alejandro.2093 Posted September 6, 2018 Share Posted September 6, 2018 https://wiki.guildwars2.com/wiki/FerociousStrikes(thief)the HP 50% modifier should be changed instead of your opponents hp, it will be based on your HP insteadthe new resulting effect would be: "Gain increased critical damage against foes whenever your health is above the threshold."since as of its current iteration, we lose 10% modifier whenever an opponent's HP dips below 50%.AFAIK in its current iteration this is the only trait that reduces your damage as your Opponents HP dips below the threshold. Link to comment Share on other sites More sharing options...
Turk.5460 Posted September 6, 2018 Share Posted September 6, 2018 @"Oldgrimm.8521" said:https://wiki.guildwars2.com/wiki/FerociousStrikes(thief)the HP 50% modifier should be changed instead of your opponents hp, it will be based on your HP insteadthe new resulting effect would be: "Gain increased critical damage against foes whenever your health is above the threshold."since as of its current iteration, we lose 10% modifier whenever an opponent's HP dips below 50%.AFAIK in its current iteration this is the only trait that reduces your damage as your Opponents HP dips below the threshold.It's good to have differences and unique trait requirements. I think this trait is fine as is, it's great for opening bursts. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted September 6, 2018 Share Posted September 6, 2018 It's a tag team between Ferocious Strike (CS) and Executioner (DA). If you choose not to take both, you are gimping yourself by choice. Link to comment Share on other sites More sharing options...
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