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About balance patch (Herald)


breno.5423

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@Stand The Wall.6987 said:

@rank eleven monk.9502 said:Can you stop kneejerking? Most of them are useless and only real damage buffs were on Glint, which is mainly a defensive stance.

glint is a defensive stance? huh? why just cuz the heal?

Yea sorry wrote that in the middle of the match. It's more like a utility / prep stance but it doesn't change the fact that damage is not coming from there.

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@rank eleven monk.9502 said:

@rank eleven monk.9502 said:Can you stop kneejerking? Most of them are useless and only real damage buffs were on Glint, which is mainly a defensive stance.

glint is a defensive stance? huh? why just cuz the heal?

Yea sorry wrote that in the middle of the match. It's more like a utility / prep stance but it doesn't change the fact that damage is not coming from there.

Seems like you know shit about revenant.Half of the DPS come from glint.

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@rank eleven monk.9502 said:

@rank eleven monk.9502 said:Can you stop kneejerking? Most of them are useless and only real damage buffs were on Glint, which is mainly a defensive stance.

glint is a defensive stance? huh? why just cuz the heal?

Yea sorry wrote that in the middle of the match. It's more like a utility / prep stance but it doesn't change the fact that damage is not coming from there.

oh. well the facets do decent damage plus the boons are mainly offensive. threw me off.

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@XxsdgxX.8109 said:

20kAre you trippin? Highlighting the shield trait even though Revenant's burst is non existent without off-hand sword. Same with that trait in Corruption that has nothing to do with power.

You are responding only what is convenient for you. Look at the rest of the image.And no, the burst come from a lot more things besides the off hand sword.

Guys, if don't know the class don't try to argue plz, lol

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The herald changes were a mixed bag, some buffs and some nerfs. The thing is that the nerfs are much more difficult to realize as some of them were not actually mentioned in the patch notes. For example burst of strength according to the patch notes now gives 15% more damage for 5 seconds after use, seems like a straight buff, however this wasn't just added on, instead it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations. Also the new f2 upkeeps aren't terribly strong yet the energy cost was increased to -3 which makes it litterally unusable with impossible odds and the new f2 actives feel weaker than the old one which they replaced. Lastly the new traits in general feel weaker especially at the adept and master minor tiers, with the other tiers being about the same as before. It is hard to say whether herald will be stronger or weaker this balance cycle since the new chaotic release is pretty strong, but we shall see.

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@ArthurDent.9538 said:The herald changes were a mixed bag, some buffs and some nerfs. The thing is that the nerfs are much more difficult to realize as some of them were not actually mentioned in the patch notes. For example burst of strength according to the patch notes now gives 15% more damage for 5 seconds after use, seems like a straight buff, however this wasn't just added on, instead it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations. Also the new f2 upkeeps aren't terribly strong yet the energy cost was increased to -3 which makes it litterally unusable with impossible odds and the new f2 actives feel weaker than the old one which they replaced. Lastly the new traits in general feel weaker especially at the adept and master minor tiers, with the other tiers being about the same as before. It is hard to say whether herald will be stronger or weaker this balance cycle since the new chaotic release is pretty strong, but we shall see.You think they realize that there were several nerfs too? No way, because some people have no idea about the build and / or class.

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@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

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@breno.5423 said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage for all alies + 7% and some life siphon damage from traits which is > 15% more damage for just the herald. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

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@rank eleven monk.9502 said:

@ArthurDent.9538 said:The herald changes were a mixed bag, some buffs and some nerfs. The thing is that the nerfs are much more difficult to realize as some of them were not actually mentioned in the patch notes. For example burst of strength according to the patch notes now gives 15% more damage for 5 seconds after use, seems like a straight buff, however this wasn't just added on, instead it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations. Also the new f2 upkeeps aren't terribly strong yet the energy cost was increased to -3 which makes it litterally unusable with impossible odds and the new f2 actives feel weaker than the old one which they replaced. Lastly the new traits in general feel weaker especially at the adept and master minor tiers, with the other tiers being about the same as before. It is hard to say whether herald will be stronger or weaker this balance cycle since the new chaotic release is pretty strong, but we shall see.some people have no idea about the build and / or class.

Which is you apparently.

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@ArthurDent.9538 said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage

Which stay for 0,5 seconds till someone clean it.

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@ArthurDent.9538 said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage + 7% and some life siphon damage from traits which is > 15% more damage. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

OP doesn't know anything about this game or changes. He just sees changes in numbers and is crying about it. I'm not sure in what world he thinks 15% is better than 20% damage taken.

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@phokus.8934 said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage + 7% and some life siphon damage from traits which is > 15% more damage. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

OP doesn't know anything about this game or changes. He just sees changes in numbers and is crying about it. I'm not sure in what world he thinks 15% is better than 20% damage taken.

15% for 5 seconds or 20% for 0,2 secs? (5 secs is way bigger IMO)What is best?

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@ArthurDent.9538 said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage for all alies + 7% and some life siphon damage from traits which is > 15% more damage for just the herald. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

I guess vuln has counterplay, this does not. (Also resistance in teamfights doesn't work anymore either)

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@"AngelLovesFredrik.6741" said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage for all alies + 7% and some life siphon damage from traits which is > 15% more damage for just the herald. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

I guess vuln has counterplay, this does not. (Also resistance in teamfights doesn't work anymore either)

There is still the counter play of not getting hit by burst of strength since the damage buff is only applied if the skill lands, or not getting hit by the follow up skills while the damage buff is active. Less counter-play then before but a weaker effect tmakes it a wash as to which is stronger.

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@ArthurDent.9538 said:

@"AngelLovesFredrik.6741" said:

@ArthurDent.9538 said:it replaced the 20 stacks of vulnerability which it previously applied which would be 20% more for all teamates attacking that target and the rev can no longer use the skill to trigger the traits targeted destruction and focused siphoning so ultimately a nerf in many/most situations.

You truly believe in that? hahaVulnerability never been a dangerous thing at the spvp.

20 stacks of vulnerability is 20% more damage for all alies + 7% and some life siphon damage from traits which is > 15% more damage for just the herald. Don't know what else to say, the new version is only stronger if the vuln is cleansed quickly or if they already have more then 10 stacks of vulnerability on them.

I guess vuln has counterplay, this does not. (Also resistance in teamfights doesn't work anymore either)

There is still the counter play of not getting hit by burst of strength since the damage buff is only applied if the skill lands, or not getting hit by the follow up skills while the damage buff is active. Less counter-play then before but a weaker effect tmakes it a wash as to which is stronger.

Oh, haven't tested the patch yet as I'm working. I assumed revs got the buff on cast. My bad!

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