As we all know, Gw2 is a very heavy PvE based kind of game, but also have a pretty decent PvP aspect of it, weither its SPvP, WvW or even GvG, though my question regards a youtube video I have seen that seems to circle around the idea that Gw2 currently is falling, and therefor needs more content that regards PvE (Raids, Fractals, Dungeons etc).
Based on personal thoughts, I would suggest that the main income/players would come from PvP, Gw2 got a very original PvP structure of being able to have a 60vs60 fight without totally disrupting a computer. Or even interesting 15v15 guild vs guild fights that do bring a lot of people to twitch. This comes of cause out of the core principle of competition, and also the massive flow on sites like twitch/youtube that attracts PvP rather than PvE players. But either way, I can not argue that PvE does not create a massive flow of players through different aspects like gem store/mounts
So the question to the normal forum writer is presented as, what do you think will make players come to Gw2, and why?
I generally would guess the main aspect of comments would center around PvE being a better for people to come in, since as mentioned previously, the game got a very strong PvE aspect.
But I am kinda biased towards PvP, studying economics and peoples behavior buying and also kinda intrigued as to what the normal consumer would suggest.
In advance, thank you for answering