PvP Now Is Not Fun - Page 2 — Guild Wars 2 Forums

PvP Now Is Not Fun

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  • SoulSin.5682SoulSin.5682 Member ✭✭✭

    @Yamazuki.6073 said:

    @SoulSin.5682 said:
    The drama is real.

    I think that, if we were to keep it short: there are way too many specializations and people are starting to have trouble keeping track of how to fight every one of then.

    There isn't really that many. They simply aren't really designed for competitive pvp, just small attempts at balancing for it. If the amount mattered then games like league with over 100 champions, several with multiple different build/play styles, would be overwhelming, as well as most shooters with the hundreds of combinations. GW2 is rather simplified in comparison. It's just those games have a pvp focus, GW2 has multiple forms of pve, spvp and then wvw to worry about, and can't design exclusively around pvp. This causes pvp to be unfun, and even when certain setups are 'weak' they will never be enjoyable to play against even when you win. This isn't a problem exclusive to GW2 either, look at all the games with big pvp, they aren't MMORPGs for a reason.

    I will agree in the part where MMoRPGS, due to divided attention, can have a weaker pvp mode when comparing to an arena game.
    That said, you can't enjoy PvE on a arena game, has 1/100 of our customization, nothing to do aside arenas.

    On the part the GW2 is simplier than some MObs, sorry to disagree.
    LoL 141 Heroes have 705 skills to worry about.

    Guild Wars 2 has 9 core classes and 18 specializations; but we have around 100 weapons/skills/utilities per class.
    All of that is cluttered in 9 character appearances, since one single "Guardian" can in practice interact with you in over 100 different ways before you start filtering and recognizing then by specialization, weapon set and build.

    GW2 PvP combat is by, no mean, simple compared to most PvP Mobas.
    Conquest is indeed more simple than "Defense of The Ancients" Arena mode but it's still many times more complex than your average MMoRPG Deathmatch/King of the Hill game mode that you find everywhere.

  • Aza.2105Aza.2105 Member ✭✭✭

    Yep there is nothing fun about gw2 pvp atm. I played GW1 pvp from launch up until the game was in its later life stage. And it never felt like I wasn't having fun. I rarely encountered team mates going afk, giving up, extreme toxicity. At most the only time I'd see raging is when someone didn't bring a rez signet in their build. GW2 is very different, matches feel more like a tedious task rather than being enjoyable. The levels of toxicity from other players is substantial. At first I thought it was just the people, then I realized they aren't really at fault. At least not most of them.

    Rather its the conquest game mode. Anet has forced a tournament style game mode play upon everyone. A mode that requires communication and coordination to succeed. This doesn't work well with a bunch of randoms put together. There really isn't a way to communicate with players besides pinging and stopping to type. Its a nightmare and its always have been. Conquest mode causes a lot of people to rage since its just not fun. The mode should be reserved for ATs and unranked and ranked should get a different game mode. Maybe similar to alliance battles in gw1.

    I rarely login these days and I have a hard time playing the game since its just not enjoyable. I brought gw2 to pvp just like I did for many years in gw1. Since pvp is a hot mess and it will never ever change, there is little motivation for me to play.

  • I'm a relatively new player. I have been playing MMO and MOBA games for years. I'm a pvp player who play pve just for grinding stuff for pvp.

    I tried GW2 many times on the past but always gived up before level 20 because hearts are boooring af. Yeah, I know that I don't need stuff for pvp but I wanted to start with wvw to git gud. It was POF that helped me to catch on, because mounts. That was a brilliant addition to this game.

    So, pvp is very very good atm in this game. Compared to others that I played. Power creep is a feature that add dynamics to the battle. You should learn and counter other classes, or you will die. Compare this to ESO for example. Despite to years of nerfs, good players can fight to each other until someone get bored and lives.

    Or look at Smite. They even inroduced power creep and heavily nerfed defense to make everyone killabble. S5 was a huge fun because of that.

    Yeah, it's hard to git gud in current meta, but it is fun definitely. Or if you cannot kill a spec, join them. You'll learn their weakness.

  • It's boring mostly because it's been the same things for years. Same goals with different looking maps. GW1 had a plethora of PvP options and I'll never understand why they don't bring some of them over. We need variety not only in specs but game types too.

  • FyzE.3472FyzE.3472 Member ✭✭✭✭

    @BlackBeard.2873 said:
    Been that way for a long time. Anet has power-crept their game for WAY too long now.

    Too many builds have mechanics that are just downright frustrating to fight: the constant detargets and clone spam of a mirage ruining visibility and fight clarity, stealth on dodge for DE, dodge while stunned/immob/etc. for mirage, the long chains of invulns/dodges/blocks for a spellbreaker/rev/ranger/weaver, all the free ports a mirage, thief, and rev get that make positioning worthless, the abilities that stack a million kinds of condis for necro/mirage making cleanse nearly useless unless you have TONS, the free damage procs that do a significant amount of damage for necro/holo/rev, and more!

    Anet has LONG since left behind GW2 as a skill-based game where big actions had a big tell (and long CD), where condis and cleanses were deliberate, where fights had an ebb and flow, where hard-damage mitigation (invulns, blocks, evades) were few and far between (and thus saved for the few big hits), where soft-damage mitigation (prot, soft-cc, toughness) had a place in the game, and where every spec had roles AND holes. Sure, they were never perfect, but at least you could come up with viable strategies against anything. Nowadays, the number of straight up hard-counters is just sad.

    I often see the best advice given out for fighting a mirage is to Alt-F4...and while it is meant as kind of a joke, it is also true. There is nothing fun about fighting a spec that has the upper hand in everywhere, is full of visual puke, and doesn't even have effective means to punish it. Even if you kill one...the fight was never fun. In fact, when you do kill one you are just left bitter that someone with the deck stacked ridiculously in their favor still failed so miserably.

    Oh well, all aboard the buff train!! FPS-ville, here we come!!!

    I think I will pick a ranger, enable action camera and start peek-shooting from corners and kite like its an FPS. Reminds me of Realm Royale :D

  • I think you might enjoy this

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭

    https://www.mmorpg.com/mobile/features.cfm?read=13010&game=473&ismb=1

    Outside perspective of pvp and gw2 in general. Good read

  • alcopaul.2156alcopaul.2156 Member ✭✭✭

    stacked dead eyes only exist in unranked. ranked pvp i experienced is all about that boom boom boom fast group kills.

    Your Math Tèacher [MATH]
    Digital Headhuntaz [aBrA]

  • @Aza.2105 said:
    Yep there is nothing fun about gw2 pvp atm. I played GW1 pvp from launch up until the game was in its later life stage. And it never felt like I wasn't having fun. I rarely encountered team mates going afk, giving up, extreme toxicity. At most the only time I'd see raging is when someone didn't bring a rez signet in their build. GW2 is very different, matches feel more like a tedious task rather than being enjoyable. The levels of toxicity from other players is substantial. At first I thought it was just the people, then I realized they aren't really at fault. At least not most of them.

    Rather its the conquest game mode. Anet has forced a tournament style game mode play upon everyone. A mode that requires communication and coordination to succeed. This doesn't work well with a bunch of randoms put together. There really isn't a way to communicate with players besides pinging and stopping to type. Its a nightmare and its always have been. Conquest mode causes a lot of people to rage since its just not fun. The mode should be reserved for ATs and unranked and ranked should get a different game mode. Maybe similar to alliance battles in gw1.

    I rarely login these days and I have a hard time playing the game since its just not enjoyable. I brought gw2 to pvp just like I did for many years in gw1. Since pvp is a hot mess and it will never ever change, there is little motivation for me to play.

    Sounds like you never played hero battles. That was the most epic pvp fail I have seen in the GW history. Random arenas had lots of people that would insta resign if their team didn't get a monk. Elitism in halls was made it nearly impossible for new players to get involved, and it completely killed off team arenas.

  • Faux Play.6104Faux Play.6104 Member ✭✭✭
    edited September 9, 2018

    Dupe post..............

  • I'm beginning to think Anet's end-game for warrior balance is death from old age.
    Why am I waiting 20seconds for a fight to start if the fight already started?
    Mirage dodge.
    Auto-proc invuns.
    'One' shots from stealth.
    And the players, they toxic a lot.

  • Axelteas.7192Axelteas.7192 Member ✭✭
    edited September 10, 2018

    I play core game since 2012 and didnt buy the 2 expansions because the content wasnt new or appealing to me, now when I want to play PvP I'm usually anihilated, It doesnt care how I practice how good I am making combos, I just can win I fight vs some casual newbies.
    People who play POF specializations is like if they were using hacks compared to a core player. Moreover the holosmith with runes of durability is like trying to solo a fractal finalboss, totally shameful un disproportionate. PvP has become pay to win.

  • Balance sucks, but my main concern is the general matchmaking, alot of times you get hit or miss players. Also pvp is brimming with toxicity, players left and right complaining. people with rotational issues. I don't understand how the system matches honest players with intentional and unintentionally griefers.

    i honestly think just mirage and deadeye needs a nerf... forgiving to play, punishing to enemies. With every new expansion, we're only getting even more explosive elite specs, and the meta will change again and again until core builds or HoT builds will look like toddlers.

    Anet has abandoned pvp and 5v5 on nodes is so outdated, nothing they're going to do would really change anything tbh.

  • Aplethoraof.2643Aplethoraof.2643 Member ✭✭✭
    edited November 6, 2018

    Imo, some more variation in PvP might help. Control Point is an ok game-play mode, but certain classes (AoE ones) get pretty strong, like Scourge and Dragonhunter.

    Simple things like Deathmatch (Free for All with random spawn locations on the current maps, 10 players per), Team Deathmatch, and Capture the Flag would add leaps and bounds to PvP in GW2. They shouldn't even be that hard to design. It is a more low effort fix, but it would certainly add more to the game and fill some holes.

    This might also allow for different PvP maps to be made, and it would allow for more variation with side objectives.

    As a more long-term thought. . .fix underwater combat (make ALL skills usable underwater), and add in underwater PvP maps, and/or maps with land and water components.

    Do you want a balanced GW2? Then you are obliged to unironically agree with this suggestion!

  • Mathias.9657Mathias.9657 Member ✭✭✭

    Classes are designed with only pve in mind, then pvp team which I'm sure is just 1 dude on his lunch picks up the pieces best they can.

    It is cancerous gameplay because these crazy builds never belong in a pvp setting in the first place.

    An even scarier thought is that they actually intended these for pvp because they are so out of touch which isn't uncommon for devs these days, they don't even play their own games lol.

    MESMER MAIN SPOTTED

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @BlackBeard.2873 said:
    I agree with this sentiment, mostly. Many of the specs aren't all that bad, but there are MANY unfun specs (that also happen to be OP) that it really puts a damper on the enjoyment.

    Mirages, esp with axe, are the MOST unfun spec to fight, esp as a FA ele that requires a target to do damage, the constant invulns, detargets, stealths, and burst just make this fight so abysmal I usually just walk away when a mesmer is around.
    Permastealth deadeye is likewise unfun. Not even having 3-4s of revealed with which to punish a deadeye, along with the detargets, its the antithesis of fun. It might feel fun to use...being invis (essentially invuln due to range + invis)
    Spellbreaker...with its endless blocks, evades, + invulns, on top of high damage, is just terrible to fight, b/c it takes FOREVER for there to be an opening in which to actually attack, and they have HUGE damage ontop of it.

    Simply put, power-creep has really hurt the game, b/c there was so much damage that they had to give all these hard defenses. After that happened, they had to remove all the tanky amulets (including soldiers and clerics), because having some tankiness ontop of hard defense made builds unkillable, this meant that builds now just have to stack all of the invuln-frames they can, just spamming out defenses without much proper thought. It has made the game just terrible to play, as fights last only as long as everyone is spamming i-frames, followed by near instant-KO. Stat-based defense is obsolete, and isn't even available for classes that needed it. Power creep has truly ruined the game.

    While I do agree with this I'll also add that it's not fun playing mesmer outside of condi at the moment as constant nerfs have left it in a pretty meh position. Not as bad as ele but you get the same feeling when fighting things like holo and soulbeast that do tons of damage for taking no damage lines at all. Want to play an off meta build? Well it's probably not going to be fun and chances are you'll have a core trait or skill nerfed into oblivion because an elite spec can cheese it.

    It's not fun fighting anyone atm because we have spamfiestas, cool downs have become lower and lower, boons become more and more frequent and up 100% of the time. Skills do more damage base line and require less and less investment in damage to be effective. Except it's not uniform either where some skills and classes are left behind making them feel frustrating to play.

    Then you get people screaming bloody murder for nerfs when a class is not in a good spot. Yes axe on mirage isn't fun to fight (it's not that fun to use either btw) but nerfing it and then nerfing mirage cloak when it's currently one of the weaker 1v1 classes in the meta isn't a good idea either. We need real curbing to power creep, starting with holo, ranger and FB.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    I always wondered what pvp would look like if they didn’t allow elite specs.

  • At this point in the year I'm only playing PvP for The Ascension since I'm already quite invested in it. Anet devs appear to have PvP on a very low priority, where the systems in place are borderline ancient and out of touch with the community. Unfortunately if you enter PvP to have fun with your niche build, you'll only end up getting angry until you conform to the condi mesmer/cancer thief cookie cutter builds.

  • You cannot have balance when there are 9 profession each one with 2 specializations, some builds will be meta, others won't.
    If you play an off-meta build you are free to do it, but you are not allowed to complain, if you wanna play seriously and "competitive" you must play a meta build, this was, is and will be always the truth.
    It's like partecipating in a supercar's racing and you ride an horse, you can't complain why the supercars are faster and wins on you, drive a supercar yourself and learn to drive it and you will have better results than riding your horse.
    This doesn't mean that PoF bringed up lot of powercreep and killed skilful gameplay, now even monkeys can create an engineer, copy paste holosmith and reach plat with zero effort, but this is how pvp works unfortunately.

  • MrForz.1953MrForz.1953 Member ✭✭✭
    edited December 3, 2018

    Been a while since I stopped having fun. No more tricks up one's sleeve or such, it's simply a matter of who has the most of everything except maybe for Deadeye, an entirely different beast on which its toxicity was predicted in 2014 when people merely thought of giving rifle to Thief.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • Rico.6873Rico.6873 Member ✭✭✭

    I just played condition renevant in pvp unranked, was fun but op builds blast it away
    Or you need a coordianted team but in unranked? xD

  • Aza.2105Aza.2105 Member ✭✭✭

    @Swagg.9236 said:

    @Ryan.9387 said:

    My point in short:
    EVEN IF IT IS BALANCED, IF IT IS NOT ENJOYABLE TO FIGHT AGAINST IT IS NOT GOOD CLASS DESIGN.

    You're probably the only other person in GW2 to understand this concept. It's the same reason why nobody plays/people got sick of Street Fighter 1 (which is literally just Ryu/Ken vs Ryu/Ken match-ups; perfect balance) but Street Fighter 2 was/is still (to a certain extent) wildly popular (due to variety of playstyle options even with the same character). Balance can be "good" or "optimal," but the game can still be hot garbage.

    SSF2T is still popular yep. I believe that they actually tried to balance one of the newer versions of it (switch one?) but no one plays that one competitively.

  • Devilman.1532Devilman.1532 Member ✭✭✭

    To OP:

    Now? LOL How bout since season 5

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    I wish there was a new game mode to play, been getting bored of PvP lately.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @Tyson.5160 said:
    I wish there was a new game mode to play, been getting bored of PvP lately.

    Is it un-patriotic if you think Gw2 pvp is boring? Should i feel shame?

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Vieux P.1238 said:

    @Tyson.5160 said:
    I wish there was a new game mode to play, been getting bored of PvP lately.

    Is it un-patriotic if you think Gw2 pvp is boring? Should i feel shame?

    Just getting tired of Conquest, Conquest and more Conquest. Sometimes I jump into unranked to play some Stronghold.

  • Blue.1207Blue.1207 Member ✭✭✭

    Rejoice in the balance that we have now, because when the next round of Elite specs leave the table, they’ll make current season look like church.

    That said. We need more frequent and small balance patches.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited December 5, 2018

    @Rufo.3716 said:
    I've already been banned multiple times for bashing the balance team, but they need to seriously get the message. They either don't know what they are doing, or they don't care about the PvP aspect of the game, and the last balance patch proves it. Thief and Mesmer are easily the worst 2 professions in PvP to play against and they do nothing about them. I even joked about having perma stealth weekend for WvW during one of the streams. The devs there seemed to think it would be hilarious with people running around in stealth constantly, well, that's exactly what you have with thief, even more so with DE.

    For the first time I've seriously considered quitting, and it's all because of the balance. It's horrible and keeps getting worse with each patch rather than better. At this point they need to do complete overhauls of multiple specs on multiple professions. It would be way to much work for them to consider making balance better in PvP so they only care about the PvE aspect.

    I've come to the conclusion and have to totally agree with you. We are the laughing stock and the joke was always on us who wanted a healthy competitive game

    " When you take your customers for granted, they leave, get taken "

  • BadMed.3846BadMed.3846 Member ✭✭✭

    Only two things are killing pvp - Condi mirage and duo queue.

  • Sorem.9157Sorem.9157 Member ✭✭✭

    I was playing holo the other night.

    As i started i was trying to learn the class so i was trying to time my stuns and use them at proper timings. Eventually, after about an hour (ashamed it took me that long) i figured out that if i just spam them, i'd eventually interrupt key enemy skills, simply because the stuns are so abundant.

    Same goes for mirage's invuln: dont think about using it, just spam it and eventually you'll land a good one. It's not like you're going to be out of evades any time soon anyway. (Elusive mind isnt the problem lads, sorry)

    Honestly, that kind of strategy is better these days, otherwise you'll find yourself sitting on 10 skills that can be used to completely turn the tide on fights: you have more strong cooldowns than you have proper opportunities to use them, so might aswell just spam them.

    Memewars2

  • narcx.3570narcx.3570 Member ✭✭✭✭

    @Rufo.3716 said:
    I even joked about having perma stealth weekend for WvW during one of the streams. The devs there seemed to think it would be hilarious with people running around in stealth constantly, well, that's exactly what you have with thief, even more so with DE.

    Seriously... Deadeyes' elite is so baffling.

    Stealth was already one of the strongest, most broken, and least fun mechanics in the game, and then they decided to give thieves Shadow Meld, which completely removes the only counter to it. It's not like Reveal skills even had the advantage vs Stealth spam builds before anyways... Every single one of them have cool downs that can't keep up with the level of stealth spam available to these classes and (with the exception of Scrapper's elite tool belt skill and I guess On My Mark, which literally nobody would use outside of maybe a duel) all have pretty small areas of effect. Like it felt good to catch a thief with reveal and kill him before, because it meant that you outplayed his mobility... But with SM, it doesn't even matter anymore because he has two charges of revealed removal/stealth.

    Removing the counter to an already strong skill is just a weird move from a healthy gameplay/balance standpoint. That would be like if they gave Mirages a trait that causes any cleansed conditions to instantly deal all of the remaining damage to the target instead of simply being removed--which honestly, I regret saying because maybe they'll actually do that now.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @BadMed.3846 said:
    Only two things are killing pvp - Condi mirage and duo queue.

    But who else will you look towards next to complain about? Condi Mirage is hardly the problem in today's pvp game.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @BadMed.3846 said:

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

    Your thinking that Mirage is OP is more of a joke. You and others just hate what you don’t understand and don’t want to actively to try and counter.

    But what’s easier, complain on the forums by making a post in two minutes or figure out how to kill a class?

  • Arioch.4810Arioch.4810 Member ✭✭✭

    @BadMed.3846 said:

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

    I'm not so sure about that - i watched Cello handling one just fine 1v1, on Ele no less :)

  • @Arioch.4810 said:

    @BadMed.3846 said:

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

    I'm not so sure about that - i watched Cello handling one just fine 1v1, on Ele no less :)

    Its worth noting cello was using evasion rune with cleansing water and woven stride, giving essentially condi immunity.

  • Arioch.4810Arioch.4810 Member ✭✭✭

    @Alatar.7364 said:

    @Arioch.4810 said:

    @BadMed.3846 said:

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

    I'm not so sure about that - i watched Cello handling one just fine 1v1, on Ele no less :)

    Oh yes, somebody beat Mirage on a profession with highest condi-clense in the game. In fact, with such a condi clense that only one evade is enough to clear ALL OF THEM since the used rune does not have ICD.
    Even without that Rune, S/D already has absurd Condi clense.
    That is literally like turning on God-mode with infinite invul and saying this means that some broken power builds are ok.

    In other words, in your assessment of that matchup it's bad for condi Mirage? How about conversion holo, or SB (not tetherbreaker, revengecounter GS/D ) ?
    I do believe Mirage is meta in pugs and necessary in tournament premades (portal), but claiming it has the edge over other professions or that Mesmer's Mirage build overpreforms to the point that it pushes other professions aside - that's a bit too strong a statement at the moment, hence my original comment.

    Cello handling that matchup recently provided a nice argument here , and it's also a blast to watch.
    Btw i play a lot of everything lately, in my view of that particular match - build may give some miniscule advantage to Ele, but one bad evade and Mirage has more than enough power to spike him. If Mirage goes for axe/torch and sword/pistol condi duelist build that was popular some months ago i think the odds shift ever so slightly in Mirage's favor.

    TLDR: Mirage has some bad matchups, is still good, but it does not dominate PvP, hence i don't agree with the post i replied to.

    Now i wonder how long will it take for someone starts pitchfork hunt on Elementalist for making condi builds unviable on the basis of Cello vs Shorts match...

  • @Arioch.4810 said:

    @Alatar.7364 said:

    @Arioch.4810 said:

    @BadMed.3846 said:

    @phokus.8934 said:
    Condi Mirage is hardly the problem in today's pvp game.

    I like jokes. But this is beyond a joke now. Condi mirage is a disgrace in today's pvp.

    I'm not so sure about that - i watched Cello handling one just fine 1v1, on Ele no less :)

    Oh yes, somebody beat Mirage on a profession with highest condi-clense in the game. In fact, with such a condi clense that only one evade is enough to clear ALL OF THEM since the used rune does not have ICD.
    Even without that Rune, S/D already has absurd Condi clense.
    That is literally like turning on God-mode with infinite invul and saying this means that some broken power builds are ok.

    In other words, in your assessment of that matchup it's bad for condi Mirage? How about conversion holo, or SB (not tetherbreaker, revengecounter GS/D ) ?
    I do believe Mirage is meta in pugs and necessary in tournament premades (portal), but claiming it has the edge over other professions or that Mesmer's Mirage build overpreforms to the point that it pushes other professions aside - that's a bit too strong a statement at the moment, hence my original comment.

    Cello handling that matchup recently provided a nice argument here , and it's also a blast to watch.
    Btw i play a lot of everything lately, in my view of that particular match - build may give some miniscule advantage to Ele, but one bad evade and Mirage has more than enough power to spike him. If Mirage goes for axe/torch and sword/pistol condi duelist build that was popular some months ago i think the odds shift ever so slightly in Mirage's favor.

    TLDR: Mirage has some bad matchups, is still good, but it does not dominate PvP, hence i don't agree with the post i replied to.

    Now i wonder how long will it take for someone starts pitchfork hunt on Elementalist for making condi builds unviable on the basis of Cello vs Shorts match...

    No ele witch hunt necessary. Its still underpowered and non-meta. But that interaction is still broken. No class should have that level of condi immunity. If ele mains are serious about wanting to be buffed for the current meta, then they should concede this point.

  • Malsheem.1794Malsheem.1794 Member ✭✭
    edited December 6, 2018

    People still dont get. There is no balance team. If they had one, the game wouldnt be in such a kitten-poor state and they would communicate with ppl. They have ppl working on "pvp things", new maps, new sigils, new runes, maybe even new elite specs, but I honestly dont believe they have a balance-team. If they had one, spvp would a much better state. Much better.

    Yes, that is harsh. But I honestly believe that. I have always loved the game, but each time we think things are changing, they are not. We wait and hope. Wait and hope and its the same outcome each- and every time. If they cant spot the spvp problems, they might aswell hire ppl who can or just shut it down and focus on pve.
    They also know they probably wont attract new spvp players anyway so why use resources on it ? With "incoming" new MMOs, im willing to bet theyll try to focus on their biggest player base and finish their Living Story before calling it a day.

  • @phokus.8934 said:

    @BadMed.3846 said:
    Only two things are killing pvp - Condi mirage and duo queue.

    But who else will you look towards next to complain about? Condi Mirage is hardly the problem in today's pvp game.

    Scouts in Snowball Mayhem ofc, dem those stealth sniping.

    But yeah if mirage is so OP you'll see it on ladder all day, instead of that one dude in EU top 50.

    [RED] Crimson Sunspears...your small family guild since 2015.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited December 6, 2018

    @BadMed.3846 said:
    Only two things are killing pvp - Condi mirage and duo queue.

    I uninstalled a week ago and it certainly wasn't because of those reasons... It was because Anet removed my ability to farm PvP with friends at my own discretion and moved it all into AT's then failed to deliver more frequent AT's, Swiss or some form of Team play to be had at my own discretion with friends.

    So now some friends and I have linked up for the new Blackout and I doubt we'll be back unless Anet makes room for us again...

    I don't have the metrics, but did removing team queue really boost player population? maybe Anet could review it and revise it.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • NICENIKESHOE.7128NICENIKESHOE.7128 Member ✭✭✭
    edited December 6, 2018

    @sephiroth.4217 said:

    @BadMed.3846 said:
    Only two things are killing pvp - Condi mirage and duo queue.

    I uninstalled a week ago and it certainly wasn't because of those reasons... It was because Anet removed my ability to farm PvP with friends at my own discretion and moved it all into AT's then failed to deliver more frequent AT's, Swiss or some form of Team play to be had at my own discretion with friends.

    So now some friends and I have linked up for the new Blackout and I doubt we'll be back unless Anet makes room for us again...

    I don't have the metrics, but did removing team queue really boost player population? maybe Anet could review it and revise it.

    Other than introducing the new Pip system years ago, I highly doubt anything they did increase PvP player population...

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    @Schwahrheit.4203 said:
    It's insane, you legit get garbage kitten Mesmer mains who think they're special saying "balance is better now"

    Disgusting. Just stop, LMAO. If It's so much better nowadays why hasn't ESL taken the game back? Why League of Legends was able to keep some old player loyal up until today,? Who of the Abjured for example is still playing other than Phanta? Who other than the guys from EU like ROM is still playing today?

    Fail harder, if you actually think balancing is better right now. With how the game currently is? What is the point of playing builds without unblockables or evade spam while attacking? EVERY build on the top has those qualities, it's not fun to watch for viewership (PoF and HoT made it harder to spectate, commentate, and understand what is happening because of bad principle mesmer-like mechanics, with PoF and HoT you can't really tell who is good and who isn't because with an Engi for example? You don't need to land 1200 range grenades to be "good" anymore, which is a giant fail socialism piece of garbage) and it isn't fun to experience in principle compared to actually learning how to count dodges and time reasonable casting times back in pre-HoT. Literally so bad that you don't understand why this meta is garbage compared to pre-HoT because you don't understand the core mechanic that made GW2 great in the first place.

    Totally missed the OPs point. He is correct though, the reason pvp is dumb is because anet pushed it hard towards solo queue, not because of power creep nonsense like some blind people cry.

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭

    Wonder how things would be now if we actually got a second vote after season 5. After we found out that duo que is the most horrible idea ever besides dancing in 3 little circles in pvp.

    But no.. 9 seasons after finding out that duo was a failure.. We are still here doing duo circlequest for some reason.

    https://www.reddit.com/r/Guildwars2/comments/58e36s/solo_and_duo_queue_only_for_season_5/

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