targeted that mob accidentally, which is very frustrating.
    Also what adds to the frustration is "remove target" being bound to M1, which isn't the case in most other MMOs, so I never had the muscle memory to stop myself from accidentally clicking on the ground sometime, but in gw2 it makes me lose my target frame.

    I think if I try to boil it down to a single sentence, my QoL suggestion would be: add an option to remove the "untarget" functionality from M1

  • The problems I was facing many times is that:
    1: If I use a cultural armor skin on an ascended armor, other character with different race cant wear it.
    2: (connecting 50% to the first one) Two character with the same armor set cant have different styles, only using outfits, wich takes away the option for creativity.

    Solution/sugession:
    1: If an account has the cultural armor of the same type and tier unlocked in the wardrobe (f.e. Human heavy T3 & Norn heavy T3), make the armor with cultural armor skin equipable for other race, just switch the skin to the equivalent counterpart of that races cultural armor. Keeping the system corrent, applying a cultural armor skin should cost more tm charges (something around 5/armor applycation).
    2: As we have build template storage, we should have custom outfit storage. We could save a complete armor set as outfit, modify if (for a price of 10 charges/piece). That would cost 60 charges to create one, modifying it 10/piece (armor type restriction and race restriction on cultural skins). Basicly everyone would get 1 slot for free and could be expanded via gem store (just like build templates). This could solve both problem, so if I have a Human in full T3 heavy, i could give the armorset to a Norn and apply its cultural as outfit. Players get options for creativity, ANet get option for one more gem store item to sell.

  • For real though. It doesn't have to be many, just give us 2-5 and then make us pay for extras 😥
    You can make them keybind-able or not, up to you. But It would be such a much needed QoL change.

    What gw2 needs is heavy bikini armors and sexy legendary hammers.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least.

  • That sounds amazing. It would get me to actually...use my consumables.

  • CerealNumber.9348CerealNumber.9348 Member ✭✭
    edited February 2, 2021

    Consumables can be for anything else including the CC ones, like instruments/potions/transformation potions/chairs/etc

    What gw2 needs is heavy bikini armors and sexy legendary hammers.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @CerealNumber.9348 said:
    Consumables can be for anything else including the CC ones, like instruments/potions/transformation potions/chairs/etc

    Why not use the novelity buttons?

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    Can we please increase the size of the Achievement-Watchlist? It sucks to put some specific achievements in there only to see that the older ones get kicked out of the list.

  • CerealNumber.9348CerealNumber.9348 Member ✭✭
    edited February 2, 2021

    @Linken.6345 said:

    @CerealNumber.9348 said:
    Consumables can be for anything else including the CC ones, like instruments/potions/transformation potions/chairs/etc

    Why not use the novelity buttons?

    I am thankful for those. But they are limited to 1 per category and only to unlimited use ones.

    What gw2 needs is heavy bikini armors and sexy legendary hammers.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭

    @Linken.6345 said:

    @CerealNumber.9348 said:
    Consumables can be for anything else including the CC ones, like instruments/potions/transformation potions/chairs/etc

    Why not use the novelity buttons?

    The novelty UI is one of the most useless things in the game. Just.. such a poor design overall.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 23 charas, 18k hours, 29k AP | ♀♥♀
    No need to be best, only good and kind.

  • Obfuscate.6430Obfuscate.6430 Member ✭✭✭

    I would love if they had this. So many times I've had to forgo refreshing my food because I was in the middle of something that didn't really make it safe or give me time to open my inventory to get at the consumables

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    I never thought about it in GW2, but it could not be that hard to add. Ultima Online is an antique game and it has had hotbars for years. Add as many hotbars as you want, put up to 12 slots on each bar. In each slot you put pretty much anything you want. Skills, spells, macro, item, mount, whatever. If it is an skill/macro/item (like a consumable) it gets used when you click it. If it is just an item, like bandages, you can click to use it, or just monitor how much you have. Extremely useful bar.

    I have never tried... but can you keybind a consumable? Make a macro out it? I do not bother with food in this game, so I do not know.

  • The Greyhawk.9107The Greyhawk.9107 Member ✭✭✭✭

    Why does this need to be a thing? It'd be understandable if this game used things like health and energy potions, but with the way consumables work in this game with effects (mostly) lasting half an hour or longer seems to make dedicated slots not worth the time and effort for the devs.

    Hate Is Fuel.

  • Kondor.2904Kondor.2904 Member ✭✭✭
    edited February 3, 2021

    @Infusion.7149 said:
    It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least.

    That really makes sense considering how they actively introduce special action skills which effectively replace cc skills and require less effort. Was it in the latest guild chat ? Wanna check it.

  • Ultramex.1506Ultramex.1506 Member ✭✭✭

    @The Greyhawk.9107 said:
    Why does this need to be a thing? It'd be understandable if this game used things like health and energy potions, but with the way consumables work in this game with effects (mostly) lasting half an hour or longer seems to make dedicated slots not worth the time and effort for the devs.

    Same can be said for novelty slot yet they still add it anyway, and most people keep lots of stuff in their inventory, easier for one click to refresh duration
    Also it may have long duration but time flies when you engage in activities.
    Seriously! they waste their time and efforts for a novelty slot but not for consumables? ESO prioritize that over trivial stuffs

  • I've just come back to GW2 after 4-5 years away and am surprised these haven't been added. Even just one would be nice!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Ultramex.1506 said:

    @The Greyhawk.9107 said:
    Why does this need to be a thing? It'd be understandable if this game used things like health and energy potions, but with the way consumables work in this game with effects (mostly) lasting half an hour or longer seems to make dedicated slots not worth the time and effort for the devs.

    Same can be said for novelty slot yet they still add it anyway, and most people keep lots of stuff in their inventory, easier for one click to refresh duration
    Also it may have long duration but time flies when you engage in activities.
    Seriously! they waste their time and efforts for a novelty slot but not for consumables? ESO prioritize that over trivial stuffs

    Well the novelty system came because of the large number of item slots these were all taking and it was highly requested for this reason. There were other reasons but this was the primary reason in the threads requesting it. Similar to how space is the primary reason that people are asking for a library although I'm sure you could come up with some minor reasons to also do it. This paints it in a completely different situation than consumables.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 3, 2021

    @Kondor.2904 said:

    @Infusion.7149 said:
    It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least.

    That really makes sense considering how they actively introduce special action skills which effectively replace cc skills and require less effort. Was it in the latest guild chat ? Wanna check it.

    It's also on the actual patchnote dated October 27, 2020.
    The existence of consumables that equip players with high control skills creates an unintended play pattern involving combat with the inventory panel open. It's our goal that encounters with substantial defiance bars be addressed by build changes rather than reliance on consumables, and for this reason we are disabling several items in dungeon and fractal content.
    https://en-forum.guildwars2.com/discussion/117145/game-update-notes-october-27-2020#latest

  • Yer.8096Yer.8096 Member ✭✭
    edited February 3, 2021

    Templates... Its anoying to change and that change is already saved. A lot of things pass through my mind in how we can improve, and I could draw that... Maybe is a good idea. But I think thats not the right moment, so I just want to ask one little thing: create an option to choose if you want to save automatically or not; after that, a little button to SAVE template changes; like dyes and transmutations. To me, and a lot of friends that I discussed about, that can be a provisory solution.

    In all my experiences, I would suggest a more "advanced" thing as a provisory solution: create an LOCK button too. That can avoid we change our build unintentionally. However, with a SAVE button, we can just discarge any change.

    That change would be amazing, but I think some people like the way they are so... An option to activate that should be better. That change would be better for equipment, but can improve build template too.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    If they tried I don't even expect them to do it without messing it up. Considering that the order that statuses show up in your bar with the shorter ones on the left making it annoying to look at the longer lasting ones without violently moving around.

    So far, Icebrood Saga weapon collections cost 3845 Gold to craft!
    *Does not include Volcanic Stormcaller set, Runic Armor, or Icebrood Infusion.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Infusion.7149 said:
    It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least.

    Its not just the cc skills, its also weapons and consumables that are usefull.

  • Sylvyn.4750Sylvyn.4750 Member ✭✭✭

    One of the things that originally attracted me to GW2 was the simplified skill bar, this after having played other MMOs including WoW, where I had the maximum number of toolbars up so I could map every consumable and skill on the interface, but all that really did was slow reaction times down. After leaving WoW and then trying to return to it a few years later, having to relearn each skill or consumable icon was daunting, so I left for good.

    Sure, maybe one or two extra slots for a consumable item of your choice, but they really should be looking at a way to allow you to set your food and utility consumables to "auto-consume" when it is time, just like you can set auto-attack for a certain skill.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 5, 2021

    @zealex.9410 said:

    @Infusion.7149 said:
    It's because they were not intended to replace CC skills. That was what was mentioned in their "guild chat" stream at least.

    Its not just the cc skills, its also weapons and consumables that are usefull.

    You can't change weapons once you're in combat as far as equipping. That's also counter to what the gemstore is for with respect to templates, Utility & Metabolic Primers and such. If you need a button for something that you need to use every 30 minutes to one hour I don't know what to say.