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GRIFFON MOUNT MAJOR BUGS [WITH VIDEO]


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I was able to reproduce this 100% of the time during one of the Griffon adventures. It doesn't have to do with the skybox (at least in that case) but with the use of the skills unlocked by the second mastery (that you're forced to use to complete the adventure). So basically the adventure can't be completed because the mount goes in a T pose, you're marked as dismounted, you fall and you die. At respawn you have the griffon in T pose, you can summon it again to fix the animation, but no skill works (not even normal gliding). The only fix is to go back to character selection screen.

Another weird (and unrelated) bug is if you summon the mount immediately after you spawn on a new map. Basically the camera doesn't follow the character and I can move but the camera stands still in the initial position, and I see my character go far and far away. This is fixed by unsummoning and summoning the mount again and works with any mlount.

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So, I'm clearly dumb, but I don't even understand the controls for the fully upgraded Griffon. Maybe some is due to this bug, but what exactly is "movement skill 2" - the keyboard for "2" is blank, what else is it? Even the description for diving says to use "Swoop" or "movement skill 1". Are these different things? I'm very confused!

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I find this happening to me on the ground as well.

@Jong.5937 said:So, I'm clearly kitten, but I don't even understand the controls for the fully upgraded Griffon. Maybe some is due to this bug, but what exactly is "movement skill 2" - the keyboard for "2" is blank, what else is it? Even the description for diving says to use "Swoop" or "movement skill 1". Are these different things? I'm very confused!

If you look in your key bindings it is defaulted at 'C'

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I have had this happen several times too, most frequent when I was messing about with griffon in Rata Sum, also in Black Citadel though. Happens when you use the unnamed "pull up" skill unlocked by the second mastery as far as I can see (trying to use wing flap for a speed boost at the same time might increase the likelihood).

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Came here to make sure this is bumped as well and keeps happening to myself. was excited to try out the new mastery and when I tried it in any maps or altitudes I'd get it 100% of the time. This is a new thing for the game so wouldn't expect it to run 100% smoothly from the get go but really hope they can fix this soon so I may enjoy the mount after all the work to get it.

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I dont know how much use this would be to the devs, but at one point me and a guildie who were using the griffin at the same time were dismounted in the exact same fashion, remounted in mid air but still dropped like rocks. We both were in chat like "wtf just happened?" and communicated back and forth. I personally havent been able to replicate the results, nor have i tried to do it, but it HAS happened to me randomly.

Don't know what the cause is or if that provides any useful information, sometimes it happens once in a blue mine, othertimes twice in 5 minutes.

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Was wondering if it was just me , too. I use a Nostromo n52 for controls mainly. I press 1 and go to a dice, press the spacebar key, and it flies out at speed. Does not seem to matter if I flap or not, 99% of the time is stops dead and fall to my death. Someone said to try V instead, so put V on the middle mouse button, still having the same issue.

Have used the Nostromo n52 & n52 TE (no macros used) for a game crontroller across many games and prefer it. Then see others that are 30 second (or thereabout) on their griffon races, and me I get going and then this but flattens the Griffon in flight. Can't dismount in mid-air, and the griffon is only there, dead, graphically. Soon as I die, press F6 (remapped to Griffon) twice to get out of it. First F6 Griffon shows me standing on top of it, but it's still spread eagle. Press F6 again and can get out of it to resummon.

Not sure what the issue is either. At first was able to put in a dive, pull up really hard and to my surprise had gained altitude. But on those times the stupid griffon would go into a stall - not moving forward. So I;d have to press forward again ... then it dropped. So was thinking the game had lagged and thought I stalled. Since that happened, every time I go into a dive and hit spacebar key or V it will go for some unknown amount of time. and .... drop. So when it happened again I'd flap, which seemed to cause the griffon to slow back down, and .... drop. Argh!

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I have this happen to me all the time. I use dive maneuvers quite frequently and when I mistime the pulling up and collide with something or when an enemy ranged attack hits me at the wrong moment... T-pose and doom. Sometimes I get out of this when with luck the griffon dive attack triggers during a hop instead of the player skill 1, but often enough this problem persists even after death and can only be resolved with a relog.

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