Zeek.6743 Posted September 27, 2017 Share Posted September 27, 2017 Is it just me or does it feel like the attack range for mirage axe be slightly increase to idk 300? Imo 130 or w/e it is for melee just feels off to me. I just feel it should be slightly out of melee range allowing clones to keep a lil distance as well so they dont get cleaved so easy and keeps that small gap for anoyance in pvp/wvwClarify: yes im the only one who feels this way and should stay the sameNo: more range would feel much better on axe Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted September 27, 2017 Share Posted September 27, 2017 maybe not as far as 300 though. 180 would probably be fitting for a magical shattery blade on a stick. Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 27, 2017 Author Share Posted September 27, 2017 Im just right outside of range with axe half the time. It just feels off to me. I say 30p just to keep in line elwith usual ranges used and to kind of fit thr mesmer anoyance crap :p but they arnt rly far away from you Link to comment Share on other sites More sharing options...
savacli.8172 Posted September 27, 2017 Share Posted September 27, 2017 Yes and no. I would have liked Axe to be ranged; I mean, we have a RANGED greatsword weapon. But then the playstyle feels more in line with Sword than, say, Scepter. The 2 skill is best used point blank while the 3 skill acts as an escape/gap closing skill. So, mechanically Axe feels more like melee but thematically feels like it should be ranged. Link to comment Share on other sites More sharing options...
Alpha.1308 Posted September 27, 2017 Share Posted September 27, 2017 it has no evasion frames, it has lower damage than sword, it has less utility than sword, ye, no, it probably shouldn't be in melee range Link to comment Share on other sites More sharing options...
glenndevis.8327 Posted September 27, 2017 Share Posted September 27, 2017 I'm all in for increasing the range. But more importantly I think that #2 needs an evasion frame. Right now Axe leaves you very vulnerable in PvP. And with the detarget on #3 I feel like this weapon was made with PvP in mind. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted September 27, 2017 Share Posted September 27, 2017 Should be 300 like elementalist dagger. Axe 2 should also have a short evade frame, it makes you so horrendously vulnerable. Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 27, 2017 Author Share Posted September 27, 2017 @Zenith.7301 said:Should be 300 like elementalist dagger.This right here. Idk why but i just feel waay too close. And based on the way mirage sounds and everything. It shouldve been just outside melee range Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted September 27, 2017 Share Posted September 27, 2017 Eh, it's a melee weapon with a melee attack. Attack range is fine, it has a gapcloser and close range pressure. It feels bad for other reasons. Link to comment Share on other sites More sharing options...
bart.3687 Posted September 27, 2017 Share Posted September 27, 2017 Yes, it would be far more convenient with some extra range (mostly on parts 1 and 2 of the autoattack). I'd make Lacerating Chop and Ethereal Chop ~250 and Mirror Strikes ~160. That would make Axe almost perfect to me. Almost, because it still suffers from other issues (e.g., clunkiness of axe #2 and weak ambush). Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted September 27, 2017 Share Posted September 27, 2017 I feel like (after trying it out) needs more range for sure, however in a magical sense. Be like GS and have some sort of ranged ground based ability where you blast an area for something (summon a magical axe that strikes the ground kind of thing). Maybe throw your axe 900 units and slow/confuse or something. I feel Anet could have done a bit less melee teleporty and gave a bit of magical range attacks (even if it was just 1 ability that was ranged...like 900 range) Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 27, 2017 Author Share Posted September 27, 2017 @Bigpapasmurf.5623 said:Maybe throw your axe 900 units and slow/confuse or something. I feel Anet could have done a bit less melee teleporty and gave a bit of magical range attacks (even if it was just 1 ability that was ranged...like 900 range)The move set is perfectly fine for me and fits the style. An ability like that doesnt fit the style at all. I just believe it should have more range for the first two abilities atleast (idr axe 3 ability range) is because its mesmers and theyre called mirage. By the class and name it just seems like they should be close enough for melee based enemies but be an anoyance at a distance jump everywhere just outside of range keeping them running. But i understand why it was made as a melee weapon because mesmers dont rly have that besides sword where as a ton of ranged weapons. Just feel it shouldve been closer range than scepter but just outside melee. Even talking with my friend who has at least a thousand hours in mesmer (main and all they play) completely agreed it would feel soo much better Link to comment Share on other sites More sharing options...
Roda.7468 Posted September 27, 2017 Share Posted September 27, 2017 Your poll is confusing.No, you're not the only one. I've caught myself a couple times swinging in a monster's mesh but missing its hitbox. :T Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 27, 2017 Author Share Posted September 27, 2017 @Roda.7468 said:Your poll is confusing.No, you're not the only one. I've caught myself a couple times swinging in a monster's mesh but missing its hitbox. :TThanks lol. Added to the op stating which option meant what Link to comment Share on other sites More sharing options...
keyokku.5412 Posted September 27, 2017 Share Posted September 27, 2017 I pretty much have to stand right inside my target to make sure i hit it, and keep up the evade frames haha... Link to comment Share on other sites More sharing options...
SteepledHat.1345 Posted September 28, 2017 Share Posted September 28, 2017 @Alpha.1308 said:it has no evasion frames, it has lower damage than sword, it has less utility than sword, ye, no, it probably shouldn't be in melee rangeI thought axe 3 evaded. Link to comment Share on other sites More sharing options...
bart.3687 Posted September 28, 2017 Share Posted September 28, 2017 Damn you got me confused with your OP, I misunderstood it and answered 'yes' because I do want more attack range on axe but I should've chosen 'no' because you are not the only one. Is there a way to change vote? Lmao Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 28, 2017 Author Share Posted September 28, 2017 Its ok i understood what you wanted :p Link to comment Share on other sites More sharing options...
Carighan.6758 Posted September 28, 2017 Share Posted September 28, 2017 It's a melee weapon, melee = 130 range. Feels perfectly fine to me. Link to comment Share on other sites More sharing options...
Blades of Sabatine.5639 Posted September 28, 2017 Share Posted September 28, 2017 last I tested it, it was still @130. Wasn't really feeling the play style at the moment. Will try again later Link to comment Share on other sites More sharing options...
Zeek.6743 Posted September 29, 2017 Author Share Posted September 29, 2017 @Carighan.6758 said:It's a melee weapon, melee = 130 range. Feels perfectly fine to me.yes its a melee weapon but what im saying is i feel it shouldnt have been. Link to comment Share on other sites More sharing options...
Esplen.3940 Posted September 29, 2017 Share Posted September 29, 2017 @Zeek.6743 said:@Carighan.6758 said:It's a melee weapon, melee = 130 range. Feels perfectly fine to me.yes its a melee weapon but what im saying is i feel it shouldnt have been.That's great, but bumping up the range (on the auto attack) introduces a slew of problems. If you make it an actual mid-range weapon, then the rest of the weapon doesn't make sense.Axe2 becomes problematic because you dash forward with a mid-range weapon (close-range ability on mid-range weapon, what?) and the clone generation would have to have much larger range (it's already around 450 range for the clone to spawn, if you buffed the axe range, that range would probably need to become 600+ which is pretty ridiculous).Axe3 becomes problematic because again, you leap forward with a mid-range weapon (close-range ability on mid-range weapon). You can remove the dash component of this ability and make it just teleport you around a target and strike, (which actually solves the part of the issue of blinking in bad spots) but the evade component then becomes awkward and almost useless (since the evade is in the dash portion).So to make it a proper mid-range weapon, you'd also need to update the Axe3 and redesign the Axe2. And at that point, it's not really a small change to the weapon.Don't get me started on the ambush for this, either. Link to comment Share on other sites More sharing options...
bart.3687 Posted September 29, 2017 Share Posted September 29, 2017 @Esplen.3940 said:@Zeek.6743 said:@Carighan.6758 said:It's a melee weapon, melee = 130 range. Feels perfectly fine to me.yes its a melee weapon but what im saying is i feel it shouldnt have been.That's great, but bumping up the range (on the auto attack) introduces a slew of problems. If you make it an actual mid-range weapon, then the rest of the weapon doesn't make sense.Axe2 becomes problematic because you dash forward with a mid-range weapon (close-range ability on mid-range weapon, what?) and the clone generation would have to have much larger range (it's already around 450 range for the clone to spawn, if you buffed the axe range, that range would probably need to become 600+ which is pretty ridiculous).Axe3 becomes problematic because again, you leap forward with a mid-range weapon (close-range ability on mid-range weapon). You can remove the dash component of this ability and make it just teleport you around a target and strike, (which actually solves the part of the issue of blinking in bad spots) but the evade component then becomes awkward and almost useless (since the evade is in the dash portion).So to make it a proper mid-range weapon, you'd also need to update the Axe3 and redesign the Axe2. And at that point, it's not really a small change to the weapon.Don't get me started on the ambush for this, either.200 is not mid range. I don't know about others, but I just want axe to have some extra range on its auto because it would make gameplay smoother. I feel like it also matches axe theme (cutting through air with ethereal axes).I'm not asking for it to become mid range weapon as it would completely remove the purpose of scepter. Link to comment Share on other sites More sharing options...
Esplen.3940 Posted September 29, 2017 Share Posted September 29, 2017 300 is bordering mid-range, and even if it was a mid-range weapon it wouldn't trivialize the Scepter unless it got to 600+ range.Oh I forgot to mention, Traited Axe would probably have to get reworked too because spinning axe has 130 range (and seeking has 200).Like I said, just "adding range to the auto" creates a whole slew of problems. Link to comment Share on other sites More sharing options...
bart.3687 Posted September 29, 2017 Share Posted September 29, 2017 @Esplen.3940 said:300 is bordering mid-range, and even if it was a mid-range weapon it wouldn't trivialize the Scepter unless it got to 600+ range.Oh I forgot to mention, Traited Axe would probably have to get reworked too because spinning axe has 130 range (and seeking has 200).Like I said, just "adding range to the auto" creates a whole slew of problems.You might be right, considering how long it takes Anet to balance and update stuff. Yeah, it may be overwhelming for them. :tongue:I still think that more range on axe would be nice, but we probably won't see it or any other meanigful changes in near future anyway, so this is just another "what if" thread. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.