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Question regarding action camera


smoker.6731

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Anet is known for their high quality aesthetic designs. They are so good anybody that wants some kind of customization is just wrong and just needs some time to come to their senses to truly appreciate the masterpiece of design they have been gifted with.

Or, in other words, GW2 is known for having pretty much zero ui customization. ._.

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@Skotlex.7580 said:Anet is known for their high quality aesthetic designs. They are so good anybody that wants some kind of customization is just wrong and just needs some time to come to their senses to truly appreciate the masterpiece of design they have been gifted with.

Or, in other words, GW2 is known for having pretty much zero ui customization. ._.

Oh, alas.

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On the other hand, I generally don't need to see the reticle, as it's always in the same place and GW2 has this sort of sloppy focus so that your last hovered over target remains even if you move quite a bit the camera.

So, for the most part, as long as the thing you want to hit is in the middlish of the screen, your skills will hit. It's only troublesome when there are multiple close targets and you want to pick amongst them (and don't have cleave skills at hand).

Tip: right click when you got an enemy on sight to make the auto targeting stick to that enemy as much as possible regardless of aim.

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@"Skotlex.7580" said:So, for the most part, as long as the thing you want to hit is in the middlish of the screen, your skills will hit. It's only troublesome when there are multiple close targets and you want to pick amongst them (and don't have cleave skills at hand).

Adding to Skotlex point, you might wanna set a keybind for "next enemy" for situations like that one.

At some point you get used to it, but in a general way its always important to have this keybind.

Another possibility is set the keybind that turns off Action Cam while holding, so you can quickly target something and return to fight.

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