Open World Duel option - Yay / Nay / Who cares ? - Page 4 — Guild Wars 2 Forums

Open World Duel option - Yay / Nay / Who cares ?

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  • Yes, I love dueling and would love to fight in any map any time!

    The poll shows what majority of the players want. Do it Anet! You are still alive cuz we still play your deficient game.

  • pola.5832pola.5832 Member ✭✭
    edited September 25, 2018
    Yes, I love dueling and would love to fight in any map any time!

    I made this suggestion a long time ago...
    _I agree it should be AT LEAST given a shot..the open world feels empty at the moment...there is just people randomly standing here and There.
    Open world dueling would give some life to maps, and open the doors to new content and hopefully people that enjoy dueling will come to the game, making it more populated.

    Unfortunately, THE CURRENT gw2 community is full of haters against any kind of PVP just because they dont know how to ignore trolls or mean players. (You can tell by most comments here, they dont have arguments, most of them just say "NO! GO TO ARENAS, I DONT WANT TO BE CHALLENGED TO DUELS BECAUSE ILL GET BULLIED ON") ?????
    -When an option to not recieve duel request at all could be implemented. or they could just be ADULTS and ignore the kids that behave like this...

    Some people will argue that balance would be hard ....??
    -Balance is already bad in PvP arenas, and world vs world which is causing the pvp players to leave the game... should they remove SPVP AND WVW Only because balance is bad?? Sure...fixing it should be first on the list, but they are not doing that anytime soon...SO..why not implement something to have simple fun in the meantime

    Other argue that it will eventually lead to open world harassment and toxicity
    -Its the same thing at this moment...whats stopping me from coming to you and insulting you for not joining an SPVP Arena and fight me? (hypothetically, of course I wouldnt do this) You can just ignore me and not join the spvp Arena...same in open world, just mute the player, and dont accept the duel..come one, you are a grown up, behave like one in front of the kids.
    -We also already have this...when you dont have a certain class or build for a Raid/fractal sometimes you get kicked or harassed on..should that mean that we remove raids and fractals?? OF COURSE NOT i just ignore them and move on

    SADLY...the real argument of many negative votes here, is like i said...people hate on PVP for some weak mentality that makes them think they will get insulted or something..so they dont like it and like a guy said they are like "NO I DONT LIKE OPEN WORLD DUELING, EVEN IF I CAN BLOCK THIS OPTION... SO PEOPLE THAT LIKE OPEN WORLD DUELS SHOULDNT HAVE OPEN WORLD DUELS EITHER >:(".

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited September 25, 2018
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    Definitely no, don't want to be spammed of duel demands when I'm doing my farms, collections, map completion or whatever... But if an option to toggle off demands, okay then, would not bother me, but I think each gamemode should stay the same, no WvW within PvE maps, no Pvp too, no PvE in PvP maps and so on.

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  • derd.6413derd.6413 Member ✭✭✭✭
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    @Blackdagger.9670 said:
    The poll shows what majority of the players want. Do it Anet! You are still alive cuz we still play your deficient game.

    a 92 vote forum poll is reflective of the overall community opinion.

    in other news norn stands a chance of winning chess competition against asuran champion and elder dragons make great house pets

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  • No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    @Blackdagger.9670 said:
    The poll shows what majority of the players want. Do it Anet! You are still alive cuz we still play your deficient game.

    Currently this suggestion has 34% approval.
    11% would try it out for a week and then make their decision.
    43% are against it for various reasons.

    This suggestion has neither an absolute majority, nor does it have more yes than no votes. And even then, the sample size is too small to come to any conclusion.

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  • Yes, I love dueling and would love to fight in any map any time!

    If ANET allows a setting where you can set a flag "Auto Decline all duels" and the default is set to Decline for all new players then i fail to see how this could possibly upset the PVE crowd? The people who want to duel will have to actively set the flag to Allow Duelling. The PVE crowd will not even notice it.

  • Yes, I love dueling and would love to fight in any map any time!

    The salt in this community doesn't just lie in PvP i don't understand where people get that idea from ? people are just salty in general. Every aspect of the game has your group of salt players. IE Raids ... You know how abused raids are? you can't even play that content if you aren't running a specific build.. and people using modified programs to view and spectate your build and damage. All i want is the freedom of choice to be able to duel where ever. Accept it dont accept it. Thats the players choice. It doesn't really add too much to the current state of the game.

  • Yes, I love dueling and would love to fight in any map any time!

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    In other words, "It would take more time than swiss and you won't want that, believe me."

    slow clap

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    Who cares?

    More of a “I don’t care but with conditions”.

    ESO has a dueling system where you send a request to duel another player which they then have to accept. I don’t know any other specifics about that but it could be a potential path towards this. One thing that must be included though is the ability to auto-decline duel requests.

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited September 25, 2018

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    Thanks for responding. I appreciate the definitive statement about priorities and workarounds.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Give it shot ? Maybe test it out for 1 week.

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    You don't need to change anything, tbh. People would use their current equipment and the PVE skills rules. Only thing needed is to add an "Invite to Duel" option (not intrusive and not spammable) when people right click other players and if the other party accept, they turn hostile to each other.

    I know it won't happen, and, tbh, it's not smt that important, just pointing out that it's not that hard to do.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭
    Give it shot ? Maybe test it out for 1 week.

    @Illconceived Was Na.9781 said:
    First, it can't be "tested out for a week," because it involves way too much development effort to even make it available.

    Let's also get all the usual back & forth arguments out of the way by assuming that:

    • It's opt in only: unless you select the option, people cannot invite you to duel.
    • ANet figures out a way to have two people duel without leaving the instance, without others joining a scrum.
    • ANet figures out a way to either allow duelists to use PvP builds or can figure out how to balance PvE rules so that it's fair in a duel.
    • ANet adds enough support staff (which might be merely one or two people) to ensure that people aren't abusing chat to get duels ("coward, you better fight me!")
    • There are no extra rewards (not even AP) that would cause a whole new set of anti-dueling arguments to overwhelm conversations about rewards.

    I'll even throw in the possibility that I might personally like dueling, if ANet were the ones to implement. I didn't think I would like WvW (and I did). I didn't think I'd like mounts, and I love them. So maybe I might like dueling.

    But, the vast majority of people don't seem that much interested. So this ends up being a huge expenditure of resources to do it right, to benefit a fraction of the community. At a time when there are dozens of other features we want, this seems like a poor use of ANet's time.

    tl;dr I'm not entirely opposed. I just can't imagine that this would be on a priority list for discussing, never mind implementing.

    Good points here. This is a pretty nuanced post so I can't necessarily disagree, but I will mention the whole argument of "it would cost Anet too much to implement so I think they shouldn't implement it," argument is a bad one that the community really needs to stop using. This is something for Anet to decide, not the community. Only Anet can internally evaluate whether or not something will cost too much or is/is not worth devoting resources towards.

  • @Arcaedus.7290 said:

    @Illconceived Was Na.9781 said:
    First, it can't be "tested out for a week," because it involves way too much development effort to even make it available.

    Let's also get all the usual back & forth arguments out of the way by assuming that:

    • It's opt in only: unless you select the option, people cannot invite you to duel.
    • ANet figures out a way to have two people duel without leaving the instance, without others joining a scrum.
    • ANet figures out a way to either allow duelists to use PvP builds or can figure out how to balance PvE rules so that it's fair in a duel.
    • ANet adds enough support staff (which might be merely one or two people) to ensure that people aren't abusing chat to get duels ("coward, you better fight me!")
    • There are no extra rewards (not even AP) that would cause a whole new set of anti-dueling arguments to overwhelm conversations about rewards.

    I'll even throw in the possibility that I might personally like dueling, if ANet were the ones to implement. I didn't think I would like WvW (and I did). I didn't think I'd like mounts, and I love them. So maybe I might like dueling.

    But, the vast majority of people don't seem that much interested. So this ends up being a huge expenditure of resources to do it right, to benefit a fraction of the community. At a time when there are dozens of other features we want, this seems like a poor use of ANet's time.

    tl;dr I'm not entirely opposed. I just can't imagine that this would be on a priority list for discussing, never mind implementing.

    Good points here. This is a pretty nuanced post so I can't necessarily disagree, but I will mention the whole argument of "it would cost Anet too much to implement so I think they shouldn't implement it," argument is a bad one that the community really needs to stop using. This is something for Anet to decide, not the community. Only Anet can internally evaluate whether or not something will cost too much or is/is not worth devoting resources towards.

    I think there's an important distinction between "I don't think they should" compared to what I wrote, which is that I don't believe that they will. It's up to me what I predict they'll decide and up to me to state if I have a preference for one choice over another.

    So again, to be clear: I have nothing against the concept of dueling. I think it's more complicated to implement (both because of mechanical & social issues) than proponents seem to believe, of less interest to fewer people than stated by proponents, and because of that cost-vs-benefit, I believe that ANet isn't likely to change their mind about its inclusion.

    Then again, I thought the same thing about mounts and it turned out ANet was working on them from before launch and it's one of my favorite new features in the game. (Although, I confess I think they are a lot more enjoyable for me because we didn't have them for 5 years.)

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭
    Give it shot ? Maybe test it out for 1 week.

    @Illconceived Was Na.9781 said:

    @Arcaedus.7290 said:

    @Illconceived Was Na.9781 said:
    First, it can't be "tested out for a week," because it involves way too much development effort to even make it available.

    Let's also get all the usual back & forth arguments out of the way by assuming that:

    • It's opt in only: unless you select the option, people cannot invite you to duel.
    • ANet figures out a way to have two people duel without leaving the instance, without others joining a scrum.
    • ANet figures out a way to either allow duelists to use PvP builds or can figure out how to balance PvE rules so that it's fair in a duel.
    • ANet adds enough support staff (which might be merely one or two people) to ensure that people aren't abusing chat to get duels ("coward, you better fight me!")
    • There are no extra rewards (not even AP) that would cause a whole new set of anti-dueling arguments to overwhelm conversations about rewards.

    I'll even throw in the possibility that I might personally like dueling, if ANet were the ones to implement. I didn't think I would like WvW (and I did). I didn't think I'd like mounts, and I love them. So maybe I might like dueling.

    But, the vast majority of people don't seem that much interested. So this ends up being a huge expenditure of resources to do it right, to benefit a fraction of the community. At a time when there are dozens of other features we want, this seems like a poor use of ANet's time.

    tl;dr I'm not entirely opposed. I just can't imagine that this would be on a priority list for discussing, never mind implementing.

    Good points here. This is a pretty nuanced post so I can't necessarily disagree, but I will mention the whole argument of "it would cost Anet too much to implement so I think they shouldn't implement it," argument is a bad one that the community really needs to stop using. This is something for Anet to decide, not the community. Only Anet can internally evaluate whether or not something will cost too much or is/is not worth devoting resources towards.

    I think there's an important distinction between "I don't think they should" compared to what I wrote, which is that I don't believe that they will. It's up to me what I predict they'll decide and up to me to state if I have a preference for one choice over another.

    So again, to be clear: I have nothing against the concept of dueling. I think it's more complicated to implement (both because of mechanical & social issues) than proponents seem to believe, of less interest to fewer people than stated by proponents, and because of that cost-vs-benefit, I believe that ANet isn't likely to change their mind about its inclusion.

    Then again, I thought the same thing about mounts and it turned out ANet was working on them from before launch and it's one of my favorite new features in the game. (Although, I confess I think they are a lot more enjoyable for me because we didn't have them for 5 years.)

    You're right.

    I'm of the opinion though that if you want something implemented (or at least don't not want it implemented) and you see someone propose something within reason, it's best not to bring up Anet's funding situation/likelihood to implement as a counterpoint since it comes across as disagreement with the original proposal (even if you express personally being in favor of it).

    This might seem like a snowflake thing or overly nitpicky, but I see so many people disagree with things based on their perceptions of Anet's capabilities/financial situation when it's just not a valid argument.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    @Arcaedus.7290 said:

    @Illconceived Was Na.9781 said:

    @Arcaedus.7290 said:

    @Illconceived Was Na.9781 said:
    First, it can't be "tested out for a week," because it involves way too much development effort to even make it available.

    Let's also get all the usual back & forth arguments out of the way by assuming that:

    • It's opt in only: unless you select the option, people cannot invite you to duel.
    • ANet figures out a way to have two people duel without leaving the instance, without others joining a scrum.
    • ANet figures out a way to either allow duelists to use PvP builds or can figure out how to balance PvE rules so that it's fair in a duel.
    • ANet adds enough support staff (which might be merely one or two people) to ensure that people aren't abusing chat to get duels ("coward, you better fight me!")
    • There are no extra rewards (not even AP) that would cause a whole new set of anti-dueling arguments to overwhelm conversations about rewards.

    I'll even throw in the possibility that I might personally like dueling, if ANet were the ones to implement. I didn't think I would like WvW (and I did). I didn't think I'd like mounts, and I love them. So maybe I might like dueling.

    But, the vast majority of people don't seem that much interested. So this ends up being a huge expenditure of resources to do it right, to benefit a fraction of the community. At a time when there are dozens of other features we want, this seems like a poor use of ANet's time.

    tl;dr I'm not entirely opposed. I just can't imagine that this would be on a priority list for discussing, never mind implementing.

    Good points here. This is a pretty nuanced post so I can't necessarily disagree, but I will mention the whole argument of "it would cost Anet too much to implement so I think they shouldn't implement it," argument is a bad one that the community really needs to stop using. This is something for Anet to decide, not the community. Only Anet can internally evaluate whether or not something will cost too much or is/is not worth devoting resources towards.

    I think there's an important distinction between "I don't think they should" compared to what I wrote, which is that I don't believe that they will. It's up to me what I predict they'll decide and up to me to state if I have a preference for one choice over another.

    So again, to be clear: I have nothing against the concept of dueling. I think it's more complicated to implement (both because of mechanical & social issues) than proponents seem to believe, of less interest to fewer people than stated by proponents, and because of that cost-vs-benefit, I believe that ANet isn't likely to change their mind about its inclusion.

    Then again, I thought the same thing about mounts and it turned out ANet was working on them from before launch and it's one of my favorite new features in the game. (Although, I confess I think they are a lot more enjoyable for me because we didn't have them for 5 years.)

    You're right.

    I'm of the opinion though that if you want something implemented (or at least don't not want it implemented) and you see someone propose something within reason, it's best not to bring up Anet's funding situation/likelihood to implement as a counterpoint since it comes across as disagreement with the original proposal (even if you express personally being in favor of it).

    This might seem like a snowflake thing or overly nitpicky, but I see so many people disagree with things based on their perceptions of Anet's capabilities/financial situation when it's just not a valid argument.

    Saddly though when it comes to this topic, the valid arguments against instantly get shut down by the pro duelists with very simple posts that come down "Its not a problem for me so it shouldn't be for you", or similiar posts, and neither side is willing to actually discuss a middle ground. On the old forums a thread like this was created and the vast majority of unique responses agreed that dedicated dueling arenas in cities was the best option to meet in the middle.

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  • Yes, I love dueling and would love to fight in any map any time!

    I like the idea of dueling...but at the same time I already have the ability to throw down with someone in my guild hall's arena if I've a real need. Sooo....it'd be cool but I'm okay if they can't get round to it.

  • otto.5684otto.5684 Member ✭✭✭✭
    Who cares?

    PvE builds are rarely competiable with dueling, especially for low hp pool builds that run low or no hp in PvE, but require the 5k hp amulets in sPvP.

    Also, some classes sustainability is seriously dependent on skills you do not use in PvE. Utilities in PvE are for maximizing dps, where in PvP they are mostly used for mobility and sustainability. Condi cleanse and stability are rarely used in PvE. If you do not have condi cleanse and stability (in some builds) in PvP, you are as good as dead.

    It just does not work.

  • I have played games with open world duel. Ppl just have to tag or untag, about all the verbal harassment, I've seen very little. You can always block the person and ignore it completely. I think it's a better idea add a map duels are allowed, so everybody there is willing to duel, i know that's not open world, just add a pvp version of maps super crowded like LA, DR, crystal oasis, because let's be honest, those maps will be where all the pvp is gonna happen.

  • Alin.2468Alin.2468 Member ✭✭✭
    Yes, I love dueling and would love to fight in any map any time!

    Unfortunately this game will never see the light of dueling. If it does, this will uncover all the unbalances and glitches and crowd-control exploits. This is exactly why this game is focused on teaming of 5, so all these issues can be covered up with arguments regarding teamwork.

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  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited September 28, 2018
    Yes, I love dueling and would love to fight in any map any time!

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    I don't think it needs restrictions to areas. Players will natural gravitate towards more appropriate dueling spots. Just look at World of Warcraft, where dueling could be initiated any time and any place. People naturally gravitated towards taking duels outside the city limits in Orgrimaar and Iron Forge where there were open terrain and you don't have to worry about crowds of players or NPC's obstructing your view in the heat of battle. Like how racing guilds made their own race tracks when the Roller Beetle came out.

    Plus not being able to start a duel anywhere in the world like while you're waiting for a meta event to pop would defeat the purpose.

    The trickiest thing with dueling is how you'd change skill rulesets to WvW's (SPvP's rule set with it's amulets and complete lack of stats seems incompatible) for those two players for just the duration of the duel.

    Otherwise I don't think it needs to be too fancy. Add an option when you right click a player's healthbar while you have the selected that says "initiate Duel". A flag drops down, the other player can respond yes or no to the duel. If they say yes a countdown begins and they're both flagged hostile towards each other until one of them enters downstate or the other runs out of bounds.

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  • breno.5423breno.5423 Member ✭✭✭
    edited September 28, 2018
    Yes, I love dueling and would love to fight in any map any time!

    PvP anytime, anywhere, including faction pvp, pk and any other type of pvp that may exist!

  • breno.5423breno.5423 Member ✭✭✭
    Yes, I love dueling and would love to fight in any map any time!

    @Ben Phongluangtham.1065 said:
    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future.

    We know that PvP is not a priority for you guys.

    Especially as we already have the means for players to create their own 1v1's via custom arenas.

    There are several procedures to join into a custom arena, this keep people away.

  • Bazooka.3590Bazooka.3590 Member ✭✭✭
    edited October 7, 2018
    Yes, I love dueling and would love to fight in any map any time!

    Would be totally awesome but with a PVP flag on/off option of course, like in Wildstar(rip).
    No need for duel areas. If your pvp flag is on you are in.
    PVE is much more interesting if you know anyone, anytime can ambush you:)

  • Yes, I love dueling and would love to fight in any map any time!

    @Ben Phongluangtham.1065 said:
    I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    you don´t need to make something so tedious as enabling the pvp ruleset for dueling though, just a notification stating that [INSERT AREA/MAP NAME HERE] uses a skill ruleset balanced towards PvE gameplay and that you should move to a PvP zone/map/gamemode in order to get a complete PvP experience. Should be more than enough, however please, please disable the option inside cities/instances.

  • Glider.5792Glider.5792 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

    Own 1v1 via custom arenas ? Are there any plans though for trying out unranked/ranked 1v1/2v2 though ? We know that there are two 2v2 maps currently in work, but is there a plan to actualy make them available outside of custom arena ?

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  • I do ranked, and my adapted my dueling build from there for PvE as well. As such, I personally wouldn't be afraid to accept a duel, but I fear it would change the nature of the game. Say what you will about the game catering to ultra casual carebears, but everything about open world PvE in this game is about "it's never a bad thing to see another player roll up", and that's pretty unique to a game of this scale. I think a dueling option (and the attitudes that come along with it) as antithetical to that unique spirit. There's enough attention-seeking idiocy going on in populated areas anyways, I for one do not look forward to adding yet another avenue for that.

  • kito.1827kito.1827 Member ✭✭
    edited October 10, 2018
    Yes, I love dueling and would love to fight in any map any time!

    rightclick name -> duel
    other player get's message (works like messaging; if offline/blocked it won't work)
    message deny -> nothing happens
    message accept - > other player becomes foe until downed / you become other players foe until downed (e.g. heropoints where you have to fight someone or costume brawl where you can only fight participants; it should be easily possible since it already works in costume brawl)

    gear rules same as wvw - nothing to do here
    rewards... rewards?? srsly? you guys want rewards for everything! i mean, if i want a special feature i care about the feature and not about possible rewards, geez

    ad my answer: i don't love dueling but it won't hurt me if it gets implemented and i know many others would love it.

    @Ben Phongluangtham.1065 why making things so complicated and overruled? why not as simple as costume brawl? anywhere anytime. who cares about instances for this feature. would be much more fun if you can have a big audience by just starting to duel anywhere.

  • I dont understand why the game was named '' guild wars '' ? Where exactly is the war between guilds ? The most ppl that posting in this thread are just farmers that want to farm at peace. Yes the pve of gw2 is the best i have see in any mmo but the pvp of this game rly dont exist. Spvp is just a moba version 5 vs 5 and wvw is just another mode of farming , 2 or 3 zergs that running all around , spamming skills and farming keeps ,towers and points. I undestand that with this content at pve maps cannot add open pvp and if someone ask my opinion for gw2 i will say that is the paradise of farmer/pve player. I am a pvp oriented player and i have enjoy at maximun the pve content of gw2 and rly i believe that the pve part must stay as it is, But i need something more ''unique'' at pvp part (wvw) of this game .... maybe some REAL '' guild wars '' ?

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    Yes, I love dueling and would love to fight in any map any time!

    @Ashabhi.1365 said:
    Open world PVP translates to over-geared leetspeak wallet warriors sitting by portal nodes waiting for nubs and PvE players who are just trying to do their quests. It's only fun for the griefers.

    Keep PvP where it belongs: WvW and the Mists.

    You say that like it's a bad thing.

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  • No No No and No ! I play all of the game types PvE, PvP , WvW , Fractals and to some degree Raids pushing this on to the regular PvE world where there is a Very Large number of players who want Nothing to do with either PvP or WvW would destroy the game for many of the players. I have played open world pvp games and to be honest I can't stand them because they breed a player base that is beyond toxic. I know players that all they play is WvW they barely touch PvE at all and for them PvP is garbage so again your not bringing them in either because when they want to duel they go and duel in particular area in WvW they don't even bother with PvP. This would be beyond a bad idea.

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  • Cynder.2509Cynder.2509 Member ✭✭✭
    edited October 22, 2018

    So that "higher leveled" players can disturb the new players while farming and kill them with a whole group? No thanks, I've experienced this once in a game years ago where literally a group of level 40 players (it was the max level there) "farmed" low level players in usual farming areas where newer players usually farmed for stuff to level up their "mounts" and weapons. It was horrible there since the protection system forced you to pay huge amounts of "fame" newer players usually won't have at this time in order to be protected for one hour. Also one of the main reasons for the "clan" wars in this game.
    Maybe some kind of system where you can invite others for a duel (and have the opportunity to block invites if someone should spam/harrass you) but not open PvP. Don't get me wrong, I enjoy WvW but I think it seems a little off if PvE suddenly becomes non PvE. WvW seems fine for such kind of content.

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  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    Open PvP, "Like Bless Online!"

    My, this OP hasn't aged well. :lol:

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  • LaFurion.3167LaFurion.3167 Member ✭✭✭

    It would be amazing, engaging, learning experience for new players, loads of fun, etc to be able to duel in open world, such as in Wow.

    Leveling with a friend, then you decide to duel it out to test your skills!

    And dueling hubs outside cities, allover the world, would be amazing! The entire gw2 world is so beautiful, imagine how cool it would be to start a duel out there and fight, would keep the game so fresh and awesome.

    Plus it would be more content for certain players who really enjoy it etc.

    Add a dueling system to gw2 please and thank you! Wet dream of mine! So many cool looking characters and amazing combat system fights all over the world... hurgh.

  • LaFurion.3167LaFurion.3167 Member ✭✭✭

    Being able to use the whole world.. just would be so cool. Fight somebody in an open field, or in a forest, or next to a cliff or quick sand or on HoT air ship or vines... omg

  • Devilman.1532Devilman.1532 Member ✭✭✭
    Yes, I love dueling and would love to fight in any map any time!

    Costume brawl is trash. I am all for open world dueling. Anything to make this stale game exciting again.

  • LaFurion.3167LaFurion.3167 Member ✭✭✭

    I mean full on 1v1 duels. With a countdown and small area of dueling. Gw2 is way fresher than wow but we have to 1) go in to wvw and find a spot, 2) make our own count down using /bow emote (lul), and 3) hope a zero doesn't run over you during or somebody doesn't gank you.

    The whole WORLD of Gw2 is so beautiful... let us duel in it!!

  • LaFurion.3167LaFurion.3167 Member ✭✭✭

    Imagine dueling in Godslost swamp! Or on the bridge next to the research place east of lions arch (honestly I forget what its called but its my favorite place, the huge ice pillar place).

    Or anywhere else on this amazing game.

    WE WANT DUELING!!!

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    The Suns Refuge lets you do it pretty easily. Its only a matter of time.

  • The day they have open world pvp is the day I uninstall a game world that I have played for over 10 yrs. I am still enjoying it as it is with no open world pvp and would uninstall in a heart beat.

  • Taygus.4571Taygus.4571 Member ✭✭✭✭
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    I'd rather not have it.

    I strongly believd gw2 has the community it has because there's no competitiveness in open world.
    Id like the community to stay friendly and helpful.

  • Eme.2018Eme.2018 Member ✭✭✭

    Another somewhat recent discussion.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    @Randulf.7614 said:
    This has been debated to death for 6 years;

    • many, many, many pve players do not want to see it intrude into the open world. Open world is a coop zone and pvp has no place there at all
    • the open world is not coded or set up for pvp. you can't just bung it in. It's a major piece of work to get it to happen for virtually no gain when pvp areas fully exist
    • the devs have not ruled it out. one dev recently said it's something they'd personally be interested in, but the two above factors mean it seems pretty unlikely it will ever happen. It certainly isn't on any impending lists and those "to do" lists are pretty extensive so they tell us

    For the record, I've played mmo's with open world duelling and with open world pvp in selected areas. It was a truly toxic environment and being able to toggle requests did nothing to alleviate it. Duelling in my opinion does not fit GW2 in the open world arena. There is no reason it can't exist in a corner of pvp or the lobby (although Guild Halls already provide a fully functional duelling Arena), but I will be happy never to see it have light of day in the open world. It just isn't needed.

    This is pretty much everything that needs said, and just about everything here i agree with. and may i suggest to the moderators that this thread get merged with one of the other threads that exists for this topic?

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  • castlemanic.3198castlemanic.3198 Member ✭✭✭✭
    edited October 26, 2018

    @Randulf.7614 said:
    This has been debated to death for 6 years;

    • many, many, many pve players do not want to see it intrude into the open world. Open world is a coop zone and pvp has no place there at all
    • the open world is not coded or set up for pvp. you can't just bung it in. It's a major piece of work to get it to happen for virtually no gain when pvp areas fully exist
    • the devs have not ruled it out. one dev recently said it's something they'd personally be interested in, but the two above factors mean it seems pretty unlikely it will ever happen. It certainly isn't on any impending lists and those "to do" lists are pretty extensive so they tell us

    For the record, I've played mmo's with open world duelling and with open world pvp in selected areas. It was a truly toxic environment and being able to toggle requests did nothing to alleviate it. Duelling in my opinion does not fit GW2 in the open world arena. There is no reason it can't exist in a corner of pvp or the lobby (although Guild Halls already provide a fully functional duelling Arena), but I will be happy never to see it have light of day in the open world. It just isn't needed.

    I haven't tested this out myself yet (because i don't have friends who are up to date on the story so i can't test it out with them), but the suns refuge has an achievement that seemingly provides a pvp enabled arena, with a raid message overlay saying "[Character name] has entered the arena", so seemingly for all intents and purposes, that fills the gap for people who don't have access to guild halls with the arena too (a summonable instance where you can return to the open world where you last were), essentially. There's interesting tech enabled there which allows anyone inside the arena to see anyone else inside as an enemy, whereas anyone outside the arena is viewed as an ally. It's not a perfect solution but it's a very decent inclusion and could scratch the itch of players wanting to duel (assuming the inviting player has completed the achievement which is pretty easy if i recall).

    EDIT: I for the record think that the inclusion of this more than makes up for a lack of dueling in open world. I'd personally only use it to duel my friends just for laughs etc. and nothing super serious, so once my friends get up to date with the story we'll have lots of opportunities for dueling each other. With this, there's no need for open world dueling imo.

    Whataboutism is disingenuous at best. If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited October 26, 2018
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    @castlemanic.3198 said:

    @Randulf.7614 said:
    This has been debated to death for 6 years;

    • many, many, many pve players do not want to see it intrude into the open world. Open world is a coop zone and pvp has no place there at all
    • the open world is not coded or set up for pvp. you can't just bung it in. It's a major piece of work to get it to happen for virtually no gain when pvp areas fully exist
    • the devs have not ruled it out. one dev recently said it's something they'd personally be interested in, but the two above factors mean it seems pretty unlikely it will ever happen. It certainly isn't on any impending lists and those "to do" lists are pretty extensive so they tell us

    For the record, I've played mmo's with open world duelling and with open world pvp in selected areas. It was a truly toxic environment and being able to toggle requests did nothing to alleviate it. Duelling in my opinion does not fit GW2 in the open world arena. There is no reason it can't exist in a corner of pvp or the lobby (although Guild Halls already provide a fully functional duelling Arena), but I will be happy never to see it have light of day in the open world. It just isn't needed.

    I haven't tested this out myself yet (because i don't have friends who are up to date on the story so i can't test it out with them), but the suns refuge has an achievement that seemingly provides a pvp enabled arena, with a raid message overlay saying "[Character name] has entered the arena", so seemingly for all intents and purposes, that fills the gap for people who don't have access to guild halls with the arena too (a summonable instance where you can return to the open world where you last were), essentially. There's interesting tech enabled there which allows anyone inside the arena to see anyone else inside as an enemy, whereas anyone outside the arena is viewed as an ally. It's not a perfect solution but it's a very decent inclusion and could scratch the itch of players wanting to duel (assuming the inviting player has completed the achievement which is pretty easy if i recall).

    EDIT: I for the record think that the inclusion of this more than makes up for a lack of dueling in open world. I'd personally only use it to duel my friends just for laughs etc. and nothing super serious, so once my friends get up to date with the story we'll have lots of opportunities for dueling each other. With this, there's no need for open world dueling imo.

    It would seem an adequate solution if it was possible I agree (I haven't fully finished suns refuge stuff yet)

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  • NO, go PvP or WvW.

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