can you please stop making us lose progress inside instances if we get DC'ed? — Guild Wars 2 Forums

can you please stop making us lose progress inside instances if we get DC'ed?

coso.9173coso.9173 Member ✭✭✭
edited September 27, 2017 in Guild Wars 2 Discussion

the last two times I've tried to do the Night of the fires instance quest I've got DC'ed and lost ALL progress! the first time on the last of the 4 generals, and the second time just after I had actually killed the boss and was in the dialogue afterwards.
I've got ZERO interest in trying a third time until you guys can get your servers more stable.
In the meantime I'll go play another games that value their players enough to not give them random DC's or at least not making them loose all progress in an instance if they get DC'ed

Comments

  • Rennie.6750Rennie.6750 Member ✭✭✭

    That's not really possible, if you lose your connexion with the server it can't save any progress.

  • I'm sure this is some trivial thing the devs just never thought to do, and as soon as they see this thread they'll get right on it! ;)

  • I have enjoyed every bit of this game since I started playing in May until this started happening to me. I honestly thought with this issue being so known for so long, that in PoF it was going to be one of those unsung improvements. Then it happened during the longest PoF mission. It challenges my commitment every time. I figure after a year of this, I'll be tired beyond desire to play, but that's still 7 months away. Please Devs, is it not possible to code autosaving at default timed intervals?

  • It's like a life long struggle with this word...

    The word is lose. Loose is like if your pants dont fit or a knot isnt tight enough.

  • coso.9173coso.9173 Member ✭✭✭

    Corrected, have in mind English isn't my first language though.

  • I had some dc's as well, often at the very end...very frustrating. I'd love to listen to the dialogues or look at the environment more, but now it's just like "bla bla bla shut the f up, not another dialogue!!! Please come to an end!!",beeing nervous all the time, because i just want the mission to end. Thats sad...because i'd like to be relaxed while listening...

  • Yes it is annoying. I am not sure why they doubt build this into their architecture, there has to be a reason why this does not exist

  • kurfu.5623kurfu.5623 Member ✭✭✭

    If you get completely downed in an instance, you get the option to re-try from a checkpoint, so they already exist... therefore, there is no technical limitation that should prevent this from being implemented.

    This is my signature. It is not very exciting.

  • Maunzi.3764Maunzi.3764 Member ✭✭✭

    @Rennie.6750 said:
    That's not really possible, if you lose your connexion with the server it can't save any progress.

    Why? If I solo an instance in another game, DC and return, the instance is still open, much like it is still open when I DC but other players do not. It's a design choice that it closes immediately, not a neccessity.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Maunzi.3764 said:

    @Rennie.6750 said:
    That's not really possible, if you lose your connexion with the server it can't save any progress.

    Why? If I solo an instance in another game, DC and return, the instance is still open, much like it is still open when I DC but other players do not. It's a design choice that it closes immediately, not a neccessity.

    Exactly, World of Warcraft gives you 5 minutes after you leave an instance (either by DCing or simply by walking out the front door) before it shuts the instance down. GW2 could do the same.

    Don't shut the instance down until 5 minutes have passed since the last player left it, or until the last player enters another instance, whichever comes first.

  • I seem to remember SOE managed to figure out if someone got DC'd and were able to allow them back at the DC point. That was a goid few years ago.

  • Sarpan.9074Sarpan.9074 Member ✭✭✭

    There is already a checkpoint system. It worked pretty well for me in Night of Fires.

    However, in Crystalline Memories, I DCed not long after dropping the Facet Guardian and it threw me back to before the fight, so I have to do that all over again.

    A checkpoint right after a major enemy is beaten would be a good idea. I can't imagine why we're even having to discuss this. It should just be.

  • Sarpan.9074Sarpan.9074 Member ✭✭✭

    And it just freakin' happened to me again - finished all the rulers in Hallowed Ground, was talking to them at the end and poof DCed and have to start the stupid thing all over again.

    Really nice.

  • I Agree this is getting very frustrating trying the same instance over and over getting to almost the end and getting randomly disconnected fix this please. Id really like to get my story done and I hate wasting my time on same instance over and over

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