soul beast animations need second look — Guild Wars 2 Forums
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soul beast animations need second look

plz plz anet plz look agian at dagger before you lunch thief dagger from vanilla luch seems better and also the "bit" and "tail" soul beast merge skills need better effects , when you see all those amazing art work on the rest of the proffesions it is very depressing i know you worked hard on the mechanhc but the rest of the e spec needs work

Comments

  • yeha its feel like ohh kitten we forgot animations ummm what should we do ? umm lets put some greem aura and it ill be fine

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    Don't get me wrong, I do like some of them, like the dog leaps, and the devoured retreate for examples, I'm just a little disappointed that don't go totally feral.

    I would also have liked the skills to be kinda like Maul, swoop, and Man'o War where you have the spirity animal around you.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • @BadSanta.6527 said:
    yeha its feel like ohh kitten we forgot animations ummm what should we do ? umm lets put some greem aura and it ill be fine

    I wonder why they are censoring "g od" into "kitten"???

  • There was a thread on the previous forum where somebody had some fantastic ideas regarding Soulbeast + Charr player animations and how well they would synergize with most pet attacks... if some care were actually given to custom tailoring them.

    But yeah as a whole, the animations are pretty unappealing for any race.

  • @Schewe.1673 said:
    There was a thread on the previous forum where somebody had some fantastic ideas regarding Soulbeast + Charr player animations and how well they would synergize with most pet attacks... if some care were actually given to custom tailoring them.

    But yeah as a whole, the animations are pretty unappealing for any race.

    yeha i know this thread but its should apply to all raca as well

  • Totally agree about the biting.... Charr need to actually BITE when they bite!!!

  • Earix.5684Earix.5684 Member ✭✭
    edited September 13, 2017

    @Bluntdaddy.3914 said:
    I wonder why they are censoring "g od" into "kitten"???

    "G ode" means "D ildo" in French. National forums might be the reason why they filtered it.
    I would rather have them rework dagger weapon speed instead of animations. No need for some fancy animations if the weapon isn't worth equipping.

  • @Earix.5684 said:

    @Bluntdaddy.3914 said:
    I wonder why they are censoring "g od" into "kitten"???

    "G ode" means "D ildo" in French. National forums might be the reason why they filtered it.
    I would rather have them rework dagger weapon speed instead of animations. No need for some fancy animations if the weapon isn't worth equipping.

    well visually is big part from the game in my opinion and yeha dagger both main hand and off hand need rework it was awful when ireon said in the trailer cripple them from far lol

  • Warlyx.6732Warlyx.6732 Member ✭✭
    edited September 20, 2017

    @Earix.5684 said:
    I would rather have them rework dagger weapon speed instead of animations. No need for some fancy animations if the weapon isn't worth equipping.

    >

    Well, animators and artist dont Code both animations and how dagger work can be reworked at the same time