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Some ideas to improve Scrapper


Shroud.2307

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1.Rework Function Gyro to act more like Daredevil's "Finishing Blow." You can still press [F] at range but the skill activation is no longer instant. Instead, you raise your weapon in to the air in the same manner as "Detection Pulse" and the Gyro begins it's stomp/revive at the target. The summon should take 1/2 second and the stomp/revive also 1/2 second to amount to 1 second total.

2.Completely overhaul Expert Examination. Change it's effect to benefit Function Gyro.Function Gyro: Now effects a 180 radius of up to 3 targets. If within the area, 3 targets may be stomped/revived simultaneously. Reduce cooldown to 10 seconds. Gyro can now attempt to revive the Engineer when they are downed with a 5th skill. This revive will act like Ranger's "Lick Wounds" except that if it is interrupted, it will be destroyed.

3.Revert Impact Savant to it's former glory!The duration of your outgoing stuns and dazes are increased, and the duration of stuns and dazes applied to you are decreased.Outgoing: 25%Incoming: 25%

4.Buff Gyros in the following ways:Bulwark Gyro: Also pulses 3 seconds of Protection for it's duration.Blast Gyro: Manually detonating the Gyro now counts as a Blast Finisher. Gyro's speed greatly increased.Purge Gyro: Adds 1 second of Resistance for every condition it cleanses.Shredder Gyro: Now chases it's target to rapidly stack Vulnerability. If the Gyro is allowed to reach 25 stacks it will immediately overdrive and begin to rapidly strip boons.Medic Gyro: Now effects 10 targets. Grants the Engineer a personal buff that allows them to receive the entire duration of the Gyros heals immediately if they choose to destroy the Gyro. This does not occur if the Gyro is destroyed by other sources.Sneak Gyro: Being Revealed while the Gyro is active will grant access to a new skill. This skill replaces the Self-Destruct and will instead remove Revealed, reapply Stealth and destroy the Gyro granting the Engineer 3 more seconds of Stealth at the cost of the Gyro's death.

5.Reduce Shock Shield's cooldown to 18 seconds. Greatly increase Barrier effectiveness (450 per hit).
6.
Reduce Thunder Clap's cooldown to 20 seconds. Add damage on initial Stun. Reduce duration but do not reduce number of pulses (currently 5).

7.Stealing these from @"Chaith.8256" because I like them:"1.) Increased the range of the Hammer Auto-Attack from 130 to1702.) Electro Whirl's reflecting effect activates immediately.5.) Applied force: Currently: Gain quickness when you gain might above the threshold. New: In addition to its current effects, while under the effects of quickness and past the 10 might threshold, gain 1s of Superspeed. 1s Interval."

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