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Ferocious Strikes: CS Grand Master Minor [crusade]


alejandro.2093

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https://wiki.guildwars2.com/wiki/FerociousStrikes(thief)

the HP 50% modifier should be changed instead of your opponents hp, it will be based on your HP instead

the new resulting effect would be: "Gain increased critical damage against foes whenever your health is above the threshold."

since as of its current iteration, we lose 10% modifier whenever an opponent's HP dips below 50%.

AFAIK in its current iteration this is the only trait that reduces your damage as your Opponents HP dips below the threshold.

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@"Oldgrimm.8521" said:https://wiki.guildwars2.com/wiki/FerociousStrikes(thief)

the HP 50% modifier should be changed instead of your opponents hp, it will be based on your HP instead

the new resulting effect would be: "Gain increased critical damage against foes whenever your health is above the threshold."

since as of its current iteration, we lose 10% modifier whenever an opponent's HP dips below 50%.

AFAIK in its current iteration this is the only trait that reduces your damage as your Opponents HP dips below the threshold.

It's good to have differences and unique trait requirements. I think this trait is fine as is, it's great for opening bursts.

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