[Suggestions]QoL (Quality of Life) Ideas - Page 18 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • 1) Currently I have to use GW2Efficiency to find out what character my dang items are. It would be nice to have a way to see all your characters items and inventory on one screen.
    2) Combine all the dang portal scrolls into a single item instead of making me waste slots
    3) In WvW in a big zerg its easy to loose your squad and commander when the dang light show is going off. It would be nice if there was an overlay that you could turn on that worked like a flight sim indicator that pointed at the team members and commander instead of enemy ships. Basically a radial indicator with arrows that can help me navigate when I hit 3fps...

  • Dakk.8025Dakk.8025 Member ✭✭

    @Dino.3680 said:

    @DoggySpew.4529 said:
    https://en-forum.guildwars2.com/discussion/64950/guild-wars-2-ui-disappearing-option#latest
    I have an idea posted for disappearing and re-appearing UI. The idea is that if you are out of combat, the UI disappears automatically. With an optional "compass" remaining for navigation as an option.

    If this is happening, please have it as an option. I want my ui up all the time.

    This would actually Need to be an option, because the kind of timing and animations needed to make that as smooth as possible would require a lot of graphical power. But is still a nice idea for the people who can support it; Many people are included, but there would still be a group that would need this as an option to turn off.

  • How about a Dragon Stand Node for home instance. Give us a chance at Crystalline Ore. maybe a 1 in 5 chance at getting one. I haven't been to Dragon Stand in somewhere between 6 months and a year and it is very unlikely I will go there again unless Anet sends us there as part of a LS..

  • I'd like to explore options to make the last attack in your default auto-attack chain have some sort of additional visual indication that you're activating it, such as changing the color of the casting bar. During combat it can be difficult to tell when I've completed an auto-attack chain, and it's easy to interrupt it when I don't wish to.

    While each part of the chain has a different icon, they're all too similar to tell at a glance and some of the last attacks are not that different in activation time compared to previous ones making it easy to lose track. Not to mention how not every auto-attack chain has the same amount of attacks, such as Necromancer's axe or a Soulbeast's mainhand dagger. I don't want to change weapon functionality or anything, just add some kind of visual (or even audio) cue.

  • A search function in the gem shop that will show all the things you can buy with your current amount of gems.
    As in if I have 200 gems it will only show items worth 200 gems and below.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Implement a boost storage kind of system that allows you to switch between a certain number, say five, of each type of boost. So you can activate a 1 hour food boost but then switch game modes and activate a different food that doesn't just replace your current one. It would put the current one in stasis until you switch back to it.

    Also have the system automatically switch when the time runs out unless you activate the current one again.

    This would be awesome with the guild boosters too.

    Currently attempting all Legendary Journey collections at once.

  • lodjur.1284lodjur.1284 Member ✭✭✭
    1. Fix the mystic forge ui. At the very least allow us to just spam the craft button without putting the 4 items back. Personally I'd prefer if they completely remade the ui but my first suggestion is more realistic.

    2. Remove empyreal fragments/bloodstone dust/dragonite ore from the recipes of BiS consumables. Having to farm silverwastes just to be and to do WvW is really tedious. Making these three materials not account bound would also fix things.

    3. Remove timegating from BiS items. WvW infusions need laurels or tickets both if these are timegated. Making them sellable would be another solution.

    4. Dream is addons, but I would settle for customizable UI. Anet said they don't want you needing to "play the UI" yet this game is the only game where I've ever felt like I am, adding customization to it allows us to spend less time looking at it as it will be clearer.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • New player here, why not Australian servers?

    To anyone saying "it's not worth it" and such, pretty much any big names are slowly coming around to giving us our own server, realizing we're actually worth the investment.

    WoW, Maplestory 2, Path of Exile, Dauntless, and when it launches, Crowfall too.

    The only big names left are FFXIV and GW2, but ping hardly affects gameplay in FFXIV thanks to global cooldowns, but I'm definitely feeling it here. I'm really feeling like GW2 seems to really focus on the things I love about WoW and FFXIV, but I can't really enjoy the combat to it's full extent at 240 ping, and I'm going to love playing through the entire free part of the game, but without an Australian server I just can't invest money in a game that's going to include me in it's service region, but treat me like a second-rate customer.

  • Jura.2170Jura.2170 Member ✭✭✭
    edited January 21, 2019

    There are a lot of trophies and junk items that are soulbound, like dandelion blossoms, spikes, and path of fire collection and reward track trophies, also some Splendid Chests from Wintersday. They should all be account bound instead

    please make a Taimi voice mail pack
    my QoL wishes

  • fatihso.7258fatihso.7258 Member ✭✭
    edited January 21, 2019

    "You are encumbered" panel always pops up behind inventory panel and deposit materials option does not pick the item from it. So we have to close or move inventory panel every time to reach that encumbered panel to manually pick at item then continue. Also we are not able to continue salvaging items until encumbered panel disappears.

    However same deposit mats function is able to pick stuff from your bags are full panel. And we are still able to salvage items when that window is on screen with stuff in it to be picked.

    I would love this to be checked and rearranged again.

  • Jura.2170Jura.2170 Member ✭✭✭

    There should be a way to queue for full maps for people on overflow maps

    please make a Taimi voice mail pack
    my QoL wishes

  • I have a few little things that might be of interest if its even possible to implement.

    1. we have the option for outfits to hide the head part, it would be even nicer if we could choose to let the armor head piece been shown instead with the outfit, currently if we hide the headpiece of the outfit, the armor head piece is hidden too without being able to be shown
    2. Over the years long time players have collected the anniversary expereince scrolls, from the first anniversary lvl 20 scrolls to anniversary lvl 60 scrolls, what if we could combine lets say 2 lvl 20 ones into a 30 one, two lvl 30 into a lvl 40 etc to clear up bank inventory and have better experience level up scrolls
    3. could the economy team and the team responsible look into the refining of elder wood 3 into 1, because the ammount for legendaries is crazy and the 2 to 1 refining would be imo better
  • I think time gated material / crafting really needs to go away.

    At the implementation of ascended materials it made sense that you didn't want anyone walking out of the gate fulls loaded. But its been years now, and it is really frustrating and annoying for seasoned players to have to craft a thing a day when we have acquired all of the mats ahead of time.

    I can understand if new materials are introduced with living stories, or new map currencies, that you might time gate for a period of 3 or 6 months, but after that it should just be like anything else.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited January 21, 2019

    This one just came to me but the Mystic Forge and it's vast list of completely unknown hidden recipies that you need to either randomly discover on your own or go look online to find.

    Is there any way to make the forge function more like a crafting station?
    Much like a crafting station has different catagories for say.. Bows, Axes, Swords, Rings etc the forge should have a list of catagories each one with it's own list of items and their requirements so you can find out in game exactly what you need to make whatever it is you want to make.
    Add a search bar to it too and maybe the option to craft using items straight from your bank and storage without first needing to put them in your inventory and I think the Mystic Forge will become significantly less annoying to use.

    If the forge functioned this way it would also allow players to browze it's vast list of craftable items and potentially discover a whole bunch of skins and items they likely never knew existed in the game in the first place.. thus giving them something to set goals to work towards.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Angel.6085 said:
    I think time gated material / crafting really needs to go away.

    At the implementation of ascended materials it made sense that you didn't want anyone walking out of the gate fulls loaded. But its been years now, and it is really frustrating and annoying for seasoned players to have to craft a thing a day when we have acquired all of the mats ahead of time.

    I can understand if new materials are introduced with living stories, or new map currencies, that you might time gate for a period of 3 or 6 months, but after that it should just be like anything else.

    100% agree with this.. been saying the same thing myself both in game and out recently.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Jura.2170 said:
    There should be a way to queue for full maps for people on overflow maps

    That was originally how it worked before the mega server system. I miss the queue sometimes.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Teratus.2859 said:
    This one just came to me but the Mystic Forge and it's vast list of completely unknown hidden recipies that you need to either randomly discover on your own or go look online to find.

    Is there any way to make the forge function more like a crafting station?
    Much like a crafting station has different catagories for say.. Bows, Axes, Swords, Rings etc the forge should have a list of catagories each one with it's own list of items and their requirements so you can find out in game exactly what you need to make whatever it is you want to make.
    Add a search bar to it too and maybe the option to craft using items straight from your bank and storage without first needing to put them in your inventory and I think the Mystic Forge will become significantly less annoying to use.

    If the forge functioned this way it would also allow players to browze it's vast list of craftable items and potentially discover a whole bunch of skins and items they likely never knew existed in the game in the first place.. thus giving them something to set goals to work towards.

    This would be a huge QOL feature. It has been suggested several times on this thread alone, at least once by me.
    Hopefully, the more that people suggest this, the faster it will be implemented.

    Currently attempting all Legendary Journey collections at once.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @BlueIce.6951 said:

    @Teratus.2859 said:
    This one just came to me but the Mystic Forge and it's vast list of completely unknown hidden recipies that you need to either randomly discover on your own or go look online to find.

    Is there any way to make the forge function more like a crafting station?
    Much like a crafting station has different catagories for say.. Bows, Axes, Swords, Rings etc the forge should have a list of catagories each one with it's own list of items and their requirements so you can find out in game exactly what you need to make whatever it is you want to make.
    Add a search bar to it too and maybe the option to craft using items straight from your bank and storage without first needing to put them in your inventory and I think the Mystic Forge will become significantly less annoying to use.

    If the forge functioned this way it would also allow players to browze it's vast list of craftable items and potentially discover a whole bunch of skins and items they likely never knew existed in the game in the first place.. thus giving them something to set goals to work towards.

    This would be a huge QOL feature. It has been suggested several times on this thread alone, at least once by me.
    Hopefully, the more that people suggest this, the faster it will be implemented.

    Ahh and I thought I came up with something original lol
    Oh well.. if others have asked for the same thing then even better I guess.

    Only reason I posted this one was because I only just learned that you can make Amalgamated Gemstones in the forge.. I had absolutely no idea they were craftable because there is nothing in the game that informs you that they are XD

  • **Lucrative farming metas that help new players. **
    -The istani farm ran way past it's expiry date. Yet there are some people still asking "where do I go to farm fast". Every new living story map should have a $$$ rated farm for exactly 2 weeks (2 months for maps in expansions). This is incentive for the masters to hang around and help the rest of us farm AND learn.
    -After 2 weeks (months) , the latest content should drop to $$ loot level until the next "equivalent" release of content. This will keep all the people happy that are just playing to fill time till the new content arrives.
    -After the next equivalent content is released the loot level drops to $ and the map(s) enter a daily cue where once per cycle, the loot level returns to $$$ for 24 hours... like lvl 10+ quests in pre-Searing.

    I don't design games so my numbers may need fiddling with but the important thing is that you give structure to the existence of loot farms. There should only ever be one $$$ farm running, except in the case of expansions where each map should run @ $$$ simultaneously. This will help people plan their looting and ensure that no map gets forgotten. I see so many new players that need help with old content that are discouraged from playing because they are bored of the new stuff and don't know what to do on the old maps.

    GW2 core maps below lvl 80 don't really need help but I personally have a pet peeve having tier 2 & 3 leather and cloth be more expensive than tier 5 & 6 so putting a 10x multiplier on materials on those maps for a day every 50+ days could put more tier 1-4's in circulation.

    Given how long the Istan meta chest farm went on, if that was equivalent to $$$ loot then this shouldn't effect the economy at all. people that play for the content will be happy with the $$ level of loot and the hard core looters will have lots of variety in maps.

  • Pittcrew.6592Pittcrew.6592 Member ✭✭
    edited January 22, 2019

    Can you please change the Fractal LFG sections to be less restrictive in terms of which sections we can look at and sign up for?

    It's EXTREMELY hard to make progress from T3 to T4 (maybe also T2 to T3, but I haven't done it recently), due to the fact that there's no incentive for someone at Fractal Level (FL) 76+ to ever really run anything lower, due to the increased rewards (especially for dailies), and when dailies come up for T3, often times most of them will be lower than your current FL, therefore not progressing it (if you can even complete it, but it's often fairly hard to pub them successfully because people aren't often playing support, which is somewhat needed by T3). So it's just really hard to make any progress towards increasing your FL to the point that you can open up the T4 panel. Which again, is where most skilled and people interested in the dailies will actually be playing.

    I think the best option would be to open up the T4 section based on either FL or AR. Either FL 70+ or AR 110+ (or both). And perhaps make a similar change to T2 and T3 access as well.

    I know part of this could be solved by more people actually playing support in lower tiers. But I'm not sure that you'll be able to make people change their behavior like that in the first place. But I firmly do believe that the system as it stands is reducing the total amount of players interested in Fractals. I don't know if there'd be a large influx of moderately incompetent people playing the T4 section, but I don't think a larger population would be a bad thing overall. And personally, if I can't get access to the best ratio of rewards for something I'm doing, I will just get so frustrated by it that I'll completely ignore the system. Currently the only ones I can reliably complete are T1 or T2, and when that's 1/4 to 1/2 of the rewards of T4 for what I can only assume to be a proportionally small amount of time increase to complete them, I'm completely disenchanted by the entire prospect when I'm restricted for such an arbitrary reason of FL.

    I think there may be a more fundamental, root issue in the design of the Fractal Tiering system (and daily reward potenties, etc.) that really exacerbate the situation, but I do think this would be a pretty simple solution to fix at least to a decent extent. It may be better to reduce the increase of rewards from T3 to T4 (cut the T4 dailies to a smaller reward, maybe of just a flat drop of Fractal Relics or something). Notable, but not required. And then also have the end chest have a bit more reward, but nothing super dramatic. This might allow some of the more casual dailiers who have FL 76+ not mind doing T3's. I think one of the issues currently is also that T4 players, who are more experienced, aren't around the lower tier players much to pass on the knowledge. So the lower tier players are stuck trying to ascend without any help, and those above have no incentive to actually help them.

    IMO, T3 should be a more casual, but still high-end version of T4. I think it should just as relevant for people to actively play as T4 is, but T4 should be for more skilled players who really know the Fractals and can do them and use their classes well to address the challenges. I think ideally, T3 should end up taking about the same amount of time as T4, but the time that T4 can make up in skill and builds to get through challenges quickly should be about the amount of time being lost by T3's more casual play-style and lack of perfected and synergistic builds. So do reward T4 with some stuff, but not so much that it feels necessary or like a waste of time if you don't do it compared to T3; and if you do approach it like this, do make sure that it's clear that T4 is meant for players who are serious about their builds and effectiveness.

    And do forgive me if I'm somewhat ignorant to the actual mechanics present in T4. I simply don't know them because I have never been able to progress into it. If it were too hard for moderately-casual-old-me to do at all, then so be it. I may not. But even if that's the case, I would want T3 to at least have a moderately vibrant community so that I don't feel horrible being relegated to the comparatively miniscule rewards of T1-2 if I want to play Fractals at all (in consistently successful groups).

  • Kroh.6784Kroh.6784 Member ✭✭

    Hello,

    Suggestion i have (probably has been submitted before) is the ability to paste a waypoint while in "M" (map), and map will automatically travel to it. This will make it easy for players who are grabbing a waypoint from an external site to go there without having to paste the waypoint code in chatbox first.

    1. Copy waypoint code from a website
    2. Open Map
    3. ctrl + v
    4. map auto zooms to the waypoint
  • SnowMochi.7602SnowMochi.7602 Member ✭✭
    edited February 24, 2019
    1. What about saved dye combos per character or over the entire account, just in case you want to return to an old combo or something?
    2. A version of the game you can play offline with your guild/family/friends.
  • Jura.2170Jura.2170 Member ✭✭✭

    In WvW, the only way for a guild to unclaim something is to claim something else

    They can't if there's nothing else to claim

    There should be an unclaim button for all places

    please make a Taimi voice mail pack
    my QoL wishes

  • LFG tool - can we have the group on a red-shady background if the instance is full, and can we have a nice box to allow time to be put in, which is then shown in local time to players

  • shiri.4257shiri.4257 Member ✭✭✭

    Increasing the gold amount that can be stored in guild banks. Perhaps 5000, or 10000 gold? 500g withdrawals at a time are sorta fine. but i'm looking at it more for Guild activities QOL. like managing and purchasing stuff to raffle and events (ie: precursors/legendaries, etc).

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Wood League News Network [WLNN]- www.twitch.tv/shirirx

  • Bring back auto login and password command lines please.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited January 24, 2019

    Hope I won't be repeating something asked multiple times before :) As it's seems rather obvious request to me, as an elementalist player (though I'm sure at least some other professions face similar difficulties).

    It would be very helpful to be able to evaluate cooldown states of all weapon skills on the rest of the currently inactive panels with one quick glance.

    As an elementalist, I constantly switch attunements. And in the heat of battle it becomes rather difficult to keep all cooldowns on 4 weapon skill panels in mind, while dodging fireballs :) For those who don't play elementalist - you most likely have some buttons like that anyway for your profession, which are shortcuted to keyboard keys F1-F4, so you should know what I'm talking about now. Or you have weapon swap feature, thus you always have at least one inactive hidden skill panel with its own cooldowns.

    Hence, the suggestion (and I tossed in some monetizing and money sinks ideas as well, to make it more interesting for Anet ;) ):

    1. Add a very thin strap surrounding each of the current attunements' pictograms on the panel at the bottom of the screen; it will be split into 5 segments each of which can light up with 4 different colors independently; for professions which rely on weapon swap feature, this strap appears around the UI button for swapping weapons too; due to how it's implemented (thin strap), it won't make the UI more cluttered
    2. Each of mentioned segments is mapped to skill slots 1 to 5; when it's green, that means the corresponding skill on that skill panel is ready to be used; if it's orange, that means less than 5 seconds is left till cooldown will end; red - 5 to 10 seconds left; black - more than 10 seconds
    3. The ability to see those color indications is not active by default; to start seeing it you need to buy a special kind of food for ingame currency, available from many merchants throughout the world (money sink); that basic food, if consumed, will allow you to see those indications for 30 minutes (no stacking); to justify it lore-wise: can be some kind of a drug which fires up your character's perception/memory etc
    4. Players who specialize in cooking will be able to develop more advanced types of this food/drug - still using the base one bought from merchants as one of the ingredients (maintaining the money sink); those will have prolonged duration, up to 2-3 hours (the longer the higher is the price)
    5. A gem-store item will be added which can be applied per character and make this effect permanent for them (a state-of-the-art implant, which will be auto-injecting the drug for you :) )

    In before: no, it's not promoting pay to win, as simple food variants (ones that enable this effect for 30-60 minutes) will be affordable for anybody and bought with in-game currency, and more advanced food with 2-3 hours duration will be easily affordable for high-level characters as well. Buying gem-store item thus will just be a QoL acquisition.

  • Douglas Mines.7362Douglas Mines.7362 Member ✭✭
    edited January 24, 2019

    In-game clock to show both [server time] (in square brackets or similar) and local time on the mini-map as the default

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    I think it would be a huge QOL boon to allow map/dungeon/fractal specific currencies to be traded to other player or guild banks like with gold.
    We already have the Tyrian Exchange Voucher that allows players to collect those currencies without playing through the specific map so I don't think this is setting any bad precedents.

    I am sitting on a huge number of Bandit Crests that I do not need as I have everything from Silverwastes (except shovels) that can provide any use for my account. I have guild mates that need Bandit Crests for their goals. I feel that it is silly that I cannot send those to the other player, but I can send 500 gold.

    I propose a function kind of like the wallet that can be joined to guild bank vaults and the the mail interface that will allow you to select a type of currency and then an amount to send or deposit. The Tyrian Exchange Voucher would even be a good list of currencies to test this out with.

    Currently attempting all Legendary Journey collections at once.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited January 25, 2019

    Keg Brawl, being a very funny and invigorating activity, is time-gated and hard to access even for those who know and care about it. For those who don't know, it's hard to discover, as it's only accessible from a certain spot of the certain city, at certain days.

    1. Activity-related NPCs should be present in every racial capital, not just Lion's Arch, and not just at one spot, but at a few in different points which attract players (still sending all players to a single global pool); ideally, there should be separate NPCs for each kind of the mini-game, and each of them should be available any time
    2. A gem-store item could be added, allowing to summon such NPC anywhere on the map beyond city walls (similar to how BL agent NPCs are summoned), allowing those who wish to spend some money to attract more players to some activity to do so; also, such NPCs could be randomly positioned at different smaller towns and villages by the system, attracting more players who normally spend most of their time outside of cities
    3. A new consumable should be added, bought with regular cash (gold), which would allow anybody to generate their own private Keg Brawl instance for a limited amount of time, only accessible by a set number of members of their party, allowing them to organize private Keg Brawl games with their friends and guildies, and serving as an additional money sink at the same time.
  • A single button to list an item on the Trading Post for 1 copper less than it's current lowest price would get a lot of use out of me.

  • Doing any personal story mission as a possible and regular PVE daily option, so advancing the story doesn't fall behind doing daily routine for players with a limited playing time, and to have more people being available for achievements and checking LFG for them on a daily basis.

  • Multiple selections on BL sell or buy so we can just fill out an order all at once without having to sell things individually or buy things individually.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    I have no idea if it's possible or not... An item that summon an evil version of yourself choosing permit all your toons. As a toy? Can be funny to see several dopplehanger all around. But surely need a limitation like 10 max in the same area.

  • @hugo.4705 said:
    I have no idea if it's possible or not... An item that summon an evil version of yourself choosing permit all your toons. As a toy? Can be funny to see several dopplehanger all around. But surely need a limitation like 10 max in the same area.

    Could be quite useful for build testing purposes for PvP, for example, if it would be optionally AI-controlled as well. For example, to summon it in your home instance and check how well your build holds up against different attacks. With possibility to set different behaviour patterns from "stay still" to "dodge around constantly, casting specific defensive spells" to "come at me with all you've got". Could be a gem-store item.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 25, 2019

    Yeah I was thinking about the same use. PLz :o I need something to spend 400gems on! :o ;D

  • At the World Selection page it would be much appreciated if we could have a more comprehensive way to organize and select the characters in our account. When you get up to 30 characters it becomes very tedious and a real disincentive to add characters to your daily rotation. Something like an inventory display where you can organize and group the characters, and not have to repetitively scroll through your collection each time you want to load a character would be greatly appreciated.

  • It would be nice if we could click on the "Watch" button of Daily Achievements a second time to enable an automatic-Watch function that would automatically add any of the specific indicated dailies to your Achievement watch list. I'm not sure how the order they'd be added would work, but personally I'd want them to be added to the top (since they are daily and should be higher priority) and, if possible, in reverse order of the section's categories (i.e. Overall Dailies added first, then Festival, then latest episode, etc.). A few additional options (like being able to toggle on or off the feature until otherwise indicated), or a separate Achievement tracker for Dailies specifically could be nice as well.

    There's a few dailies that I try to do every day, and while I've gotten into the habit of checking the lists every day, it would be nice if I could automate it.

  • @Generalissimo.8602 said:
    A single button to list an item on the Trading Post for 1 copper less than it's current lowest price would get a lot of use out of me.

    This would increase undercutting rather than matching, which is annoying (especially when by such low values and when dealing with high-value, slow-selling items) and can also make it harder to clearly see what the average and steady value for the item is since you'd probably have tons of small-volume price ranges; it would also encourage the practice of posting a "fake" sell order at only slightly higher than the highest "buy" so that the gap is lower and hopefully others sell in bulk before the fake is bought up by someone else.

    So it'd be a bit of a trade-off, but not necessarily bad either way. Would be kinda nice though, but I don't know if I'd want it. But if it was a right-click option on items, it definitely could be really nice for a few clutter items that don't have a sell price and arent materials and need to be deleted, like Lumber Cores.

  • Blackfish.7349Blackfish.7349 Member ✭✭✭

    It is just annoying Anet, some skills have extremely large tooltip boxes that cover quite a lot of the bottom part of the screen. Any plan on intoducing some alt+key or cntrl+key combination to show the skill description so the text is not shown automatically? Another option would be to introduce an optional tickbox in the options menu to choose if you want tooltips to appear automatically on mouse hovering or not. Thanks!

  • Linken.6345Linken.6345 Member ✭✭✭✭

    How are you seeing these anyway are you a clicker?
    If so try to relearn that bad habbit mate.

  • Hugheszie.6291Hugheszie.6291 Member ✭✭✭
    edited January 26, 2019

    The only way you'd seen them, is when inspecting (hover over) unless you're what we call a "clicker", meaning, you click the abilities with your mouse.

    Try to learn to use the hot keys, i.e. 12345 etc, or bind them to something else? Is that the issue you're having? If so, you'll find learning to use the keyboard much easier and faster in a fight.

    If that isn't what you're referring too, I'm sorry I cannot help.

  • Bob bobington.9057Bob bobington.9057 Member ✭✭
    edited January 26, 2019

    Legendary crafting materials, gifts, essences and so on that would help in storing materials for legendary crafting in bank storage. Why should we have to retain things we aren't going to use in the inventory for a long time?

  • Jura.2170Jura.2170 Member ✭✭✭
    edited February 6, 2019

    In WvW, if you want to repair your clothes, you have to talk to a npc and choose to repair them
    If you want to also sell something, you have to close the box and talk to him again and choose it, and a merchant menu will appear

    You should change it to talking to the npc should automatically repair your clothes and open the selling menu

    When you click on a guild banner, it shows a large message saying please enjoy this service. But to get rid of it, we have to move quite far away or click on the X. This should be changed to a small message that automatically disappears after a second and says please enjoy this service from whichever guild made the banner

    please make a Taimi voice mail pack
    my QoL wishes

  • Okay this is something for us fashion war lovers out there! I know people have been talking about build templates well this is what I propose ... A fashion template!

    So one thing I realized is I have a lot of these cool weapon skins, armor skins, etc. But they seemed to get pushed away with the legendary armor/skins and I kinda don't have much flexibility and what not. Here is something that I WOULD like to do though. Is it possible that in Tyria to be able to get a certain look tied to a certain map?

    i.e. I walk into the shiverpeaks I want my character to be clothed well, and have mounts (like the new pack) and be able to have them already pre-fashioned for when they enter the map. So when I walk in my mounts are all changed, my look is changed to how I have had it set to. I don't want to go in to the map and then go into wardrobe and then have to fiddle with it for 30 mins and then go into PoF maps and now I'm all clothed in the desert. You know what I mean? So then I would have another outfit already picked for that map and I would be able to utilize these awesome black lion ticket skins and show them off in the desert. Or my icey weapons in the shiverpeaks. My jungly weapons in HoT.

    The reason is I love lots of the skins but I can't be bothered to swapping the skin every fricken time I go to a new type of map. BUUUUT, If I could preset everything and have this awesome character go into a different map looking a different way I would feel more connected to it if you know what I mean? I know transmutations would be a thing but I feel like people would be VERY CREATIVE in their wardrobes and skins and show them off. That would be like Hey where did you get that? To some of the newer people coming in and you tell them what collection or what thing you did for it. Instead I see lot of the 'flashy' skins and like oh you got that from this or that, and that's the one side you see of that one person every time.

    I hope this makes sense but I think that would be such a COOOOOL idea if you could implement it. I would feel much more attached to my character and feel like I had a lot more connection to it.

    Best regards, hope this has support to come true <3
    i.e. you did this with home city and the costumes for home cities but talking about kind of a more flexible and way to make it happen in the open world <3

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Since dyable weapons is hard to do, I was thinking could we have infusions that change the taint of the weapon when put on, would not work like changing the weapon itself but more like additionnal coloured-transparent layer over any weapon?

  • Jura.2170Jura.2170 Member ✭✭✭

    I'd like clothes and outfits to have different dye channels for day and night, with our dyes changing in the middle of dawn and dusk

    please make a Taimi voice mail pack
    my QoL wishes

  • @ParaNoidAndroid.1406 said:
    This may be too much as a quality of life topic, but I would like to have map shards that allow you to join in after an event has started.

    For example, my friend was hunting Tequatl the Sunless, and I wanted to join in, but the map shard was full. That's a little inconvenient, and I don't know what the solution is, but that would be a huge QoL improvement, where you don't have to wait to join in with friends.

    Sorry for yet another post regarding shards. But this same thing happened today, and it did give me an idea.

    Can we please have an identifier for which shard of the map we are in? That way it will be easy to tell who is where. Bonus if we could somehow go to a particular shard, by simply choosing from a list, or something like that. I think this will be a very welcome QoL addition.

    Thank you!

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited January 29, 2019

    Engineer Elite Mortar Kit

    1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click...

    Please turn 1 into a regular auto attack. This gets really tiring.

    EDIT: Even with insta cast, you have to spam.

    ^^

  • Cerioth.7062Cerioth.7062 Member ✭✭✭

    @BlueJin.4127 said:
    Engineer Elite Mortar Kit

    1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click, 1, click...

    Please turn 1 into a regular auto attack. This gets really tiring.

    Instant cast is a friend :P

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