Overall, both daggers need complete reworks because they are really mediocre weapons (especially in wvw and spvp) comparatively, but there also needs to be some extra umph to them too… We really need to get our own cool “naturey” version of the “Backstab” skill, but not exactly like “Backstab”, though, more like a stealthy “frontstab” that does a major critical (ya know like up to like 20k on thief). It should also critical like that from the flank too. This would be very balanced because we have this in-game already and the devs are cool with it.
I’m thinking we just add a lot of heavy hitting skills, and some evades, and more movement skills and target tracking and some stealth skills… So something like this revised idea…
Dagger 1- Groundwork Gouge- Add target tracking. 3 targets.
1- Leading swipe – 3 targets.
1- Serpent Stab- Add evade. 3 targets.
FREE Skill from stealth (Just like Backstab)- “Nature Stab” aka Deadly Delivery- 1 target.
Dagger 2- Double Arc- 3 targets.
Dagger 3- Instinctive Edge- 3 targets. “Nature Step” (Just like Steal). Add evade. 10s stealth on hit. 1,200 range. This is the set-up skill for “Nature Stab”.
Dagger 4- Dagger Barrier- 5 targets. AoE damage. Bleeding. Reflects projectiles. Stability. 300 radius. You can move.
Dagger 5- Port-O-Potty- Create a “nature” portal and port to target. 300 radius. 5 target AoE “nature” damage explosion. 1,200 range port. EDIT- This is a ground target skill that can be used on walls and cliffs just like some thief and mesmer skills.
5- Port back to original spot