This is one of the highlights of the patch for me, outside of the story. Being able to face off against the new world boss design was awesome and provided a decent challenge. The fight itself has had quite a few elements changed from the original shatter fight, while borrowing from some of it's similarities. The healing mechanic, while present in the original shatter fight, now comes with the challenge of quickly dispersing 3 champion level mobs before they can heal the boss too much. I found that groups struggled with this at first, but the timer was forgiving enough to allow them to still finish, despite the boss healing almost back to full. Overall, I think the fight was enjoyable enough to bring some excitement to the map and replay-ability, while also providing a spectacularly visual dragon fight.
Now for a question for the team that brought this fight to life! When designing world bosses like all of the dragons, we have had these giant (mostly) stationary creatures to fight. I have always wanted to see these dragons walk around and do more than the somewhat stationary nature of the fight allows. For example, what if the new Shatter fight was a Bounty instead? Something to the effect of that the dragon would roam the map until players engaged it in combat and triggered an event. I understand the logistics of this may make it impossible, but have ideas like this one where the dragons are more mobile on the ground been brought up or considered internally?