New herald — Guild Wars 2 Forums

New herald

aimz.6287aimz.6287 Member ✭✭✭

ALL I CAN SAY IS I LOVE IT! I actually love being able to give my team leeching or damage reduction permanently etc I love how bunky I feel while still doing tons of dmg ty anet for this ty!

Comments

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @aimz.6287 said:
    ALL I CAN SAY IS I LOVE IT! I actually love being able to give my team leeching or damage reduction permanently etc I love how bunky I feel while still doing tons of dmg ty anet for this ty!

    It's great, unless you want to run Glint, which oddly is the legend tied to Herald in the first place.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    WvW Rev is busted know.

    • More +% Dmg
    • 3 stacks of Group Stab every 20 second.
    • Might Stacking is 10 Targets now.

    Cant complain

  • aimz.6287aimz.6287 Member ✭✭✭

    I think we need to put back True Nature to -2 energy.. And reduce some energy for some skills and we will be tidy up.. Oh and Herlad needs new skills. Crystal hibernation needs to be walk able its cant be this sitting down stuff.. And we will be good ty anet

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @aimz.6287 said:
    I think we need to put back True Nature to -2 energy.. And reduce some energy for some skills and we will be tidy up.. Oh and Herlad needs new skills. Crystal hibernation needs to be walk able its cant be this sitting down stuff.. And we will be good ty anet

    My points exactly. True Nature needs to be -2.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    @Threather.9354 said:

    @DanAlcedo.3281 said:
    WvW Rev is busted know.

    • More +% Dmg
    • 3 stacks of Group Stab every 20 second.
    • Might Stacking is 10 Targets now.

    Cant complain

    Well you did lose from herald:

    • Endurance regen (not that important for hammer rev but should matter for condi rev)
    • A bit of Boon duration (doesn't matter that much as 10 targets in glint make up for it)
    • AoE stunbreak when stunbreaking yourself (SUPER IMPORTANT)
    • Some personal damage (from 2% per boon to 1% per boon)
    • The f2 facet active effects are arguable worse than fury, might, regen, protection and swift.

      I do agree that it should be overall a positive change but I wouldn't consider it as a buff, more like a rework, and we should be increase in revenants popularity.

    Oh kitten your right.
    It was 2% per boon before not 1%.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Buran.3796Buran.3796 Member ✭✭✭✭

    I would like to see reverted the F2 in Glint, (too weak) the Burst of Strength (too different, vulnerability function wasn't only to enhance the damage but to proc traits, which were already nerfed) and Chaotic Released (too strong, that kind of AoE damage and blowup for an elite skill with the same cd as Berserker's Head Butt will end in nerfs.

    The patch feels weird because improves the use of other legends as a Herald but Glint itself and the weapon (shield) don't get too much (again, I expect a nerf in Chaotic Release). Pretty much I'm indiferent towards the changes due I'm already tired of Herald, which doesn't resemble at all the class which we had at HoT release. Phase Traversal slight cut in energy cost was my fav part.

  • Do we have any actual numbers for the Facet of Nature passives? How much damage does Jalis prevent? How much life steal does Shiro grant? etc. I find the tool tip very lacking and confusing. ):

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @krynkeldorf.2158 said:
    Do we have any actual numbers for the Facet of Nature passives? How much damage does Jalis prevent? How much life steal does Shiro grant? etc. I find the tool tip very lacking and confusing. ):

    https://en-forum.guildwars2.com/discussion/53056/revenant-update-8-28-updated-undocumented-notes-bugs/p1

    Anet buff me :-(
    Make me good at game!

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Excerpt for the fact that we actually slightly lost damage from the herald line.

    With chaos chrono pre patch you would get 9 x 2% per boon + 5% weigh protection = 23% dmg buff from the herald line.

    Now you get 9 x 1% per boon + 13% while upkeep = 22% dmg buff from the herald line.

    The new burst of strength does help but its not enough to outweigh the dps youy gain from io or vengeful hammers.

  • Threather.9354Threather.9354 Member ✭✭✭
    edited August 29, 2018

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Nah, you dont I don't think you will run forceful persistence in WvW as draconic echo seems better in 10+ groups.

    Dragonic Echo makes your tablet skills pulse to 10 friendly targets instead of 5 (Basically doubles theboonshare of Glint) and you will be running glint because they reduced the superspeed cooldown massively (we all know how strong superspeed in World vs World pushes)

    Also you save like 0.5-1 energy per sec because when you use the facet of nature active, you keep the passive effects saving 3*6 = 18 energy.

    Ri Ba - WvW Commander/hard carry
    Making Desolation great again/Alt somewhere
    Diamond Legend

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Interesting, so the Glint legend is not considered good anymore for power dps?

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited August 29, 2018

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    He shouldn't have any. Pre- 8/28/2018 patch:

    • renegade - top spot in large target dps benchmark on snow crow's website
    • herald - 33.4k power dps vs small targets
    • spvp - picked for burst to quickly delete targets

    Damage was the last thing Revenant needed, he was already more then fine in that regard.
    Issues that needed addressing were Renegade's ability to survive in just about any game mode, and condi herald's non-existance in competitive modes.

    Instead herald gets more utitlity (which is fine) but also more damage? Shouldn't that be the other way around? Bigger utility = some damage shaved off?

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @LucianDK.8615 said:
    Interesting, so the Glint legend is not considered good anymore for power dps?

    It never was as far as organized pve is concerned.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    Seems like the changes are a burst DPS increase for PvP, but a tiny DPS loss for raiding. A lot more utility across the board though as changes like these F2 changes inevitably bring build diversity. Which is exactly what revenant in general needs. Personally, from a balance PoV I think this is the best rehaul they've done yet. Diversifies rev but doesn't significantly buff or nerf it. They just need to make better tooltips now, and we're golden.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @ZeftheWicked.3076 said:

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    He shouldn't have any. Pre- 8/28/2018 patch:

    • renegade - top spot in large target dps benchmark on snow crow's website
    • herald - 33.4k power dps vs small targets
    • spvp - picked for burst to quickly delete targets

    Damage was the last thing Revenant needed, he was already more then fine in that regard.
    Issues that needed addressing were Renegade's ability to survive in just about any game mode, and condi herald's non-existance in competitive modes.

    Instead herald gets more utitlity (which is fine) but also more damage? Shouldn't that be the other way around? Bigger utility = some damage shaved off?

    It didn't. In fact with the ui bug fix is yielding about a 2k dps drop on small hitbox (unchanged on huge)

  • @Threather.9354 said:

    • The f2 facet active effects are arguable worse than fury, might, regen, protection and swift.

    Its worse then boon, but I think it works on top of other boon, like you have protection and Jails F2 active, it will provide you total 33% + 10% dmg reduction. However the -3 upkeep is too much.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭
    edited August 29, 2018

    @Ertrak.9506 said:

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Excerpt for the fact that we actually slightly lost damage from the herald line.

    With chaos chrono pre patch you would get 9 x 2% per boon + 5% weigh protection = 23% dmg buff from the herald line.

    Now you get 9 x 1% per boon + 13% while upkeep = 22% dmg buff from the herald line.

    The new burst of strength does help but its not enough to outweigh the dps youy gain from io or vengeful hammers.

    That isn't what described in the tooltip. 13% is the base. You get 3% per upkeep skill while decrements gains each additional upkeep skill.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    @Threather.9354 said:

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Nah, you dont I don't think you will run forceful persistence in WvW as draconic echo seems better in 10+ groups.

    Dragonic Echo makes your tablet skills pulse to 10 friendly targets instead of 5 (Basically doubles theboonshare of Glint) and you will be running glint because they reduced the superspeed cooldown massively (we all know how strong superspeed in World vs World pushes)

    Also you save like 0.5-1 energy per sec because when you use the facet of nature active, you keep the passive effects saving 3*6 = 18 energy.

    That is if you running one herald per 10 man.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Miellyn.6847Miellyn.6847 Member ✭✭✭
    edited August 29, 2018

    @Ertrak.9506 said:

    @SkyShroud.2865 said:
    The 1% reduction is to balance up what you get from forceful persistence. Otherwise, herald will have like 15-20% dps increase instead of 10-15%.

    Excerpt for the fact that we actually slightly lost damage from the herald line.

    With chaos chrono pre patch you would get 9 x 2% per boon + 5% weigh protection = 23% dmg buff from the herald line.

    Now you get 9 x 1% per boon + 13% while upkeep = 22% dmg buff from the herald line.

    The new burst of strength does help but its not enough to outweigh the dps youy gain from io or vengeful hammers.

    Herald facets have stacking 4%, so you even out over fights.

  • Here's my take on the changes and where the new Herald now stands in different GW2 game modes:

    Raids: The changes to true nature glint effect seem like it could be a buff to an extra 3 sec boon duration on all 10 players at once, but Chronos usually already have a 100% boon duration on their alac and quickness, so we'll have to see how this plays out. But the 1-2% dps per boon to power rev might make it a less shiny dps in terms of numbers.

    Fractals: Similar to endgame raiding but better since more of the true nature effects benefit groups in 100 cm or 99 cm and other high level fractals. Granting semi permanent stability or damage reduction is very useful for fights like against Mama or Arkk. But in terms of dps, Herald needs to continue to have the numbers or else it will feel more like just another support class, and the slight nerfs to dps might make it an issue.

    WvW: Herald now shines in zerg vs zerg, the true nature effects aren't boons and can't be bubble bombed, so heralds will now act as a counter to bubble bombing and are more supportive in their role. In terms of roaming however, I feel that Herald is less shiny and can't hold his own against a thief or any other 1v1 fight any longer. I used to be able to solo camps and towers as a herald, but now with these changes I probably can't.

    sPvP: Obviously these changes are a direct nerf to the classic feel of herald in sPvP and now make it a more supportive role in pvp where heralds cannot hold their own in 1v1 fights.

    Solo gameplay and PvE story mode: Like the sPvP, more of a nerf if anything for solo gameplay and herald is kitten in terms of soloing story modes now, it's just not feasible to provide these true nature effects to yourself and have to worry about constantly trying to stay alive. Before, heralds had plenty access to lots of boons by themselves, but no more. In large world boss events such as in Istan, I can see herald shining though as the true nature effects stack well with the other boons applied by other players.

  • Vaelen.5294Vaelen.5294 Member ✭✭
    edited August 29, 2018

    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald. And the new Herald seems like it fit more of a Niche dps/support role than it did before.

  • aimz.6287aimz.6287 Member ✭✭✭

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

  • @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    It does? well then it will be better for raids and fractals.

  • aimz.6287aimz.6287 Member ✭✭✭

    @Vaelen.5294 said:

    @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    It does? well then it will be better for raids and fractals.

    I added you to my friends list next time you are on ill show this to you happily. and help you out on making the build.

  • @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    Simply not true. I tested it on golem and so did many other players. It's ~2k dps less than before and I don't see it being better in real scenarios. If you upload a video of a higher benchmark I will believe you.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭

    The way I see it, we lost Facet in exchange for some serious buffs to Glint/Traits.

    New Rising momentum is near-perma racecar rev.
    Elders force got combined into our minors ( LOL ).
    Forceful persistence combined with above is really good.
    Hardening persistence is underrated ( Shield 5 removes 4 condis )
    Free Vitality
    All Glint skills buffed

    But new Facet sucks. Well, it isn't bad, just not as universally useful as the old one. And that it costs 3 just makes it even sadder.

    Overall it's a buff.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    I asume shield still doesnt have a role in pve.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭
    edited August 29, 2018

    @JMaarse.7086 said:

    @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    Simply not true. I tested it on golem and so did many other players. It's ~2k dps less than before and I don't see it being better in real scenarios. If you upload a video of a higher benchmark I will believe you.

    I keep saying this. I feel like pve power revs haven't realized this yet. Mathematically we should have received only a 1% dmg loss (approx 300 dps).

    (Old Herald: 5 + 9x2% = 23%)
    (New Herald: 13 + 9x1% = 22%)

    Realistically, since the 7% dmg buff from invocation now has a 90% health gate on it we will lose much more dps.

    The new burst of strength facet does give 15% damage for 5 seconds but because you lose the passive damage from either impossible odds or vengeful hammers its not with it. This skill will be very good for burst in pvp though.

  • idolin.2831idolin.2831 Member ✭✭✭

    @Vaelen.5294 said:
    Here's my take on the changes and where the new Herald now stands in different GW2 game modes:

    WvW: Herald now shines in zerg vs zerg, the true nature effects aren't boons and can't be bubble bombed, so heralds will now act as a counter to bubble bombing and are more supportive in their role. In terms of roaming however, I feel that Herald is less shiny and can't hold his own against a thief or any other 1v1 fight any longer. I used to be able to solo camps and towers as a herald, but now with these changes I probably can't.

    sPvP: Obviously these changes are a direct nerf to the classic feel of herald in sPvP and now make it a more supportive role in pvp where heralds cannot hold their own in 1v1 fights.

    To me the biggest hit to roaming revs is probably the lost of protection on F2's consume skill, which is definitely a significant loss, but it shouldn't affect your ability to solo camps or towers if you could previously. Could you elaborate on what specifically is the biggest nerf?

  • aimz.6287aimz.6287 Member ✭✭✭

    @JMaarse.7086 said:

    @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    Simply not true. I tested it on golem and so did many other players. It's ~2k dps less than before and I don't see it being better in real scenarios. If you upload a video of a higher benchmark I will believe you.

    I’ll add you in game and show you lol? Like I’m not gonna spend my time making a video for you? You see my game name on here add me and message me if you wanna see it so bad because I know the truth it does more now..

  • aimz.6287aimz.6287 Member ✭✭✭

    @JMaarse.7086 said:

    @aimz.6287 said:

    @Vaelen.5294 said:
    Bottom line: I honestly feel the new Herald is more geared towards the endgame content more than for new player content than with the old Herald.

    New herald does more dps than old herald this is a fact.

    Simply not true. I tested it on golem and so did many other players. It's ~2k dps less than before and I don't see it being better in real scenarios. If you upload a video of a higher benchmark I will believe you.

    I was only able to get 23k at the highest before in raids now I’m doing 26-27 like ITS A FACT

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited August 31, 2018

    @Ertrak.9506 said:
    The new burst of strength facet does give 15% damage for 5 seconds but because you lose the passive damage from either impossible odds or vengeful hammers its not with it. This skill will be very good for burst in pvp though.

    You basically do your burst in Shiro every time, so realistically this doesn't happen in PvP except in some niche cases when you are stuck in Glint for some reason.

  • Ertrak.9506Ertrak.9506 Member ✭✭✭

    @Yannir.4132 said:

    @Ertrak.9506 said:
    The new burst of strength facet does give 15% damage for 5 seconds but because you lose the passive damage from either impossible odds or vengeful hammers its not with it. This skill will be very good for burst in pvp though.

    You basically do your burst in Shiro every time, so realistically this doesn't happen in PvP except in some niche cases when you are stuck in Glint for some reason.

    Oh we're talking pvp? Mb then sorry. I'm almost entirety a pve player. I can't talk about revs pvp burst.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited August 31, 2018

    @DanAlcedo.3281 said:
    WvW Rev is busted know.

    • More +% Dmg
    • 3 stacks of Group Stab every 20 second.
    • Might Stacking is 10 Targets now.

    Cant complain

    800 heals every sec to 10 players plus 1k heal every 3 sec, and protection, with all this receive -1 pip(this was in zealots stats)
    Also f2 damage reducing from jalis with the trait from herald to increased number of allied affected, f2 skills will also aply to 10 allies.

    .......balanced, other classes arent as well balanced why rev should be?

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @phokus.8934 said:

    @aimz.6287 said:
    I think we need to put back True Nature to -2 energy.. And reduce some energy for some skills and we will be tidy up.. Oh and Herlad needs new skills. Crystal hibernation needs to be walk able its cant be this sitting down stuff.. And we will be good ty anet

    My points exactly. True Nature needs to be -2.

    -2 pip would be fair.

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