[Suggestions]QoL (Quality of Life) Ideas - Page 27 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • notebene.3190notebene.3190 Member ✭✭✭✭

    It would be nice if other types of items in the world would remember what you set as 'auto attack' on them between uses. Doesn't even have to be character-by-character, account wide would be helpful.

    An example is gliding in Bloodstone Fen, I set 1 to auto, but every time I glide, I have to reset it.
    AB - Armors, I set it to 2. Would be nice if it remembered I like to do that each time I jump in the armor.

    I'm sure there are lots of other items and such we use in the world that could benefit from it. Those are two that jump out in my mind.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • EmmetOtter.8542EmmetOtter.8542 Member ✭✭✭
    edited May 6, 2019

    More control over the Heads Up Display and Action bars
    When not in combat, the placement and size of the action bars is fine and gives you a great view of the world.

    But in combat, they are terrible. To see your cooldowns, boons and conditions you have to take your eyes off of combat. The indicators for them are tiny and difficult to see. Allow us to have our skill CDs, boons, conditions immediately below our character in combat or to the left or right of our character and control their size and opacity.

    Also allow us to create action sets:
    ~ create a set specific to a weapon main/off hand
    ~ allow us to assign abilities, including utility, healing and elite, to any key just for that set

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    Let us display guild emblems as our commander tags in WvW

    -Balwarc [ICoa]

  • Scratchpaw.1069Scratchpaw.1069 Member ✭✭
    edited May 8, 2019

    When having your Hero build window open, the traits should light up or somehow visually show you which trait becomes active when practicing your rotation. This way, it would be easier to get a better understanding of your build by seeing what works together with certain skills and how certain durations work out.

  • Zarghoul.5687Zarghoul.5687 Member ✭✭

    i was thinking about boss rush, specifically the rewards system, now what's in place is fine, but it doesn't give you any sense of excitement, and for veteran players like myself who have killed every boss countless times, it feels kind of the same, with 3 extra mats and a rare thrown in.

    i think a good idea for this would be to treat the event rewards like you do for dungeons, with a token-based system, this could then give players the option to work towards items, as well as having the chance of getting the super rare drops, the rewards could be something that are built up over time, but lets work with the norm, a set of skins for weapons and armor would be a start, then you implement tonics or minis, maybe even a chair, possibly some cool items for your home instance, and if your feeling really generous, maybe even a boss rush infusion, as the whole point of this is another way to get infusions, but this could be the most prestigious item.

    but this is were it can get fun, set these at a high bar, the token rates for dungeon items are a great example, and since its boss rush you only have a limited time to get as many tokens as you can, that way when boss rush randomly appears, people are working towards something, and because it requires dedication for something that will only appear every few months, it can feel more prestigious to have items from boss rush, and overall give the player a greater sense of accomplishment.

  • In the Hero Panel, under "Build" and "Weapon Skills," all available weapons to your class should show the full chain of attacks in the tool tip. For example: A Guardian's Greatsword skill 1 chain is: Strike --> Vengeful Strike --> Wrathful Strike. However, in the hero panel under the aforementioned windows, only the first attack is shown (Strike).

    This would be useful when reviewing your build to see if a particular weapon type would work with it or not before you actually bought the weapon. I understand there is a wiki, etc. that can show this information, but having it in-game would be convenient - especially for those who may be using one monitor.

  • Cerioth.7062Cerioth.7062 Member ✭✭✭✭

    @IDontKerr.9318 said:
    In the Hero Panel, under "Build" and "Weapon Skills," all available weapons to your class should show the full chain of attacks in the tool tip. For example: A Guardian's Greatsword skill 1 chain is: Strike --> Vengeful Strike --> Wrathful Strike. However, in the hero panel under the aforementioned windows, only the first attack is shown (Strike).

    This would be useful when reviewing your build to see if a particular weapon type would work with it or not before you actually bought the weapon. I understand there is a wiki, etc. that can show this information, but having it in-game would be convenient - especially for those who may be using one monitor.

    To add on that, other stuff is missing from there too. You cant see the skills within other skills.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    1. I would like to be able to sell mats/items on the TP directly from my bank.
    2. I would like to have a repeat option in the Mystic Forge.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • We got Chairs of the World. Can we now get Dogs of the World? I wanna pet all good boys please…

  • RobMonty.3719RobMonty.3719 Member ✭✭

    WvW commander tags are too low (over head position) too hard to see, lost in the mess all the time and as well on mini map i should always be on top, please raise the Tag up into the air like 6 more inches. Its almost useless being in the mess of bodies and that the blue dots on mini map also cover it.

  • casualkenny.9817casualkenny.9817 Member ✭✭✭
    edited May 14, 2019

    1) remove confirmation window when applying glyph to tool. When swapping a glyph from shared slot, the replaced glyph goes to that original shared slot
    2) set lfg window to remember last checked section - this can be limited to within map/login session
    3) set toggle in preview window (and char creation page) to show actual look and color based on current map's settings. The preview window is really different from in-game
    4) remove the locking of hot adventures
    5) make the spawn of leg champs in SW fixed - eg X min after hitting the final tier of security but not conflicting with other event timings. If you wish, tie their individual spawns to the def level of the specific outposts
    6) place launch pads in vb that can only be used during night defense, for quick travel within each camp's 4 defense points. Similar design with teq. Single reward so ppl dun tag and run
    7) in the auto-attack, give the toggle option to make the stage more obvious as we cycle through, either 123 or color coded. The final attack is always strongest, but some old ppl like me might have trouble distinguishing it. Especially in a messy fight where you cant even see your animations, your sprite or your cursor.
    8) please, toggle option to make cursor very obvious without needing an add-on
    9) option to adjust transparency of other players and graphics in big fights, so you can see what the boss is doing
    10) use X trans charges to change a skin to free-to-apply from wardrobe
    11) vastly speed up the refining speed of basic mats that require mass-refining
    12) increase stack size of common junk mats
    13) view inventory in char selection page
    14) create additional skin slots per item slot, that work similarly to outfits, that still require trans charges to apply, but is applied to char rather than to item, to switch back and forth at will. Can cost more to change, like 2-3 per slot. First column of skin slots is free, more can be purchased. Or something.
    15) allow holo Smith in holo mode to pick up bundles. I know that this is to prevent holos from abusing bundles to turn off their holo mode (and get the buff for exit). Picking up the bundle will not cause holo to exit mode. There's only 1 bundle that Im thinking of actually, the fragment in solid ocean. Any fix that targets that is fine. For eg, into a special action key. It is sad to enter holo mode, get targeted, and having to dodge jade maw's attack and waste the chance to charge the fragment. Or get downed if you mistime your dodge. Plus teammates might get annoyed
    16)

  • Poseidon.3261Poseidon.3261 Member
    edited May 18, 2019

    Either remove all time gates from the game, or move them to a once per character. It is extremely frustrating as a person that has OCD and only wants to work on one thing at a time that whenever a time gate comes up, I am not allowed to work on it anymore. Everytime there is a time gate that I encounter, I ultimately just end up doing whatever dailies I feel like doing, which gets diminished from said demoralizing time gate, and then get off GW2 until the next step can be taken on the next day.

  • RobMonty.3719RobMonty.3719 Member ✭✭

    Beyond common status of revenant being turned into worthlessness.. Maybe it would be nice if you could make all of the skills like other specs... That they cant be used unless have a target. The targetable/out of range ones that fail and get used when we are 1 range out of range and it just wastes energy especially in pvp. Its one of the only specs that actually spends and wastes skills over no target or out of range and really, Rev is so terrible lately that any thing wasted just makes it an easy target. The people who actually are working on rev should also play one for at least a year and notice how much it has been wrecked over the last two years to almost uselessness unless you have a healer right there, or another person with you that can revive you or stun an enemy. Etc Etc... Spend some real time on revenant and not just guess work, Its just so bad. We really can only face a ranger or warrior, the rest of the players if they are good eat a rev like its a wurm vs eagle. Pathetic, im sorry, im not trying to be mean but wow, who the heck is doing all this work that only leads rev into worse and worse. The armor is too low, then you take more DPS away? The fails on Rev are just too many to list.. .Please, actually play the thing awhile before you make another change as the last almost 2 years you made rev from viable to terribly easy to kill and almost useless with out a partner all of the time, at all times and never ever be alone unless its a ranger/warrior. Even ele bunkers and Firebrands can kill a rev solo, OMG, lol, fail fail fail.

    1. Remove the crafting cap for items like Charged Quartz Crystals, leave ascended materials as is.
    2. Fix time-gate things in collections like skyscale
    3. Let us close the queue window that pops up in PvP while we are in the FFA Arena (annoying when I die because I can't close a bloody window)[some of us have tournaments]
    4. LET US DYE ZODIAC ARMOR SKIN SECTIONS FOR FUDGE SAKE! - PLEASE, IF ANYONE SEES THIS ONE, QUOTE ME AND THUMBS UP!
  • Meeting Orders on TP:
    When meeting orders, there is a chance the order has already been met (as listings don't live refresh). Instead of automatically listing your items for the order price you were intending to meet, rather bring up a message saying the person's order has been met/no longer available, or waiver the listing fee. The unintended listing fee can hurt.

  • fizzypetal.7936fizzypetal.7936 Member ✭✭✭
    edited May 19, 2019

    Howdy...
    I'd like to request that corresponding materials storage slots be created for existing crafting mats currently in game and in future, are included with new crafting materials as they are added into the game.

    Crafting materials I have currently without a materials storage spot:
    Wintersday Gifts
    Mug of Eggnog
    Ascalonian Royal Irises
    Shining Jade Orchid Petals
    Kodas Blossom Petals
    Krytan Spiderwort Blooms
    Lumber Cores

    I created a thread (before I realised this one was here) so if anyone has any more mats, let me know and I'll add them to the list. To keep from spamming this thread, PM me.

  • fizzypetal.7936fizzypetal.7936 Member ✭✭✭

    QoL for Soulbeast - in Soulbeast mode: Soulbeast is dropped and pets swapped to the one in the top pet slot with map changes. If it isn't possible to keep Soulbeast form with map changes, can the pet swapping be stopped?

  • RobMonty.3719RobMonty.3719 Member ✭✭
    edited May 19, 2019

    Banking guilds taking over the trade post. They post huge buy orders so they can move people towards buying the regular priced items. Its a risk but they have moved onto almost all of the crafting materials. Its getting old... Limit buy orders on crafting items to like 5000 at a time? (meaning, they cant post 18 buy orders for 5000 as well).

    They have buy orders for 300,000 and more, forcing people to pay what prices they want, or having to wait till the 300k is filled.

    You all know this guild, ive talked to them before and this is how i learned it from them. This is just wrong to a degree. Sure, buy and sell is fine yet they are abusing this and also are locking down on the legendary market as well. This has been going on years, but in that time they have slowly locked everyone out. This has gone to far and I am sure you know exactly who it is. It is also well know these people are also selling gold online which is against the eula. There is no reason to do this much farming and manipulation unless you plan to sell the gold online for $$$..

    Then also.... people cant remove items from the TP with out taking a loss... Some items should vary on how much loss you get...
    I always thought this was wrong, a listing fee.... Sure it helps on some things but when you loose 15 gold to remove an item due to price change that drops fast, its just not right for someone to loose so much when re-posting an item that is a high end item.

    Time to put more fairness back into the trade post.

  • SnowHawk.3615SnowHawk.3615 Member ✭✭✭
    edited May 19, 2019

    Add a hard/expert and extreme mode to old dungeons. new bosses, different mechanics- anti stacking.
    new but similar themed gear to each individual dungeon. special vendors offer specific rewards for completing these modes on higher difficulties.
    Tier 4 cultural armor.
    New Hairstyles for all races.

    A way to spend our extra WvW points after everything is maxed.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    [Suggestion] Outfits + separate helmet

    I get that it is difficult to turn outfits into armor (because of the separate pieces required).

    But since their head pieces are already toggleable, how about offering us means to use different head armor instead? (For instance, I love the Timekeeper's outfit but have a helmet I would rather use with it.)

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    So, in light of the new map and its superior execution, any chance of a QOL upgrade for HOT by taking Dragon Stand off its timer and making it similar to the LW4-6 map?

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Okay a few more:

    1. I want underwater mounts, perhaps a dolphin? Something to speed up and maybe have improved maneuverability underwater. (Think Abzu and how cool that water travel works)
    2. Warclaw (Battle Cat!) in PVE, would be nice if it had SOMEthing that made it special. A mastery track to something extra like maybe a double damage attack even.
    3. A big Chicken mount that has the special ability of letting you mount up even when targeted so you have the right to run away from battles/mobs you know you can't solo. The right to run would be awesome. Even if it is the slowest suckiest mount ever it would just be nice to have the option.
    4. What is up with that whole "something I can't even see, isn't firing upon me, but has me targeted so now I can't mount up for 10 minutes" BS?
    5. Shiverpeaks Guild Hall! ;)
  • Solvar.7953Solvar.7953 Member ✭✭✭

    Let us swap harvesting tools even if in combat. While I can understand the swapping equipment in combat could cause issues (different stat, sigil recharge, etc), harvesting tools do not affect the characters combat ability in any real way.
    Very annoying to not be able to swap tools because my pet or minion has aggrod something, or there is some other reason the game thinks I'm in combat.

  • I think it would be a great idea if they added a character tag, kind of like the commander tag but for roleplayers. One that could show where people who are in character are, and perhaps even when wearing the roleplay tag you are more likely to be put in a server with other people who are using the tag. Thus making roleplay more common and possible once again.

  • An ingame music player so I don't have to edit m3u files or alt-tab out to switch playlists.

    SAB 2020

  • Got a big one for those of us ON Win7 and later - update the darn client to enable UAC Virtualization - Might improve performance a lot due to allowing the OS to handle the threading as it should.

    Another is Optimize Divinity's Reach and Lion's Arch Maps - Only two I see CPU hitting 90 percent loading and FPS drops to 30 when nothing happening (quiet area's).

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭

    Remove the quantity-lock from salvage kits and gathering tools and allow us to stack & split them as we want.

    Currently we have the following quantities of charges:

    Harvesting Tools

    a.) Copper/Iron/Steel/Darksteel/Mithril/Orichalcum
    Harvesting Sickle = 50
    Logging Axe = 100
    Mining Pick = 100

    b.) Leatherworker's/Tailor's/Scavenger's/Watchknight's/Prospector's/Forester's/Herbalist's/Flying/Industrious/Bounty/Reaper's
    Harvesting Sickle = 25
    Logging Axe = 50
    Mining Pick = 50

    c.) Advanced
    Harvesting Sickle = 125
    Logging Axe = 250
    Mining Pick = 250

    d.) Volatile/Unbound
    Harvesting Sickle = 25
    Logging Axe = 50
    Mining Pick = 50

    Salvage Kits

    a.) General Market
    Crude = 15
    Basic = 25
    Fine = 25
    Journeyman's = 25
    Master's = 25

    b.) Fractal
    Ascended Tool = 1
    Ascended Kit = 5
    Ascended Kit = 10

    c.) Other
    Black Lion Salvage Kit = 25
    Mystic Salvage kit = 250

    The idea is to unlock the quantity-restriction of all of these and allow us to stack and split them as we like - same behavior as with any other stack-able item.

    To save storage room in the bank and character-inventories. I totally understand the selling point of unlimited gathering tools and Gylphs. I do not want to ruin that. If you do not want to give us the option for free, add Mystic Forge recipes that allow us to fuse stacks. Use the Mystic Forge Stones. Limit the maximum stack value to 250 if you like. Would be still useful, especially for e. g. Black Lion Salvage kits: 10 to 1.

  • When turning off "show player names", please hide their pet and minion names as well.

  • Dyeable Zodiac Skin Sections - I want something other than blue!

  • RAZOR.7246RAZOR.7246 Member ✭✭

    @fizzypetal.7936 said:
    QoL for Soulbeast - in Soulbeast mode: Soulbeast is dropped and pets swapped to the one in the top pet slot with map changes. If it isn't possible to keep Soulbeast form with map changes, can the pet swapping be stopped?

    I agree something needs to be done with soulbeast because the class mechanic can feel really clunky at times.
    However to add on to what's been said here I'd recommend that Beastmode should be "locked-in" even after the soulbeast goes into down state.
    At present even using a singularity pulls a soulbeast out of beastmode in fractals which leads to significant DPS drops and rotations get messed up.
    On top of this, instead of coming out of beastmode, swapping pets and then going back into beastmode after a 10s CD, pet swapping should be made available in beastmode to give a new dynamic to the class so I can swap directly from 1 beastmode to another.
    Doing this could also make other pets more viable instead of the standard gazelle build in PvE whilst also making the class mechanics more engaging for players.

  • RAZOR.7246RAZOR.7246 Member ✭✭

    Some fractal instabilities need to be reworked.
    The idea of instabilities is to provide a "challenge" for players but some of them are more annoying than anything.
    As such I suggest the following changes:

    Flux Bomb - Should be changed to a Sabetha style bomb mechanic where someone can stop the bomb from exploding by interacting with it. Flux bomb right now has to rank up there with the worst instabilities because they mess up rotations at important times during a fight. A Sabetha style mechanic would allow for players to designate someone to be the "bomb guy" and would remove randomness which generally messes with the gameplay.

    Social Awkwardness - Why is this even a thing? It's just beyond idiotic how someone can be pushed away from a boss by someone else who needs to use a movement skill on the boss. This inevitably leads to skills missing their mark. If it's meant as a gag it really isn't funny at all. It's just annoying. Everyone hated it before the change and still hate it after the change.

    No Pain No Gain - This is used to encourage boonstripping in certain comps but is there really any point at all? Most groups outside elite ones cannot boonstrip fast enough or at all which just leads to pointlessly dragged out fights. To encourage better play, the boons should be removed and the boss should be given a stacking offensive buff which goes on 20s CD after it is stripped. This gives better groups the option of whether to boonstrip or not as most elite groups are strong enough to avoid mechanics, whilst emphasizing the need for it in weaker groups. As it is it doesn't add any challenge to the game. Better groups just change builds while weaker groups get longer fights.

    Outflanked - The damage taken on certain fights is just way too high especially when paired with something like sugar rush, frailty or boon overload. Should either be removed or a "protective barrier" skill should be provided to players with similar mechanics to the thaumanova anomaly fight. This encourages better teamplay and coordination. Not just players constantly getting 1 shot if they're surrounded by mobs. Either that or outflanked damage should be negated when a retaliation/protection buff is active or something of that ilk.

    Last Laugh - How can anyone realistically be expected to stun a group of mobs before they are killed during a battle? Another annoying mechanic that is just there to stop rotations rather than provide any engaging gameplay. This should be changed to "mobs spawn lesser versions of themselves upon death with 20% of their original HP, lesser mobs explode if they are not killed within 5 secs" or something similar. This encourages more aoe presence in certain fights.

    Suggestions for new instabilities:

    Confined - Similar to the thaumanova anomaly mechanic where each player takes turns to activate this mechanic. Whilst standing in the AoE players receive 20% damage buff but if standing outside the AoE or if AoE is not active, players have damage reduced by 20%. A 240 radius AoE would be reasonable for such a mechanic. Timer should also be included for AoE duration.

    Strength in Unity - Players have to stand in an AoE similar to the Arkk Green Circle mechanic. When the circle expires, player's collectively release an attack at the boss that deals damage and provides a damage buff for 5s (20s cooldown). 1% damage increase per player in the circle. Players who are not in the circle take 30% damage from initial impact and 10% increased damage for 5s.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Dragonfall main quater-master at north-east is selling ls4 currencies.
    -Remove the buying limit and add mist motes.
    =If I have 2000 volatile and want to spend them in 100 inscribed shards it's MY problem, I should't be limited to only buy 5.

    Pretty plz, change that ASAP, it affects anything and will make everyhing more convenient, I farm for hours volatile magics, I have the right to convert them in currencies, that's all thanks.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • casualkenny.9817casualkenny.9817 Member ✭✭✭

    Although it might be immersion breaking, create a universal entrance for all dungeons, where dungeon players can meet and gather and discuss in person what they want to play, or compromise and take turns helping each other.

    (Yes I know the lfg exists)

  • Add gliding skills from bloodstone fen to all other open world maps. It would be a breath of fresh air for gliding, and not just mounts. (maybe add some CC capabilities to it, so it would make some of the fights strategies interesting.

  • Geranor.5392Geranor.5392 Member ✭✭

    While adding the Black Lion Statuette item (and its corresponding merchant) to the game was an excellent QoL improvement, I would still like to have the option to purchase certain items directly from the Gem Store on a regular basis, including but not limited to:

    Home Instance gathering nodes;
    Golden Black Lion Chest Keys; and
    These Permanent Contracts:
    ** Permanent Black Lion Merchant Contract;
    ** Permanent Hair Stylist Contract;
    ** Permanent Bank Access Contract;
    ** Permanent Trading Post Express Contract;
    ** Endless Repair Contract; and
    ** Endless Upgrade Extractor Contract.

    Moreover, if one has the Permanent / Endless versions of one or more of these items, he should be able to exchange the consumable versions for a reasonable quantity of Black Lion Statuettes per consumable (e.g., an Upgrade Extractor could be sold to the Black Lion Statuette merchant for 5 Black Lion Statuettes, etc., etc.).

    Got so many Hairstlye Kits and Things and always get them in BLC... its everytime a waste after you get the permanent versions.

  • please for the love of all things right in the world, add an option to hide your shield so that we can see the backpacks. why the heck should a slab of metal cover the hours of effort that i put into getting mawdrey on my back. i understand some people may like the shield cosmetic, but that's why you should just add a simple toggle. please make this happen.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    Please give Revenant a core ranged condi weapon; It sucks having the only option linked to Renegade especially when its not necessarily the build choice I enjoy as well many others. Consider linking it to invocation something like Scepter/Focus or Focus main hand/something else so that we at least have the option to run something other than camping Mace/axe and swapping to staff strictly for CC. Specific fights in fractals (Thermal Reactor) Become a bit harder when you're limited to melee without any options other than hammer who mind you hits like a wet noodle with condition builds.

  • It's kind of a stupid suggestion, but I need to ask, can you bring back the German Shepherd mini, and also allow rangers the chance to train one. I lost my pup this past July and would love to have one that looked just like her running at my side. I love my gathering Shepherd, it makes me smile. But I haven't seen the mini in the store yet.

  • trixantea.1230trixantea.1230 Member ✭✭✭
    edited May 24, 2019

    It feels kinda lame when we see that Astralaria, Chuka, HOPE and Nevermore are the only legendaries that can not be crafted using Gift of Desert Mastery.
    It's not that difficult to make it happen though.

  • casualkenny.9817casualkenny.9817 Member ✭✭✭

    Would really like to be able to use hyphens in names and guild names. ' too

  • Kitta.3657Kitta.3657 Member ✭✭✭

    With this latest announcement on the QoL related to stat-selectable items, I felt it would be time to suggest this again (as people have before):

    Stackable ascended boxes. Now that the majority of ascended boxes will come in stat-selectable boxes rather than their own specific stat, I think it's time to look into making these boxes stack to help the inventory/bank management of such.

    Additionally, another related QoL that would help on the same front would be stackable ascended trinkets if stats are exactly the same per example; having multiples of Ring of Red Death, instead of each taking up it's own slot let them stack together since they are the exact same item. Although I understand for stat-selectable trinkets or infused vs non-infused (or attuned) it should be flagged differently and have it's own stack since they're technically a different item.

    It never feels good for me to salvage ascended simply because I'm running out of space and then later making a new build on a new character and noticing I could've used that box or that trinket. I prefer leaving salvaging of ascended items to more of a deliberate choice than an either/or choice, if that makes sense.

  • VDAC.2137VDAC.2137 Member ✭✭✭

    Could we have an option for additional half steps on musical instruments to enable playing sharps/flats and in different keys? Perhaps holding an additional key when playing a note could raise it by a half step.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 24, 2019

    @VDAC.2137 said:
    Could we have an option for additional half steps on musical instruments to enable playing sharps/flats and in different keys? Perhaps holding an additional key when playing a note could raise it by a half step.

    Yeah great idea, or you simply use the F slots... F1=C#, F2=D#, F3=F#, F4=G# and F5=A# Shouldn't be hard but don't know.
    I would really enjoy to have half-tones but it has been discussed again and again and again...

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Crystal Black.8190Crystal Black.8190 Member ✭✭✭

    Please give us the option to hide the names of your squad members outside of raids too.

    • Make collections for all and future cosmetic auras(except raid).
    • Make a base aura infusion with no cosmetic, then when people want to have a particular effect on it, add requirements to obtain the effects.
    • collections are repeatable for stackable infusions effects.
    • add the remaining colors for reverberating and undulating infusions already! i want purple undulating
  • neoteo.3975neoteo.3975 Member ✭✭
    edited May 26, 2019

    Reward grouping.

    Gw2 have plenty of solo content, this is good, but knowing the magic of the game is the amazing multiplayer capabilities, it is a mmorpg game I would suggest some coop multiplayer incentives on the solo player focused gameplay.

    Most important in my opinion is "story and collections"

    The way I see this could be done without damaging the economy would be to add the following.

    When doing story or collections in group, each step completed would give:

    100% bonus exp for each party member also completing that step.( if member already completed that step before at least they would get the experience boost for helping others)

    Add a new currency called "never alone" and when completing solo content as a group some of that would be added to the reward, this currency could be traded for cool items

    Hope this idea brings some inspiration to make gw2 even better than what it is now.

    I can see the community would come together even more with something like this implemented

    Edit:

    For players not to exploit this incentives, at least one of the players had to never did that story or collection item on their payed account wide.

    I was already seeing people making new toons or free accounts just to farm this currency with their friends, the goal is to incentive grouping while players make genuine progress.

    Thank you and love you all.

  • Aeon.4583Aeon.4583 Member ✭✭✭

    Remove Mastery EXP gain separation. i.e. allow PoF mastery tracks to be raised in Central Tyria, etc.

    Mastery points already separate to game content.

  • It probably has been said before, but why not add mystic forge stones to the wallet ?

  • dmone.5631dmone.5631 Member ✭✭

    Would it be possible to update the new Branded Weapons to match the Branded Back Pack color scheme.

  • Ashimmu.4219Ashimmu.4219 Member ✭✭

    My thoughts:

    1) Add graphic representation of a player class (small logo/pictogramm) before/after his name (in main field screen): helps faster recognition of environment (cruicial in PVP).

    2) Add ability to save/load buid presets (PVP) - skills and gear. And make them linkable (can be imported) in chats/ingame mail. People will share and discuss.

    3) In PVP - disable autoheal if no enemy is nearby (aka. exiting combat mode) - it shouldn't be there in the first place (in PVE - maybe, but not in PVP). Player should heal naturally or with skills.

    4) Consider adding more maps with unique mechanics (asymetrical, water landscapes etc..) - I am sure creative folks have plenty to offer.

    5) Consider trying experimental things (PVP modes, maps):

    • True Core mode (core classes only can enter queue, restrict changing the build after entering);
    • Single Class matches (pick five same classes to fight other five);
    • No Downstate matches (events, could be certain days of a week/month);
    • Time-Warped Space map (time flow is decreased twicely, at 100%) - should be some Void involved.
    • etc.

    6) Dismissible match confirmation window - it clutters screen.

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