Feedback: Official Path of Fire Feedback Thread - Page 2 — Guild Wars 2 Forums

Feedback: Official Path of Fire Feedback Thread



  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited September 27, 2017

    Maps are really cool and so it's the exploration part.
    Mounts was better than expected, and masteries are simple and nice.
    Story is good ( happy for canach return ).
    World events would have been nice to me, but personally i didn't dedicate time to PvE farm and just enjoyed maps and exploration ( i need domains of Vabbi to complete all the maps ).

    The things i really didn't appreciate is the griffon mount, as gold sink and mechanics, and the low number of WP.
    But i will probably play only LS/SPvP/WvW, so it won't be a big deal.

    It was indeed worth the money, as HoT.

    edit: i forget... hearts are repetable, ok... but why many of em are slow as 10/15 min? like the one "help the living and the deads at the necropoli" ... please consider to tone down em.

  • Good;
    *Amazing, entertaining, incredibly well done x-pack.
    * As well e-spec (soulbeast at least) storytelling, enviroment, exploration, the feeling of being on a different continent, Mounts.... most elements are 10/10!!!
    * There are no annoying massive meta-events! There is enough to do anyway!
    * This x-pack Will keep me busy for many, many hours!!


    • Only humans got lots of faces, hairs and beards (racial feature non the less!!) with this x-pack. Whatabout the other races!!!!???? We want New, Good looking things too.

    Thanks A-net!!!

  • Zania.8461Zania.8461 Member ✭✭✭
    edited September 27, 2017


    • Story
    • Visuals
    • Music
    • Random fun places like dwarven minidungeon

    Needs work:

    • Replayability of new content
    1. No meta events with good rewards to draw large number of people
    2. Large maps spreading population too thin
    3. No world bosses
    • Class balance
    1. As expected the elite specs are all over the place on the power curve. A lot of work needed here.
    • Mounts
    1. Some mounts are largely useless with exception of some very niche cases
    2. Handling of the mounts can be better. I understand why the skimmer handles like it does but its a real pain in a "jumping puzzle" areas of the brand where you need it to avoid lightning storm
    3. Dye channels, different skins, etc...although I suspect this will be gemstore fodder.
    • Storage
    1. I understand the need for money sinks, but isn't 200+g per bag a bit of an overkill, especially for those unfortunate of us with 10+ characters?
    2. Please add more ways to get the high-capacity bags. If I need to spend 200 pristine fractal relics per bag, fine. At least I'll have a use for them.
  • Natsu.2589Natsu.2589 Member
    edited September 27, 2017

    I liked the maps and the mounts. The specializations are ok-ish. Music was unremarkable, in comparison to HoT.

    What I really hated is that you effectively eliminated a big part of the traditional GW1 lore.

    Creating a world that is traditionally heavily influenced by gods and then putting these gods out of every reach is just wrong. It is also a disgracefull departure. Now they really left humans alone - willingly, hardcore. They even left their most trusted subjects in the afterlife ... That is as if you kill off every god in the Forgotten Realms or Elder Scrolls. Suddenly the lore becomes bleak. Why you are so afraid of your own creation is far beyond me. Meddling gods do not threaten, but enrich the world and the lore. I hoped for the gods to be more palpable in the future. Now that the opposite happened, I lost much interest in this franchise. Disappointing, really.

  • Boogiepop Void.6473Boogiepop Void.6473 Member ✭✭✭
    edited September 27, 2017


    • Exciting
    • Good variety of tasks (not just fighting all the time)
    • Well put together (with the exception of the usage of Vlast, finding Kesho)
    • Can get lost the first time trying to find the Springer village
    • Coherent flow without jarring disconnects (ie the switch from "let's escape" to "let's go kill Mordy" between VB and AB)
    • Many of the timed achievements are on too short a timer to be done solo
    • Many achievements can only be gained by the instance owner, which discourages cooperation when you are having a bad time
    • Too many encounters require high levels of durability, because there is too much going on for dodging alone to make them survivable
    • Forcing people to use Sohothin on characters who are geared for ranged combat can make the last instance irritating


    • Varied & Useful
    • Need better interface for switching mounts
    • Hard to position Springer precisely for sensitive jumps due to movement windup
    • Jackal is VERY prone to sliding, which makes precise movement, often needed for Jackal puzzles, difficult
    • The Griffin feels like it was added for the sole purpose of mitigating how some players will lack gliding due to the separation of HoT; not separating HoT would have been a better solution
    • Dismount throws you slightly forward, which can throw you off cliffs


    • Generally good design
    • The closet we get to confusing is the Desolation, with having to avoid so much lethal sulfur and the twisting paths
    • Some areas can be a bit too isolated (ie the Palace of Abhan)
    • Some areas don't have enough going on and become dead space once you are done with the story and/or map completion (ie Prophet's Fall)
    • Enemy aggro range can be too high in places, resulting is swarms or blocking you from getting places because you need to mount swap


    • No build templates
    • Bounties are interesting but annoying since they always require a group but you generally can't gather one until AFTER you have proced the bounty and started the timer
    • Bounties feel like they should be guild missions
    • It's a shame that most of the mastery events can only be done once account-wide
    • Canach didn't feel like he had a reason to be in the story over other characters
    • Lily of Elon is too spread out, inefficient, particularly the mystic forge; the much smaller version shown in the demo would have been better from a usage standpoint, though this is much prettier
  • So far, so good. Still learning elites.
    Movement keys to remove kneel from D/E
    Mounts are good for open areas, but doesn't make up for lack of way points

    "That's what" -- She

  • I really, really like PoF. The maps beg to be explored, it has those little out of the way spots that are there for no reason other than to be there. I like how it's people have different struggles and different goals than those in Tyria. If I could change anything it would be; give dialog to more NPCs in the various settlements, most of them have absolutely nothing to say about their unfortunate situation and to address the aggro distance/spawn rate of some of the mobs, I'd like to have time between encounters to explore the beautiful maps you have created.

    When a man lies he murders some part of the world – Paul Gerhardt
    Just so we’re clear, I’m a solo player – Kirito
    Live, Laugh, Love Kill Forged Awakened Joko Kralkatorrik – DedTreeJig

  • Inc.4753Inc.4753 Member ✭✭
    edited September 27, 2017

    Appreciate the lack of waypoints, makes the maps less themepark and a bit more adventure.
    Mixed feelings about instantly unlocking Elite Specialization. Balance of enemies good, challenging but manageable when soloing.
    Nice throwbacks to old lore. Unfortunately so far nowhere the original feeling of the Crystal Desert (deserted, harsh).
    Story started out nice but pacing accelerated too much after 'Facing the truth'. Dislike forced exploration for story continuation (The Sacrifice, Way Forward). Would have appreciated character / profession specific dialogue / mechanics. First combat in 'Beast of War' disappointing, should be more massive.
    (Amount of) collections looks promising, dislike the 'no-lore-until-complete' principal.

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭
    edited September 27, 2017

    The movement on the mounts is disjointed. I'm used to my charcater being able to stop and turn on a dime and the mounts do not. Its slightly nauseating riding them.

    We could certainly use more waypoints. Running on a mount or running on foot means were still running to get where the fun is. I do not find running to be fun at all. Those who do like to run can always do so, those who do not are not given the option.

    Otherwise, I'm enjoying the content and new maps.

  • @Ashantara.8731 said:
    Less than 100 words not doable, sorry. There is too much to say.

    Take more time to reduce your key points to under 100 words. You clearly excel in writing; I'm sure you can do it and find/create other threads to get into more details.

    "With great power comes not-so-great utility bills."

  • Very much enjoying the new PoF expansion right now with my Ele main. Can't wait to bring in my alt Ranger once she's level 80, although I will take her thru HOT first to see the difference from my Ele.

    There has been enough new content added within the past year that ANet should be able to give us Grandmaster Jeweler and Chef. Let's make that happen.

  • PopeUrban.2578PopeUrban.2578 Member ✭✭✭
    edited September 27, 2017

    Really enjoying the open world content this time around.

    The Story was railroaded, lacked emotional impact, lacked player agency, underutilized the most interesting characters in the setting, had a really boring final boss fight, and an unsatisfying colnclusion that was so unsatisfying you actually attempted to lampshade it in the epilogue before showing me an advertisement for content I can't play yet that looks far better.

    You can check my post history if you want more detailed breakdowns of exactly what went super horribly wrong with the story line here, but the TLDR version is that you replaced the story with a not stop train of lore exposition, and doing so removed all investment i had in it. I was completely checked out the entire time because the fate of the TYRIA is boring if I don't have anything personally at stake and I know TYRIA isn't going to end anyway. Previous plotliones had characters I had emotional stake in that may (and in some cases did) die or change for the worst. This one does not. It's boring. I cared more about the ghost lady that helped me recover myself than literally any other person or event in the entire plotline. A minor NPC had a better written story than every principal character, and in less words of dialogue.

    All the perks, none of the responsibilities.
    PopeUrban - The Papacy [POPE]
    Dude in Charge, Chief Financier, and Cave-Polisher
    It's really just a club for lazy people! Join today and get big-guild services with no-guild schedules!

  • Love mounts.
    LOVE art direction; high 5, Art Team.
    Disappointed by Weaver Sword.
    Irritated by yet more inventory clutter.
    Disheartened by number/aggro range of random mobs.
    Delighted by new variety of mobs, however.
    New guild hall is gorgeous.
    Legendary player clone boss hilarious, give whoever thought that one up a medal.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    -Maps were nice but zero replay potential.
    -Story was a trainwreak and a half, pointless twists and turns that led the story nowhere. You butchered GW1 lore literally and figuratively.
    -Elite Specializations were extremely underwhelming and uninspired. Especially Soulbeast...Removing the class mechanic that the whole classes skills/traits revolve this was even put into consideration is beyond me.
    -Your terrible "goal" to declutter inventory, implementing unidentified gear and these 2 thousand different karma items we have to click on now.
    -The fact that you released CLEARLY unfinished product to us, tho I'm not really surprised anymore.
    -Only slightly redeeming thing was mounts which I was surprised about.

    Overall a major disappointment.

  • Tsurugi.8724Tsurugi.8724 Member
    edited September 27, 2017

    it all fell flat for me.

    1. setting wasn't interesting (Nightfall was when I quit GW1 because the setting was so dull).
    2. the elite specs felt lame compared to the ones from HoT (the 5 I have tried all feel clunky).
    3. the zones felt "artificially" large instead of actually being large (for example: crystal oasis and mount maelstrom are similar in size looking at them on the map; MM has 17 waypoints, CO has 3).
    4. there don't appear to be any guild hall upgrades to work for or new guild missions.
    5. mounts seem kind of d u m b as they just replicate things like the bouncing mushrooms and leyline gliding from HoT, except you can ride around on them (I know a lot of people love them though).

    Sorry I don't have any actual constructive suggestions. I just came away feeling like I wasted my money and I'm kind of mad at myself for it.

  • MAP: Amazing, Love the environment, the lack of Waypoints doesnt even bother me that much, since Im having a blast on the mounts.
    Story: Actually enjoying it, unlike HOT which i just kinda grinded through to get it done.
    Elite Specs: Not sure, I only tried Mirage and although its dps is subpar and offers virtually no group support, I still enjoy the whole feel of it. maybe Im just too casual in this game to care about dps, but im having fun none the less.

    Lack of means to gain new stats, and incomplete item discriptions is kinda disappointing, and speaks bad on the carelessness of ANet. sure most of us know what an inscription is, so we kinda just have a good idea of how to get some of the newer stat items, but too new people its an absolute nightmare.
    Really hate to bring it up again, but how is it WvW and PvP players can get Grievers gear with basically no effort if they sat on their tokens from their game mode, but the players like myself who are not great at either game mode, who just casualy enjoys the game, we cant get grievers whatsoever at this point. no inscriptions or anything with this regards, other than grinding and doing achievements to get exotic variants? just kinda annoying.

    But all in all still having and absolute blast.

  • I love the new maps, there is a high enough density of mob to give enough to fight without feeling that everywhere is too empty or feeling swamped. There is also room to move about during a fight unlike the narrow paths of HoT. I am hoping that there are plenty of small hidden places for those of us that don't mind getting off out mounts from time to time can find and explore.

    I do find that everyone talks to your character the same regardless of the race of the character. As an altoholic I possibly notice this more than most, but while Kiel's remarks about Taimi having a teeny tiny body seemed fine when she was speaking to my human character, it did seem that my Asura necromancer should be getting rather more upset, she isn't exactly big herself.

    And as far as that story goes, it is now 5 down, 31 characters to go,. I really wish it had been mentioned when looking at the purchase options that the Lily of Elon Pass was the only real way to get an alt into the new areas without doing the story or relying on friends to port you in; and I still haven't been able to find out if the Lily of Elon Pass bought with £££ is the same as the Amnoon VIP pass that is included in the Deluxe upgrade which can be bought for gems. If they are the same, can you please have a word with people about consistency of naming things.

    There is no obvious word count on the forum and I can't be bothered to count and see how many that is, but that is more or a forum issue than a PoF one.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited September 27, 2017

    Story. 9/10 i loved it, alot, much better than HoT, much better than the base games, and much better than any LW, please do more like this.

    Exploration. 5/10 Not so bad here...only complaint i really have is the massive aggro range of the mobs, the lack of safe spots to take breaks or pauses ecspecially when a large portion of the towns/WP locations have enemies nearby., the lack of waypoints, 5 per zone would be nice and doesnt feel like to much, one in each corner, on in the center, its annoying as hell when im trying to find the last POI and i have to run across the entire map when i find it.

    Enemies. 6/10 why in gods name did you add so many enemies that destroy , reflect or block projectiles? i play a ranger, i use a shortbow and an axe because our melee options arent to great. The variety of enemies is nice, and so too is the differences in skills that each enemy uses, would like to see more of this. I do have problems with how far away they will aggro however, it seems far to high.

    Mounts. 7/10 Not sure what to say here. still get motion sick from some of the mounts so i cant use them for to long which makes Exploration harder for me, and its why it doesnt get higher than a 7.

    Elite Specs. i can only speak for soulbeast here, but it feels like i have to give up far to much to make taking it worth while, If i want to keep my decent amount of condi damage now i cant give it up at all. The traits dont seem to synergies well with the base classes and it makes me feel bad.

    What i really dont like however, is the lack of any meta events. Once i finish off the achievements and collections i want, i dont see a point in staying out in the area at all, which to me seems like bad design, its only a little over a week in and i hardly see players running around anymore.

    Ember Wandertooth(SB), Lucina Fallenflame(Weaver), Kianda Redpaw(Guardian), Kingslayer, Light in the Dark.
    Why Guild Wars is called Guild Wars

  • i finished the story, 100% map completion and got all mounts incl. the griphon ( all full mastery ). That was the fun part.
    Now it's boring. No Meta Events, Bounties are dull and not rewarding. Everything is to easy.
    Most of the collection needs gold, the rest is only small busy work, nothing special.

    Thats one of the shortest and smallest Addon i have purchased for a MMO. There has to be more.
    Where a new dungeons and fracatals? Where are new metas and world bosses?
    What have you done the past 2 years? Spendig time on blackmarked Pets, Skins etc?
    btw. next time you release a expansion. dont release 2 days after new stuff in blackmarked.
    because that stuff should have been in the expansion.

  • Path of Fire is a winner!! Very impressed.

    Pros - Artwork/Music
    - Map Design
    - Very cool monster designs(love the forged on the hoverboards)
    - Mounts so impressively implemented
    - Hero points that don't require groups

    Cons - not a fan of minigames

    other - Please bring world bosses to these maps
    - Please add mount emotes

  • Wonderful expansion. Much better than HoT, in all respects save for a few.

    To start, the storytelling, and instances in particular, are excellent. Your writing and story direction feels much more organic, and you seem to be leading the story in a direction that feels more like a sequel to GW1, rather than some totally new, irreverent thing, which is awesome. Special props for including character creation/story decisions in the story itself. My Kormir-blessed human having unique dialogue during SPOILERS was a breath of fresh air, as was Rytlock commenting specifically on elementalists, and then referencing my specific profession! Truly excellent work.

    I haven't played every elite spec, but I've spent some time with Spellbreaker, Weaver, and Scourge, and I love them all. They all feel engaging, powerful, flavorful, but not overly so in any way (well, Scourge seems ridiculous, lol). I want to give a specific shout out to your excellent, and I mean really excellent, storytelling through mechanics. The spellbreaker, a spec themed on being related to the sunspears opposing Palawa Joko, has tons of boon rip... and the Awakened have the highest boon application, making spellbreakers uniquely great against them. It's great! It explains the choices you made, and really makes spellbreaker feel unique. Major props.

    The mounts are fun, and I found progression for the mounts to be really balanced overall. The secret mount... costs too much gold. That's not necessarily a bad thing, but the maps themselves are not terribly conducive to farming gold, which means that getting the mount means that players aren't encouraged to play the content the mount is supposedly based in. I would suggest changing the cost to be lots, and LOTS, of trade contracts. Make it really hard to get, sure, but make it reward playing affiliated content rather than just using generic gold.

    While the story was great, the ending really fun, the sequel-baiting is strong, and it's really frustrating to see the obvious continuation of the story and NOT be able to just go do it. Having a little hint of something leading to the next Living World Season is fine, but you should finish the story you have presented to the players, not go halfway and then cut it off.

    Overall, though, it's great. I've had a lot of fun moving around, exploring, playing my elite specs, and encountering new enemy and instance types that stretch the boundaries of GW2 to make it feel more like the original game in tone. Overall, 8/10.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭
    edited September 27, 2017

    Maps and mounts are nice (well griffon bugs and you drop down like stone). I just hope that new living story add meta events in maps because maps are awesome, but i feel like there isn't that much reason come back after you have done achs. Actually anet should try to keep all maps alive and only way to do it is add something to grind in every map.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Love the new expansion! The story and maps are wonderful, beautiful things and a huge step in the right direction after HoT.
    Only thing I don't love is the consistent theme of all the new armor sets being crafted/account bound. I do love that you can do one full set of the Funerary armor through chieves, but having to hunt down recipes, and craft everything is really not fun. It'd be cool to see more event and collection type things that award us with armor/weapons, that way you keep people doing those events over and over.

  • eduardo.1436eduardo.1436 Member ✭✭✭
    edited September 27, 2017

    Not sounding mean but if I had to compare PoF to HoT, then PoF takes the cake and eats it too. This expansion has so far been a treat! I like all the little bits of conversation between characters, easter eggs like the hidden area in the pseudo open world dungeon in the desert highlands, or the lion king tribute. I like the bounty system and mount races. The story while not perfect is longer and meatier with a lot of questions that will hopefully be answered in LW S4. Mounts are amazing and bravo to you Anet for including the gryphon as a secret mount. Overall pretty good so far.

  • Moyayuki.3619Moyayuki.3619 Member ✭✭✭
    edited September 27, 2017

    As someone who has been a strong critic of HoT and the Living Story to date . . . I am in LOVE with PoF! I haven't beaten the story or explored all maps yet, but so far I am preferring the maps and story by a wide margin. The environments are exactly what I've been wanting to see in this game (Dry Top and SW for desert zones were extremely lack-luster and frustrating to traverse). It's so beautiful to look at, and mobs are easier to take on compared to HoT's intense maps. I also am very happy that HPs can be solo'd for the most part. Music is AMAZING! Finally, I thought I would hate mounts (and wanted GW2 to stay original, since I played WoW for years), but I have been enjoying them more than I thought I would, and have gotten more and more used to controlling the two that I currently have.

    EDIT: In regards to enemies, I really am loving the variety. Forged are annoying to fight, though, and remind me of the Prometheans from Halo 4 and 5. But the Choya and others are interesting to fight and have great designs.

    No glaring complaints on my mind at this moment, especially since I only played for one weekend.

  • its the 2nd xpack and if we add both xpacks content all together in a single xpack, wvw was completely forgotten.
    so overall... mehhh
    its about time you guys decide...
    disband wvw game mode
    invest some time and effort on this game mode..
    you had multiple full servers...
    multiple queued maps...
    multiple huge guilds..

    you have barely 2 full servers (have some more with fake full status)
    you have maps queue on reset and thats it
    you had to add server links to get enough ppl in a map to take a keep..
    you have massive guilds disbanding..
    you have huge ammount of players leaving game...

    why is that??
    cause you keep adding specializations, items builds and condi damage balancing the game on PVE only.. but you never look into wvw game mode..
    wake up already

  • Azel.4786Azel.4786 Member ✭✭✭
    edited September 27, 2017

    So far my experience with Path of Fire has been much more positive than Heart of Thorns.

    The good:

    • Much better map design (dreaded Tangled Depths / Verticality based maps).
    • After so long playing the story and not caring at all, I am finally paying attention to see where this is going. It is more engaging now and the smaller cast is much preferred.
    • Very nice QoL inclusions.
    • Mounts are great additions - kudos, they feel great to use and are very nice.
    • Getting Masteries. - Feels like a grind, but not painfully so. Think you got a nice balance there.
    • Holosmith looks amazing.

    The bad:

    • Many events are not rewarding enough to motivate people to play - We are barely one week in and many events are simply not played (like races and other active events), this makes maps feel barren because people are simply not there due to the lack of rewards.
    • Weaver - I am truly trying to like this spec, but the sword, the traits and the stances really kill my motivation (please urgently do something about them - check feedback in ele forums). Sword needs a damage buff (power) and traits need to offer versatility and build defining choices (please don't just slap stats or %damage buffs, but add interesting stuff like so many other specs have done it so well, and give us options) and stances need a serious look into (Unravel is simply not an utility as is, and stone resonance and weave self need changes).
    • Besides the good and the new specs, I honestly admit that the game is lacking a bit in content (we got 1 new reward track in PvP and WvW - which needs to change from getting non sell-able skins for weapons to actual weapons, no new PvP maps, nothing new for WvW, and as said above, not much motivation for people to keep playing the maps). - This needs to be addressed.

    I will close saying that I feel Path of Fire brought a nice breath of fresh air to the game and I am happy to buy gems and contribute to it, but I really wish you take a look at the "bad" above to improve the shortfalls of the expansion - I don't think they are very troublesome to address (exception maybe to the WvW one), and resolving them would really bring the expansion to a 10/10.

  • My Best 2 points.

    • Love the Mounts, especially the raptor, and how much mounts bring to the game.
    • Love the large open maps, especially The Crystal Oasis, for their scenic nature, and how much attention to detail there is in them.

    My Worst 2 points.

    • Enemies too tightly packed, combined with large aggro ranges, and short respawn timers makes navigating through or holding certain areas of maps aggravating.
    • Some areas in the personal story are a bit of a chore, such as the boss fight in Night of Fires, as it uses the old trope of boss with infinite reinforcements.

    You stand to benefit more from making friends than you do making enemies.

  • Overall it's a great expansion. kitten near perfect. I like what you did to make it so the other content doesn't loose flavor. Vanilla has the world bosses, dungeon and fractals. HoT has the mega meta events and glidding. And with PoF you have mounts, mini metas and bounties. Story was amazing. Can't wait for the mount skins. I can see myself changing my griffin into a dragon and my raptor into a unicorn.

    1. I like it, and like that the mounts allow movement puzzles that aren't as fidgety as previously (i.e. way improved over character jumping puzzles).
    2. Like new Scourge playstyle, though some competitive concerns, and wish base Necro would be improved and also Necro modified so we have a three-legged stool of distinct and viable playstyles in all game modes.
    3. Hate mini-games like player jumping puzzles and the stupid Chef in PoF. (Also hate HoT points I simply can't figure out how to reach. Gonna try the Rabbit on them.)
    4. Hated The Departed story which was LOOOOONG without break/save points and lots-o-dialogue meaning any disconect or "gotta run" moments are PAINFUL to replay.
    5. Overall, high marks.
  • Mitch.4781Mitch.4781 Member ✭✭
    edited September 27, 2017

    PROS: Improved story telling, gorgeous maps, mounts are on the whole handled well.

    CONS: While improved, still enormous plot holes. No mention of Rox, braham, Destinys edge. No Metas is a huge mistep, threadbare and mundane events, fps drops with too many mounts, huge areas with NOTHING in them, Sparse content compared with HOT, Dull and Grindy Heart Quests, ridiculous power creep with new Elites.

    The expansion feels unfinished imo. 6/10

  • Brown Fang Thump.9482Brown Fang Thump.9482 Member ✭✭
    edited September 27, 2017
    1. My low expectations have been met, not greatly exceeded.
    2. Maps are generally fun and pretty.
    3. Despite fan-service callbacks, I'm disappointed in how many things in the game serve simply to divorce GW2 further from GW1.
    4. Loss of GW1 flora/fauna in favor of HoT/LW models is unfortunate and a bit lazy.
    5. Traversal novelty aside, the continuing promotion of GW2 as a platformer is still ridiculous as neither the mechanics of the game, the controls, nor the collision models used to force platforming here are comparable to AAA quality platforming. Granted, most PVE platforming is handled better here than pre-PoF.
    6. There are some very magical map locations that reveal hidden fun more than any previous maps in the game.
    7. Lack of zerg pandering is a welcome change from HoT because the "give me loot because I showed up meta" play-style isn't challenging or interesting.
  • ham.8209ham.8209 Member ✭✭
    edited September 28, 2017

    my short brief feed back for the new pack
    pro path of fire

    felt like over paid dlc content from Nintendo
    over priced new 32 count bags making bags a gold sink to upgrade
    no hard ware upgrades
    no support for SLI cross fire.
    no upgraded dx versions
    bad map design
    jumping puzzles
    250 gold sink Griffon mount
    mini games
    ectoplasm gambling
    no 4K support
    no g sync support
    Story/Writing: major disappointment reminded me of the last living story line
    dismounted mounting very laggy and slow .
    will not recommend this game to no one at all
    score 1 out of 10 .

  • Calanthe.3857Calanthe.3857 Member ✭✭
    edited September 28, 2017

    Mounts definitely add to the game and I love the realism of their movement, how unlike in some other games you feel centrifugal force when turning them. However, I have been somewhat concerned about the griffon mount causing a flight creep that could negatively affect jumping and gliding mechanics.

    Others have pointed out how they miss map-wide meta-events and I agree the maps feel a bit less exciting without them, but they're beautiful, still fun to explore, and bounties are fun in their own way and it's nice being able to activate them.

    Only did a few story chapters but loved the voices of Glint and Vlast. Was disappointed, however, that so many Elonian NPCs who look like they should have exotic accents or inflections have generic American-sounding voices. Would like to have more variety in the voice acting, even if it means cheaper actors.

    I wonder what's here.

  • Events rewards - for bounties and these "mini-metas" - NEED to be buffed! There is no point in doing them other than for the achievements.
    I was also disappointed that there were no super nifty armor achievements like in Silverwastes (Luminous armor). Maybe those were unpopular?

  • Zedek.8932Zedek.8932 Member ✭✭✭
    edited September 28, 2017
    • Great improvement on textures (looking over my Asura's shoulder, I am zoomed in max almost all the time)
    • Deadeye is very cool, even though the SFX are weird and a bit clunky, but it works for me
    • (Especially) the Raptor details, even the different animations (my female and male Asura have different idle animations; female for example gently pets it, male is almost getting thrown off and gestures at it)
    • Great colour descision (blue, yellow/sand, white)
    • NPC look like black Eurodance singers and rappers from the 90s
    • Patrick Bach yet again does the voice over for the German male Asura :+1: :+1:
    • Dialogue was great from the very beginning (calling Taimi narcisstic and she heard it). German voice acting sounds authentic and is high quality
    • Maps are better understandable without so many levels

    Not so cool:

    • Poorly optimized - loading screen ends too early and massive popups of stuff, permanent hard disk access (already asked in tech forums) - PoF only
    • I can't stand still without getting attacked by anything
    • Raptor is fragile

    In general: Deadeye is beautiful and every addition to this game is worth it so far. I mean, you are professionals after all, not an indie studio.

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • +
    - Maps, art design/direction, music, voice acting = stellar as always.
    - Mount design (momentum) and function, love it.
    - Some character developments in the main story, keep them coming !
    - Choyas.
    - Some events in the main story

    - Clunky way of swapping mounts via UI
    - Meta events, please ! I love those and they made me feel working towards a common goal with other players!
    - Some areas are way too densely populated with mobs, especially the Branded zones and the desolation areas. "Everyone, come!" shudder
    - Some mobs have an unusually large aggro range

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