How many times have you fought a deadeye and think afterwards that you've had a fun and engaging game play experience?
How many times vs mirage? FB Scourge?
What I'm getting at is a problem with PvP now compared to PvP in the past. The builds that are created because of poor design decisions by the developers are incredibly unfun to play against. Sure they may be fun to play, but consider that there is another player, who is just as much a paying customer on the receiving end of your class design. Skills like Dagger Storm / Axes of Symmetry, and traits like Elusive Mind / Rousing Resilience are not fun to face. When it takes more work to counter a strategy than it takes to execute it, you have poor design.
My point in short:
EVEN IF IT IS BALANCED, IF IT IS NOT ENJOYABLE TO FIGHT AGAINST IT IS NOT GOOD CLASS DESIGN.
I am positive this is driving players away from pvp. I've seen the frustration in my friends, who drift away and stop playing because the game mode they care about is no longer fun to play. We used to duel for hours to get better, organize scrims and inhouses for fun and now, nothing. Maybe once a few months we'll organize matches with only core classes to try to relive the game we fell in love with years ago. but with the power creep and unengaging mechanics that have been introduced since the base game, we're left unfulfilled. We feel abandoned by the developers as patch after patch we are let down and left feeling cynical about the future of the game. It doesn't help when even some promised features (~9 Months Ago) never appear. The stuff that does arrive is usually bungled and dead-on-arrival. We would love to help but everything we suggest seems to fall on deaf ears.
I'm no content creator or important figurehead, but I think I've got enough exposure to the pvp community to read its pulse. Its not very good.