Stand The Wall.6987 Posted September 17, 2018 Share Posted September 17, 2018 are these calculated multiplicatively like damage done? is there a max cap? Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted September 17, 2018 Share Posted September 17, 2018 There is no maximum cap but it is multiplicatively-stacked as decimal values.So stacking 50% and 33% = [damage] .5 .66... = .33...This makes it exponentially more difficult to reduce damage to 0, though it's easy to still maintain large amounts of DR that can be out-sustained on a number of builds.That said, negative condition duration effects are additive, so doing something like reaper's Relentless Pursuit in shroud (-66%) + Hoelbrak Runes (-20%) + Lemongrass Poultry Soup (-20%) makes the reaper be immune to chill, cripple, and immobilize with 40% condition duration reduction for everything else. Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 17, 2018 Share Posted September 17, 2018 yes it works multiplicatively, and i have no idea as to why the guy above is explaining negative modifiers. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 17, 2018 Author Share Posted September 17, 2018 alright thanks guys. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted September 18, 2018 Share Posted September 18, 2018 Just remember its multiplicative on the previous damage value at each step. So 10% + 10% = +21% total damage; or (1000) 0.1) 0.1))) = 1210 dmgThis compounding effect translates to insanely high damage values when applied for output, but only "seems" less effective when applied to incoming damage as the numbers have the inverse version of this property. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 18, 2018 Author Share Posted September 18, 2018 edited OP. sry for the confusion guys. Link to comment Share on other sites More sharing options...
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