[Suggestions]QoL (Quality of Life) Ideas - Page 8 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • Kong.3280Kong.3280 Member ✭✭✭
    edited September 21, 2018

    I love that you added more books to collection in LWS4 Ep4, I really do. However, as someone with OCD who is a bit of a hoarder we really need some place to store all these items. I just found a nice bookshelf in Sun's Refuge with all these books. Thank you. :)

    Perhaps now maybe a place to store all the other books we've collected?

    I know it's been mentioned before, and I know i'm not the only one who would greatly appreciate it.

    Also, the ability to contain all converters within an item as well, and teleport scrolls/tomes.

    FREE ports within Not So Secret jumping puzzle! Chest, Dive Completion, Legendary Weapon Collections. Contact me anytime.

  • Absconditus.6804Absconditus.6804 Member ✭✭✭
    edited September 21, 2018

    Could those who have obtained the Mystic Chromatic Ooze while crafting Juggernaut please have an option to turn it into an Infusion so we don't have to re-apply it every 5 minutes. That'd be a huge QoL improvement for the item. Make it so that you must have actually crafted and bound Juggernaut for it to be possible to trade it in for an Infusion and have it require a +9 stats Infusion to become one?

    Seafarer's Rest | Enryon | Mistwarden [Hero]

  • For thief - Prevent Stealth attacks from autoattacking after using a different skill but keep autoattacks enabled if they are. Eliminates having to weapon swap/spam ESC button or dodges.

    fix shadow trap to where it actually WORKS 100% of the time and allow it to ignore LoS. Add a counter icon to it like Mesmer's portal Entre.

  • Have not gotten over all suggestions and might be stated before, but would have a look tomorrow as I am nearly feeling the Joko's lure in my tired body.

    Implementing a tablet like item or option, connected with the wiki inside the game. A portable wiki tablet within the game, which would save up time browsing the website, without tabbing the game out. I don't remember which game, but seen similar functions before and think this might be useful in terms of time saving, encouraging people to play more (than to actually afk) due to the faster search system.

  • Timarius.2895Timarius.2895 Member ✭✭
    edited September 22, 2018

    The one thing I genuinely want is an option for concise skill descriptions like in GW1, except in GW2 they should show base skill power and how much is coming in from stats. Having to constantly go to the wiki to see if a skill or trait scales at all is painful and unnecessary.

    EDIT: Oh, right, and the option to disable ability queueing.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    If you use any sort of portal device or book from a shared inventory slot, upon arrival, if you open your inventory, the shared bag should be collapsed if (assuming you are in 'show individual bags' mode, I suppose).

    This actually works for some items, or maybe just 'sometimes', but not all items. An item it doesn't work for, that stands out, is the [Spearmarshal's Plea]. An example of one that 'works' is probably the [Mistlock Sanctuary Passkey].

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Would be nice to maybe scrap all the items and scrolls and books and go with a full on UI for teleportations you learn. We could get a scroll when we learn it, but then it unlocks the teleport in the UI, and the item can be scrapped at that point.

    Maybe just hijack the UI for the LFG tool? Each category of thing could be the top category (like a Living World episode, or 'Passkeys', and possibly 'Other' for odds and ends like Spearmarshal's Plea). Each item under a category would be the port itself, and you click a 'go' button and/or double click to go. Maybe a 'right click' with a context menu that has options of 'Go' and 'Show Me' (which would show you where in the world the thing was going to take you).

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • I'm sure this has been mentioned once or twice or a hundred times, but please PLEASE kill repeatable hearts. Make them one and done. It's so tedious to do them every time you want to buy something from the vendor. We didn't have them in central Tyria and I don't see what they add to PoF other than frustration and boredom.

  • Absconditus.6804Absconditus.6804 Member ✭✭✭
    edited September 22, 2018

    @Witch of Doom.5739 said:
    I'm sure this has been mentioned once or twice or a hundred times, but please PLEASE kill repeatable hearts. Make them one and done. It's so tedious to do them every time you want to buy something from the vendor. We didn't have them in central Tyria and I don't see what they add to PoF other than frustration and boredom.

    They have daily rewards that allows you to purchase map currency on each of your characters that does the heart, I can understand why they need to be repeated for that single reason.


    Can we please have a bookshelf or three added to the home instance now that you have shown that you can create a bookshelf system with Sun's Refuge? There's some of us that would love to populate our own little library in the home instance with the various books we've picked up over the years, who's now running low on space because there are no place to put them. Please?

    Seafarer's Rest | Enryon | Mistwarden [Hero]

  • BlueIce.6951BlueIce.6951 Member ✭✭✭
    edited September 22, 2018

    Edit - as I reread this, it seems like stream of thought writing, I apologize and will try to organize it better later.

    I would really love to see an update to the LFG tool. Specifically, I think it would be useful to have toggle settings to indicate what type of content you are available for so that you get a chat notification when someone posts a group that fits with something you are looking to and are open to do. This could also help with some of the confusion over group posting descriptions, if there were also some general checks you could tick off when posting.

    In addition, I think there should be some descriptive checks for common grouping items. It is sometimes confusing figuring out where you should post or look for a group. For example, say you are trying to do achievements in open world and plan on going through a few different maps. Posting in achievement hunters could make sense, but what if the people who try to join your group do not have the particular map or mastery required to complete a task; maybe you instead post for open world for that map instead.

    The PVE portion of this game is full of people willing and eager to help each other out, do some training for newbies, complete events, and on and on.

    Oh, and maybe we could get a list of some topics or some free form text boxes stating where you feel you could help others by acting as mentor or commander for a group of tasks.

    Some ideas for extra/non-standard type of events to advertise for could be:

    • Resource node gathering tours
    • Scavenger hunt trips
    • Elite profession collections
    • Mount tasks - earning Griffon or Roller Beetle
    • Map completion for specific topics - poi, heart, vista, hero point
    • Map currency farming - for living world season maps or HOT maps. It is really helpful to have a group running around Dragon's stand to get through mobs and open the seed pod's. Especially if you are on a time limit and cannot commit 2 hours to completing the meta but really need that next random drop to complete the machined weapon collection.

    Maybe there could be a tie in to the group/mentor/commander ui that allows you to activate yourself as available for group tasks related to your selected items for a specific time period. That would be really useful if you have like 20 minutes and want or need to do something that could be done as a group.

    Currently attempting all Legendary Journey collections at once.

  • JackassTheX.6351JackassTheX.6351 Member ✭✭✭
    edited September 22, 2018

    @HnRkLnXqZ.1870 said:

    • Option for sigils & runes: treat as trash at vendors (checkbox)

    THIS^ !!! Most minor and major runes and sigils are worthless anyway - you could add "treat minor/major as junk" similat to how salvage kits work (salvage fine and lower etc.).

    Also a mount related one: while I've recently discovered that you can bind your mounts to dedicated keys (I use numpad keys) it would be cool if right-clicking on the mount icon would "cycle" mounts, and even cooler if you could re-arrange the order of which mounts appear on the click menu, which would affect the cycle. So for example, right now it's Raptor>Springer>Skimmer>Jackal etc. but you could change the order, which, to me at least, always depends on the map I'm in - a water-heavy map means I can prioritize Skimmer, in the Desolation it would be Jackal first, then Skimmer, then Springer etc.

  • I feel like the only thing I don't like within the game is underwater content. It just seems like it has a lot of potential. Maybe an expansion making that more relevant :open_mouth: Other than that, I love the mount stuff. Keep it coming with the good good !

    "It is at the moment of death that humanity has value." - Archer

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    An option to trash trophies or other items that are event specific but cannot be sold

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @JackassTheX.6351 said:

    @HnRkLnXqZ.1870 said:

    • Option for sigils & runes: treat as trash at vendors (checkbox)

    THIS^ !!! Most minor and major runes and sigils are worthless anyway - you could add "treat minor/major as junk" similat to how salvage kits work (salvage fine and lower etc.).

    Also a mount related one: while I've recently discovered that you can bind your mounts to dedicated keys (I use numpad keys) it would be cool if right-clicking on the mount icon would "cycle" mounts, and even cooler if you could re-arrange the order of which mounts appear on the click menu, which would affect the cycle. So for example, right now it's Raptor>Springer>Skimmer>Jackal etc. but you could change the order, which, to me at least, always depends on the map I'm in - a water-heavy map means I can prioritize Skimmer, in the Desolation it would be Jackal first, then Skimmer, then Springer etc.

    I agree on the sigils & runes suggestion.

    On the mount binding, do you mean you can bind specific mounts to specific activation keys, or do you mean that you can bind the mount actions to keys?

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Something to allow us to assign bank tabs for types of items like the bags you can get that will collect junk, equipment, crafting , etc. So when you are at the bank you can double click to transfer from your inventory and have a general idea of where items are going.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Adventures that are like tutorials in the main Tyria maps. These would be beginner tasks to learn things like CC, jumping puzzle basics, underwater content, and knockbacks off the top of my head.

    Something to help people learn underwater movement and combat would especially be awesome if underwater content continues to be improved.

    Currently attempting all Legendary Journey collections at once.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited September 23, 2018

    Add storage slots for:
    -Bauble
    -Bauble Bubble
    -Fractal Encryption
    -Ornate Rusted Key

    And add toggle option to show or not Soulbeast's Beastmode aura.
    I like my Soulbeast, playing Ranger without pet and so, but this green aura really doesn't match with my character's gear color. Or maybe you can add dye option for Soulbeast Aura.

  • Hey gang,
    I'm not sure this is a QoL update or a suggestion, but here goes.
    Please oh please make it so when you stealth someone who is downed their downed channeled skill stops. Many times I have tried to stealth people who are about to get stomped but they reveal themselves. Besides, when youre alive and stealth you stop AA'ing so it makes sense to apply this to downed state too.
    ~Cheers

    you don't know till you know, ya know.

  • Dear Anet, please make it so the crafted backpacks can be salvaged. It's really frustrating to have to destroy something you spent so much gold on just to raise crafting levels from 400-500. Really, I'd rather just pay the gold it would take to learn a crafting tier, like a Tome of Armorcrafting..or! Craft the tomes (account bound, ofc) and then use them to raises your skill level. They could be like the backpacks, where you use one tier to craft the next tier, but you could also consume them, instead of having 30 or so unstackable items that you can't sell or salvage the excess.

  • @BlueIce.6951 said:
    Adventures that are like tutorials in the main Tyria maps. These would be beginner tasks to learn things like CC, jumping puzzle basics, underwater content, and knockbacks off the top of my head.

    Something to help people learn underwater movement and combat would especially be awesome if underwater content continues to be improved.

    I second this! We already have the "Dodge Training" NPC. That idea could be expanded on :)

  • @phs.6089 said:
    How about a banker in home instance? There are many reasons to have that NPC there.

    I would like that very much. That and a TP could be scavenger hunt achievement awards like some of the other home instance nodes.

  • @BlueIce.6951 said:

    @JackassTheX.6351 said:

    @HnRkLnXqZ.1870 said:

    • Option for sigils & runes: treat as trash at vendors (checkbox)

    THIS^ !!! Most minor and major runes and sigils are worthless anyway - you could add "treat minor/major as junk" similat to how salvage kits work (salvage fine and lower etc.).

    Also a mount related one: while I've recently discovered that you can bind your mounts to dedicated keys (I use numpad keys) it would be cool if right-clicking on the mount icon would "cycle" mounts, and even cooler if you could re-arrange the order of which mounts appear on the click menu, which would affect the cycle. So for example, right now it's Raptor>Springer>Skimmer>Jackal etc. but you could change the order, which, to me at least, always depends on the map I'm in - a water-heavy map means I can prioritize Skimmer, in the Desolation it would be Jackal first, then Skimmer, then Springer etc.

    I agree on the sigils & runes suggestion.

    On the mount binding, do you mean you can bind specific mounts to specific activation keys, or do you mean that you can bind the mount actions to keys?

    You can bind a key to activate a mount directly without using the mount menu. For example, I have Raptor on NUM 0 Springer on NUM 1, Skimmer on NUM2, Jackal on NUM 3. I mostly use the Raptor, so when I need the Springer, I just dismount the raptor, hit NUM 1 and there it is. Then, if I need the skimmer, bam, NUM 2.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Kitty La Boom Boom.4065 said:
    Dear Anet, please make it so the crafted backpacks can be salvaged. It's really frustrating to have to destroy something you spent so much gold on just to raise crafting levels from 400-500. Really, I'd rather just pay the gold it would take to learn a crafting tier, like a Tome of Armorcrafting..or! Craft the tomes (account bound, ofc) and then use them to raises your skill level. They could be like the backpacks, where you use one tier to craft the next tier, but you could also consume them, instead of having 30 or so unstackable items that you can't sell or salvage the excess.

    There is a new way to rise your crafting, backpacks are so 2012. Check out Mystic curios. Gets you to 500 and things are tradable.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Dragonite Ore, Bloodstone Dust, Empyreal Fragments. Give us option to sell it to vendor, let it be 20-30-50 copper, rather then destroy them.

  • Leablo.2651Leablo.2651 Member ✭✭✭

    Please add a notification sound and Windows taskbar ping for when a player joins your party. Use case: posting in LFG for unpopular content and being alt-tabbed out to do something else while waiting for someone to join. You won't know anyone joined unless you keep checking in to the game window.

    And on another level, stop adding multiplayer-oriented achievements to unpopulated content, e.g. story instances. This seems to be another quixotic design path that the devs are hell bent on keeping no matter how many times people tell them it's a really bad idea. If you really want to make such achievements then give people a reason to replay the mission instead of going for another round of Istan. It's bad enough that your chapter progress has to align with the story instance just to be able to start the mission, as this blocks your ability to try different achievements, you pretty much have to do them in order or force a repeat of missions already played.

  • JackassTheX.6351JackassTheX.6351 Member ✭✭✭
    edited September 24, 2018

    @Wrong Device.3014 said:
    Dragonite Ore, Bloodstone Dust, Empyreal Fragments. Give us option to sell it to vendor, let it be 20-30-50 copper, rather then destroy them.

    That exists, in a way.

    https://wiki.guildwars2.com/wiki/Converter

    You can't sell to vendor directly and there's a daily limit, but I think you can actually make more money with these than 20-50c.

    @Leablo.2651 said:
    Please add a notification sound and Windows taskbar ping for when a player joins your party. Use case: posting in LFG for unpopular content and being alt-tabbed out to do something else while waiting for someone to join. You won't know anyone joined unless you keep checking in to the game window.

    Oh my god YES!!! This would be perfect, hell, even for populated content like Fractals/Raids if you're one specific role short and it's taking a while. I'd rather do something else than muck around the Sanctuary for 10 minutes.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited September 24, 2018

    During a day of playing ( few hours even ) you make more of those than can be fed.
    Since it was brought up. Please remove daily limit for those items: Mawdrey II, Princess, Star of Gratitude.

    Or add a Mystic Forge recipe to combine Mawdrey II, Princess and Star of Gratitude into vendor item. Same as Gleam of Sentience. Without any daily limits.

    'Star Princess of Mawdretude' =)

  • I'd appreciate something you could toggle on and off that would disable access to the guild, hero, wvw and pvp panels if possible. Can't tell you the amount of times I've been fighting, my hand is slipped and hit the wrong key, and opened a panel. And then I usually manage to open 4 other panels in my attempt to close the first one.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Soap.5098 said:
    I'd appreciate something you could toggle on and off that would disable access to the guild, hero, wvw and pvp panels if possible. Can't tell you the amount of times I've been fighting, my hand is slipped and hit the wrong key, and opened a panel. And then I usually manage to open 4 other panels in my attempt to close the first one.

    Unbind the hotkeys in settings.

    "There is always a lighthouse, there's always a man, there's always a city."

  • I would love for a quicker way to organize my inventory. At this point I have to move each item individually while I could also select and drag one or more items to a new location. Similar to how you clean up your pc desktop. Just select and drag. This would be a GREAT addition to QoL.

  • Firstly, thank you for Sun's Refuge. I enjoy using it, but there's a few things that would make it even better:

    1. Have the player appear at the centre hub when using Spearmarshal's Plea to enter SR and not at the distant entrance each time. Yes, it doesn't take long to get to the hub on the beetle, but it's a boring journey to repeat each time.

    2. When using Spearmarshal's Plea, please display the UI on top not behind whatever other dialog is up.

    3. In fact, building on #2, whatever dialog you open last should appear on top, as per standard UI conventions.

    4. Display labels near the portals in SR. It can get confusing which one leads where.

  • Soap.5098Soap.5098 Member ✭✭
    edited September 25, 2018

    @phs.6089 said:

    @Soap.5098 said:
    I'd appreciate something you could toggle on and off that would disable access to the guild, hero, wvw and pvp panels if possible. Can't tell you the amount of times I've been fighting, my hand is slipped and hit the wrong key, and opened a panel. And then I usually manage to open 4 other panels in my attempt to close the first one.

    Unbind the hotkeys in settings.

    Yeah that can be done, but I’d appreciate an easy toggle on/off key rather than having to go through my settings and disable them all individually when I want to do pvp or something.

  • @Zoltar MacRoth.7146 said:
    Firstly, thank you for Sun's Refuge. I enjoy using it, but there's a few things that would make it even better:

    1. Have the player appear at the centre hub when using Spearmarshal's Plea to enter SR and not at the distant entrance each time. Yes, it doesn't take long to get to the hub on the beetle, but it's a boring journey to repeat each time.

    2. When using Spearmarshal's Plea, please display the UI on top not behind whatever other dialog is up.

    3. In fact, building on #2, whatever dialog you open last should appear on top, as per standard UI conventions.

    4. Display labels near the portals in SR. It can get confusing which one leads where.

    If you use Plea again you will appear at the centre , not perfect but still better than nothing

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Kitty La Boom Boom.4065 said:
    Dear Anet, please make it so the crafted backpacks can be salvaged. It's really frustrating to have to destroy something you spent so much gold on just to raise crafting levels from 400-500. Really, I'd rather just pay the gold it would take to learn a crafting tier, like a Tome of Armorcrafting..or! Craft the tomes (account bound, ofc) and then use them to raises your skill level. They could be like the backpacks, where you use one tier to craft the next tier, but you could also consume them, instead of having 30 or so unstackable items that you can't sell or salvage the excess.

    Converting some crafting stuff to tomes would be so awesome and probably encourage people with multiple alts to actually craft on those characters.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Kitty La Boom Boom.4065 said:

    @phs.6089 said:
    How about a banker in home instance? There are many reasons to have that NPC there.

    I would like that very much. That and a TP could be scavenger hunt achievement awards like some of the other home instance nodes.

    There are so many features that can be added through a scavenger hunt. It also gives the flair of earning something like what I think the legendary journies were supposed to provide, but doesn't have to be so epic in scope.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    I would love something that would allow you to organize, group, or filter your characters at the select screen.

    Currently attempting all Legendary Journey collections at once.

  • @Q ho.3514 said:

    @Zoltar MacRoth.7146 said:
    Firstly, thank you for Sun's Refuge. I enjoy using it, but there's a few things that would make it even better:

    1. Have the player appear at the centre hub when using Spearmarshal's Plea to enter SR and not at the distant entrance each time. Yes, it doesn't take long to get to the hub on the beetle, but it's a boring journey to repeat each time.

    2. When using Spearmarshal's Plea, please display the UI on top not behind whatever other dialog is up.

    3. In fact, building on #2, whatever dialog you open last should appear on top, as per standard UI conventions.

    4. Display labels near the portals in SR. It can get confusing which one leads where.

    If you use Plea again you will appear at the centre , not perfect but still better than nothing

    Thank you, Q ho.3514. You're a legend. :)

  • @Terasadon.9125 said:
    I feel like the only thing I don't like within the game is underwater content. It just seems like it has a lot of potential. Maybe an expansion making that more relevant :open_mouth: Other than that, I love the mount stuff. Keep it coming with the good good !

    I feel like Anet need to be more stuborn with underwater. It's unique, it can work, make it work. I think the community hated it in the first year and now i've been waiting 6 years for this USP to be truly hannesssed!
    E.g. Like skills that have WvW or PvP alternative, EVERY skill should be useable underwater, even if it has to be edited somehow.. just make it so!
    Not that I don't like underwater stuff .. i think its great, can't wait for more.
    I particularly like how you feel so isolated underwater compared to on ground everything looks so large and open and freee - it's a good contrast.
    This is still a QoL issue - make all skills work underwater so we don't have to loose our fave skills and get caught out with a new character that hasn't been underwater yet then die in the underwater bit.

  • My wintersday wish list:
    1. Please, please, PRETTY PLEASE let my home instance nodes appear in SR, if programmatically possible. They miss me.
    2. Please let those nodes all appear on ground level. In the river is acceptable too.
    3. Please let those nodes all appear in roughly one spot, like one of the side chambers that may not be getting much use, or even open another side chamber in one of the passages currently blocked by a rock-fall.
    4. Please let my cats appear in SR. I reckon the desert fox would love to chase a snowball.
    5. Please let my unlocked NPCs and vendors from the core home instance appear in SR. They can be there under the pretense that my toon called them there for moral support or something.
    6. Please let my hunting journal (from that tiger short bow collection) appear in the bookshelf in SR.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Okay, hear me out. Two words. Those weren't the two words.

    Mount dances.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • @notebene.3190 said:
    Okay, hear me out. Two words. Those weren't the two words.

    Mount dances.

    Oh, for the love of Grenth, YESSSSSS!

  • I wouldn't mind an alternate way to level crafting - I have been playing on and off since launch and have wanted to craft a legendary weapon but crafting isn't my style

    Maybe could we use the level tomes or anniversary levels to increase our crafting level as a way to streamline the process?

    The other is perhaps gathering to increase the crafting level by a little every time something is gathered?

  • Better visualization for target in combat would be nice, I barely notice it on solo and when in meta event's there is no need to even talk about that.

    AFK what cannot be AFK'd.

  • @Baldavier.4132 said:

    @Terasadon.9125 said:
    I feel like the only thing I don't like within the game is underwater content. It just seems like it has a lot of potential. Maybe an expansion making that more relevant :open_mouth: Other than that, I love the mount stuff. Keep it coming with the good good !

    I feel like Anet need to be more stuborn with underwater. It's unique, it can work, make it work. I think the community hated it in the first year and now i've been waiting 6 years for this USP to be truly hannesssed!
    E.g. Like skills that have WvW or PvP alternative, EVERY skill should be useable underwater, even if it has to be edited somehow.. just make it so!
    Not that I don't like underwater stuff .. i think its great, can't wait for more.
    I particularly like how you feel so isolated underwater compared to on ground everything looks so large and open and freee - it's a good contrast.
    This is still a QoL issue - make all skills work underwater so we don't have to loose our fave skills and get caught out with a new character that hasn't been underwater yet then die in the underwater bit.

    I feel this. I like the idea of using your regular skills underwater, but I feel like if they can make the combat more exciting and not like "oh god I have to do a water part" Then I would be satisfied. I'm not looking for perfect just satisfied :+1:

    "It is at the moment of death that humanity has value." - Archer

  • Zephyria.6103Zephyria.6103 Member ✭✭
    edited September 26, 2018

    -More faces and hairstyles for Charr and Asura pretty please.
    some sketches here: clicky

    -Allow us to salvage the 'level rewards' armors that currently either have to be destroyed or mystic forged.

    -I'd love it if rangers could dye their pets....maybe just a limited range of colors, but I'd like to a bit more customization there for flavor.

    -a /pet command so I can pet all the rangers's pets.

    -let us disable shoulders on outfits pretty please!

  • august.8016august.8016 Member ✭✭
    edited September 27, 2018

    Add a Encumbered effect after player eat too many food in a row (10 times?) for role play reason.

  • Just thought of another one - what would be useful (for me) would be a key bind I could set to pick the highest level target nearby. Let me explain: in a big fight, it can get difficult to select the champ amongst all the adds and other players, and their summons. I use the key that selects nearest target then cycle until I find the champ. But some champs/bosses disappear/teleport or have periods where they're not selectable - so you lose your targetting and have to do it again, and again. Hence the key that could select the highest level target.

  • SonicfanO.2485SonicfanO.2485 Member ✭✭
    edited September 27, 2018

    So this just came out of a guild chat with a group of friends, but those repeatable hearts in ember bay and later areas. While yes, being able to do them over and over again to your hearts (no pun intended) content is nice, it'd be better if when you had completed them you could always buy what you need from them assuming you had the right currency and everything. I remember almost having enough gold for a thing for the griffon so I did the heart thinking i'd have enough before reset, then i got called into work and the heart reset before i got home meaning i had to get the gold and do the heart ALL OVER again for a singular item, which was really frustrating given I was working towards a fabulous bonus mount. So being able to purchase from the heart after completing it the first time regardless of whether or not you completed it THAT day would be very nice.

    Edit: A secondary one would be waypoint unlocks being account wide, or at least the entrance waypoints for core content (since you gave us portal scrolls) so that we could have an easier time going through and getting to specific places on newer characters.

  • eXruina.4956eXruina.4956 Member ✭✭
    edited September 27, 2018

    I'm not sure if this is where i post this but.. here we go.. ^^

    Suggestion: Award Gift of Exploration for completion of all HoT maps and another for PoF maps, after completing Central Tyria map completion. Probably for upcoming expansions as well.

    This would be nice as Central Tyria is super big and the redundancy of doing map completion all over again is just tedious for some of us who "do not/would not" enjoy doing the entire central Tyria map completion all over again. This would be a nice incentive if it pushes through, specially for us long time players who do not main PVE as a game mode and prefer to immerse ourselves in other things like WvW or PvP mainly.

    Also I think its reasonable having completing Central Tyria map completion on the same character once as a pre-requisite. I mean I did enjoy my first exploration of the world.. its absolutely beautiful and an adventure/game experience all on its own, I for one absolutely loved it, but a 2nd time, 3rd time, etc.. is just off-putting.

    Edit: Set the suggestion to Bold for more visibility.. ^^

  • notebene.3190notebene.3190 Member ✭✭✭✭

    World Boss Portal Device - we either need 45 minutes, or the ability to pick an 'All' at the bottom and just go anywhere.

    As it stands now, it's just not useful for Tequila. Yes, you can still get there, "plenty of time", "less filling", "tastes great", but at the time I run, getting there, getting into the defense group I want to, then sitting there for 45 min before it starts while I work, etc, yada yada, is how I run it. It's not practical to change my approach. That WP is 'always' contested, and it's annoying, and it was the 'one' place I figured it was going to be the most useful to me, and that's the one place it just doesn't work.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

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