Holy trinity - raids — Guild Wars 2 Forums

Holy trinity - raids

Can we finally get out of the holy trinity meta?

In all groups there has to be two chronos, one druid and one warrior.

That's pretty kitten annoying.

Please anet. Open this up, so other classes get a chance to be played as well.

<13

Comments

  • sigur.9453sigur.9453 Member ✭✭✭

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

  • @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited October 3, 2018

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

  • Ralistu.1965Ralistu.1965 Member ✭✭
    edited October 3, 2018

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    specifically, yeah sure all 9 can go. but within those 9 there are at least 27 variations and your 2 chrono are only leaving 8 spots left. that leave 26 specs and not enough room.

    stay on the main topic here : "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    you know this quote right: bring the player not the class.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • Ralistu.1965Ralistu.1965 Member ✭✭
    edited October 3, 2018

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    9 rows of 3 Colosseum = ? ta-da 27

    you cant be this daft. and re-read my edit.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Ralistu.1965 said:
    stay on the main topic here : "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    Then raids wouldn't be called raids but rather "very easy 10 player dungeons".

    you know this quote right: bring the player not the class.

    Try that with random people (without any requirements & restrictions) in GW2 and you'll get a disaster in 99 out of 100 attempts.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited October 3, 2018

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    you cant be this daft. and re-read my edit.

    Read the top please:

    There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects.

    Now going from there, the simple overview gives a fast representation of all 9 professions and all 18 specialization icons. It even names the columns differently. At no point ever are specializations referred to as professions in the entire article.

  • Ralistu.1965Ralistu.1965 Member ✭✭
    edited October 3, 2018

    @Vinceman.4572 said:

    @Ralistu.1965 said:
    stay on the main topic here : "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    Then raids wouldn't be called raids but rather "very easy 10 player dungeons".

    you know this quote right: bring the player not the class.

    Try that with random people (without any requirements & restrictions) in GW2 and you'll get a disaster in 99 out of 100 attempts.

    who said it had to be "very easy", thats a pretty pessimist way to look at things.

    well thats because most people struggle to play.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • Ralistu.1965Ralistu.1965 Member ✭✭
    edited October 3, 2018

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    you cant be this daft. and re-read my edit.

    Read the top please:

    There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects.

    Now going from there, the simple overview gives a fast representation of all 9 professions and all 18 specialization icons. It even names the columns differently. At no point ever are specializations referred to as professions in the entire article.

    when you tell someone to read, and they read the WHOLE page, don't get mad when it doesn't fit your thought process. go on, look again. you DONT even have to click on it, you can read it in the link : https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    "Compact_profession_icon_table" if there were only 9 professions, there would only be 9 in the box.
    further more, their reasoning for limiting new players on the topic is "emphasized by the use of an important profession-specific mechanic". to which there would be "9". as you learn about the professions, it brings you to the bottom box, which i have linked to you a second time. Also, reference the O.P. in doing so. again: "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    im done talking to you, youre like a wall.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    you cant be this daft. and re-read my edit.

    Read the top please:

    There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects.

    Now going from there, the simple overview gives a fast representation of all 9 professions and all 18 specialization icons. It even names the columns differently. At no point ever are specializations referred to as professions in the entire article.

    when you tell someone to read, and they read the WHOLE page, don't get mad when it doesn't fit your thought process. go on, look again. you DONT even have to click on it, you can read it in the link : https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    "Compact_profession_icon_table" if there was only 9 profession, there would only be 9 in the box.

    im done talking to you, youre like a wall.

    Yes, compact representation of professions and specialization icons which clearly adds the specializations for completions sake.

    Just to be clear:

    • the text states there are 9 professions,
    • the explicit overview clearly distinguishes between professions and sub elite specializations
    • the simple overview clearly makes a distinction between profession and specialization in naming the columns

    Yet you decide that based off of a similar column now everything is a profession? Quite a leap.

    okay. i bite one more time, to tell you for a third time.

    further more, their reasoning for limiting new players on the topic is "emphasized by the use of an important profession-specific mechanic". to which there would be "9". as you learn about the professions, it brings you to the bottom box, which i have linked to you a second time. Also, reference the O.P. in doing so. again: "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited October 3, 2018

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    you cant be this daft. and re-read my edit.

    Read the top please:

    There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects.

    Now going from there, the simple overview gives a fast representation of all 9 professions and all 18 specialization icons. It even names the columns differently. At no point ever are specializations referred to as professions in the entire article.

    when you tell someone to read, and they read the WHOLE page, don't get mad when it doesn't fit your thought process. go on, look again. you DONT even have to click on it, you can read it in the link : https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    "Compact_profession_icon_table" if there was only 9 profession, there would only be 9 in the box.

    im done talking to you, youre like a wall.

    Yes, compact representation of professions and specialization icons which clearly adds the specializations for completions sake.

    Just to be clear:

    • the text states there are 9 professions,
    • the explicit overview clearly distinguishes between professions and sub elite specializations
    • the simple overview clearly makes a distinction between profession and specialization in naming the columns

    Yet you decide that based off of a similar column now everything is a profession? Quite a leap.

    okay. i bite one more time, to tell you for a third time.

    further more, their reasoning for limiting new players on the topic is "emphasized by the use of an important profession-specific mechanic". to which there would be "9". as you learn about the professions, it brings you to the bottom box, which i have linked to you a second time. Also, reference the O.P. in doing so. again: "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    and I have just replied how your understanding of TCs demand or a flawed demand from TC is already impossible.

    EDIT: and I'll repost what I posted further up:

    Considering that is an impossibility since roles are a thing and not every profession (including elite specializations) has access to the ability to tank or heal, which are essential for certain boss fights, the base assumption that TC is asking for is the ability for each 10 unique combination between the 27 variations should be possible is flawed. Either TCs demand is flawed or your understanding of it. -> IT IS IMPOSSIBLE TO ASK FOR ALL COMBINATIONS OF 10 OUT OF 27 TO BE VIABLE.

    Now the next assumption would be that all 27 variations are supposed to be viable in some form or another, which is possible but balance wise near impossible. Sure that could be a demand. -> IT IS POSSIBLE BUT BALANCE WISE NEAR IMPOSSIBLE TO DEMAND ALL 27 VARIATIONS ARE VIABLE.

    Finally given that the only rational and possible variation of this is that TC demands that each profession is in some form viable, that is already the case. - IT IS POSSIBLE TO ASK THAT ALL 9 PROFESSIONS (INCLUDING THEIR SPECIALIZATIONS) HAVE SOME FROM OF VIABLE BUILD FOR RAIDING. THIS IS ALREADY THE CASE.

  • @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @Cyninja.2954 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    Class =/= elite specialization.

    There are 9 classes in this game and each can perform in some manner to be able to raid.

    EDIT: and if we want to get real technical, there is not even 1 class but professions of which there is 9 (though profession is similar to class from other games) https://wiki.guildwars2.com/wiki/Profession

    you want to get real technical then forget about the specs AFTER you link yourself to it. lmao

    a tempest and a weaver are different.

    theres 27, not 9

    Read what it says:
    Base Proffesion of which there are 9

    Elite specialisation of which there are 18.

    whats this say..
    https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    you cant be this daft. and re-read my edit.

    Read the top please:

    There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects.

    Now going from there, the simple overview gives a fast representation of all 9 professions and all 18 specialization icons. It even names the columns differently. At no point ever are specializations referred to as professions in the entire article.

    when you tell someone to read, and they read the WHOLE page, don't get mad when it doesn't fit your thought process. go on, look again. you DONT even have to click on it, you can read it in the link : https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table

    "Compact_profession_icon_table" if there was only 9 profession, there would only be 9 in the box.

    im done talking to you, youre like a wall.

    Yes, compact representation of professions and specialization icons which clearly adds the specializations for completions sake.

    Just to be clear:

    • the text states there are 9 professions,
    • the explicit overview clearly distinguishes between professions and sub elite specializations
    • the simple overview clearly makes a distinction between profession and specialization in naming the columns

    Yet you decide that based off of a similar column now everything is a profession? Quite a leap.

    EDIT:

    @Ralistu.1965 said:
    Also, reference the O.P. in doing so. again: "Holy trinity - raids" and "In all groups there has to be two chronos, one druid and one warrior." presumably, this means a "core" warrior can suffice. what the o.p. is talking about, to my understanding, is that you SHOULD be able to take any 10 of the 27 variations and be successful.

    Considering that is an impossibility since roles are a thing and not every profession (including elite specializations) has access to the ability to tank or heal, which are essential for certain boss fights, the base assumption that TC is asking for is the ability for each 10 unique combination between the 27 variations should be possible is flawed. Either TCs demand is flawed or your understanding of it.

    Now the next assumption would be that all 27 variations are supposed to viable in some form or another, which is possible but balance wise near impossible. Sure that could be a demand.

    Finally given that the only rational and possible variation of this is that TC demands that each profession is in some form viable, that is already the case.

    I just saw your edit.

    it's not impossible, youre pessimistic. it is always incredibly difficult to "balance" an mmo. it would have been easier without the addition of another profession, the revenant. but not impossible. especially with a few years before the first raid release.

    I think the "demand" is flawed as i proved to you my opinion based off of what they said. I didnt read between the lines and assume, i read it for face value. you can save a lot of kitten conversations in your life if you do that.

    as long as theres more than 3 classes (tank/heal/dps) there will never be balance and you will always need some sort of trinity for raiding, its built into the system. or, devs need to spend more money on more people to get better balance. business is about profit though.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • The only real problem here is how good chrono is. Warriors and druids bring slightly better group dps but chronos are just way too strong with with quickness+alacrity+more evades than anyone else. Alacrity should not be a group buff or should come much more limited.

  • sigur.9453sigur.9453 Member ✭✭✭
    edited October 3, 2018

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    I think you discussed this matter enough with cyni.... but.. .I have the option between 9 classes when I make a new character. I can change elite specs on the fly without relogging.... There are 9 classes

  • @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    The so-called holy trinity refers to something that doesn't exist in GW2, where the game forces groups to form around specific classes.

    In all groups there has to be two chronos, one druid and one warrior.

    Chronos are tanking and buffing (and dishing some damage). Druids are buffing and healing. Warriors are buffing and doing some damage. None of that is part of the traditional trinity. Groups like them because it makes it easier on everyone else. The game doesn't require them at all; it's a social convention, not a mechanical one.

    There are plenty of ways around it, but all of them require that the OP do more than just show up to someone else's group. Changing common practice is incredibly hard, as we've seen repeatedly in how long it takes people to stop using old comps, old builds, old strategies after certain patches.

    "With great power comes not-so-great utility bills."

  • phs.6089phs.6089 Member ✭✭✭✭

    ofc you can I had a run with scourge tank in trailblazer. Don't let meta, that is optimal builds and classes for speed clear with well trained and cooperating group to fool you. Do what you want, play as you pleased.

    I dream of elves in GW2.

  • Ralistu.1965Ralistu.1965 Member ✭✭
    edited October 3, 2018

    @sigur.9453 said:

    @Ralistu.1965 said:

    @sigur.9453 said:

    @Nimon.7840 said:
    Can we finally get out of the holy trinity meta?

    In all groups there has to be two chronos, one druid and one warrior.

    That's pretty kitten annoying.

    Please anet. Open this up, so other classes get a chance to be played as well.

    even with these "locked spots" you are able to bring every other class in a 10man team. where is the problem?

    9*3= 27. you can bring all 27 with you? remember, there are 3 specs per class.

    I thought raids in GW2 were only 10 mans.

    I think you discussed this matter enough with cyni.... but.. .I have the option between 9 classes when I make a new character. I can change elite specs on the fly without relogging.... There are 9 classes

    Then why did you say something?

    again. read what the main poster said and referenced. ive been here since beta and even referenced the "9" multiple times. you people are targeting the wrong person. I'm merely adding to the conversation. the lack of reading comprehension is strong with a few of you,. The only person who can "clarify" anything is the o.p. maybe their language skills aren't great. having a pessimistic and elitest tone to them when they got their terminology wrong, didn't help. (i don't mean you specifically)

    here: "In all groups there has to be two chronos, one druid and one warrior." kitten is that a reference to? 2 specs and a profession. it seems to me that this "https://wiki.guildwars2.com/wiki/Profession#Compact_profession_icon_table" reference is 100% in line with the o.p's tone and meaning of that post.

    if you aren't adding to the conversion you're just using elitist undertones and pushing newer players away.

    Characters: Iiri Ventari, Sylvari - Scourge; Ralistu, Asura - Mirage; Olaf Sifhalla, Norn - Dragonhunter; Jahin Vabb, Sylvari - Renegade; Shonek Alcazia, Human - Weaver (Tempest soonish).
    Backburner: Englaka, Asura - Ranger. Ikotag, Charr - Thief

  • @Ze Dos Cavalos.6132 said:
    Tell me 1 class that cant do raids.

    Dont think thats his point.

  • There will alawqys be some sort of "trinity". As long as some classes can buff others zhere will be one that does it most efectively and that class will be meta and in that trinity. If there are no classes like that then your dps depends only on you. No other sources affect your performance so there will be clearly best dps option and that will be taken. We had this way back with dungeons and warriors.

  • @Leo Schrodingers Cat.2497 said:

    @Ze Dos Cavalos.6132 said:
    Tell me 1 class that cant do raids.

    Dont think thats his point.

    He said "so other classes get a chance to be played as well"

    But every class in the game already has a chance to do raid so I don't know what's his point.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited October 4, 2018

    @Ze Dos Cavalos.6132 said:

    @Leo Schrodingers Cat.2497 said:

    @Ze Dos Cavalos.6132 said:
    Tell me 1 class that cant do raids.

    Dont think thats his point.

    He said "so other classes get a chance to be played as well"

    But every class in the game already has a chance to do raid so I don't know what's his point.

    I'm pretty sure that when OP says "other classes", he means specifically necro.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • @Astralporing.1957 said:

    @Ze Dos Cavalos.6132 said:

    @Leo Schrodingers Cat.2497 said:

    @Ze Dos Cavalos.6132 said:
    Tell me 1 class that cant do raids.

    Dont think thats his point.

    He said "so other classes get a chance to be played as well"

    But every class in the game already has a chance to do raid so I don't know what's his point.

    I'm pretty sure that when OP says "other classes", he means specifically necro.

    Funny just a few minutes ago I saw a lfg for full clear asking for heal scourge..
    Condi scourge or power reaper are also accepted in many bosses.

    So I would think that necro have lots of chances to raid.

    I don't know, to me it looks like this thread is 2 years late. Before was true, many classes couldn't join any raid group.
    I still remember when I couldn't raid with guardian, necro, and rev was out of raids for a long time too.

    But now after many nerfs and buffs you can do raid with any class you want.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited October 4, 2018

    Solution make all buffs personal with heals then no roles can exist since we would all have to watch for our own character (as long there is team play there will be metas and metas adds roles to specialise in 1 area wich is lacked by the other people in the team.)

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Laila Lightness.8742 said:
    Solution make all buffs personal with heals then no roles can exist since we would all have to watch for our own character (as long there is team play there will be metas and metas adds roles to specialise in 1 area wich is lacked by the other people in the team.)

    Which then turns into a pure dps race which class can do the most damage while effectively performing their job. So essentially what is already meta for 6 out of 10 spots in raids. With a lot of uniqueness and depth taken out of the game. Is it worth to lose this much only to potentially open up the last 4 spots and make it 10 dps raids?

  • @Cyninja.2954 said:

    @Laila Lightness.8742 said:
    Solution make all buffs personal with heals then no roles can exist since we would all have to watch for our own character (as long there is team play there will be metas and metas adds roles to specialise in 1 area wich is lacked by the other people in the team.)

    Which then turns into a pure dps race which class can do the most damage while effectively performing their job. So essentially what is already meta for 6 out of 10 spots in raids. With a lot of uniqueness and depth taken out of the game. Is it worth to lose this much only to potentially open up the last 4 spots and make it 10 dps raids?

    I was not even serius with that suggestion the stuff in () showed the reason why trinities exist and i used an ironic suggestion i think they should even some parts of those 3a bit out. But a true trinity would never work in gw 2

  • Zunki.3916Zunki.3916 Member ✭✭✭
    edited October 4, 2018

    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    Viable != Optimal

    Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @Cyninja.2954 said:

    @Laila Lightness.8742 said:
    Solution make all buffs personal with heals then no roles can exist since we would all have to watch for our own character (as long there is team play there will be metas and metas adds roles to specialise in 1 area wich is lacked by the other people in the team.)

    Which then turns into a pure dps race which class can do the most damage while effectively performing their job. So essentially what is already meta for 6 out of 10 spots in raids. With a lot of uniqueness and depth taken out of the game. Is it worth to lose this much only to potentially open up the last 4 spots and make it 10 dps raids?

    I was not even serius with that suggestion the stuff in () showed the reason why trinities exist and i used an ironic suggestion i think they should even some parts of those 3a bit out. But a true trinity would never work in gw 2

    I wasn't criticizing, simply pointing out what the likely result would be. It would change up the game a lot and I honestly wonder if it would be worth the price.

    Removing boons and other support options would allow for a vastly different spvp experience. Not sure it would be enough to make spvp great, but maybe enough to make it good.

    It is a far stretch though, I doubt Arenanet are going to remove this much from support roles. This is after all a MMO where group synergy is supposed to be a factor.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited October 5, 2018

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits) better option is to add same abillities to firebrand renegade is held back by energy mechanic since it limits their abillities solution for that is for anet to remove cds from revenant to trade for if rev focus on alarcity its cant do much else since it cost alot of energy.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits)

    No they wouldn't.
    Mesmer should keep his ability to boonshare.

    Also if I look at sc benchmarks, ranger is a pretty good DPS option.
    And don't tell me, as a necro main, that a class wouldn't be taken.
    What about necro then? It would still need buffs to be viable.
    But it seems like everyone is ok with necro not being as good as almost all other classes. But other classes can't be not so good?

    Doesn't make sense

  • @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits)

    No they wouldn't.
    Mesmer should keep his ability to boonshare.

    Also if I look at sc benchmarks, ranger is a pretty good DPS option.
    And don't tell me, as a necro main, that a class wouldn't be taken.
    What about necro then? It would still need buffs to be viable.
    But it seems like everyone is ok with necro not being as good as almost all other classes. But other classes can't be not so good?

    Doesn't make sense

    Main reason is necro dont add much to group wich others dont do better they are used in raids mainly there conditiin dmg is good but they dont add much to dmg and a lack (i wish they would rework necro to get more mobility and dmg and more group friendly. Ranger .chrono is best synergy i dont think weakening them would help instead buff others to same level

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits)

    No they wouldn't.
    Mesmer should keep his ability to boonshare.

    Also if I look at sc benchmarks, ranger is a pretty good DPS option.
    And don't tell me, as a necro main, that a class wouldn't be taken.
    What about necro then? It would still need buffs to be viable.
    But it seems like everyone is ok with necro not being as good as almost all other classes. But other classes can't be not so good?

    Doesn't make sense

    Main reason is necro dont add much to group wich others dont do better they are used in raids mainly there conditiin dmg is good but they dont add much to dmg and a lack (i wish they would rework necro to get more mobility and dmg and more group friendly. Ranger .chrono is best synergy i dont think weakening them would help instead buff others to same level. But that would require that the buffs of other classes would work the exact same way. Or you have to add something like: people affected by spirits cannot be affected by the same type of the other skill.

    Like, for example revenant gets a skill that works the exact same way frost spirit does, then people cannot be affected by both at the same time.

    Makes sense. Yeah, nerfing chrono and druid might be very bad. But buffing other classes would make sense.Iam wishing a necro rework for a long time now.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited October 5, 2018

    @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits)

    No they wouldn't.
    Mesmer should keep his ability to boonshare.

    Also if I look at sc benchmarks, ranger is a pretty good DPS option.
    And don't tell me, as a necro main, that a class wouldn't be taken.
    What about necro then? It would still need buffs to be viable.
    But it seems like everyone is ok with necro not being as good as almost all other classes. But other classes can't be not so good?

    Doesn't make sense

    Main reason is necro dont add much to group wich others dont do better they are used in raids mainly there conditiin dmg is good but they dont add much to dmg and a lack (i wish they would rework necro to get more mobility and dmg and more group friendly. Ranger .chrono is best synergy i dont think weakening them would help instead buff others to same level. But that would require that the buffs of other classes would work the exact same way. Or you have to add something like: people affected by spirits cannot be affected by the same type of the other skill.

    Like, for example revenant gets a skill that works the exact same way frost spirit does, then people cannot be affected by both at the same time.

    Makes sense. Yeah, nerfing chrono and druid might be very bad. But buffing other classes would make sense.Iam wishing a necro rework for a long time now.

    This necro whining is getting old. Where were you when necro epic share was meta on some bosses and even broke Dhuum CM? What"s with necro dominance in WvW for what, 6 years now?

    Necro is fine for clearing raids. If you have issues with playing your necro in raids, your first approach should be to find a guild with people to play with who are not elitist perfectionists. Whining on the forums will get you no where, especially since necro is by far not in that terrible a spot as you want to make it out to be.

    TL;DR: you not getting taken on necro in raids has a lot to do with your approach to raids

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Laila Lightness.8742 said:

    @Nimon.7840 said:

    @Zunki.3916 said:
    There is mainly one thing that is wrong in GW2 PvE: The design of the buffing mechanics. The problem is we want every offensive buff permanent, and while there are multiple ways to achieve this in the most recent patches, at start it was only one viable way to do so.

    Stuff like banner buffs should be normalized with other classes exclusive buffs and not be stacking.
    Also alacrity and quickness should be wider spread. If you design the buffs so everyone wants those 2 at 100%, you must ensure that it's easily acessible (just like 25 might is right now).

    The trinity is a good thing for 10man PvE, as it opens up the possible boss mechanics by a huge amount. There is a reason the trinity exists. Having dedicated roles in encounters feels great. Classic dungeons having only a zerker zerg meta without any mechanics was what drove me away of gw2 in the first place.

    I'm not against buffers and healers and dmg dealers.
    But it's really annoying that you have to take mesmer, ranger and warrior to maximize dmg.

    Banners should be taken away, as well as the ghosts. And then give some more classes the ability to give boons like alacrity and quickness to the party.

    Maybe something like:
    Quickness firebrand + alacrity renegade, but then, a lot of other boons will be missing.

    Then those classes who was previus would be blocked from raids sorry but you cant have bot of ideas viable (specially ranger for its dps is to low normally compared to rest druid with spirits is only reason its allowed in raids to begin with for herald can provide same amouth might and fury with facets +traits)

    No they wouldn't.
    Mesmer should keep his ability to boonshare.

    Also if I look at sc benchmarks, ranger is a pretty good DPS option.
    And don't tell me, as a necro main, that a class wouldn't be taken.
    What about necro then? It would still need buffs to be viable.
    But it seems like everyone is ok with necro not being as good as almost all other classes. But other classes can't be not so good?

    Doesn't make sense

    Main reason is necro dont add much to group wich others dont do better they are used in raids mainly there conditiin dmg is good but they dont add much to dmg and a lack (i wish they would rework necro to get more mobility and dmg and more group friendly. Ranger .chrono is best synergy i dont think weakening them would help instead buff others to same level. But that would require that the buffs of other classes would work the exact same way. Or you have to add something like: people affected by spirits cannot be affected by the same type of the other skill.

    Like, for example revenant gets a skill that works the exact same way frost spirit does, then people cannot be affected by both at the same time.

    Makes sense. Yeah, nerfing chrono and druid might be very bad. But buffing other classes would make sense.Iam wishing a necro rework for a long time now.

    This necro whining is getting old. Where were you when necro epic share was meta on some bosses and even broke Dhuum CM? What"s with necro dominance in WvW for what, 6 years now?

    Necro is fine for clearing raids. If you have issues with playing your necro in raids, your first approach should be to find a guild with people to play with who are not elitist perfectionists. Whining on the forums will get you no where, especially since necro is by far not in that terrible a spot as you want to make it out to be.

    TL;DR: you not getting taken on necro in raids has a lot to do with your approach to raids

    Not really. I got my raid group. And they allow me to play necro.
    But I feel very bad if I'm like 4-5k behind the other DPS players. But that's not due to me playing bad. That's due to DPS potential.

    And I was playing with epibounce. We even did before it got popular. And it clearly was too strong.
    But double nerfing it?
    It got nerfed by duration and by nerfing almost all other Condi specs.

    Just another 1 or 2 k DPS and necro would be fine.

    And I could also ask, where were you when core game dungeon runs were a thing?
    No necro ever there.
    And raids: outside of buggs and unintended things, has he ever been meta there? - no

    While mesmer is super good support, and very good at roaming, same goes for ranger, and it even got a good DPS spec.
    Guard: wvw meta since year 2000. And also very good DPS spec
    Warrior: wvw meta for bubbles, before it was for banner rezz, now it's support/dps meta as well in raids
    Thief: super good roamer, very good in raids (ok it had its downtime as well)

    Shall I go on?

    I hope you see, that you didn't really make a point here.
    Also I could say, the necro hate gets old

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    It's not even a balance problem anymore now that most classes have similar/superior boon output and utility as druids. True, druids still have spotter and GoE which are mainly useful with some power specs in same sub. But soulbeast can take spirits for small personal dps loss and some other classes (namely herald, deadeye and tempest) can bring full might and fury for 10 with better radius than druid. And as rivals to double-druid comps, every heal class can bring full might and fury for 5 in actual raid situation if built and played properly. Tanking isn't really mentioning even as every class can do somewhat effectively, some just easier than others.
    It's just that...
    1. people don't know alternatives better.
    2. people don't know how to build alternatives properly (common mistake of making heal build that mainly heals without booning trying to replace druid that is only popular due to formerly superior boons).
    3. people don't know how to play them due to previous 2 reasons making people think of them as mere memes and almost every alt. buildcrafter doing no. 2.
    4. people are so stuck with the idea of chrono+druid mirror comp that they won't think of alternatives until those 2 are nerfed to ground for a while. Pls make spirits not an unique boon.
    Most of all, it's #4 that Kitty sees the most even now. And in case some want to argue about viability of tanks, boonbots and healers, you can check Kitty's youtube-channel to see that she can back her claims quite well with her 500ish vids of playing various builds :3

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

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