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5 might on heal skill, whoooooo!! Warrior boring traits


nicknamenick.2437

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5 might on a healing skill trait..

How can this still be not buffed or changed? how on earth do we have traits that give 10 times more boons and effects but warrior still have these BORING traits like:

1 stability on start of a fight.. thats it.. you never ever get it again if you stay in combat.

10% Toughness to Strength (in a Defense line)

10% Strength to Vitality (in a strength line)

7% Precision to Expertise.

5 vulnerability on burst skill.. poeheee damn.. and another 5 if it crits.. damn wow!

All so boring and meaningless

We also still have a DOWNED skill only Trait..

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@XenoSpyro.1780 said:

@nicknamenick.2437 said:Like +600 health and 10 endurence? Just wow..Also physical trait is much better anyways.

10 End plus the 15 from burst, PLUS Strength upgrades and/or GS crits... that adds up. And not every build involves Physical, dude.

Yeah but they are all from different traits and skills..

5 might from a trait is just trash.

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5 might is decent. Keep in mind many other traits only give 3 or even 1 might. Imagine your might getting stripped, you back off to heal and you have a bit of might to get back in. etc.

Edit: Also all the traits you list outside the downstate only are perfectly fine and if you don't see why they are good then you shouldn't play warrior with that mindset

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the one that grants you 5 stacks of vulnerability is quite good. When your burst crits you get 10 stacks and two bursts back to back grant you 20 stacks vuln in ~1 sec. It's a powerful source of vuln if your group lacks vuln application for whatever reason.

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@Blocki.4931 said:5 might is decent. Keep in mind many other traits only give 3 or even 1 might. Imagine your might getting stripped, you back off to heal and you have a bit of might to get back in. etc.

Edit: Also all the traits you list outside the downstate only are perfectly fine and if you don't see why they are good then you shouldn't play warrior with that mindset

Those % buff traits are meh or only useable in pve.. they are still boring design

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@Ferus.3165 said:the one that grants you 5 stacks of vulnerability is quite good. When your burst crits you get 10 stacks and two bursts back to back grant you 20 stacks vuln in ~1 sec. It's a powerful source of vuln if your group lacks vuln application for whatever reason.

Like its hard to cap 25 in group play in pve...

Read: most of the time this trait doesnt do shit because it always capped anyways

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@nicknamenick.2437 said:5 might on a healing skill trait..

How can this still be not buffed or changed? how on earth do we have traits that give 10 times more boons and effects but warrior still have these BORING traits like:

1 stability on start of a fight.. thats it.. you never ever get it again if you stay in combat.

10% Toughness to Strength (in a Defense line)

10% Strength to Vitality (in a strength line)

7% Precision to Expertise.

5 vulnerability on burst skill.. poeheee kitten.. and another 5 if it crits.. kitten wow!

All so boring and meaningless

We also still have a DOWNED skill only Trait..

While this is true, it is the least of our problems.

We have 2 entire, useless trait lines that desperately need rework (tactics and arms).It really sucks that we have no build variety at all when it comes to traits, and forced to pick the same stuff all the time.

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@steveraptor.9603 said:

@nicknamenick.2437 said:5 might on a healing skill trait..

How can this still be not buffed or changed? how on earth do we have traits that give 10 times more boons and effects but warrior still have these BORING traits like:

1 stability on start of a fight.. thats it.. you never ever get it again if you stay in combat.

10% Toughness to Strength (in a Defense line)

10% Strength to Vitality (in a strength line)

7% Precision to Expertise.

5 vulnerability on burst skill.. poeheee kitten.. and another 5 if it crits.. kitten wow!

All so boring and meaningless

We also still have a DOWNED skill only Trait..

While this is true, it is the least of our problems.

We have 2 entire, useless trait lines that desperately need rework (tactics and arms).It really sucks that we have no build variety at all when it comes to traits, and forced to pick the same stuff all the time.

Arms has its place at least. It's useless for anything other than condi berserker though, true.

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@Opopanax.1803 said:

@Harubpunbaru.3260 said:still better than Brave Stride.

@Harubpunbaru.3260 said:still better than Brave Stride.

They do need something added to that trait. Some sort of conditional that will reset the stability in combat. Maybe reset after using a utility vs heal skill.

Or just make it "You gain stability when you strike a foe." with a set internal cooldown.

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@Blocki.4931 said:

@nicknamenick.2437 said:5 might on a healing skill trait..

How can this still be not buffed or changed? how on earth do we have traits that give 10 times more boons and effects but warrior still have these BORING traits like:

1 stability on start of a fight.. thats it.. you never ever get it again if you stay in combat.

10% Toughness to Strength (in a Defense line)

10% Strength to Vitality (in a strength line)

7% Precision to Expertise.

5 vulnerability on burst skill.. poeheee kitten.. and another 5 if it crits.. kitten wow!

All so boring and meaningless

We also still have a DOWNED skill only Trait..

While this is true, it is the least of our problems.

We have 2 entire, useless trait lines that desperately need rework (tactics and arms).It really sucks that we have no build variety at all when it comes to traits, and forced to pick the same stuff all the time.

Arms has its place at least. It's useless for anything other than condi berserker though, true.

A big part of this is that we only have sword as a Condi weapon. Lbow can be, but is worthless without the trait in tactics.

We need more Condi weapons, period.

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