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[Suggestion]New Raid Type: Open World Like 10-Man Instance


The Ace.9105

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A new raid type:

10-man raid instance that's like open world area with different events and stuff (not actually open world! Like a open world map but only for 10-man raid group) and your team has to complete all the events without failing them and then eventually reach the end boss of that raid and when the boss dies you'll get a chest with possible rare drops that have high value.

Gw1 had the same type of endgame content. I wonder why anet hasn't already done this type of raids, would be awesome.

This type of raid could also promote new roles and stuff in forms of splitting the team to different groups to handle different parts of the map like speed clears in gw1. This would also require the need to build the team that they can still finish the final boss.

The events on the map could be triggered by bounty boards that have the different events. There could be like an event chain at the start of the raid and when certain events have been complete it would unlock more events eventually leading to other boards that have more events. Different boards would have events that can be triggered at any point and completed with split teams etc. but the area should be able to be completed with 10-man group also so the event chain would then eventually circle all the boards leading to the end boss of the raid.

There could be also a potential elite raid in the future that would involve multiple 10-man groups in the same instance handling their part of the map in order to progress forward.

Edit:

Gw1 endgame:https://wiki.guildwars.com/wiki/The_Fissure_of_Woehttps://wiki.guildwars.com/wiki/The_Underworld

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@"Linken.6345" said:So kinda like dragon stand but for a raid squad?

Kinda. Look gw1 fissure of woe for example. It's a map where you spawn with your party and clear a quest that opens up more quests on the map. Quests are like protect this npc or clear the cave from spiders etc. after completing all the missions and conquering the map you'll get end reward chest.

Gw1 underworld had like 8 areas you had to clear to get into a room where dhuum was the end boss. You started at the center and worked your way to the different areas and completed reaper quests that had some hard mobs with bosses.

After completing the areas you had a chance to get dhuum's soulreaper (scythe) from underworld and obsidian weapons from fissure of woe.

https://wiki.guildwars.com/wiki/The_Fissure_of_Woehttps://wiki.guildwars.com/wiki/The_Underworld

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The biggest argument against this is player mentality. Whenever there's a open event design, players will quickly figure out the fastest/most rewarding sequence and then farm the crap out of it. After the first week, 90% of the "open" content will be permanently left on the shelf.

Now, content like this is a lot of fun and I really enjoy the few games that have used it, but it doesn't last. To make it worthwhile, it would either have to be almost perfectly balanced, or tied to a larger completionist meta reward. Either way, it's going to be very hard to design in a way that makes it desirable and replayable to players - worse then normal raids. I'd love to see it, but seriously doubt that Anet has the priority management to pull this off well.

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@Ashen.2907 said:

@starlinvf.1358 said:I mean... whats gonna stop 50 people from showing up if its open world?

He seems to mean an instance designed to be similar to, and as large as, an open world zone but filled with high difficulty quests culminating in a boss fight.

YES! You are actually the first person to understand what is written in my post, thank you!

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@The Ace.9105 said:

@starlinvf.1358 said:I mean... whats gonna stop 50 people from showing up if its open world?

He seems to mean an instance designed to be similar to, and as large as, an open world zone but filled with high difficulty quests culminating in a boss fight.

YES! You are actually the first person to understand what is written in my post, thank you!

Thanks not like I dident say the same thing =)

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@"Rhyse.8179" said:The biggest argument against this is player mentality. Whenever there's a open event design, players will quickly figure out the fastest/most rewarding sequence and then farm the crap out of it. After the first week, 90% of the "open" content will be permanently left on the shelf.

Now, content like this is a lot of fun and I really enjoy the few games that have used it, but it doesn't last. To make it worthwhile, it would either have to be almost perfectly balanced, or tied to a larger completionist meta reward. Either way, it's going to be very hard to design in a way that makes it desirable and replayable to players - worse then normal raids. I'd love to see it, but seriously doubt that Anet has the priority management to pull this off well.

What do you mean by saying left on the shelf? If it's a large map that requires all the events to be completed to gain access to the final boss room then doesn't that mean that nothing is left on the shelf?

The whole idea of my post is to have a large map with multiple events including boss events etc. and your party has to complete the map before you can fight the end boss instead of running from boss to boss.

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@"Ephemiel.5694" said:So you just want an instance that feels like an open world event.

Why waste time on that instead of just making it A open world event where everyone can participate?

Because open world has to be designed for everyone. You can't design an open world raid boss with tactics, communication etc. on the same level. Also this type of raid would be accessible for more people cause it wouldn't just be a boss run but actual map that you have to complete by doing all the events including boss events and as i wrote it could have split team stuff also where for example 3 players can split from the main team to complete events on the other side of the map to clear the map faster like gw1 speed clears.

Also this type of raid would be more fun.

https://wiki.guildwars.com/wiki/The_Fissure_of_Woehttps://wiki.guildwars.com/wiki/The_Underworld

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This suggestion has come up many times in the past with many different variations. The main problem I have with this is the release schedule of instanced content in this game, Fractals and Raids, is abysmal slow, and you want to add another type of instanced content into the mix. Which could probably be assigned to the same team making the rest... I can't see this working very well while severely affecting the already slow release schedule of the rest of the instanced content.

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@The Ace.9105 said:

@"Ephemiel.5694" said:So you just want an instance that feels like an open world event.

Why waste time on that instead of just making it A open world event where everyone can participate?

Because open world has to be designed for everyone. You can't design an open world raid boss with tactics, communication etc. on the same level. Also this type of raid would be accessible for more people cause it wouldn't just be a boss run but actual map that you have to complete by doing all the events including boss events and as i wrote it could have split team stuff also where for example 3 players can split from the main team to complete events on the other side of the map to clear the map faster like gw1 speed clears.

Also this type of raid would be more fun.

We do have a world boss thats kinda like that even to its just 3 pre events then coordiante take down tripple trubble wurm,Look how many people can take that down its like 1 or 2 guild organizing it on eu otherwise it just fails.

Dont see the point of them doing this rather then raids now since this would take 1½ to 2 years for a single map if we go by how fast they crank out a small instance with 2-4 bosses and 1-2 events like the current raid are compromised of.

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@maddoctor.2738 said:This suggestion has come up many times in the past with many different variations. The main problem I have with this is the release schedule of instanced content in this game, Fractals and Raids, is abysmal slow, and you want to add another type of instanced content into the mix. Which could probably be assigned to the same team making the rest... I can't see this working very well while severely affecting the already slow release schedule of the rest of the instanced content.

I don't want to add new type of instanced content. I want to add a new type of raid. This new raid wouldn't be a whole new instanced thing but a part of the raid release.

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@Linken.6345 said:

@"Ephemiel.5694" said:So you just want an instance that feels like an open world event.

Why waste time on that instead of just making it A open world event where everyone can participate?

Because open world has to be designed for everyone. You can't design an open world raid boss with tactics, communication etc. on the same level. Also this type of raid would be accessible for more people cause it wouldn't just be a boss run but actual map that you have to complete by doing all the events including boss events and as i wrote it could have split team stuff also where for example 3 players can split from the main team to complete events on the other side of the map to clear the map faster like gw1 speed clears.

Also this type of raid would be more fun.

We do have a world boss thats kinda like that even to its just 3 pre events then coordiante take down tripple trubble wurm,Look how many people can take that down its like 1 or 2 guild organizing it on eu otherwise it just fails.

Dont see the point of them doing this rather then raids now since this would take 1½ to 2 years for a single map if we go by how fast they crank out a small instance with 2-4 bosses and 1-2 events like the current raid are compromised of.

It's not the same thing at all tho.

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@The Ace.9105 said:

@"maddoctor.2738" said:This suggestion has come up many times in the past with many different variations. The main problem I have with this is the release schedule of instanced content in this game, Fractals and Raids, is abysmal slow, and you want to add another type of instanced content into the mix. Which could probably be assigned to the same team making the rest... I can't see this working very well while severely affecting the already slow release schedule of the rest of the instanced content.

I don't want to add new type of instanced content. I want to add a new type of raid. This new raid wouldn't be a whole new instanced thing but a part of the raid release.

But Raids aren't like what you are suggesting, this isn't how Raids work at all. Further, even if we assume they are both "Raids", making this new content part of the release of Raids means even slower -actual- Raid releases because now part of their schedule will be taken by this open world-like raid content.

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@The Ace.9105 said:

@"Ephemiel.5694" said:So you just want an instance that feels like an open world event.

Why waste time on that instead of just making it A open world event where everyone can participate?

Because open world has to be designed for everyone. You can't design an open world raid boss with tactics, communication etc. on the same level. Also this type of raid would be accessible for more people cause it wouldn't just be a boss run but actual map that you have to complete by doing all the events including boss events and as i wrote it could have split team stuff also where for example 3 players can split from the main team to complete events on the other side of the map to clear the map faster like gw1 speed clears.

Also this type of raid would be more fun.

We do have a world boss thats kinda like that even to its just 3 pre events then coordiante take down tripple trubble wurm,Look how many people can take that down its like 1 or 2 guild organizing it on eu otherwise it just fails.

Dont see the point of them doing this rather then raids now since this would take 1½ to 2 years for a single map if we go by how fast they crank out a small instance with 2-4 bosses and 1-2 events like the current raid are compromised of.

It's not the same thing at all tho.

Yea not at all its a big open map you split up in 3 teams and take down 3 dif bosses then take down the flopping heads.Only thing that would have to be added is afew more pre events and a big head spawning after the 3 are taken down and its exactly how you describe it.Since this is open world stuff have to respawn true so there is that but dont you think they would have continued to crank out stuff like this if it was successful?

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@maddoctor.2738 said:

@maddoctor.2738 said:This suggestion has come up many times in the past with many different variations. The main problem I have with this is the release schedule of instanced content in this game, Fractals and Raids, is abysmal slow, and you want to add another type of instanced content into the mix. Which could probably be assigned to the same team making the rest... I can't see this working very well while severely affecting the already slow release schedule of the rest of the instanced content.

I don't want to add new type of instanced content. I want to add a new type of raid. This new raid wouldn't be a whole new instanced thing but a part of the raid release.

But Raids aren't like what you are suggesting, this isn't how Raids work at all. Further, even if we assume they are both "Raids", making this new content part of the release of Raids means even slower -actual- Raid releases because now part of their schedule will be taken by this open world-like raid content.

What do you mean by -actual- raid releases? This is actual raid but it's bigger and better. Instead of doing a run from boss to boss you clear a map that has events that lead to bosses.

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I actually love this idea. I loved in gw1 how you split up to do certain quest just to come together in the end and fight the end boss. Also it looks exciting to me an entire map just for 10 people to complete. That’s sounds like a fun and engaging challenge. I really wish we could see something like this in the future. Maybe when they release the fissure of woe they could implement this idea.

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@"The Ace.9105" said:What do you mean by -actual- raid releases? This is actual raid but it's bigger and better. Instead of doing a run from boss to boss you clear a map that has events that lead to bosses.

By actual Raid releases I mean Raids that have multiple bosses to beat. Events aren't very well received in Raids because they are not as exciting as fighting bosses, you are asking for more Bandit Trio, Escort and Spirit Woods. I say we've had enough of those, they do not fit in Raids. Also, this "clear a map" does sound like lots of busy work and lots of filler and waste of time, just like the Fissure of Woe and Underworld "quests" in GW1, a royal waste of time.

Further, that kind of splitting doesn't really work in GW2.

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@maddoctor.2738 said:

@"The Ace.9105" said:What do you mean by -actual- raid releases? This is actual raid but it's bigger and better. Instead of doing a run from boss to boss you clear a map that has events that lead to bosses.

By actual Raid releases I mean Raids that have multiple bosses to beat. Events aren't very well received in Raids because they are not as exciting as fighting bosses, you are asking for more Bandit Trio, Escort and Spirit Woods. I say we've had enough of those, they do not fit in Raids. Also, this "clear a map" does sound like lots of busy work and lots of filler and waste of time, just like the Fissure of Woe and Underworld "quests" in GW1, a royal waste of time.

Further, that kind of splitting doesn't really work in GW2.

This type of raid would also have multiple bosses to beat but the bosses wouldn't be from boss to boss but they would be around the map in different locations. For example: Reaper of death on top of death mountain, serpent king in the serpent woods etc.

This would definitely bring out more of the rpg feeling to the raids. In gw1 fow and uw were the most played endgame content.

Also I believe that the events would become more exciting with this kind of raid when the events have more meaning and not just waste your time till boss.

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