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Action Camera is broken since the new patch


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Further information detailed in my reddit post here.

Since the patch on 18/09/2018, action camera is showing new issues that appear to have stemmed from previous bugs and inconsistencies with the control scheme. For example, at sub 10% Dhuum, action camera would not allow for the use of abilities such as Deadeye's Mark and Illusionary Leap despite having Dhuum targeted.

This behaviour has worsened with the most recent patch. Now, the target must be within the Action Camera reticule for many abilities to work. Turning your character's back on the target and attempting to use a skill while Action Camera is active, and a target is selected,

(approximately 20 seconds into the video). Switching to standard control scheme allows the ability to work as expected without any issue.

Such a change is incredibly negative for players that prefer (or can only play with) action camera for whatever reason. While the issues with action camera are incredibly clear on the first boss of Wing 6, with multiple abilities not working on the arms (which appears to be related to this direct line of sight bug), not being able to use abilities while the character's back is turned is a considerable disadvantage, both in PvP (running from enemies) and PvE (boss movement, for example chronotanking VG with the rotational movement tactic).

I'd greatly appreciate it if any lurking Anet devs can pass this (and the issues with W6 for action camera) along to the relevant people.

Further examples

In

, Deadeye's Mark functions correctly as action camera is not being used. A target is selected and the character turns around to use the ability.

In

, Deadeye's Mark reports a targeting error because action camera is used. The camera must be turned until the reticule changes and the targeting mark is effectively over the area of the already targeted target. As a result, there is now effectively no difference between having and not having a target with action camera which massively disadvantages action camera players because of their choice of Arenanet supported control scheme.
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