How do you rate "A Star to Guide Us" in scale 1-10? [spoilers] — Guild Wars 2 Forums

How do you rate "A Star to Guide Us" in scale 1-10? [spoilers]

Arden.7480Arden.7480 Member ✭✭✭✭
edited September 21, 2018 in Guild Wars 2 Discussion

For me it will be:

10/10!!!

1) The Voiceover was PHENOMENAL- so many voices, new voiceactors!!! I played Female Human and April Stewart nailed this! I also heard Asura Female did an amazing job too! And again Debbi Derryberry did a phenomenal job! @Eve Eschenbacher.4201 You're amazing! BTW who is Snaff's VA?nevermind: https://www.reddit.com/r/Guildwars2/comments/9h5myf/my_favorite_communicator_dialog_so_far/e6cbve1/

2) The Music... I did expect amazing tracks, but the tracks from this episode are divine! Especially the music from Aurene's vision.

3) The map: seeing so many different environments in one map was just mindblowing! Maguuma Jungle, Orr, the shrooms from the other world, beautiful Jahai's Fortress, everything "decorated" with purple crystals. I think the designers nailed it! And the Shatterer meta is so EPIC!!

4) The story... It was the first time ever, I loved an episode from the 1st moment till the last. Everything was kept in order, it was entertaining, it was dramatic, it had so many plot twists that just blew my mind.

5) The cinematics- I think GW2 is on the way to beat all of the WoW cinematics its devs ever done! The cinematics are just perfect!

This episode was perfect, now I hope you will lead the story to the most epic events this game ever had.

Seek, and you shall find.

<1

Comments

  • derd.6413derd.6413 Member ✭✭✭✭

    while the story, map and VA was good and the achievments are enjoyable there's still some issues. some achievments could do with better hints (if you're gonna have us look for a NPC at least tell us wich map to look in) and some places are bugged up the behind (last instance for example)

    8/10

    I Have No friends, so I Must pug

  • 9/10 but that's only because I don't believe in 10/10 :)

    More seriously: i loved the story since the beginning and it only went better. Id on't want to spoil but it was surprise after surprise. Glad to see old friends come back as well.

    Beautiful map also. Seeing Kourna, one of favorite place in gw1 was enchanting. Really liked the idea of the anomalies as well.
    Some bugs of course but nothing to annoying, at least for me.
    Still doing the collections.

    GG Anet, I love you. I hope they keep going like this.

  • Scar.1793Scar.1793 Member ✭✭✭

    7/10 in my eyes

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    There are some things I really like and some things that are meh about it but I give it a solid 7/10 overall. I would've liked to've given it an 8/10 but there's a little too much rehash in there with branded stuff yet again. Still if you take that aside for a moment the map design is pretty good as well as the story and those are very positive for me. I actually enjoyed the story line and the map does have some interesting things in it without becoming too chaotic.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    10/10

    I haven't found a single thing I can criticize at this point. It is an awesome episode, the best so far (my absolute favorite, to be precise :) ).

    The writing, as I foresaw, is getting better and better - the increase in quality during LWS4 has been phenomenal. <3 Every single character is on-point, and the ambiente NPCs are rich and three-dimensional as well. It feels like a living, breathing environment. I hope it stays on this high level.

    The story was wonderful as well, I enjoyed every single minute of it.

    I love the map (design, explorability etc.), too, although, so far, I haven't seen any organized squads for any of the events (especially for the huge Shatterer meta). :/ I hope people will eventually come around, because it all looks like fun. :+1:

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited September 20, 2018

    6/10

    Map feels small, compartmentalised and littered with invisible walls
    Collections are just boring fetch quests that mostly require a guide to make them less tedious
    The 1 AP achievements feel unrewarding, should be at least 3 AP
    Sun's Refuge is annoying to enter, have to ride to far to get to the center
    Sun's refuge does not feel personal at all, no customizability
    Story was forgettable as usual

    The upgradable armor and new Shatterer were the only positives for me.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    GOOD:

    • I can tell just from the dialogue that there were some different people involved in writing this episode. I particularly liked the commander being more assertive, as we rightfully should be.
    • I don't know if the Jahai map is actually bigger or not, but it FEELS bigger, more like a full sized zone than previous LS maps.
    • I liked Iberu's line about death: "It never sticks." Also the great Fifth Element "Anybody else want to negotiate?" moment with Koss.
    • The Death-Bound Shatterer is meta meets world boss. It should be great fun once commanders figure it out and can get groups organized.

    BAD:

    • Critically buggy patch day, again.
    • Once again, we have a map full of these cool crocodile Scaled Drakes, and rangers still can't tame one as a pet. :(
    • The shout ability for saving the Free Awakened in the story intro isn't introduced or explained; the button just appears. By the time I noticed I had the ability and figured it out, I had already lost a few and so missed the achievement on the first pass.
  • otto.5684otto.5684 Member ✭✭✭✭

    Story? 7/10, but that is high by GW2 standards. It is the best story content since PoF release by a huge margin.

  • Really enjoyed it. It was such a full map, and the story was great. Looking forward to doing all the Sun's Refuge collections when I get chance. Loved seeing Koss again!

    I'm probably the only one, though, but I miss Kas and Jory, and I keep hoping they'll be in the next episode ... and they never are. Are they coming back soon? I don't think we've really seen Jory since S3, have we, except for a tiny cameo at the end of POF?

  • 9/10

    Would be 10/10 if I did not have to respawn many times due to bug during "Storm tracking" ( Use Raptor to escape the storm)

    I like the design, concept and fights.

    I ignored all the blahblah, Muted all the sound. I am not interested in any game's stories, no exception for GW2.

  • Chay.7852Chay.7852 Member ✭✭✭

    10/10 - love the story (story itself and the instances - deadeye-instance especially), the characters (GW1 nostalgia again :) among other nice encounters) and the map is brilliant. And no, i didn't have any dc or trouble on "patch-day".

  • Knuckle Joe.7408Knuckle Joe.7408 Member ✭✭✭
    edited September 20, 2018

    It might be one of the best episodes to date, pretty lenghty (for a living story update), new armor, KOSS, entertaining missions (sniper one was amazing) and minimal time-gating stuff like that godawful segment in a past episode where you had to collect berries, spring water, etc.

    9/10

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Prob an 8. The deadeye instance was mechanically fine but far too random for the story flow and too drawn out. The final episode had issues with narrative flow too during the escape scene, gltches and other bits that didnt hang together.

    It also lacked, like most of ls4, any really cool new music and that will always stop a higher score.

    The rest was excellent. The map, the artwork, the dialogue, the collections, the easter eggs all combined well and the emphasis in less visual noise elevated it above Istan.

    It is a shame ep3 couldnt raise to this height. This was def the strongest ls4 ep yet.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ziooo.8932Ziooo.8932 Member ✭✭✭

    Team 1 doing it again i guess... would give 8/10 just because of some annoying bugs and achieves

    Necro mains either are masochists or become masochists after a balance patch.

  • Story was just 6/10 for me, everything was so obvious, and I didn't want to show that Deadeye mercy just for her to come and be like "I'm not your friend" :/
    Map is 5/10 but so far I didn't like a single LS map, so I didn't expect much anyway

    Give me hairstyles...

  • Ashabhi.1365Ashabhi.1365 Member ✭✭✭
    edited September 20, 2018

    I would give it a solid 7.5 out of 10. (Spoiler Warning)

    The Good
    1. Great flow. I loved the way you moved from one scene to another and how the story flowed from one part to the next. It wasn't like the previous episodes in that you finished a section, went and did other things and came back to the next, which would be vastly different than the previous.
    2. Nostalgia!!!! I loved seeing things I hadn't seen since GW1 and Core GW2. The area between zone portal and Sun's Refuge immediately took me back to the Sunspear Sanctuary and Command Post. Finding the Xunlai chest made me giggle!
    3. The redemption of Braham. Trust me, he's still an annoyingly immature idiot, but at least he's "on board" with what we're doing now.
    4. Taimi! I hope they don't make her a golem. I truly hope they let her die. Not because I hate her, but because I love her. I think she should go out with all the dignity she deserves and not some stupid trope like "We can save her... We've got the technology!" (You're welcome for the Six-Million-Dollar Man reference.)
    5. The map. I love the areas such as the jungle aspect and the shroom room. The fact that the developers remembered there's a 3rd dimension tickles the kitten out of me. And the "tornado ride" was a blast... I think I spent a half hour just floating around it to see where I'd go!

    The Bad
    1. It was short. Really short. I think I did the whole thing in record time.
    2. The difficulty was lacking. I was kind of hyped to see some tough situations in the story, but even the "champion" level mobs were relatively easy to kill. I would have liked to have a boss-level mob that left me dead so many times I would be nearly naked at the end.
    3. Space rocks? Really? Good concept, bad execution. I would have rather seen a warped version of the floating rocks in Caledon Forest or Metrica Province. What they did was a bit sickening (literally... motion sickness.) It could have been better.
    4. 1/2 point off for dragging all the famous dead people back. I liked it, but I didn't like it. It's a personal thing.

    All in all, I enjoyed this episode a lot. Let's hope they keep it up and that we're not let down by the rest of Season 4.

  • I surfed a tornado! That in itself is a solid 10/10.

    Asura characters: Zerina | Myndee | Bekka | Akee | Feyyt | Nuumy | Tylee | Rissa | Jaxxi | Sixx | Claara | Conii | Jymm | Synn

    Your skin will wrinkle and your youth will fade but your soul is endless

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    9.5/10

    Would be a 10/10 if the sacrifice wasn't so kitten obvious!

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited September 20, 2018

    The best content in game (for me) is HoT, which have the best layout maps, the best events, the best collections and best atmosphere, and it is 9/10 as it has its flaws.
    Based on this score I can't give more than 6/10 to this episode, but it is still a little more interesting than the previous episodes.

    More info about my opinion:

    1. The collections aren't deep enough and can be completed in a heartbeat.
    2. Events are a joke again and the only worth it (for me) is the shatterer - still can't reach the massive global scale of any HoT meta event, by a large gap.
    3. If the armor and the sun's refuge don't continue to evolve in the next episodes it will be a complete disappointment as this hope is the only cool thing here.
    4. Still, no long chain massive meta events like chack garnet - people were saying they prefer PoF metas over HoT but after few months (even weeks) we could see which maps are empty and same thing will happen with this map (sadly).
    5. If you are giving 10/10 to this map and leaving it forever after "1 week" your opinion doesn't count because the most important thing for an MMO map is to have repeatability, and for the map to have 10/10 score, it should be MASSIVE. Yet this map lacks it.
    6. The map itself is interesting but doesn't offer many new things - it is just a mix of several maps and mechanics (excluding the huge tornado, which could lead us to 2nd tier of this map and get closer to VB idea but I gues it is too much of awesomeness?).

    Anyway, still good episode.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited September 23, 2018

    Story: 6,5
    Map (map design, enemies and replayability): 6 (7, 8, 3)
    Special (stuff like unlockable skins / gizmos and the acquisition process): 8
    Mastery: 7
    Overall: 6,875

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @Blocki.4931 said:
    9.5/10

    Would be a 10/10 if the sacrifice wasn't so kitten obvious!

    I didn't expect that... I was imagining Blish in the Current Events helping us with tracking Kralk...

    Seek, and you shall find.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    I'm concerned about (seemingly) needing 'all' the achievements to complete the meta to get the piece for the staff (I actually kinda like that skin possibly for my main). The trend up until this point has been to be able to complete the meta with maybe a 'few' story achievements. This one looks like they are 'all' required. This could be a turning point for me. Oh well.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    I have to agree it's great, probably the best in season 4, but i don't think it's a perfect 10, probably not even an 8.
    I loved a lot of the stuff they did, the mists part was amazing, especially the final part...
    Sun's refuge was a bit underwhelming, so far at least, i hope that they keep iterating on it, but apparently the word is they won't.
    The books collection could have extended further, so we could finally have a personal library. But i'm still doing collections, so i'm willing to wait and see if it actually does evolve some.
    The story felt too short, and although i enjoy cliffhangers now and then... I think they finished with too many loose ends on this episode, and three months is a bit too long for the cliffhangers to pay off...
    The map is pretty great, i liked the nods to HoT masteries in the jungle area and the 'shrooms area is hillarious...
    I think they could have dived a bit more on the Invasion of Orr part give us a bit more lore, and the Shatterer fight is kinda meh... It has some nice elements, but honestly, it's more like Shatterer 1.5 than 3.0. The new reworked Shatterer in Blazeridge feels much more epic than the new one. Especially if you consider that this new one would be Almorra's revenge vs big K.
    I liked the episode, it felt like the best release they've made in a year, it just lacked some upkeep. There's too much issues being left behind in the game, a ton of hanging plot points and loose ends since Season 2 (like the fate of the pale tree), there's a lot of parts of the world that need revisiting, and its disappointing to see that the devs keep dismissing their opportunities to go back and work on that.
    This release was perfect for that, since they could have easily had us do stuff back in Ascalon and other places in core to create the tracker instead of snuffing out a character that we barely had time to grow attached to because the thing didn't have a decent battery... (Also i know that you want to create a reaction from people, but way to pile on the emotional moments, seriously, not forced at all, all that was left was for some random girl start wailing about her dead puppy in a corner of the Refuge... seriously).
    The compulsion to make the episodes so contained in their new maps robs a lot of potential for the story, and so much of the rich back story is left unexplored, and what is explored always leaves a bit of a "Deus Ex Machina" feel to it...

    Anyway i liked it, didn't love it. Sadly that's also the best i've felt about a release in 2018's GW2.

  • Umut.5471Umut.5471 Member ✭✭✭

    It's the best release after istan. Istan still lives because it has metas worth doing, hope this lives as well.

  • Purgatori.3645Purgatori.3645 Member ✭✭✭
    edited September 20, 2018

    I haven't finished the personal story but am 3/4 of the way through, got map completion, got my Desert Fox and all mastery points. So far 10/10. Great story and map. Great content. This is my favorite of Season 4.

    When life knocks you down ... Rollover and look at the Stars

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @ReaverKane.7598 said:
    I have to agree it's great, probably the best in season 4, but i don't think it's a perfect 10, probably not even an 8.
    I loved a lot of the stuff they did, the mists part was amazing, especially the final part...
    Sun's refuge was a bit underwhelming, so far at least, i hope that they keep iterating on it, but apparently the word is they won't.
    The books collection could have extended further, so we could finally have a personal library. But i'm still doing collections, so i'm willing to wait and see if it actually does evolve some.
    The story felt too short, and although i enjoy cliffhangers now and then... I think they finished with too many loose ends on this episode, and three months is a bit too long for the cliffhangers to pay off...
    The map is pretty great, i liked the nods to HoT masteries in the jungle area and the 'shrooms area is hillarious...
    I think they could have dived a bit more on the Invasion of Orr part give us a bit more lore, and the Shatterer fight is kinda meh... It has some nice elements, but honestly, it's more like Shatterer 1.5 than 3.0. The new reworked Shatterer in Blazeridge feels much more epic than the new one. Especially if you consider that this new one would be Almorra's revenge vs big K.
    I liked the episode, it felt like the best release they've made in a year, it just lacked some upkeep. There's too much issues being left behind in the game, a ton of hanging plot points and loose ends since Season 2 (like the fate of the pale tree), there's a lot of parts of the world that need revisiting, and its disappointing to see that the devs keep dismissing their opportunities to go back and work on that.
    This release was perfect for that, since they could have easily had us do stuff back in Ascalon and other places in core to create the tracker instead of snuffing out a character that we barely had time to grow attached to because the thing didn't have a decent battery... (Also i know that you want to create a reaction from people, but way to pile on the emotional moments, seriously, not forced at all, all that was left was for some random girl start wailing about her dead puppy in a corner of the Refuge... seriously).
    The compulsion to make the episodes so contained in their new maps robs a lot of potential for the story, and so much of the rich back story is left unexplored, and what is explored always leaves a bit of a "Deus Ex Machina" feel to it...

    Anyway i liked it, didn't love it. Sadly that's also the best i've felt about a release in 2018's GW2.

    I kinda agree on Shatterer. For what was built as Almoras revrnge, she featured very little in it. I expected more map story using hearts or events or collectiond in someway. Im also not a fan of the look. The green magic doesnt give it a death and decay feel. I had hoped for something more crossing a Teq and Shatterer.

    On the plus side, it is essentially a new World Boss which we have asked for. Anyone know if it drops the guild hall trophy pieces like otiginal shatterer dies?

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Blude.6812Blude.6812 Member ✭✭✭
    edited September 21, 2018

    The Storm Tracking part of the story lowered the score to 2, regardless of how good the other parts are and the map is.

  • Griever.8150Griever.8150 Member ✭✭✭

    9/10

    Had a lot of fun, actually wish it was longer. The Deadeye instance was pretty fun as a Deadeye main myself. Even liked the corny jokes (the part about Rytlock's fur for example :p, specially since my character is a Male Charr, lol).

    But yeah overall great production value, as far as the story goes anyway, haven't done much in the map yet, just hope its worth spending time in it this time.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Arden.7480 said:

    @Blocki.4931 said:
    9.5/10

    Would be a 10/10 if the sacrifice wasn't so kitten obvious!

    I didn't expect that... I was imagining Blish in the Current Events helping us with tracking Kralk...

    I was yelling at my friend from the start. The way he talked Gorrik into letting him go it seemed to me like he was aware of what was going to happen, idk

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • @ReaverKane.7598 said:

    There's too much issues being left behind in the game, a ton of hanging plot points and loose ends since Season 2 (like the fate of the pale tree), there's a lot of parts of the world that need revisiting, and its disappointing to see that the devs keep dismissing their opportunities to go back and work on that.

    This. What is happening with the Pale Tree?

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    9/10. It’s all phenomenal, the only thing is big ol’ pee-pee rock in the middle of Jahai, super ugly and disconcerting. Even if we can’t go to it, please fill in the space. It’s not like it’ll be part of any other map (even something between Jahai and vabbi wouldn’t use it)

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited September 21, 2018

    10/10.

    Despite a bug in the instance in the fight in the mists, it is clear that the developers put blood and sweat on it.
    Also the trailer didn't do justice to the episode.

    This episode become a star to guide Anet to a new quality pattern,.

    Tannhauser Engineer(SoS) | Atlantean Sword | Khel the Undead

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    There's something really wrong with the loot on this map. Almost none of the trash mobs during events drop anything.

    As far as farming goes this map is no good.

    -Balwarc [ICoa]

  • Lexi.1398Lexi.1398 Member ✭✭✭

    9/10

    Though that may be higher than it should be, because i didn't like last map at all so it's good only relative to that.

    Story: It's nice having a break from fps destroying, visual clutter intensive, long drawn out mechanic, armor destroyening boss battles for once. Rift stalker in story instance was easy to learn and not that long of a fight - highly appreciated. I'm not a big fan of time trials but i was pretty proud when i finally managed to outrun the storm in the third part, and i guess my pride outdoes my hatred for time trials. xD There were many tears re: eir snaff blish taimi, not gonna lie i know why some people despise what happened with braham, but i'm all for the corny dialogues : P. Glad to see that bit- i mean blish caithe again, if only zolja would return too.

    Map: LOVE IT. Wish the jahai fortress PoI wasn't locked behind story or a race that constantly glitches, but that and the fact you need to raptor run forever to reach half of the map are my only complaints. HoT is in my opinion superior, so naturally, it gets a 10/10 from me for calling back to that, i loooooove the ??? area, the big tornado is even more fun with the screaming xD Despite the big bubbles everywhere they're actually way nicer to my fps than most of the awakened magic related effects in the previous maps have been, bless you anet for leaving us poor peoples fps alive this time. I was thrilled to know the wurms even have names...! xD

    Achievements & Sun's refuge: I did all but three of the collections in the story achieves before guides even existed, i have a grudge against one riddle for memorabilia (north of wurmhaven..why didn't y'all just imply the fortress instead? I thought the lack of mentioning the fort meant it was between the fort and wurm camp) but all the rest of the achieves were awsome fun to do. I LOVE readathon so much, i'm not sure whether the archon's primer, the terrible choya or lets hug koss is my favourite book but i love ALL of the books. Aurene gets a musical skull! The desert fox is absolutely ADORABLE and i'd kill to protect it. I got Joko's staff already and it's highly amusing on my daredevil to use it (especially considering RP wise, she's from elona lol).

    Shatterer: There's something missing...I can't put my finger on it, but something missing from the fight that makes me disappointed in it.
    The fact launch pads do nothing but still make you vulnerable to lightning? The fact gryphons take a good minute to reach from shatterer because good luck mounting mid fight, making their spears useless- I can deal well over 5x the dps the spears do to riftstalkers in the extra time it would take me to run to gryphon and back to riftstalkers (and that estimation is way lowballing it) compared to just going to riftstalkers normally. Might as well not bother. That after a lot of fights I still don't know why we should protect the junundu. That it's rewards are meager for the amount of effort put in...at least normal shatterer has achieves and a backpack.

    Also- i wish they would add the wurm protection and DERV escort events to it's meta zone somehow, or if impossible, at least give an indication in the meta zone status...like "Wurmmarshal Ekolo needs help preparing seige junundu for battle" "The vigil is escorting DERV golems to the site", something along those lines. It took a while before I realised those events even happen because despite being shatterer related events, they don't show in the meta zone unlike EVERY single other meta related event in the entire game.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited September 21, 2018

    8/10

    I loved the episode and definitely thought it was the best this season, but some bugs kept me from enjoying it (like the out-of-zone bug during the raptor run). I wasn't a big fan of the Deadeye fight either; that was definitely one of the fights I would have appreciated CC or even an active break bar over a dead break bar. Not all classes are designed for up-front melee's with a juggernaut. I also wasn't a fan of the follow mechanic durring the awakened escort either, it just felt clunky like I was trying to escort 10 Glenna's on my own; why couldn't we use something similar to what we used in the kormir's temple in PoF?

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    7/10, which is considerably high given past LW episodes and other content. Lots of grind and busywork packed into a thankfully busy map. The writing is decent, if super-tropey. Enemies are still mostly nuisance with new nuisance (sticky branded crystals, boo) on top. But overall, I still feel relatively positive.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    8/10. there is always a way to improve

  • Svennis.3852Svennis.3852 Member ✭✭✭

    I really liked this episode! 10/10

    Map is on point, story was engaging and genuinely surprised me a few times. Loved seeing old heroes return, loved Koss, and LOVED Zafirah/sniper mission.

    The Aurene cinematic made me a lil emotional. ;A;

    Biggest complaint is the AoE hell that boss battles have become. It just hurts my soul at this point. It felt less egregious than past story content, but still...

  • brenda.9723brenda.9723 Member ✭✭✭

    I really like this episode. :)
    8 out of 10 (-1 points bc of killing Blish :cry:)

    The Good:
    1: I liked the beginning: it was fun to see the people of elona arguing about the death of joko and mistrusting aurene. Thanks for the aurene heart animation, those make me always so happy :3 . And Koss saving us was really nice <3 .
    2: The shatterer "fight" was awesome. I really like the detail that one NPC (I believe an awakened) was completely crushed. Also the animations of the shatterer were really cool. I am happy we did not fight the shatterer, bc I often do the world boss the shatterer, and killing him easily on my own would be a bit unbelievable for me.
    3: OMG The doctor who/strange plot with time and space shenanigans was completely crazy. I love it! Kralky felt this patch so unbelievebly scary :scream: !
    4: Yeeh, I really liked to see eir and snaff. The talk between eir and braham was well done. I am happy that Braham finally knows how much of a KITTEN he has been in the past.
    5: I really like walking in open world with Blish :3. The new map is really nice, mainly the ???-part
    6: Glint`s return was nice :).
    7: I played this whole patch with a scourge support build (so my dps is a bit lower), and I was happy to see that there were often NPs I could support. So my build was still quite usefull :smile: .
    8: The new home instance is nice.

    Well done. But please stop breaking my heart:
    1: Why did you kill Blish :'( ? Why?
    :heartbreak: He was such a fun, cute and nice character. It made me always so happy to see him. He was one of my favorite characters. Blish was such an adorable little robot and I really liked him . Please bring him back. It would make me so happy to see him again. Please let us put him back together, or save him from the mists :'( .
    2:The Aurene cutscene was very beautifull and nicely done. But the ending with the glass breaking animation and the sad sound Aurene made.... Poor Aurene. :cry:
    3: I had to cry when I told Taimi and Gorrik about the death of Blish. It was already so painfull, and then they tell me that Taimi is dying. OMG Arenanet, are you trying to break me? Why are you doing this to me?
    Please safe Blish :heartbreak: !

    The Bad:
    Sorry, but I am not a fan of Zafirah. Her boss fight was really annoying me. And she has kind-of the same secretive vibe as caithe, but then less believeable and fun. Secondly, I did not really understand why the pc is following the future of aurenes vision, bc she does not want aurene to die, right? Sparing Zafirah bc she was part of a possible future in which aurene died, seemed illogical to me. Bc you dont want that future to happen, right? Right? :/

  • 2 out of 10. A kitten of map just like all maps since POF came out. Single-player focus only in a mmo is the worst thing to do. Forgetable story and big map with no events at all plus trash collection all over again, just logged in once did story and all map in like 2 hours of content and since then i don't need the desire to log in again and i am back to just annoy me in old content like hot maps and pvp. People like me want from an mmo to be an mmo not a trash single player look alike game ... just look at how map is empty just as kourna, 0 comms becuase there is nothing on it, since all can solo most of it.

  • Arden.7480Arden.7480 Member ✭✭✭✭
    edited September 23, 2018

    @Verthurnax.2784 said:
    2 out of 10. A kitten of map just like all maps since POF came out. Single-player focus only in a mmo is the worst thing to do. Forgetable story and big map with no events at all plus trash collection all over again, just logged in once did story and all map in like 2 hours of content and since then i don't need the desire to log in again and i am back to just annoy me in old content like hot maps and pvp. People like me want from an mmo to be an mmo not a trash single player look alike game ... just look at how map is empty just as kourna, 0 comms becuase there is nothing on it, since all can solo most of it.

    0 comms, because they pop up when there is a meta, the same thing happens in Dragon's Stand/Auric Basin/Domain of Vabbi etc etc.

    This game has timers (maybe if you are a new player, you don't know it yet)- the timers when a lot of players are gathering for the big events- it's been like that since the very beginning- like the whole bunch of the World Events on Tyria like Shadow of Behemoth or Claw of Jormag have timers.

    Don't expect the people when you shouldn't, ask ppl on the map when there is meta, and join them. You can start the group if nobody wants and start LFG, I am sure the people will join in.

    It's up to you, you create the group, you build up the community, the game doesn't do that for you- this is how GW2 works, and if doesn't fit your expectations and you rate one of the best episode so far 2/10, then you should really search for something new. That's just a friendly advice, don't force yourself to play and get disappointed over and over again, it's just not necessary, the game is for you, not you for this game. :)

    Seek, and you shall find.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited September 23, 2018

    Gonna rate it at a 7/10.

    The Good.
    1.) Story was wonderful, outside the sniper instance wish we could have had some more background and a much longer side quest to make us want to work with her, but the cutscenes where good, the surprises that showed up that i wasn't expecting also good.
    2.) The Map was absolutely amazing, good variety inside the map and the use of rifts and such to add in places that shouldnt be there was a plus. So to was the nonbox like and more organic transition to the map below it on the large map.
    3.) Suns Refuge was/is a delight to work on.

    The Bad.
    1.) The Sigils required for the armor, dunno who thought that was a good idea but it wasnt.
    2.) Suns Refuge not going to be used past this season was sad to hear, i was genuinly hoping it would be used as a content hub for the lower area of the map, and eventually would function as a sort of "mini town" should enough effort be put forth into finishing off the instance.
    3.) ALL the collection items being added to your inventory, just WHY was this even thought about being at thing.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • Ferus.3165Ferus.3165 Member ✭✭✭
    edited September 24, 2018

    Map looks phenomenal, the idea with the Sunspear Sanctuary is quite interesting even though some things could be a little different but that is personal preference. The problem we have here are the same we have with every ls map. You see it once and there is no reason to go back there. Please make more Dry Top and Silverwastes again.

    The story is actrocious as has been the entire ls season 4. I don't know why and how you could drop so much in quality since PoF. I actually thought you were on the way back to a great story. Don't get me wrong, PoF was not perfect (far from it) but it was enjoyable and most important we had some logical strings it followed 'till the end. The only thing that ls 4 does right is the diversified mission gameplay. We get something new each chapter and that is really nice.
    The ls 4 itself is bland and riddled with gigantic plotholes and ex machinas. The Commander follows along the rest of his npc masters and does everything exactly as she/he gets told to. We have absolutely no choice anymore (started with ls) and the commander is actually an idiot (there is not the slightes hint of a personality left, the commander is a lifeless and meaningless puppet that follows orders without questions) and this is most notable when you do not agree with the decisions the npcs (anet) make for you. Whoever is the scriptwriter for these episodes should be fired right now imo.

    Like, there are moments when you think the story is "saveable" like with the speech of joko shortly before his demise. And then the super random ex machina dragon flys in and simply eats/instakills him??? What a waste of a good character. Same with Lazarus and the randomness that is Balthasar becoming a raging idiot who is not capable of coherent thought (biggest weakpoint of PoF).

    As the "story" goes on we gather more and more useless and despicable npcs around us, like the evil sniper lady zafira who killed dozens of pact members but we have to let her in our team like nothing ever happened. Or like the two inquest asura that were not really evil but had nothing against the torture/murder (and even participated in such activities) of other sentient lifeforms before they met the ex machina asura taimi. We were supposed to feel sorry for the robot asura when it died this episode? It was the best part of this desaster of a story.

    edit:
    Map 10/10
    Story 1/10

  • For me it would be like....6/10....or "ok".

    -Shatterer is the highlight, for me, by far.

    -Story was ok, I guess. The sniper part felt random and we should have just killed her. "You killed so many of my allies. But...maybe you'll be useful. Let's be pals!" The "feels" at the very end felt shoehorned in. In general the LW story hasn't been doing much for me. The cycle of re-introducing old, amazing characters from Guild Wars lore, only to have them killed off in an anticlimactic or silly way is getting stale. I also feel like I can predict its ending. "Aurene flies into Kralk's mouth and there's a magical explosion. Aurene flies away. Everyone celebrates. Taimi over that annoying speaker thing says Aurene flew out of tracking range, also all the other elder dragons died from magical imbalance and Aurene is now the only elder dragon. 'Stay Tuned for Expansion 3'".

    -Sun's refuge is pointless.

    -Fetch collections. Fetch collections, everywhere. Complete the collection for a bag of materials and 1AP. But hey, it's..."stuff to do", I guess.

    Anyway, for me it was....ok. In my opinion, Season 3 was way better. Rising Flames was the highlight of Living World, for me, and it's been slowly declining since then.

    6/10

  • New map 10/10
    Story 2/10

  • Dami.5046Dami.5046 Member ✭✭✭✭

    7/10. Bonus point for those child's books. I haven't the heart to delete the Koss one. 6/10 for the map. Nice to see some old GW-ness. Don't want to rate the story.

  • @Klipso.8653 said:
    There's something really wrong with the loot on this map. Almost none of the trash mobs during events drop anything.

    As far as farming goes this map is no good.

    I think you must be out of favor with the RNG Gods. This is the first map since Silverwastes where I have to stop to empty out my bags after every meta, and with the Karmic retribution I give this map a 10/10 for karma farming. Nearly every single mob gives me a 100 karma chip. I've never loved being mobbed by Branded so much in my entire [email protected] career, lol. Round 'em up, spawn a sand-monster, fear and squish for 500-700 karma a pop. Unidentified loot bags are yielding more yellows than usual for me here, too. So many yummy ectos!
    I'm sure it the ride will slow down sooner or later and I'll be coming up empty for a while too, but it happens like that.

    Try switching toons for a bit and see if things get better.

  • Poormany.4507Poormany.4507 Member ✭✭✭
    edited September 23, 2018

    9/10 - Really liked the story and how they made the map have a lot of recognizable GW1 areas and terrain, unlike most of the POF and LWS4 areas. Map felt larger and alive than previous maps because it has more content and less empty space (especially compared to Kourna). Ending and cinematics after the raptor jumping were really good and had emotional impact. Also felt like the dialogue in general was much stronger in this episode, with less random forced jokes every few lines. Only things I thought were wrong were that sparing the deadeye felt very forced (I did not even notice her in Aurene's vision) and the final instance raptor jumping was very frustrating due to too few directions/map arrows. The final instance did not give the impact it was supposed to because I was trying to find a guide on where to go after being frustrated for 20-30 minutes on that part.

  • Gemnaid.4219Gemnaid.4219 Member ✭✭✭
    edited September 23, 2018

    I give it a 1/10. Everything that could have been great about this LS is nullified by a horrible choice by smart developers.

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