[Suggestions]QoL (Quality of Life) Ideas - Page 16 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • Lanhelin.3480Lanhelin.3480 Member ✭✭✭

    Just a few suggestions regarding guilds and guild management:

    • It'd be great, if we could assign different chat-colors to the different guild-ranks. Be it just the name of the characters shown in chat or what they write, would make it a lot easier to identify who is talking. Especially in larger guilds and/or when altoholics like me are in a guild.
    • I wished the right to start missions was splitted into: start missions and finish missions. I'm in a guild where everyone has the right to start missions, primarily for the purpose to be able to finish them, especially race missions, because not everyone likes the races or all of them, but we have some players who are pretty good at it, so they all have the right to bring these missions to a successful ending by talking to the race-NPC. But the right to start missions should be seperated.
    • When I'm in the guild hall (alone), tag up and create a squad and several members join and also go to the gh every time a second instance gets created and I get the message, that my instance will be closed soon. Why is this so? And could you please change it?
    • Please increase the amount of possible ranks and rank-symbols. Sometimes members excel in something very special or behave in a certain manner that I like to honor with a special rank. Some of these temporary, others permanent.
    • Change simple bounty guild missions in a way that the completion of the mission rewards all players in the squad regardless if they hit the mob or not, as long as they are on the right map. It's a recurring issue that the simple mission gets completed because a player or a pet couldn't wait but attacked - no matter if talked about it before or not. And for completion hitting the npc once for 1 damage is enough.

    Another great QoL improvement would be to allow commanders who untag to stay in the squad. Currently I have to leave it and need to be invited again. Or add an option for cdrs to hide their symbol to anyone else but squad-members.

  • Suggestion for a minor "would be nice to have" thing: when you hover your mouse pointer over the list of titles under Achievements, it would tell you briefly how it was earned. Like "No One Left Behind" would give the brief description of "Revived 1000 players". I can't remember what most of the many titles are for and get similar ones like Relentless, Devoted, Stalwart, etc. mixed up. Thanks!

  • qol suggestion: how about if you stow your weapons in PVE, you are less likely to provoke a hostile enemy to attack!!

  • Astyrah.4015Astyrah.4015 Member ✭✭✭

    @Lanhelin.3480 said:
    Just a few suggestions regarding guilds and guild management:

    • It'd be great, if we could assign different chat-colors to the different guild-ranks. Be it just the name of the characters shown in chat or what they write, would make it a lot easier to identify who is talking. Especially in larger guilds and/or when altoholics like me are in a guild.

    this is nice but it should only work while representing a guild, i'd also prefer they rather make an option to assign a custom colour to /g1 ~ /g5 that way when all 4 (or 5 if you aren't repping any) guilds are chatting all at once, it's easier to distinguish and reply to a particular guild-chat... having to seperate the different guild chats into many tabs is messy and prone to sending to the wrong channel.

    --- actually if they ever do that, they should let us assign custom colours to all chat channels like in other mmorpgs

  • After playing a minion-mancer full time for the past two weeks, I would like to upgrade my opinion of minion de-spawning from annoying to aggravating. There are just too many situations that cause your minions to despawn and require re-activation outside of combat, including but not limited to: changing zones, entering dungeons, exiting dungeons, transforms related to hearts or HP challenges, tonics and probably others I haven't found yet.

    Having all minions out is a fun experience. There you are with your little posse, the magnificent seven against the world. It's a very different experience from any other class, or even other necro builds. And it would really help that experience if there were an OPTION one could enable to automatically re-activate minions after zone-change, dungeon/fractal entry/exit, transform, etc if the minions were out before the change.

  • I would like to see the Mystic Chromatic Ooze added to the novelties section, as long as it is added so that we can still use it in combat and WvW. I've regretted adding several items to the Novelty panel because they became unavailable in some areas or un-usable with other items.

  • Eros.6801Eros.6801 Member ✭✭✭

    My only suggestion is please let "object" in core Tyria takes condition damg as well. We already have 2 expansions that let "object" able to take condition damg applies on to them.

    MEH !!!

  • Can we have a way of choosing which legendary weapon aura/draw animation and footprints we show off? like having a mainhand leggy but showing off hand leggy footprints.

  • Please add a "Sort" option to the inventory options, as it can get messy in an instant and it would be very useful. I believe bank could use a similar option.

  • Lex.2081Lex.2081 Member ✭✭

    Nearest waypoint options when hovering over the "Return" button when dead would be a convenient option to have. :)
    https://i.imgur.com/HemAXPd.png

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    I want to play Holosmith, but can't because nearly every Holo weapon and utility skill causes bright instant camera flashes that hurt my eyes. Holosmith isn't the only problem, of course. There are so many skills, both from players and enemies that cause bright flashes that are damaging to eyes. These are health issues and Anet should take these issues seriously enough to address them quickly and efficiently.

  • I would like to have some options for my extra luck since I am maxed at 300%. There are only so many red lanterns a guild needs. My main guild has 1500 of them. Since this is something we "earn" through salvaging, I feel we should be able to have a more useful purpose for it.

  • Could you made account bound Skinns consumable into transmutation charges please?
    I got soo many skinns from achievments and fractals some i do like, but i don't have the right equipment for it rn
    So it would be awsum if you could consume them so you can sort of used them later without keeping them in your bank

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    Here are a few ideas I've collected over time:

    1. Make 24- and 28-slot bags account bound.
    2. On the drop-down for salvaging, make it checkboxes for rarity, vs. "salvage all of rarity X".
    3. On the drop-down for salvaging, add an option for common items.
    4. Change colors for different types of break bars.
    5. Change colors (slightly) for similar objects (like up or down arrows for elevation), to better accommodate r/g and b/y color-blind people.
    6. When entering crafting, minimize all tabs in the left nav pane.
    7. Create a search capability for the character selection screen.
    • Include checkbox for race.
    • Include checkbox for profession.
    • Include numerical spinners for levels or level range.
    • Add a field to manually type a portion of a character's name.
    • All of the above should be independently selectable.
    1. Have the Mystic Forge remember your last transaction this session. Perhaps a "repeat last" button.
    2. Allow the Mystic Forge to access your bank, as all crafting does now.
    • If that's technically difficult, instead add an "open bank" button to the Mystic Forge screen.
    1. Allow us to see how much we have banked (without being at a bank, but also without being able to withdraw).
    2. Add a strong warning when you're about to use the Mystic Forge to change the stats on a piece of armor or a weapon. "You're about to lose infusions or upgrades." (as appropriate)
    3. Gem store item to go to the labyrinth (during halloween, that is).
    4. Break into sub-folders "Open World" (under the LFG tool) by region.
    • Shiverpeaks
    • Ascalon
    • etc.
  • @Daddicus.6128 said:
    7. Create a search capability for the character selection screen.

    • Include checkbox for race.
    • Include checkbox for profession.
    • Include numerical spinners for levels or level range.
    • Add a field to manually type a portion of a character's name.
    • All of the above should be independently selectable.

    This would be wonderful.. I have over 60 characters and it's a cluster trying to find them. I miss the option for alphabetical sorting from GW1. Sort by profession, as he said, would be extremely useful also.

  • Avelione.6075Avelione.6075 Member ✭✭✭

    Some new suggestions that came to my head today...
    1. I do a lot of PvE and when there is an event with many players and NPCs dying around it's quite often very hard to distinguish if you're healing a player or an NPC : ] Sometimes they just lie on each other, next to each other or just all over the place : D And despite me trying to aim in the real person (yes, I know the markers are different color!), I often end up healing an NPC. In all the mess and visuals and fight going around, it would be nice to have some kind of a way to help players only.

    1. Mounts fall to slow! This is mainly about the bunny. Yes, I know how it sounds. The issue is that if one wants to get to a high/very high location and fails to catch the edge, falling down and sliding a bit too slow on EVERY SINGLE slanted edge of a rock, before properly landing on the ground is quite frustrating. The thing is, a player cannot do anything in the time of a mount just sliding down. Would be nice if I could dismount while falling.
      I think the mounts behave too much like they were very slightly smeared with glue that tries to stop them on every little curve, edge, ledge ;p but none of these objects is sticking out enough to stop the fall.
      It gets double frustrating when I'm trying to escape enemies and I get trapped between them while I'm hopelessly glued to my bunny that is just sliding down and enemies just keep on attacking. And all you can do is wait until it lands or the enemies kill the mount. aaand maybe then you can escape.. or not. And then you can be completely trapped since you cannot mount back while in combat. This is neither tactical or practical :/

    Choya is love, Choya is life!

  • Aeon.4583Aeon.4583 Member ✭✭
    edited December 1, 2018

    Add Lock button for Daily repeatable Achievements, so those Achievements will stay on Watch List panel, even if they reach 100% completion.

    For ex. Daily Completionist and Master Diver, those are repeatable, once it reaches 100% it removes from Watch List panel on User Interface. Lock button will make those Achievements to stay on the panel, instead of disappearing.

  • Simply being able to have my WvW gear on it's own tab and my PVE gear on it's own.. You let us have multi-skills but we still have to manually swap our gear.. which can be a pita.

  • Aeon.4583Aeon.4583 Member ✭✭
    edited November 28, 2018

    @Rob.6315 said:
    Simply being able to have my WvW gear on it's own tab and my PVE gear on it's own.. You let us have multi-skills but we still have to manually swap our gear.. which can be a pita.

    Yeah, i won't mind to have that too. Some kind of Equipment Storage. For ex. in fractals, i play chrono and switch between off-hand shield and focus, depends on situation. I need to open backpack, and equip weapon in offhand, otherwise go to hero panel ( anyway it takes few actions to switch it ). Equipment Storage can hold items in certain slots to provide pre-made eqipement set, that you can can use to switch weapons\armor via hotkey during non-combat. Plus, this will spare inventroy space.

  • The ability to stack shoulders and/or helms for gear.

    With both the Mad King and Wintersday shoulders being particle effects without an actual discernible shoulder piece worn, it would be nice to be able to stack these. So for example, someone could wear the Raven Mantle and have for a particle effect the Winters Presence Skin as well. Or any helm and one of the glowing eye effects.

  • Here is a suggestion, what if we had a few (optional) slots added to the UI near the skills (or can be drug around to fit anywhere) that you can link consumables/gizmos from your inventory into? Call it a tool belt. It would help during times that I am treasure hunting in maps that require me to double click on a map or some other echo-locator consumable. I would be able to reason with using some of the cool gizmo's I have acquired, such as a certain rift related one. People would love it for food/utilities. Even if you gave two slots free and more could be purchased via gems I would be more than happy.

  • Consume All option to Casino Coins or add them to Wallet would be nice. :)

    AFK what cannot be AFK'd.

  • YuckaMountain.3786YuckaMountain.3786 Member ✭✭
    edited November 28, 2018

    @Tenna Tulre.2076 said:
    The ability to stack shoulders and/or helms for gear.

    With both the Mad King and Wintersday shoulders being particle effects without an actual discernible shoulder piece worn, it would be nice to be able to stack these. So for example, someone could wear the Raven Mantle and have for a particle effect the Winters Presence Skin as well. Or any helm and one of the glowing eye effects.

    This, or wardrobe function for effects that come from infusions and like. :O Also I would love to have a preview possibility for Items like [Polysaturating Reverberating Infusion (Red)] so that I could see how it looks in my current gear. :)

    AFK what cannot be AFK'd.

  • Avelione.6075Avelione.6075 Member ✭✭✭

    Also, can you make it possible to switch gathering tools from the shared inventory slots? It would be immensely helpful, instead of unequipping and equipping again using windows :/

    Choya is love, Choya is life!

  • Avelione.6075Avelione.6075 Member ✭✭✭

    @Sirian.3689 said:
    I have gained every non-special collection color, no reward for reaching that milestone, but my potions of "guaranteed dye unlocking" are useless now, maybe combining 4 in the mystic forge could give a random exclusive dye?

    I have the same problem with guaranteed dyes I crafted from my garden patch. And now they are useless :[

    Choya is love, Choya is life!

  • Just a minor thing, but I'd like an option for an indicator that lets me know at a glance if my auto-run is toggled on. Mostly for the sake of Beetle Racing - I find it easier to tap R to get my beetle moving and then focus purely on managing momentum and steering, but sometimes I don't realise that I accidentally switched it off (often by tapping W or S) until my beetle starts gradually losing momentum and stopping entirely. A way of checking at a glance whether auto-run is on or not while mounted would be handy!

  • So I'm sure some of what I think has been said before, and some of them may not be considered QoL but I think so
    1: Build Template saving and linking I have no idea why this was removed from GW1, sometimes I forget to change builds when changing gametypes
    2: This idea is based off the new Rune Sigil update, add a character based rune tab, consuming up to 6 of a rune unlocks it for that character and lets you swap between unlocked runes on that character, ie, if I consume 6 runes of strength I can select the full set but if I only have consumed 2 runes of the berserker then I can only select up to the 2nd ability bonus for those runes but I could use 4 of my strength runes. I considered saying account based and to me that's ideal, but I think making it character based protects the rune economy a bit but allows players to test new builds and ideas without costing 20 gold just to try something and swap back if you on't like it. I think this would promote players testing out new things and increasing build variety.
    3: On the note of build variety I had 2 ideas to add more variety without requiring a ton of work (other than balancing)
    3A: Bring back secondary classes, allow players to choose one specialization (Not elite specialization) from a different class unlocking the second classes core utility and healing skills. Traits that would not benefit a different class could be given a secondary form (like how pve and pvp traits differ sometimes) this would unlock a whole realm of new builds for each class without having to create new specializations, mechanics weapons or classes
    3B: Give each weapon 3 different skill sets to choose from, an offensive set a defensive set and a utility set allow players to pick and choose weapon skills from the sets to build a "weapon bar" referring back to 3A possibly allow players to chose select weapon skills from their chosen secondary class. While this would involve creating a lot of new skills and corresponding skill animations it still seems easier than adding multiple new weapons and increases build variety.
    4: Food/Utility tool quick bag, give each character a 5 slot pouch that can only hold consumables and displays a quick bar above the skill bar to easily access and refresh consumables (make pouch expandable with gems or gold?)
    5: I know people will gripe and it's probably a long shot but Make the option to have account shared gathering tool slots I'll pay gems for it because it's better than paying 20000-30000 gems (hundreds of dollars) or infinite tools for my 9+ characters. I'm fine making the "shared gathering tool slot" upgrade gem based so it's optional for players who already invested in many infinite tools
    6: Allow a characters appearance to be "saved" as an outfit by spending gold/gems (maybe one free outfit appearance slot and others cost gems) this would allow quick swapping of armor and maintaining a look or sharing a heavy armor look to light armor or vice versa
    7: Allow placing Sigils of Day/Night into Eternity to lock it into it's Sunrise/Twilight modes respectively and before people say transmute to one look or another the Eternity version of Twilight is different than the base one, or just unlock all 3 skins when binding Eternity so I can transmute between base Eternity, Eternal Twilight, and Eternal Sunrise
    8: Create a Mystic Forge recipe to craft Mystic Coins or an account bound substitute (it's not a perfect solution imo but could help increase the availability without crashing the coin market)
    9: Integrated Voice chat, I know this has mixed feelings with a lot of folks and I understand there are more logistics than just programming but come on, almost every modern multiplayer game has voice chat integrated I think it's high time to add GW2 to that list

  • Allow adventures to be started/restarted with a defined key. This helps people who are using action cam and have to disable action cam, press the start button and the enable action cam again- It makes it very hard to set race records for example.

  • Suggestion: put the beetle (and potentially other) races on a global timer and then have a tool like 'World Boss Portal Device' for the races (pretty please ^^)

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Daddicus.6128 said:
    Here are a few ideas I've collected over time:

    1. Create a search capability for the character selection screen.
    • Include checkbox for race.
    • Include checkbox for profession.
    • Include numerical spinners for levels or level range.
    • Add a field to manually type a portion of a character's name.
    • All of the above should be independently selectable.

    I would love for something like this to be implemented. I would like to add on to your suggestion with the following

    • Create a sort option so you can search on multiple criteria and sort the results
    • sort by race
    • sort by profession
    • sort/search for world complete or map complete (select the map set in terms of core tyria, wvw, HOT, Living Season maps, POF)
    • sort/search by level
    • sort/search by playtime
    • sort/search by character age
    • sort/search by skill points or traits unlocked (very helpful for those with a lot of characters to know who you can easily move to that next elite)

    As a purely cosmetic thing,

    • I would love to see the option to display the character thumbnails in a grid box or even behind the character with focus. I really, really, want to be able to see my characters all displayed with relative heights/sizes.
    • have a toggle for showing equipped outfit or armor
    • have a toggle to show or hide the armor pieces with those toggles
    • have a toggle for showing equipped weapons (land and water)
    • have a toggle for showing equipped back item

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Daddicus.6128 said:
    Here are a few ideas I've collected over time:

    1. Have the Mystic Forge remember your last transaction this session. Perhaps a "repeat last" button.
    2. Allow the Mystic Forge to access your bank, as all crafting does now.
    • If that's technically difficult, instead add an "open bank" button to the Mystic Forge screen.

    >

    I would really love to also have mystic forge recipes added to the account crafting recipes screen. I have mentioned this more than once in various threads :)

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Daddicus.6128 said:
    Here are a few ideas I've collected over time:

    1. Break into sub-folders "Open World" (under the LFG tool) by region.
    • Shiverpeaks
    • Ascalon
    • etc.

    This would be awesome. It would be really great to expand the LFG options to fit more types of play styles.

    It would also be really great to allow some permanent posting options for those who really like helping out and are just kind of tooling around maps. I think the mentor tag was meant for this, but it is not used to actually help out most of the time.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Avelione.6075 said:
    Some new suggestions that came to my head today...
    1. I do a lot of PvE and when there is an event with many players and NPCs dying around it's quite often very hard to distinguish if you're healing a player or an NPC : ] Sometimes they just lie on each other, next to each other or just all over the place : D And despite me trying to aim in the real person (yes, I know the markers are different color!), I often end up healing an NPC. In all the mess and visuals and fight going around, it would be nice to have some kind of a way to help players only.

    I have run into this so many times, thinking I am reviving a player (sometimes even in my party) and then an NPC pops up. It would be nice if those large events could prioritize players over NPC's unless NPC death can kill the event.

    Currently attempting all Legendary Journey collections at once.

  • @Ashley.1256 said:
    Allow adventures to be started/restarted with a defined key. This helps people who are using action cam and have to disable action cam, press the start button and the enable action cam again- It makes it very hard to set race records for example.

    Total agreement here. I would even go so far as to say that pressing Escape on the Adventure start window should be considered Cancel, and any other key should be considered Start.

  • This may have been mentioned, or reasons mentioned why it won't happen, unsure! I'd like to ask if there is a way we could have Aurora as a skin in the wardrobe for those of us who have created it. I'd love to have the effect on some of my other characters without having to swap it around. I'm 99% sure I'd accidentally delete it at some point. I know accessories/rings/amulets are already included in the wardrobe selection but nothing is listed currently. Even if the amount of times we could use it as a skin is limited, would still be nice in my opinion, especially with more legendary items to come.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited November 29, 2018

    One of the things I love about this game is how alt friendly this game is, with so many things being account bound.

    It would be great if exotic gears are account bound on use, instead of soulbound on use. I want to create a lot of characters (more than 1 per profession) with different gear set ups. Being able to switch gears between them would be awesome. Also, I often soulbind a gear to a character I regret soulbinding it to. :cry:

  • Nor.2057Nor.2057 Member ✭✭

    Capacity to exchange Skins Amor Pieces you receive from Gemstore or Rewards to be able to be exchanged for Transmute Charges

  • Leablo.2651Leablo.2651 Member ✭✭✭

    On adventure leaderboards: these appear to be set up to display your guildmates/friends - exclusively, I guess, if you are not near the top of the leaderboard or friends with those individuals. In addition to the sampling of friends, I think the leaderboard should always display the top 3 (or more) scores. Also, there is currently a lot of wasted empty space in the UI that could be used to accommodate the display of more ranking data such as this.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited November 29, 2018

    Update minis: Like synchronizing movements with the player ones, this way, the mini could not be late waiting 100m behind you.

    +++Sandswept Isles: Advisory K-4: Don't be misled; with some effort, a charr CAN fit inside an asura-sized Inquest uniform.

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