[Suggestions]QoL (Quality of Life) Ideas - Page 37 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • I want / need ascended bufffood with +100 precession/+70 ferocity (-10%dmg) for my wvw builds

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭
    edited November 24, 2019

    ● Current story progress information on character select screen.
    (Current mission title and overall completion percentage.)
    It would fit in just nicely bellow the map completion.
    This information is very useful when selecting a character.

    ● Dye Templates.
    Able to save up to 5 templates on Dye screen, for both armour and Mounts.
    Save current dye selection function, and tab change for quick load.

    ● Salvageable skins in exchange for transmutator charges.
    Also make mount skins salvageable too.

    ● Henchmen, Heroes, and Mercs.
    ...for Private instances only; not open world.
    I think it's time to introduce heroes into the game.
    I personally would love to have a choice to select a partner or two, using my other characters as mercs. Being able to use their current build, weapons and armour.
    I really want this please.
    When we login, or when we enter a private instance, have the choice to select one or two characters from our roster to fight with us.
    I really want to pair up my characters.

  • @SoulGuardian.6203 said:

    ● Henchmen, Heroes, and Mercs.
    I personally would love to have a choice to select a partner or two, using my other characters as mercs. Being able to use their current build, weapons and armour.

    I love your idea. I kind of think of my toons as a team who get sent on different missions and that's why they never actually meet up in the world. Yeah, they're all pact commanders too so that takes some mental gymnastics but maybe it's more like a multiverse thing. They're each in their own dimension. And who doesn't like an inter-dimensional cross-over? Also, being able to choose a team from your roster would give the game even more of an RPG feel, like Eye of the Beholder or Bard's Tale.
    What would make this even more awesome... and admittedly impossible but I can dream, is if your partner toons played the way you play. I mean, the AI learned your style and re-enacted it. Then again.... if you saw your toon just going 1111111 it might be kind of embarrassing. XD

  • hugo.4705hugo.4705 Member ✭✭✭✭

    CC Skills should have a thick outline of a specific color like blue, or greenish/turquoise to identify them. If fights require breakbar, in most cases it fails because either the players don't know which of their skills are for CC or because not enough of them are using the CC Skills simultaneously.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Visage of the Khan-Ur
    It's still almost unobtainable until now, hope there'll be more ways to work toward it, the khan-ur infusion as the jackpot prize is enough for the "recovered charr artifact" already. I hope devs can consider the following method(s) for obtaining the helmet:

    1. Add it to the PvP/WvW Reward track and make it account bound
    2. Change the reward of the "Bound by Blood Mastery" from the emote to the visage of the Khan-ur, move the emote reward to the achievement "merchandise collector" as the t-shirt thing is already avaliable in the chili vendor
    3. Add a new achievement, something like "unlock the Secret of the Khan-ur vault for x(amount) times" and reward the helmet, yes it's time gated but at least we can have a way guaranteed to obtain it

    As a charr user i really hope there'll be a better way to obtain the helmet, i sincerely hope you devs can consider the methods mentioned above, thanks.

  • Kunzaito.8169Kunzaito.8169 Member ✭✭✭

    I'd like to see improvements to the combat log. At a bare minimum, I'd like another option (or an enhancement to the "Interrupts" selections) to show all CC. I can't count the number of times I've been poring through the log trying to figure out what and who yanked me halfway across the screen or permastunned me or whatever. General CC stopping me from being able to cast a skill at all is much more frequent (and serves the same purpose) as being interrupted mid-cast.

    Beyond that, it would just be nice to fix the bugs. I know there are many scenarios where you take damage but it doesn't show in the log at all, and others where the damage shown is wrong. Further enhancements would be nice, but I'll leave that to other more min-maxey type users to suggest.

  • scerevisiae.1972scerevisiae.1972 Member ✭✭
    edited November 27, 2019

    My top issue with GW2 continues to be the same complaint since launch: the sheer number of utility skills that are unequivocally weaker than average that never receive any attention. eg: Ele glyphs, Ranger Spirits, Revenant Kalla legend, numerous specific skills in every class. Oh and virtually all ranger pets are fricking terrible.

    Or why WVW is still basically the same set of 4 or so classes/specs that are useful to play, assuming you want to actually play with your friends in the zerg.

    Traitlines in general have improved a lot since launch but there are numerous utility skills languishing in dis-use, even after reworks. It's frustrating.

  • Combat Tonic - Can we please get a Tengu combat tonic or Fallen Raven spirit tonic, like the Kodan or Watchwork Knight tonics. We already have the various base model npcs and various combat model mobs, https://wiki.guildwars2.com/wiki/Tengu https://wiki.guildwars2.com/wiki/Fallen_Raven_Shaman

  • Trading Post in Guild Hall or scribing stations in major cities.
    Fix Revenant's utility skills — so they can stay on their places after using build templates.
    Add CD (1s) to Shadow Return after using Shadowstep.

    I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.

  • I have a suggestion, which sort of qualifies as QOL. I did a quick google but did not find any past discussion on this.

    I was playing a recently released western game, and it also has a daily system. Their daily system has a reward for when you've completed at least one daily every day for a week. So my suggestion is for you to add some sort of daily streak rewards, just for some extra motivation for people who are like me, to log on and do the daily every day.

  • Leamas.5803Leamas.5803 Member ✭✭
    edited November 29, 2019

    For staves with animations on the top, Royal Flame Staff and Bifrost, for instance, for necromancers the casting scythe animation interferes with the staff animation and looks kind of wonky. Could we have a means of disabling the scythe animation? Really, while it may be cool at lower levels, for higher level content, you put all the work in to getting something like Bifrost, and the scythe animation obscures the staff animation.

    Considering it's necro-specific, it should be easy to do. There will already conditional code that says do this for a necro and no one else. It would be nice if we had a flag that disables it. The current code likely goes something like this.

    If (necro==true) then
    `display sycthe`
    end if
    

    It could easily be changed to something like this and all that would have to do is add a checkbox to necro character gear screens similar to the ones used to hide headgear and shoulders (Logic for hiding character specific items already exists). The change between the conditional statement and the form layout change for the checkbox, should be a very minimal code change.

    If (necro==true) and (scythe_checkbox==true) then
    `display sycthe`
    end if
    
  • Hesione.9412Hesione.9412 Member ✭✭✭

    Could we please have the option of turning off gliding. I often glide past jump points in JPs that allow gliding. Yes I know not to hold down the spacebar, but with 250 ping, sometimes holding down the spacebar doesn't seem to register at the server end.

  • My list of QoL improvements; (I'm sure most of these have been listed but just wanna make my list all together.):
    Disable Glider Option
    -(in agreement with Hesione.9412) please put a check box to disable gliding in the options menu. This would let the jumping Puzzle runners and fanatics like myself to have the challenge of all the jumping puzzles prior to Heart of thorns. and that dang glider has killed me more times than anything by accidental over sensitive deployments.
    .
    Environmental Soulbound Item Skill Bar
    -Shortcut availability so that we don't have to have our huge inventory taking up half the screen and then having to stop mid fight to then search through all my bags for the group of environmental weapons and items. (this would exclude the account bound items which are for the shared inventory slots)
    -More convenience slots that could be buyable with gems. the slots would have to be unlocked account-wide but have the ability to store character soulbound items for each individual character. (i.e. my Mesmer could have slot 1 the experimental rifle and slot 2 the experimental teleport gun and my Ranger could have slot 1 as rock, and slot 2 as mortar seed turret.) this would alleviate all the soulbound items in the inventory and make them much more usable in the game for PvE Gameplay.
    -Make it a Menu where it populates all soulbound items in your inventory in a list on the left and the available slots on the right with the corresponding shortcut lingo.
    -Add a small Bar to the HuD with a button in which it can be maximized to show the bar and minimized to hide the bar
    .
    Character Login screen
    -Make a favorites list (I'm in agreement with others) on the pinning the main characters that we play to be at the front of the list. like make a favorite characters section above for the top 3 favorite characters. some of us have 15+ characters and scrolling through them all is a pain.
    -Scroll Over Selection give a quick snapshot of the main attributes for the character like Name, level of professions(i.e Cooking 453, Jeweler 24), Personal story level (i.e. name and level needed), World Map completion percentage, and i'm sure there is a few others ppl have thought of. I really hate having to log into every character with huntsman symbol to find out which one has the highest level for that profession to then have to re-log several times. yes if i just leveled them all up it would work too but a simple number next to the icon would fix this issue.
    -Zoom in/out feature My Asura are so small and my Charr take up the entire screen. Would be nice to zoom in/out and see the detail on all the characters current armor.
    -Picture Mode: have the ability to hide the surrounding HuD without having to wait the 15 secs, have more backgrounds from earlier character select screens, GW2 wallpaper art and/or fan art to where we can have our characters pose and take snapshots of them. (have ability to select emotes or poses for pictures)
    .
    Account-wide gathering tool slots
    -Add buy-able account-wide gathering tool slots i agree with earlier post of 400 gems per slot. this would make me play my other characters more as having to keep swapping the unlimited tools between characters is a pain.
    .
    Customizable Home Instances
    -Pick up and place nodes (excluding the farm) the placement of those nodes are horrendous in every home instance to me. having the ability to organize my nodes and place them in my home where I want them to be would be sooooo much better.
    -Allow furniture unlocks in the home instances: it doesn't feel like a home at all as its not customizable like the guildhalls with placing "furniture" items anywhere you want. most of the home instance space is completely wasted. no one goes to their home to admire the story they chose or sit and listen to the 3 npcs standing around.
    -Purchasable merchants/bank/trade post/ other useful npcs : this would be a way to add some of the basic useful npcs found in cities for the players that want to make use of their home. could even monetize it with gems like (i.e. Home Instance Merchant 400 gems) also makes the home instance portal that much more valuable.
    -Unlockable Special Collections Merchants : these would be like the Special Food merchant where you have to go collect every buyable food item from merchants around the different maps. these would then unlock that food item in your home instance for the same prices int the world whether karma, coin, or other currency. Add the racial weapon and armor merchants to be unlockable in the racial appropriate home instance. they could be unlocked just by leveling up to proper level or by doing another collection.
    .
    Hall of Monuments Personal Lounge
    -Make it into a personal lounge for those that took the time to link their GW1 accounts. Could even retrofit it to have the npcs dress in GW1 outfits for bank merchant and trade post. Doesn't have to have all the perks in the paid lounges but just the basic 3 or so npcs for quick trips. like crafting npcs are not necessary. also making it customizable with furniture, plants, decorations, etc... would be nice too.
    .
    Greatly increase the amount of available unlockable storage vaults please i would buy so many more if you had more available to unlock.
    .
    That's all i can think of i may come back and add to this later. but those would all be a great QoL in this game after playing GW2 for the past 2653 days since launch. i know this is long but wanted it to be readable and organized.

  • party/squad ui to show who is in combat and who is not.

  • Visage of the Khan-Ur
    The drop rate on these [&AgEUZwEA] is so erroneously low they're 7,000 gold on the TP. Could we please adjust the drop rate so the rest of us can complete the collection?

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited December 5, 2019

    Here a thing I thought about recently, can't know if it will be useful:

    ~When one of the players within your group/guild leave, it shows a message in chat telling they are disconnected, same when they connect themselves.
    Ex: X is disconnected. Y joined the game.

    Why concretely?
    1~You are doing a fractal/raid/strike or whatever and the person crashs.
    There is no way for the person to tell you I'm crashing, it's a random event.

    2~You're having a nice discussion. Let's say here between X and Y. At a moment, Y crashs. X continue to ask questions and speaking until noticing 4mins later that Y isn't here anymore.

    It would be faster than seeking the name and checking the status, especially if you have a big group or guild. It could be toggled off. That's it.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • PvP build be segregated from the PvE build so for less mishaps and messups of changing stuff in PvP accidentally. (major)

    (minor) "time limit" in rolling beetle achievements text could be specified to be the "silver" time limit. (this is minor, though). LOOOVe the fact that eles and engis can change weapons now!! whooo!

  • Aeon.4583Aeon.4583 Member ✭✭✭

    Add Fractal of the Mists as possible game mode for Templates auto-changes and savings.

    FotM maybe PVE content, but it has certain elements that can make player to change build.
    For example, Thief's Signet of Shadow, give 25% movement speed. Good for Open World. But in FotM there is a Mobility Potion, 5 stacks of which gives same 25% movement speed. Signet of Shadows should be changed. Automatic build change in this situation is not bad thing.

  • A simple request: Once the Black Lion Delivery Box has been accepted using the 'Take All' option within the in-game mail system, the mail is automatically deleted from the inbox. This would work for all variants that exist such as LW3 only, LW4 only, the combined version, etc.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited December 4, 2019

    Add option for user Interface elements:

    • Non-interactable(Non-clickable) in\out of combat

    Having UI elements shown is not as much problem like accidental interaction with it.

  • Nekres.1038Nekres.1038 Member ✭✭
    edited December 4, 2019

    Suggestion:

    There is little use in hiding the menu strip in/out off combat dynamically.
    I would prefer a "Show on mouse hover" option for those tiny UI elements and / or chat.

    It may be worth artifically adding to the element boundaries in the calculation so that it actually begins to fade in when the cursor is approaching. Dunno, might need testing.

  • Please make capes visible in the Character Selection screen. That is, make back items visible in that screen. It's always been a glaring omission that neither back items nor weapons are displayed on that screen. If you want to do it properly, include check boxes on that screen to toggle the visibility of back items and weapons, and even toggle weapon sets. I know others have asked for this and now, with capes, it's even more noticeable more glaring.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Can we have the equipment builds individually remember the hide/show stowed weapons and equipment? What if I don't want a certain build to have the cape or a certain weapon to be visible?

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭
    edited December 5, 2019

    Can elementalists change weapon whilst in combat too please?
    Might aswell.
    The advantage, if any at all, won't be significant.
    All other classes have their own F Skills, so why was this made as it was to begin with?

    😆
    Edit:
    Here's something fresh and unique.
    Also, please add land spears for Guardians already.
    Pretty please.
    Instead of doing the usual way that requires an Elite Spec; it now requires you to complete a quick collection to learn the way of the Paragon, etc, according to each unique class.

    You could do the same for Necro/Dervish > Scythe... and why not do a unique weapon for all other classes too?

    Mesmer > Whip
    Etc...

  • @Eloc Freidon.5692 said:
    Can we have the equipment builds individually remember the hide/show stowed weapons and equipment? What if I don't want a certain build to have the cape or a certain weapon to be visible?

    ^ THIS. SO MUCH THIS!

  • I'm not sure if this is the right spot for this. But, can you bring back the Furrocious Cat Ears for Christmas? Would love to gift them to a friend as a Christmas present!

  • Suggestion: make purple potatoes legendary tier so they can actually be purple.

  • Reduce the number of enemies. PoF is way too crowded with enemies everywhere. I am forced to fight again and again even though I would like to be doing something else like exploring the map or just looking around. Remove all the enemies that are just scattered randomly and replace them with groups of mobs confined to specific areas like you have done in older maps where there are nesting areas or villages of aggressive species or bandit hideouts, etc. The idea is that players can explore the map freely and visit those places when they choose to complete a task or if they just want to fight. I am not enjoying PoF maps one bit. Playing those maps feels like a chore to me. I am actually playing less and less because of this. I believe PvE should focus primarily on exploration and scripted events instead of meaningless and unwanted fights.

    Live and let live I say.

  • Since your letting us hide weapons out of combat, can we also hide aegis out of combat too? I want to be able to take glamour shots of my guardian without the obnoxiously distracting blue eyesore of the aegis shield on his arm. Not all guardians want to have a glowy blue themed character.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    @Matiole.6857 said:
    Since your letting us hide weapons out of combat, can we also hide aegis out of combat too? I want to be able to take glamour shots of my guardian without the obnoxiously distracting blue eyesore of the aegis shield on his arm. Not all guardians want to have a glowy blue themed character.

    Many agree that aegis should really not be visible out of combat in the first place.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Please consider seriously to remove the daily purchase limit of Funerary Incense for crystalline ingot at the primeval kings tomb merchant. I decided for my legendary to craft 250 crystalline ingots, I shouldn't be punished by doing so and forced to wait 50 days, 5 0 D A Y S, to purchase them.

    (yeah the current limit is 5 per day per account)
    Which is totally aberrant. Why the vendor isn't annoyed to sell 250 incenses for trade contract and mosaics and not for crystal ingots it doesn't make sense even realistically: you will never see a merchant refusing to sell your more because you chose a different medium of payment. I urge you to change that, I want to spend all my money in that kitten 2gen legendary the fastest possible and now I'm even restricted to spend my gold how I want *facepalm.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • World boss portal device. Would be nice to see extended functionality like:
    -completition tracking. optionaly don't notify about already killed bosses.
    -shows the boss is active, even if he already killed. like any site through API.
    -if 4 and more boss active at one time, it show only 3. So you can't tp to required.

    Next - maguuma pact operation portal device & levvi's devices & ley-infused lodestone & exalted portal stone & maybe sometihng yet.

    Would be great to unite all this thing in all-in-one compass Multi tool. It's taking a lot of place in bag. For example temporary exchange through npc.

    Same about books. Interesting to collect them, but my storage are against it. We need a Great Book for other Book.

  • can tonics closet also deposit tonics which are not infinite? tonics still (altho they no longer take up 3/4 to 1/2 of my inventory) take up like, 1/4 of my inventory.

  • I am a guild leader and sometimes the actions that a leader can do with his guild are limited.

    Things like exclusive or distinguished chat of leaders, and exclusive announcements of leaders do not exist.

    At the same time, climbing ranks within a guild sometimes has no meaning and has no reward. It would be good if at least leaders can reward players with titles or something else and something else like a passive booster of the specific rank.

  • cloudsareyum.8120cloudsareyum.8120 Member ✭✭
    edited December 8, 2019

    Make it so we can craft in mabon market without the event preventing us every so often! It's such a pretty place, and I know it makes logical sense that the stations shut down, but although it's such a beautiful place to craft (even though i have mistlock, i'd still rather craft in mabon and go to mistlock for the genie furnace), the event prevents you from using it every so often. All races but sylvari have a nice place out of the major city/in beginner area (small town) to craft at uninterrupted :(

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭
    edited December 9, 2019

    Improve drop rates please.
    I've tried for over 5 hours worth of play to try to get the forged staff out of the forged, with no success... and here's the thing, right?
    I tried yesterday around the desolation and outside Crystal Oasis, with no boosters.
    Got:
    • Common unidentified gear (few)
    • Junk
    • Yellow weapons (2)
    • Salvageable materials (20+)

    Today I tried with 3 boosters for extra magic find
    • Food 19%
    • Utility 30%
    • Item booster, and other boosters 100% more magic find.
    The results were exactly the same.
    More junk, and more low end stuff.

    Come on please.
    In level 80 areas, exotic weapons should drop a lot more often.
    I'm not asking for ascended, but atleast tribes and factions specific weapons should drop at a much higher rate.

    Also world bosses weapons, such as Breath of Jormag, should have a much higher chance of dropping.
    I've been trying often for a year now to get it for my rev, and no luck.

    Call me tight, but I'm not paying over 100 Gold for an exotic, when there are hundreds of them for sale on TP, and nobody buys them; doesn't matter how much I want it.
    An exotic should not cost nowhere near as much.

    Furthermore, I will not waste time taking on veterans or elites, when all we get is the same low end stuff that you would get from a level 5 bat or passive Moa... if anything at all.
    When fighting a level 80 veteran and higher rank, we should always get an exotic.
    Which brings me to an idea to add unidentified exotic gear piece to the drop system.

    Please consider.
    Thank you.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited December 10, 2019

    Ability to post a thread blocking possibility to answers from others.
    Or possibily to post non~quotable comment.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • As a guild leader, I have some wishes that I think could help a lot of guilds stay alive and be more active

    In-game Calendar:

    • festival timers
    • leaving world/sage release days
      Guild calendar access:

    • add guild events

    • weekly event rotations
    • a sign up for guild events

    Guild recruitment:

    • letting the guilds have an option to add their guilds to an in-game database where players can join guilds or request to join
      I have seen this in a million of definite games, and I think I could help some guilds grow, without having to do map spam every day on every map,

    • make the permission “Admin Lower Ranks” in to “invite right” “edit rank” “kick right”

    • As a guild leader, I like to let all my members have the right to invite new member,
    • But I’m not a fan of the fact that this lets then kick members or change others ranks.
    • Make it harder to kick members, just give it a confirm/cancel box, its to easy to do by accident.

    Other Guild stuff:

    • Make treasure trove and deep cave (guild bank) have separate permissions
    • Make the scribe able to sort crafting by the category they get sorted by (furniture, festival, plants and so on.
    • give more options in how you can place a decoration, up and down just enough to avoid things getting barred or flooding, ad maybe even the option to grow or shrink and tilt.
    • increase the item limits of how many decorations there can bee in an area (or remove them and only leave the max for the map)
      as it is at the moment you can’t make something like cowering the ground with snow and then add other things because there are too many items.
  • Hesione.9412Hesione.9412 Member ✭✭✭

    Fixing the map/story bugs so that some of us can get our achievements.

  • A proper pair of support stat combinations: main stat concentration or healing power, secondary conc/heals (whichever was not primary) and vitality as the third stat. Power mainstat (as in harrier) does not benefit a support build and toughness mainstat (as in giver's or minstrel's) can cause aggro issues.

  • Build template thing is just confusing with the over write this, over write that... How about adding a load template in the tree list and replace/over write button.
    It just looks like your always going to erase stuff... or (over write it) and it doesnt actually do this, but on a pc, over write is to replace and delete basically...

    Its a bad term to use... Load template..... use this template, something more specific....

    replace and or over write is fine, but make it actually do that, not just load it....

    Its just vague and it seems like your gonna erase a build you have, but anyhow... thats my thoughts.

    Load...

    if you click different traits and R clk the template (then over right/replace)

    Delete template....
    Copy....
    Paste...
    Save....

    Think thats all we need, kinda like all pc do?