Asked this in the last forum chat and never got a response on this from a dev so I thought I'd ask about it again with updated information and thoughts since it's still relevant to the new map.
While I have enjoyed exploring the recent maps (as a GW1 vet I enjoyed exploring Jahai a lot), I've noticed a rather annoying trend. One poi in each map is getting locked behind events completely preventing people from getting map completion if they happen to be around when that event is not up. Examples include Warden's Quarters in Istan requiring the Great Hall meta, Specimen Chamber in Sandswept requiring its eponymous meta event, Research Vault Beta in Kourna requiring a random event from halfway across the map, and now the Inner Keep requiring a timed race event (which is annoying for its own reasons).
I do not believe it's logical to punish a player by making them wait for an event to finish a map because they weren't at the right place at the right time; furthermore, I'd guess it also isn't an enjoyable experience for someone that has no idea how to reach the poi so they spend a not so insignificant amount of time running around everywhere trying to pick it up before having to look abroad or pray someone else on the map will tell them what to do. While this hasn't been a problem in the two newest maps, Istan and Sandswept locked their pois behind a group event, meaning you also need help from others for something that gives individual rewards (before someone mentions Istan's meta's popularity as a counterargument, what happens when the next big money making meta pops up and steals people away). For the Inner Keep in Jahai, yes you can get the poi through the story that gives you the map which is nice for one toon and I was happy that my first toon didn't get their map completion stalled, but the same could not be said for alts using a portal scroll (which is important to recognize because map completing on alts is an effective way to get currency such as mistonium).
Having said that, my question is: what is the reasoning behind this and would it be possible to curb it? (i.e. give exploration credit when reaching the front door). Nothing else has derailed map completion more for me.