I realized why Jackal annoys me — Guild Wars 2 Forums

I realized why Jackal annoys me

A lot of people seem to like the Jackal mount, and it definitely has its positives, but I found riding it frustrating and it took me a while to figure out why. I tend to use strafing a lot in the game, looking in one direction but holding strafe to move diagonally rather than directly forward. The Jackal teleport ignores your direction of travel and just launches to where the camera is pointed, which in my case means it's constantly going in a direction I didn't want it to go. I really wish that they could change this, so that the Jackal teleports in the direction your character would be going on foot when you hit the keys.

Comments

  • Interesting.
    I've had the same issue with intended aim and actual aim on certain weapons.
    Would a semi-transparent arrow ahead of the jackal help the player? Something that could be toggled on and off if the player if didn't want it.

    "That's what" -- She

  • the thing that annoys me is that jackal is linear ports... it can only go in a straight line.... I thought it could port up or down .

  • Doesn't that happen with other Mounts, as well? I know in the Demo I had issue with the Raptor jumping where the camera was looking, rather than where my character was pointed. Maybe it has changed; haven't really tried it out on live.

  • I use action cam and it works as intended for me. if it didn't port towards where my camera was pointing, it would be very strange.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited September 27, 2017

    The raptor jumps in the direction it's body is pointing not the direction of the camera, and as for strafing, I'm pretty sure that's not happening either.

    Be careful what you ask for
    ANet might give it to you.

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  • Fermi.2409Fermi.2409 Member ✭✭✭

    @Game of Bones.8975 said:
    Would a semi-transparent arrow ahead of the jackal help the player? Something that could be toggled on and off if the player if didn't want it.

    That doesn't address the real problem and adds visual clutter, though.

    The Raptor jumps straight ahead, whether the camera is moved with the left or the right mouse button. The Jackal always teleports in the direction the camera is looking

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  • VaaCrow.3076VaaCrow.3076 Member ✭✭✭

    @Fermi.2409 said:

    @Game of Bones.8975 said:
    Would a semi-transparent arrow ahead of the jackal help the player? Something that could be toggled on and off if the player if didn't want it.

    That doesn't address the real problem and adds visual clutter, though.

    The Raptor jumps straight ahead, whether the camera is moved with the left or the right mouse button. The Jackal always teleports in the direction the camera is looking

    Good job, you have discovered how different mounts unique mechanics function, why try to make them identical when they are fine as they are, different to one another?

    Madness Rises [Rise] Of Gunnar's Hold, represent.

  • Fermi.2409Fermi.2409 Member ✭✭✭

    Because the Jackal is the only thing in this game that acts this way and that kind of inconsistency is unnecessary and obnoxious?

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  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Game of Bones.8975 said:
    Interesting.
    I've had the same issue with intended aim and actual aim on certain weapons.
    Would a semi-transparent arrow ahead of the jackal help the player? Something that could be toggled on and off if the player if didn't want it.

    It might be helpful as an indicator, but honestly I don't think it would matter much to me, my issue is more that it doesn't go where I'd want it, than that I can't predict where it will go.

    @Sazukikrah.5036 said:
    the thing that annoys me is that jackal is linear ports... it can only go in a straight line.... I thought it could port up or down .

    Yeah, although I imagine a Jackal that could teleport upwards would REALLY make the others mostly obsolete. Most of the multi-mount "puzzles" seem to be based around needing to use the Raptor or Jackal for distance and then the Springer for height. I like that they can't do all the things best.

    @Inculpatus cedo.9234 said:
    Doesn't that happen with other Mounts, as well? I know in the Demo I had issue with the Raptor jumping where the camera was looking, rather than where my character was pointed. Maybe it has changed; haven't really tried it out on live.

    Like JustaFleshWound noted, the Jackal leaps where it is pointed, so if you quickly snap in a new direction it might not jump in that exact direction, but if you've been running in a diagonal long enough for it to adjust its direction, it will move in that direction. Same with the Springer leap.

    @Xbon.9086 said:
    I use action cam and it works as intended for me. if it didn't port towards where my camera was pointing, it would be very strange.

    Then that could be a setting that varies depending on if you're in action cam or not.

    @VaaCrow.3076 said:
    Good job, you have discovered how different mounts unique mechanics function, why try to make them identical when they are fine as they are, different to one another?

    I don't mind that they are different, but I just don't like how the Jackal's movement feels. It goes against my instincts too much. Maybe I'll get used to it, but I just don't like it.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited September 27, 2017

    I realize my post came out sounding backwards. I meant I had issue (it didn't jump where I was looking) with the Raptor jumping where it was pointed, rather than where the camera was pointed. It sounded right in my head when I wrote it, but it looks wrong when read..haha.

  • Rognik.2579Rognik.2579 Member ✭✭✭

    @Fermi.2409 said:
    Because the Jackal is the only thing in this game that acts this way and that kind of inconsistency is unnecessary and obnoxious?

    That's the thing, though. The fact that the jackal changes orientation while in midair is a pair of their functionality. Sometimes, you're going to WANT to teleport around an obstacle to get somewhere, and moving the camera is how you do it.
    In other words, "It's not a flaw, it's a feature." And this isn't meant sarcastically, but sincerely. Learn how to use it properly, and you'll like the jackal more.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Rognik.2579 said:

    @Fermi.2409 said:
    Because the Jackal is the only thing in this game that acts this way and that kind of inconsistency is unnecessary and obnoxious?

    That's the thing, though. The fact that the jackal changes orientation while in midair is a pair of their functionality. Sometimes, you're going to WANT to teleport around an obstacle to get somewhere, and moving the camera is how you do it.
    In other words, "It's not a flaw, it's a feature." And this isn't meant sarcastically, but sincerely. Learn how to use it properly, and you'll like the jackal more.

    It's not the only way though. you can also "change indicated direction" by changing key presses. That's how normal movement works.

    Say my camera is pointed north. I want to make three hops, one hop north, one hop NE, one hop West. In the current game, I would have to press space, then swing my camera 45 degrees to the right, then swing my camera 75 degrees to the left, teleporting and moving forward in space on each hop. If key-press commands would work instead, then I could keep the camera facing north throughout the sequence, hold "forward," press space, then add "right", then release both and hold "left."

    Now which seems easier to you is entirely subjective, but to me complex motions are easiest with a consistent viewpoint, and teleporting around with a wildly swinging camera is very disorienting.

    In other words, "It's not a flaw, it's a feature." And this isn't meant sarcastically, but sincerely. Learn how to use it properly, and you'll like the jackal more.

    I can guarantee you that I will not, but if you enjoy it, then you enjoy it.

  • Fermi.2409Fermi.2409 Member ✭✭✭

    Learn how to use it properly, and you'll like the jackal more

    I can use it just fine, I just want consistency in the controls. Allowing the left mouse button to change the camera direction while the right mouse button changes your character's direction means that the current functionality is preserved and the Jackal is brought into alignment with the rest of the game

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  • “No matter what you do, that [peach] seed will grow to be a peach tree. You may wish for an apple or an orange, but you will get a peach.” -Master Oogway

    Things are what they are often by design. Adjust your expectations.

  • Fermi.2409Fermi.2409 Member ✭✭✭

    Or it could be an oversight or something they are other willing to change and requesting an update lets them know is something people are interested in

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  • In this case, it is by design that it happens. So no, it won't be changed.

    Plague Signet is the only skill in the game that is worse when traited.

  • Skuzz.6580Skuzz.6580 Member ✭✭✭

    Honestly, be glad that it teleports to where the camera faces, If there is 1 thing I find annoying about mounts, it is their slow rotation.
    This is why I actually prefer the jackal over all the others, it feels so much more responsive.

  • Fermi.2409Fermi.2409 Member ✭✭✭

    @Drarnor Kunoram.5180 said:
    In this case, it is by design that it happens. So no, it won't be changed.

    They've changed many things that occurred "by design" before

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  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Is it just me or was anyone else more disappointed in the base jackal than the base level on any other mount?

    New to the game? Feel free to give a yell if you need PVE help.

  • Palador.2170Palador.2170 Member ✭✭✭✭

    Stuff like this is the whole point of the jackal. They gave the mounts weight and forward momentum, and then gave the jackal the ability to play with it in unusual ways.

    If you don't like the jackal, and currently don't need the jackal, then why not ride one of the others? You're asking for ANet to break the jackal's most important feature when there's a far easier solution.

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  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @Ohoni.6057 said:
    A lot of people seem to like the Jackal mount, and it definitely has its positives, but I found riding it frustrating and it took me a while to figure out why. I tend to use strafing a lot in the game, looking in one direction but holding strafe to move diagonally rather than directly forward. The Jackal teleport ignores your direction of travel and just launches to where the camera is pointed, which in my case means it's constantly going in a direction I didn't want it to go. I really wish that they could change this, so that the Jackal teleports in the direction your character would be going on foot when you hit the keys.

    I love that part because it allows jumping in one direction and in the air teleport into another. I don't think the mount would work at all if that were removed, because then the Raptor would just be a factually superior version of it.

  • The Jackal is meant to be this way. Think of it more like savage leap or swoop when you're using action cam. It goes in the direction of your camera.

    I have no problems using the Jackal, and actually take full advantage of the fact that you can use the teleport to turn on a dime... because, in case you haven't realized, mounts have a wide turn arc. In fact, making it so the teleport works in the direction of the mount's movement would completely break one of the benefits of even using it.

  • I'll take that direction-of-the-camera movement from ya for my thief. I detest my thief dodging in some random kitten direction instead of the direction I'm pointing. It does that every bloody time, and I hate it. However, if I go back to my main character, it dodges in the direction of my camera regardless of character's facing direction. So, like I said, I'll be happy to take your jackal's problem and apply to my own. Hate isn't a strong enough word for thief's oddities like this.

  • Fermi.2409Fermi.2409 Member ✭✭✭
    edited September 27, 2017

    @Palador.2170 said:
    Stuff like this is the whole point of the jackal. They gave the mounts weight and forward momentum, and then gave the jackal the ability to play with it in unusual ways.

    If you don't like the jackal, and currently don't need the jackal, then why not ride one of the others? You're asking for ANet to break the jackal's most important feature when there's a far easier solution.

    The desire is to have the interaction of the camera and movement match that of every other mount or ability in the game. There should be a way to do both.

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  • Hmmmm I love the jackel but understand what your saying. I don't think that is jackels problem though. I've noticed it's the jumping mechanic for gw2 that you have to get use to. Because even if you hit the arrow keys a certain direction, unless the characters face is positioned at the spot you want to jump, you won't make it. You have to aim the character or mount before you jump or want the character or mount to move. So jackel being a more complex mount with the sand jumping makes it harder to predict the angle. It's just something you got to get use to. When I first rid a mount on the game I had to get use to it a little bit. I think the hardest to control is the skimmer because it hovers and the turning is very weird so I bump into everything when turning. It's just a different thing we gotta accommodate.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Aurelian Omenkind.2470 said:
    “No matter what you do, that [peach] seed will grow to be a peach tree. You may wish for an apple or an orange, but you will get a peach.” -Master Oogway

    Things are what they are often by design. Adjust your expectations.

    I'm not a fan of peaches.

    @Skuzz.6580 said:
    Honestly, be glad that it teleports to where the camera faces, If there is 1 thing I find annoying about mounts, it is their slow rotation.
    This is why I actually prefer the jackal over all the others, it feels so much more responsive.

    Nobody said that the teleport should be slower to change direction. It should definitely react instantly to your inputs. The only suggestion on the table is that those inputs should take the key presses into account as well as the camera. Basically it should teleport you in whichever direction your character would move on foot.

    @Menadena.7482 said:
    Is it just me or was anyone else more disappointed in the base jackal than the base level on any other mount?

    This is true, since there's basically nothing you can do with the base Jackal that you can't do with the Raptor, but I think that's fine. The Skimmer also doesn't unlock very much until you get the "high glide" ability for getting out of the water.

    @Palador.2170 said:
    You're asking for ANet to break the jackal's most important feature when there's a far easier solution.

    I'm not asking them to break anything. If you like the way it works now, then even if they did what I asked, it would still work how it does now if you aren't holding any directional keys.

    @etsubmariner.4690 said:
    I'll take that direction-of-the-camera movement from ya for my thief. I detest my thief dodging in some random kitten direction instead of the direction I'm pointing.

    I've never had that problem. My Thief always dodges in the direction that I'm moving.

  • @Just a flesh wound.3589 said:
    The raptor jumps in the direction it's body is pointing not the direction of the camera, and as for strafing, I'm pretty sure that's not happening either.

    Nope. If you run in a direction, turn your camera behind you and use the ability, the jackal will teleport into the opposite direction. I've found this extremely useful in turning around faster, and avoiding enemies/traps in front of me.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited September 27, 2017

    @Hevoskuuri.3891 said:

    @Just a flesh wound.3589 said:
    The raptor jumps in the direction it's body is pointing not the direction of the camera, and as for strafing, I'm pretty sure that's not happening either.

    Nope. If you run in a direction, turn your camera behind you and use the ability, the jackal will teleport into the opposite direction. I've found this extremely useful in turning around faster, and avoiding enemies/traps in front of me.

    ????

    I'm not taking about the jackal. Did you mean raptor? if you're talking about the jackal I'm not sure why you quoted me as my post was about the raptor and how it jumps/strafes.

    Be careful what you ask for
    ANet might give it to you.

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  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Hevoskuuri.3891 said:

    @Just a flesh wound.3589 said:
    The raptor jumps in the direction it's body is pointing not the direction of the camera, and as for strafing, I'm pretty sure that's not happening either.

    Nope. If you run in a direction, turn your camera behind you and use the ability, the jackal will teleport into the opposite direction. I've found this extremely useful in turning around faster, and avoiding enemies/traps in front of me.

    But the point is, what I would like is for this to work, but ALSO for if you keep the camera looking ahead and then you release "w" and hold "s" instead when you teleport, you would hop backwards. Either way. You would travel in the direction your character would travel if he were on foot. Simple.

  • @Just a flesh wound.3589 said:

    @Hevoskuuri.3891 said:

    @Just a flesh wound.3589 said:
    The raptor jumps in the direction it's body is pointing not the direction of the camera, and as for strafing, I'm pretty sure that's not happening either.

    Nope. If you run in a direction, turn your camera behind you and use the ability, the jackal will teleport into the opposite direction. I've found this extremely useful in turning around faster, and avoiding enemies/traps in front of me.

    ????

    I'm not taking about the jackal. Did you mean raptor? if you're talking about the jackal I'm not sure why you quoted me as my post was about the raptor and how it jumps/strafes.

    Oh, my bad. I don't honestly know what happened there, guess I confused you with the OP and his post about the jackal.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Yes. The Jackal so far has felt clunky to use and in all honesty, I'm better off using raptor leap or just griffon flying. I hope they implement more content that requires fun/intricate use of the Jackal; so far all I've felt 'necessary' were a few mastery point areas. It's a shame because I do like the aesthetics of it.

  • Takashiro.8701Takashiro.8701 Member ✭✭✭
    edited September 28, 2017

    Changing the jackal to teleport where he's looking would destroy half his purpose, which is pretty much mid-air maneuvering.
    With the port to cam, you can always change the direction of the port on the fly, if you're like about to jump into something dangerous (like quicksand) or even just down a cliff you don't want to fall down. Or maybe you've just seen a hidden cave somewhere while you jumped down. Swoosh and you're in.
    So, no thanks.

  • Glacial.9516Glacial.9516 Member ✭✭✭

    I agree the Jackal feels clunky because of the teleport design. I understand why it works that way and I'm not sure I'd like to see it changed, but it seems a bit counter intuitive given its evasion passive too. When mobs are attacking me from behind, I like to turn my camera so I can actually see the attack and evade it. But you can't do that with the jackal because you'll teleport backwards/to the side instead. So I feel like its design is a bit wonky. Still it's quickly become my most-used mount because it's more versatile than the others.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Takashiro.8701 said:
    Changing the jackal to teleport where he's looking would destroy half his purpose, which is pretty much mid-air maneuvering.

    No, it would not change that at all. You could still do that, it would just be easier.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    Actually the Jackal will teleport through an object depending on the size, in other words if the object is larger than the teleport distance it won't go through(at least I've done it twice through columns, which you can't run through). Maybe a bug though.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Zaklex.6308 said:
    Actually the Jackal will teleport through an object depending on the size, in other words if the object is larger than the teleport distance it won't go through(at least I've done it twice through columns, which you can't run through). Maybe a bug though.

    Well, you might be able to travel through things you can run around, but I don't think you could teleport through even very thin walls that you couldn't actually run through.

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