[Suggestions]QoL (Quality of Life) Ideas - Page 9 — Guild Wars 2 Forums

[Suggestions]QoL (Quality of Life) Ideas

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  • Tyger.1637Tyger.1637 Member ✭✭✭

    Pipe dream: stackable weapons. One way to reduce inventory bloat would be allow for weapons, armour, trinkets to stack up when they are the same item. Once runes are introduced then you might get the same problem but for basic and fine weapons it would reduce bloating in the early game.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Reduce the number of people that can be in Mistlock Sanctuary, or some other sleight of hand to get it to load faster. The place is tiny.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Have some kind of zone marker for heart coverage. This would be really useful, especially for zones with hearts really close together but without overlap.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @SonicfanO.2485 said:
    So this just came out of a guild chat with a group of friends, but those repeatable hearts in ember bay and later areas. While yes, being able to do them over and over again to your hearts (no pun intended) content is nice, it'd be better if when you had completed them you could always buy what you need from them assuming you had the right currency and everything. I remember almost having enough gold for a thing for the griffon so I did the heart thinking i'd have enough before reset, then i got called into work and the heart reset before i got home meaning i had to get the gold and do the heart ALL OVER again for a singular item, which was really frustrating given I was working towards a fabulous bonus mount. So being able to purchase from the heart after completing it the first time regardless of whether or not you completed it THAT day would be very nice.

    If Anet wants to keep the incentive to continue to repeat the hearts, they could still do something like in Dry Top with these vendors. The cost of items is more if the heart has not been done during that reset.

    Currently attempting all Legendary Journey collections at once.

  • I want some simple calculator built in game.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Wrong Device.3014 said:
    I want some simple calculator built in game.

    For what purpose?

    Currently attempting all Legendary Journey collections at once.

  • Alimar.8760Alimar.8760 Member ✭✭✭

    I've been thinking that with the inclusion of a separate skill bar for underwater that we can now access through the Hero Panel. A likely evolution of such a feature could be the implementation of build templates. Say 1 underwater, and 4 terrestrial builds. Each with a different instance of the trait window below it. With that, the ability to name them something would be nice as well.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    An option next to the outfit icon that will only show the outfit headgear over the armor when ticked.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • I think build templates have been severely understated since the launch of this game. I believe that most players have grown so accustomed to the notion of a single universal build for all the content types they play, that they may not see the value that it could offer.

    As a long time GW1 player, this was a CORE part of the game due to the build diversity. GW2 had much simpler builds and therefore I fully understand why it was not shipped at launch. With the introduction of specialisations, and with the growing diversity in build options, I believe the time is right to bring this in. Two of the professions that most notably require this is ranger and mesmer. Typically these are played as support roles in endgame content, and requires significant time to swapping from support to PvE type self sufficient DPS builds. This is made even more tedious if you have legendary armor which requires a ton of clicking and scrolling through similarly named options in dropdowns. I currently enjoy the wide variety of builds that is playable in the current meta of the game, however it's such a shame that the game does not encourage people to do so.

    Personally, if i could make a suggestion (and yes its gonna be over the top), is that Anet implements a system for curated build templates. Either ingame interface or some web GUI like an armory, where players can make and share builds for certain purposes (see http://en.gw2skills.net/editor/). The community is already doing a ton of work to come up with creative party compositions such as https://snowcrows.com for raids and https://metabattle.com/wiki/MetaBattle_Wiki for everything else. If you want a reference for what this could look like ingame, see http://www.dota2.com/workshop/builds/overview.

    There is ofcoarse the alternative of "well this is prolly illegal, but since it exists, use it" option of arcdps build templates, however I am playing on a mac and can therefore not use it. The reality is that those who play at the highest end of the game needed this functionality so badly, that they managed to build it in using 3rd party tools. To my knowledge the QoL features that does not ship with the game is illegal and will get you banned, see http://gw2bgdm.blogspot.com/p/permaban.html. I probably don't have the full picture but it seems kind-of ironic that 3rd party developers who pushed the limits and broke TOS with DPS meters, after huge public outcry, got the amber-greenish light on their software, then after doing exactly the same thing on a different feature, got the big red ban-hammer for a feature that was eventually removed. This means that the only way I will ever see build templates in game is through long boring posts like these :astonished:

    https://en-forum.guildwars2.com/discussion/28336/build-template-system-and-or-dps-metre-get-it-here

  • Add the unique HoT items to the rotation in their respective map bonuses; i.e. reclaimed metal plates to VB, auric slivers/ingots to AB, chak eggs to TD, crystalline ore/ingots to DS.

    Reduce the requirements for getting a t4 VB meta to just killing the night bosses (kill 2 for level 2, 4 for level 3, 5 for level 4) with the other events solely for increasing participation.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Wyrm.7926 said:
    Add the unique HoT items to the rotation in their respective map bonuses; i.e. reclaimed metal plates to VB, auric slivers/ingots to AB, chak eggs to TD, crystalline ore/ingots to DS.

    Reduce the requirements for getting a t4 VB meta to just killing the night bosses (kill 2 for level 2, 4 for level 3, 5 for level 4) with the other events solely for increasing participation.

    Add a purchase option for Noxious Pod in home instance. At this point, I really doubt it would affect the amount of play in Dragon's Stand.

    Currently attempting all Legendary Journey collections at once.

  • An on/off toggle for mount particle effects. Same for outfits.
    There are too many cases where I love the mount/outfit but don't like the frost/smoke/fire cloud around them, or trail they leave behind.

  • I'd love to be able to keybind up to X # of shared inventory slots to use their most common use. I.e. Portal Tomes would open their dialog, convenience items would activate their respective function, etc.

    One problem item would be salvage kits and I'm not sure of what would be the best way to address those... Maybe the keybind only activates the double click option for all items and salvage kits still need to be right clicked for salvage all? I dunno...

    But I'd still love to have the ability to keybind these slots!

  • BlueIce.6951BlueIce.6951 Member ✭✭✭
    edited September 30, 2018

    It would be awesome if we could set achievement watch sets that you can switch between. For instance dailies, jumping puzzles, elite spec collection.
    Switch between the sets using a slide toggle at the bottom of the regular watch UI location. This will allow players to customize what content they are working towards without needing to constantly go into achievements and turn watch on and off.

    I would limit the groupings to like 5 sets of watch items, with daily being one of the options and it auto-populates so that you do not need to set that every day.

    Edit: An alternative would be to have a variable alert that lets you know you have x achievements available in this zone or area

    Currently attempting all Legendary Journey collections at once.

  • I would really enjoy a Lore Tab on the Hero Screen for all the lore that you can easily stumble upon that is quite easy to miss. This would also work out great for moments with inventory items like Bloodstone Fen, which gives you three books to hold on to. This would clear up inventory for such items, and could easily give a refresher on items lore bits that are easy to forget, like anything to do with Bloodstone, Living World Season 1, etc.

    On the subject of Living Story Season 1, I don't feel like the snippet of it we get of it with the recap is enough information, neither is the NPC that can help fill you in. There are still times where I feel lost. A more detailed summary would be greatly appreciated.

  • Lisse.4597Lisse.4597 Member ✭✭

    Not sure if it's been mentioned before, but I'd like to see more of the achievement-items that "only have value as part of a collection" be consumable like a lot of those introduced with pof where. I think most gave an insignificant amount of karma, but still it felt way more rewarding and less of a chore to consume those then to throw them out.

  • Are there any hopes of adding native gamepad support to this game? I feel as though with the addition of action camera adding the option to play with a controller would be an awesome addition that would/could increase player population and touch into different player bases.

    My occupation is programming with a degree in Computer Science and I've dabbled in game development in the UE4 and Unity engines. I'd love the opportunity to play around with that idea =)

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    I would love to have a player counter on map zones. Just generic numbers like "<50 players in this map"

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Display a percentage for the heart events. I believe you can see a percentage on party members but not on yourself.

    Currently attempting all Legendary Journey collections at once.

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    Implement a user-customizable spell fx show/hide filter
    This would allow us to clean up the often very confusing combat. Not upscaling effects on large enemies has helped a lot already, but the biggest hurdle - the mess of colors and circles and areas whenever 2+ players are firing off their skills - remains. Such a set of options should ideally offer the following options:

    • Show: effects are shown in full
    • Hide: effects are not shown at all! Area-circles still show up.
    • Simplify: effects are reduced to vital components, compare the simplified Chronomancer clocks versus their full designs
    • Blend: effects are made 80% see-through. They show their full effects but in virtually invisible so that even if a lot are stacked it's not overbearing.

    Further, these options are offered for the following sources of spell effects, leading to a set of dropdowns:

    • Myself
    • Party
    • Squad
    • Player Allies
    • Player Enemies
    • Powerful Enemies (bosses, legendaries, champions)
    • Everything else

    A modding API
    There are a plenthora of requests related to UI and simple interface changes which get thrown around a lot. On top of more complicated ones like build templates. On the other hand we have mods such as arcdps already providing optional build templates but they feel very "hacky". I would say the best way to go about this would be to once make the big effort of creating a robust in-game API for mods to latch onto, and control what they can or cannot do.
    Keep it to cosmetic and non-combat changes. Hide parts of the UI, re-do parts of the UI whole, add signifiers which make certain situations easier to notice (this also helps vision-impaired players to navigate the mess of colors combat can often be!), such stuff.

    The old launcher with the pretty dragon and the chroma hash!
    Pweaaaaasseeeeeee?

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    Option to hide repeatable (previously completed) hearts from the content guide so that I can see map completion items. Currently, trying to do map completion in PoF maps is a pain since I can’t find the PoI’s and the game keeps telling me to redo a heart. I did the heart already, I already know where it is. I need the game to help me find the last few map completion items.

    ^^

  • Alimar.8760Alimar.8760 Member ✭✭✭

    The addition of drop tab sub-categories for the achievements panel and L4G pages. Separate things into Core/HoT/PoF maps. Allow the settings of each to be saved. So if one only has the expanded Core map list. Then next time they open it, it opens with only the core map L4G extended. Likewise with the achievements list.

    On the same note, having either the daily crafting components be placed at the top of the crafting panel, or start with every category collapsed would be good.

  • shippage.1983shippage.1983 Member ✭✭✭

    Here's a cool idea:

    In Trade Post, be able to filter out weapon/armors by what skins you already own. So it's easier to search and buy equipment for cheap skins.

    Shípp - Mesmer main 🐉
    Feel free to add me in game.
    I mostly PvP and open world PvE.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @shippage.1983 said:
    Here's a cool idea:

    In Trade Post, be able to filter out weapon/armors by what skins you already own. So it's easier to search and buy equipment for cheap skins.

    As someone who regularly looks through the TP to acquire new skins, this would be an awesome improvement

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    Make the basic bags (colored leather; 5 slot) something that can be upgraded through either the mystic forge or leatherworker craft. These are not useful as is for a lot of players as they do not add enough slots to warrant keeping and the sell price is so low.

    You can even make this like a bag version of the multi-colored mini pets so it gives users something to work towards.

    Currently attempting all Legendary Journey collections at once.

  • Why even bother recommending things when it'll never happen..
    This post is just to give us some false hope, because we've been asking for a Build template/profile system since the release of the game and we are still waiting.
    That is probably the most important thing you can do to give us the improved "quality of life".
    And even if that happens, you'll make it behind a gem store wall, for example you get 2 build profiles for free per character and if you want more, you will need to buy them
    via gem store like you buy character inventory slot expansion. (per character)-but i don't care, at least do that.
    Build profile system should be on top of "to-do" list,and after that almost every class should get a full rework, there are just too many useless classes and what made it even worse are the players that are extremely toxic when you're not playing a "meta" class, in wvw for example (but that is not the players fault, its your fault ArenaNet).
    The biggest mistake you've done are the new " elite specs" system that just made the game 100x times more complicated to balance, and because of that there are certain classes that are unusable for PvE content, some for PvP content, and some for WvW content, which just shouldn't happen.
    And its a huge design flaw when a ranged class is only viable when using melee weapons.
    It's been hard going in-game lately when you have all 9 classes on your account and you just can't seem to find a single class you like :/ (i played many MMORPG's and this only happened in Guild wars 2.)

  • runeblade.7514runeblade.7514 Member ✭✭✭

    Hearts needs to be party-friendly. It is the only feature/content that makes me not want to play with other people. When I finish my heart, I have to wait for the other player to finish before we can move on. Ultimately it makes me want to leave them completely. I feel this is a very important QoL feature that needs to be prioritize because every single 80 map from Ember bay has been heart maps. It will also help leveling core players also.

    How to fix:

    • If you are in a party and you are in the same zone with the same Heart, you share heart progress.
    • Other players take less progress from you. Meaning if you kill a mob, you get 100% heart progress and the other player gets 50% heart progress, the third player gets 25% heart progress and the final player gets 12.5% heart progress. Each progress is randomized. This is so that players don't finish hearts too quickly.
    • Players can still share progress in a squad, but only 4 players receives a shared heart progress every time.
    • Heart progress prioritize players that hasn't finished the same heart and the player in the same heart area.

    It will improve socialization aspect because players will party up to finish content faster.

    6x warrior/5xRanger/6x Revenant/6x Mesmer/5x Guardian/6x Thief/5x Engineer/5x Necromancer/5x Elementalist

  • Capodicapis.6819Capodicapis.6819 Member ✭✭
    edited October 3, 2018

    An option to be able to send 1 ascended armor or weapon box to a friend (limit: 1 time per 2 months; u can reset the timer paying 300 gems; lore: "Sometimes we have to do tremendous efforts to help our beloved ones"; now you can deposit an ascended weapon or armor into a box to send it to a friend paying 20g, X NPC is located at X or via a new option in the top left corner of the screen. Only base game stats, so Friends still have to go to the world together and do the things to switch to the new stats.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @Reilath.8064 said:
    Why even bother recommending things when it'll never happen..
    This post is just to give us some false hope, because we've been asking for a Build template/profile system since the release of the game and we are still waiting.
    That is probably the most important thing you can do to give us the improved "quality of life".
    And even if that happens, you'll make it behind a gem store wall, for example you get 2 build profiles for free per character and if you want more, you will need to buy them
    via gem store like you buy character inventory slot expansion. (per character)-but i don't care, at least do that.
    Build profile system should be on top of "to-do" list,and after that almost every class should get a full rework, there are just too many useless classes and what made it even worse are the players that are extremely toxic when you're not playing a "meta" class, in wvw for example (but that is not the players fault, its your fault ArenaNet).
    The biggest mistake you've done are the new " elite specs" system that just made the game 100x times more complicated to balance, and because of that there are certain classes that are unusable for PvE content, some for PvP content, and some for WvW content, which just shouldn't happen.
    And its a huge design flaw when a ranged class is only viable when using melee weapons.
    It's been hard going in-game lately when you have all 9 classes on your account and you just can't seem to find a single class you like :/ (i played many MMORPG's and this only happened in Guild wars 2.)

    This is just my opinion, but I have not run into any class that is actually unusable for PVE, (I do not count raids, fractals, or dungeons as standard PVE. I have heard a lot of comments of a build not being suited to that mode, so I avoid it unless I actually know who is running the group.). That is almost exclusively what I do and I have with every class. I know that I do not run meta build on my characters, I just play the build I find I enjoy.

    Outside of raids, fractals, and dungeons, I really honestly love PVE throughout almost all of the game (HOT maps are my least liked). One of the best portions of PVE to me is running into random groups that help each other out for specific tasks or just kind of interact quickly.

    I do agree that it would be nice to have build templates, but in my case it is so I can swap elites and sub skills back to what I like in an easier manner. I have also found that a lot of suggestions have been taken into account and addressed as possible.

    I hope that your experience can improve and you can enjoy playing all of your classes again. Just as a suggestion, maybe find some people who really enjoy a mode to run different areas/content/goals with and see if you have the same enjoyment for whatever it is that they are doing. I would also suggest avoiding any group that has a pre-qualification on armor, weapons, or build.

    Currently attempting all Legendary Journey collections at once.

  • BlueIce.6951BlueIce.6951 Member ✭✭✭

    @runeblade.7514 said:
    Hearts needs to be party-friendly. It is the only feature/content that makes me not want to play with other people. When I finish my heart, I have to wait for the other player to finish before we can move on. Ultimately it makes me want to leave them completely. I feel this is a very important QoL feature that needs to be prioritize because every single 80 map from Ember bay has been heart maps. It will also help leveling core players also.

    How to fix:

    • If you are in a party and you are in the same zone with the same Heart, you share heart progress.
    • Other players take less progress from you. Meaning if you kill a mob, you get 100% heart progress and the other player gets 50% heart progress, the third player gets 25% heart progress and the final player gets 12.5% heart progress. Each progress is randomized. This is so that players don't finish hearts too quickly.
    • Players can still share progress in a squad, but only 4 players receives a shared heart progress every time.
    • Heart progress prioritize players that hasn't finished the same heart and the player in the same heart area.

    It will improve socialization aspect because players will party up to finish content faster.

    Another idea would be to scale up the heart requirements by the number of people in your party in the heart zone. They already do this with events, so I would hope that it could be something implemented for hearts.

    Currently attempting all Legendary Journey collections at once.

  • Wuna.7809Wuna.7809 Member ✭✭

    For the extra particle effects around the skills bar, a slider option would be much appreciated where you could fade it to zero visibility. An example would be the berserker flames that appear after full adrenaline has been reached or anything of the like for all other professions.

  • Add a "prioritize hearts" checkbox under "Content guide".

    I love the content guide because it's well implemented and it helps you effectively explore an area without being too hand-holdy - at least I use it that way. But why does the content guide prioritize hearts over everything else? This makes no sense, especially for PoF and LW maps that have repeatable hearts.

    It's annoying to have to complete hearts to "get rid of them" for the content guide to show other things. I've done them before. Sadly, they're not that enjoyable and I just want to run around the pretty maps and explore them, but I had to force myself to explore all the PoF maps in one sitting (1 map per day on my current schedule) just so the hearts didn't annoy the kitten out of me. I hated it because it felt like rushing.

  • Colored crafting icons in character selection menu and i mean colored by rank, 400 would be Exotic color, and 500 would be Ascended color for example.

  • As a person that really likes making builds, it would be awesome if the hero panel stat window would show base stats and not only green numbers indicating a stat boost, but actually show where the buff and how much of it is coming from where. Like lets say 100 power boost from food, 250 stat increase from sigils, any amount coming from a stat conversion, for example precision to ferocity trait.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Ability to set focus to a bag in your bank upon opening, and anything you double click on from your bag automatically goes into the bag that has focus in your bank. Closing the bank resets to default behavior.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited October 4, 2018

    Improvement for the use of the Home Instance portal stone.

    Could we please get a merchant in the Asuran and Sylvari home instances. Those two don’t have a merchant. When you have a Home Instance portal Stone a merchant in your instance is useful for low level alts that are parked at one spot to be able to go somewhere and come back. It’s also useful for other chars to have a spot to sell items. Currently I use WvW to clean out inventory for these, or PvP if it has a queue, but I’d prefer to use my home portal stone and go to that char’s home instance.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Tails.9372Tails.9372 Member ✭✭✭✭

    The ability to use mounts in Mistlock Sanctuary would be a great QoL improvement.

  • WJHB.8130WJHB.8130 Member ✭✭

    Not sure if it's been said yet but compiling all the bank tabs into one larger window (or at least have the option to like we do with our inventories) would be quite nice. It would save some scrolling space and would make the bank more customizable.

  • Enable searching for characters by name on the character selection screen. Would make the game much more alt-friendly.

  • I would greatly enjoy the ability to swap weapons out of combat for Elementalist and Engineer. If we could have a second weapon set that you can only swap to out of combat, it would free up inventory space (preventing me from constantly activating my lounge pass instead of equipping my staff) and help the player transition from melee to ranged without having to open their inventory between mobs.

    It would also be lovely if we could use gliding and/or mounts within the home instance. So many nodes, so little time.

  • Narrrz.7532Narrrz.7532 Member ✭✭✭

    Hope this doesn't get lost amongst all the noise!

    A hopefully comprehensive list of desired QOL additions

  • It'd be nice if you altered some of the items in the new Novelties UI. For example, the Selfless Potion cannot be used at the same time as the How To Dance, Vol. 1. Perhaps moving How To Dance over to the Transformations section would work better, since you can't use it while transformed anyway.

  • I would also like to see new weaponry added to the game. Namely a Great Axe. I think it'd be a good way to expand on the game and add in new features to older classes.

  • fixit.7189fixit.7189 Member ✭✭✭
    edited October 6, 2018

    I would like...the ability to save gear/skill templates so I can switch between them instead of having to manually do it.

    Many other MMOs has this feature so why not GW2 too!

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Add guild decorations vendor in each living season map proposing several decos related to the map just like in jahai bluffs.
    I loved so much joko statues. Would be a nice way to use unused NPC like R3D-RCR in sandswept isles.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • phs.6089phs.6089 Member ✭✭✭✭

    Here is a fresh new idea. Lets us get rid of story journal/window in UI once and for all, unless we go back story journal and press 'play'.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Griffon/Beetle Adventures QoL Suggestion:

    Show checkpoint timestamp (with millisecond precision) in the chat box when you go through them, so when can observe in which sections we are messing up to get the perfect time.

  • Can we get a build save feature like GW1. It's a bit annoying having to switch builds manually, especially if we play different game modes on the fly. I go from PvE roaming to Fractals and now to Raids and have to spend 5 min changing my character. Wish we could just select a loadout and be in there. The worst part is sometimes messing up your trait line when switching builds.

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