In my later threads i've touched the dps output (skirmish and marksmanship traitlines) and team Support with limited AoE in Nature Magic traitline.
Here i'd like to improve lightly the active sustain the ranger has improving an active gameplay and replace some passive effects.
Some reorganisation to enhance the role already has of condition clear + enhance the conditions applied.
Small changes to most skills to fit the theme of troll sustain and nature survival. Replaced Elite and Muddy terrain for better fitting skills to avoid overlapping with Skirmish traits to overlap.
Troll unguent. Base CD reduced to 20s.
- lesser version: Health per second: 600 (0.12) Duration 6 seconds.
Lightning Reflexes: Removed damage. CD reduced to 24s. Skill to have a directional arrow to choose the direction of the movement. Additionallythe skill apply stealth to the ranger 1s (to hide the direction of the movement) and at the end applies camouflage for 10s.
- lesser version: Removed the movement, the ranger to gain the camouflage(6s) when the effect triggers.
Quickening Zephyr. Removed the stun break from the skill. Increased base quickness to 8s.
Ovehaul to dagger so it provides the utility needed for an offhand weapon.
Parrying ( CD 15s) Block and counter a melee attack with a feint which stuns foes. Works in a similar way to Counterattack.
- Will breaker : Stun(2s) and poison(8s) your foe. It can use the animation from Stalker's Strike
Stalker's Strike: (CD 20s) Teleport to your target and apply cripple and bleed to nearby foes.
Traits which interact directly with the pet (emphatic bond, Shared Anguish) are moved to Beastmastery as it better fits the traitline thus distributing the sustain in different areas.
Ancient seeds is removed the Druid traitline and is reworked as a less powerful but easier to trigger. Ancient seeds is a unfun effect which would go from completely useless effect (almost all classes) to extremely overpowered effect which destroy some classes (necro, rangers..) . This way it can be trigger more often (no CD) but the effect is contained in one short application of immobilise. It keeps the original uses ( to land burst after a knocback) still is not as destructive as a pulsing immobilise is for some classes.
Entangle is present in the elite spirit skill, which gain from the ranged AoE effect which the active provides.
I think overall this changes would make the ranger better suited to stay on tag in WvW. Those aren't extreme changes but those are aimed to improve the survivability in some specific situations where conditions are the issue.
Brastmastery traitline will be focused in power damage sustain using the pet as balancing mechanic.
I would ask you to kindly keep in mind this overhaul makes sense if all the other changes are applied as well, as it serves to better define the role of the traitline.
So what do you think about this text wall? Do you think all the changes posted would make the ranger a more rewarding class to play without breaking the balance?