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please stop duelling in WvW!!

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  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @Celsith.2753 said:

    @Lord Trejgon.2809 said:

    because there is major difference between the type of players OP was complaining about and roamers of which you talk about. the latter one won't back off the fight when ally engages in complaining how he is interrupting "honoraburu fight".

    as for honing small scale skills - WvW small scale has a tendency to never be "honourable" at all - it's never fair 1v1 with all skills getting off cd, and full hp before fight, people will drop you when you expect them the least, when you are out of CDs, and I for one would prefer in small scale to have by my side someone who has experience with true raw combat, not some "honourable 1v1" on the middle of the borderland....

    and in large scale I'd prefer experienced zergling with no idea about small scales skirmishes than small scale expert that has barely even seen large scale action, because large scale runs of wildly different paradigms than small scale, and while zergling in small scale is mostly free kill - roamer unexperienced at large scale attached to large scale fight can loose that fight for his zerg.

    Yes, the latter will back off and let an interrupting ally fight. I've done it. And i'm definately not a full time dueller.

    thank you for confirming you are crappy ally.....

    I'd rather have a dueller by my side 90% of the time than the average pug I see interrupting. Not only are they usually also roamers well versed in small scale combat, but there's a greater than average chance they aren't keyboard turning skill clickers. Hell you talk like havok players are totally different but we have a habit of holding back and waiting in small fights to let the rally bait players die first lmao.

    so, instead of defeating the enemy you prefer to firstly feed that enemy points? that's outright sabotaging your world you know?

    And in large scale I absolutely prefer an experienced small scale player against a full time zergling. The skirmisher is the staff ele that doesnt get ganked out of nowhere because he has a habit of panning his camera and knows what a smoke field looks like. He's not eyeballing the nearest champ bag with an enemy blob coming round the corner. Consistently on the dps meter of the squads that i'm in, it's the people I know have small scale knowledge that are top of the charts and last on their feet, or they're the live forever firebrand.

    nobody in friggin zerg gets "ganked out of nowhere", you sound like you've never participated in actuall organized zerg (note I said - experienced zergling, not rallybot pugger) and your skirmisher staff ele will most likely break formation at first bomb coming his way out of sheer habit - and if you were ever participating in organised large scale you'd know that staying in formation is crucial in large scale - the group that stays in formation will always win against a group that scatters - which is why I said what I said - even best roamers - when lacking large scale experience will tend to scatter around when faced with enemy push making whole group easy wipe for any group that just remain it's consistency - even if in 1v1 comparision every single zergling would be free kill for every single of those roamers - because that's how large scale works.

    and if you have big coherent group there is no such thing as "someone gets ganked out of nowhere" because it is simply impossible thing to pull off when the group mantains cohesion. the only time "ganking" gets involved in large scale is when someone is lagging behind and groups cohesion is kitten - but that simply means you have people in your group not fully acustomed with movement......

    @Shagaliscious.6281 said:

    @Lord Trejgon.2809 said:
    aaaaaaaaaaaaaaand they are still more use to a server fight at that point than people performing their honourable duels on the middle because they are actually flipping camps which has an effect on war score in skirmish

    Ah, so someone letting a camp constantly get flipped so they can flip it back to keep their participation up is good for war score? Wouldn't it be better for war score to actually hold onto the camp?

    it is not perfect but it is better for the war score than someone who does effectively nothing. because ya know at least you have the score ticking for 5 minutes of camps invul timer (and as far as my experience goes so far when borderland is in those hours where most of people online are pip farmers those two camps are flipped back and forth as soon as invul goes off.... meaning at least both sides involed has similar PPT from said camp AND it denies enemy to upgrade this cap to get more advantages of it - sure defending it so you can upgrade would be preferable, but even this is still better than, well nothing)

    Dude, that's not true at all. People are always getting ganked on the sides of the zerg from the enemy, I was doing it last night. Any class that is on the edge of the zerg ball that's at a mid health will most likely get targeted and most of the time you don't even need to down them as allies will most likely finish them of from the zerg with condis or just random aoe. And I am talking about the organised zerg from the likes of vabbi/wsr/ps, not ppt hero's from dl a d js.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @fuzzyp.6295 said:
    I actually thought this was a joke at first. Really? Why is there such hatred to duelists?

    Duelists aren't bothering the zerg. If they aren't bother you, why do you feel the need to bother them?

    BeCaUsE mY ZeRg GoT wIpEd aNd wE wOuLd NoT hAve WiPeD iF tHeY weRe oN TaG liKe ThEY ShoUlD hAvE bEEN sO I rePoRt tHem foR MaTcH MaNipUlAtion!!!

  • @Fat Disgrace.4275 said:

    @Lord Trejgon.2809 said:
    nobody in friggin zerg gets "ganked out of nowhere", you sound like you've never participated in actuall organized zerg (note I said - experienced zergling, not rallybot pugger) and your skirmisher staff ele will most likely break formation at first bomb coming his way out of sheer habit - and if you were ever participating in organised large scale you'd know that staying in formation is crucial in large scale - the group that stays in formation will always win against a group that scatters - which is why I said what I said - even best roamers - when lacking large scale experience will tend to scatter around when faced with enemy push making whole group easy wipe for any group that just remain it's consistency - even if in 1v1 comparision every single zergling would be free kill for every single of those roamers - because that's how large scale works.

    and if you have big coherent group there is no such thing as "someone gets ganked out of nowhere" because it is simply impossible thing to pull off when the group mantains cohesion. the only time "ganking" gets involved in large scale is when someone is lagging behind and groups cohesion is kitten - but that simply means you have people in your group not fully acustomed with movement......

    Dude, that's not true at all. People are always getting ganked on the sides of the zerg from the enemy, I was doing it last night. Any class that is on the edge of the zerg ball that's at a mid health will most likely get targeted and most of the time you don't even need to down them as allies will most likely finish them of from the zerg with condis or just random aoe. And I am talking about the organised zerg from the likes of vabbi/wsr/ps, not ppt hero's from dl a d js.

    "on the sides of the zerg" - that cohesion issue, a big one if "gank" is supposed to work (instead of focus fire from the enemy zerg)

    and last time I've met vabbi on the field, their zergs were kitten, dunno maybe they updated since then because recently I only had really time to play that one raid on reset night, so who knows maybe finally after the years vabbi have learned something. Which does not seem all that likely if you say their zerglings gets ganked by 3rd party...... (but then vabbi always seemed to have issue on their sustain tbh - they tended to field alot of people and have quite decent bombs, but everyone dropped like flies as soon as they get bombed)

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:

    @Lord Trejgon.2809 said:
    nobody in friggin zerg gets "ganked out of nowhere", you sound like you've never participated in actuall organized zerg (note I said - experienced zergling, not rallybot pugger) and your skirmisher staff ele will most likely break formation at first bomb coming his way out of sheer habit - and if you were ever participating in organised large scale you'd know that staying in formation is crucial in large scale - the group that stays in formation will always win against a group that scatters - which is why I said what I said - even best roamers - when lacking large scale experience will tend to scatter around when faced with enemy push making whole group easy wipe for any group that just remain it's consistency - even if in 1v1 comparision every single zergling would be free kill for every single of those roamers - because that's how large scale works.

    and if you have big coherent group there is no such thing as "someone gets ganked out of nowhere" because it is simply impossible thing to pull off when the group mantains cohesion. the only time "ganking" gets involved in large scale is when someone is lagging behind and groups cohesion is kitten - but that simply means you have people in your group not fully acustomed with movement......

    Dude, that's not true at all. People are always getting ganked on the sides of the zerg from the enemy, I was doing it last night. Any class that is on the edge of the zerg ball that's at a mid health will most likely get targeted and most of the time you don't even need to down them as allies will most likely finish them of from the zerg with condis or just random aoe. And I am talking about the organised zerg from the likes of vabbi/wsr/ps, not ppt hero's from dl a d js.

    "on the sides of the zerg" - that cohesion issue, a big one if "gank" is supposed to work (instead of focus fire from the enemy zerg)

    and last time I've met vabbi on the field, their zergs were kitten, dunno maybe they updated since then because recently I only had really time to play that one raid on reset night, so who knows maybe finally after the years vabbi have learned something. Which does not seem all that likely if you say their zerglings gets ganked by 3rd party...... (but then vabbi always seemed to have issue on their sustain tbh - they tended to field alot of people and have quite decent bombs, but everyone dropped like flies as soon as they get bombed)

    If the ganks are taking out hammer revs and staff weavers and the odd scourge then yes, if says it's effective.

  • Lord Trejgon.2809Lord Trejgon.2809 Member ✭✭✭
    edited October 12, 2018

    @sephiroth.4217 said:
    Who cares if map is qued and all that... WvW is so much more than zerging even though thats what 90% of most players are doing now days but thats because WVW has turned into a giant open world pk PvE map that discourages pvp, as evident by this thread.

    You guys would have hated WvW years ago when it was all about havok squads and roamers, when the game mode was fight orientated and not focused on grouping up to kill NPCs or run from even fights.

    lol, just lol.

    first note: "years ago" term "havok squad" was not a thing, that's fairly recent invention and before that you'd have roamers, zergs and blobs (where "blob" was added because some servers decided to group up whole map population in one group and term "zerg" was no longer really cutting it)

    and I have no idea where in this thread you find "evident" that wvw discourages pvp.....

    EDIT:

    @Fat Disgrace.4275 said:
    If the ganks are taking out hammer revs and staff weavers and the odd scourge then yes, if says it's effective.

    and would prove the point that vabbi still needs to learn how to zerg....

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @sephiroth.4217 said:
    Who cares if map is qued and all that... WvW is so much more than zerging even though thats what 90% of most players are doing now days but thats because WVW has turned into a giant open world pk PvE map that discourages pvp, as evident by this thread.

    You guys would have hated WvW years ago when it was all about havok squads and roamers, when the game mode was fight orientated and not focused on grouping up to kill NPCs or run from even fights.

    lol, just lol.

    first note: "years ago" term "havok squad" was not a thing, that's fairly recent invention and before that you'd have roamers, zergs and blobs (where "blob" was added because some servers decided to group up whole map population in one group and term "zerg" was no longer really cutting it)

    and I have no idea where in this thread you find "evident" that wvw discourages pvp.....

    EDIT:

    @Fat Disgrace.4275 said:
    If the ganks are taking out hammer revs and staff weavers and the odd scourge then yes, if says it's effective.

    and would prove the point that vabbi still needs to learn how to zerg....

    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

  • @Fat Disgrace.4275 said:
    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

    feared away - lack of sufficient stab coverage
    get cauught out of main group - movement an cohesion issue in the group.

    sure our guild don't always mantain 100% perfect cohesion but when we see wipe caused by lack of discipline (and/or experience) we are not afraid to point that out and by it's name, and keep working on improving ourselves in this regard, and the most experience ones rarely move out of commanders melee radius (in which case "ganking out" anyone from the group by third party roamers is borderline impossible)

    and the point stays - someone experienced in this type of combat will be more valuable in such a group more than even best of roamers "panning out his camera around to not get ganked while in the middle of 20+ group" that has very little experience in zerg maneuvers - the latter will be far more likely to be pinned out of the group and wrecked. Even if he could win 1v1 against everyone involved.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:
    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

    feared away - lack of sufficient stab coverage
    get cauught out of main group - movement an cohesion issue in the group.

    sure our guild don't always mantain 100% perfect cohesion but when we see wipe caused by lack of discipline (and/or experience) we are not afraid to point that out and by it's name, and keep working on improving ourselves in this regard, and the most experience ones rarely move out of commanders melee radius (in which case "ganking out" anyone from the group by third party roamers is borderline impossible)

    and the point stays - someone experienced in this type of combat will be more valuable in such a group more than even best of roamers "panning out his camera around to not get ganked while in the middle of 20+ group" that has very little experience in zerg maneuvers - the latter will be far more likely to be pinned out of the group and wrecked. Even if he could win 1v1 against everyone involved.

    You can have all of the stability in the world, corrupts always win simply because how much is in the game right now, how do you think some of there's spell breakers get interrupted with pulsing stab/resistance and with cover boons.

    We are talking about zergs here not guild raids unless you're 1 of the builds that run 25+ and yes it is true that most experienced guys will hold hug the commander but most of them are not so easy to gank because of there class.

    You forget that most of there's small scale people also do zergs and guild raids to. And some of them experienced zerg/small scale people know what to look for when they decide to play a gank build.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @sephiroth.4217 said:
    Who cares if map is qued and all that... WvW is so much more than zerging even though thats what 90% of most players are doing now days but thats because WVW has turned into a giant open world pk PvE map that discourages pvp, as evident by this thread.

    You guys would have hated WvW years ago when it was all about havok squads and roamers, when the game mode was fight orientated and not focused on grouping up to kill NPCs or run from even fights.

    lol, just lol.

    first note: "years ago" term "havok squad" was not a thing, that's fairly recent invention and before that you'd have roamers, zergs and blobs (where "blob" was added because some servers decided to group up whole map population in one group and term "zerg" was no longer really cutting it)

    and I have no idea where in this thread you find "evident" that wvw discourages pvp.....

    Theres plenty of videos on youtube dating back to the game start with havok guilds and fight squads, most of which were killed out with the introduction of the new guild halls...

    I ran a havok guild, was in another havok guild and also ran with a zerg busting guild so it's literally impossible to tell me it didn't exist until recently...

    It almost sounds like you came about after the HoT release or around that area? Because "roamers, zergs and blobs" was something that came with HoT.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Watchtower was the end of havoc

    [HUNT] the predatory instinct

  • Felipe.1807Felipe.1807 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Felipe.1807 said:

    @Dawdler.8521 said:

    @Felipe.1807 said:
    I honestly believe that if this game were a little more serious, WvW dueling should be bannable offence just like Match manipulation on sPvP...but I dont even bother trying to fight people dueling anymore, cause I know my "allies" will just watch as the enemy players 1v5 me...from my experiece 60% or more of the "duelers" will kill solo players(roamers) as they pass by, 100% will happen if you try to take the sentry that they are near...this kind of behavior dont bother me anymore, but if I see in map chat that they are doing this to more players I just tag up and spawn camp them till they rage quit to other map.

    If it was a little more serious, theoretically, how exactly would you tell the difference between a duel and two players engaging 1v1?

    Like, theoretically, if I was in the zerg and saw a sentry thinking "I'll just take a quick detour" and meet an enemy there that also was outside his zerg, we fight and then my zerg run past but the commander ignores me and all his zerglings of course follow... can I report the entire zerg and have them banned for not helping me? Cause what they did would be classed as match manipulation, intentionally aiding a duel instead of engaging in 50v1 as the rules would stipulate they have to. Or are they suppose to report me for leaving the proximity of the zerg?

    Wait, wait... As a commander, can I report and ban anyone not following me? Because you never know if he's running off to a be a dueller. This will avoid and preempt the diffuse situation above. Simply create an automated system that give you 1 minute to get within 600 range of a commander, otherwise you get banned. The timer starts ticking every time you leave the radius. Commanding pug zergs solved!!

    ...i mean, you see 5 people of each server circle jerking each other while 2 keep fighting...is really easy to tell who are the duelers and who is just roaming...you guys are overthinking this, is kind of ridiculous lol i know some of you like your dueling and stuff, just saying, there are better places to do that.

    Like your guild hall....?

    Guild Hall, Obsidian Sanctum, sPvP dueling arenas...look, we all bought the game, so we are allowed to do whatever we want, the main point I was complaining is that when duelers just watch you get ganked by the enemy, and their excuse for the behavior is cause you interrupted their duel, so its totally fair for you get ganked 1v5 while they watch and spam /laugh...like i said, you can do what you want, but just dont get angry and start sending me salty messages just cause I tagged up with the only purpose to hunt down and make the enemy duelers rage quit to other map.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Felipe.1807 said:

    @sephiroth.4217 said:

    @Felipe.1807 said:

    @Dawdler.8521 said:

    @Felipe.1807 said:
    I honestly believe that if this game were a little more serious, WvW dueling should be bannable offence just like Match manipulation on sPvP...but I dont even bother trying to fight people dueling anymore, cause I know my "allies" will just watch as the enemy players 1v5 me...from my experiece 60% or more of the "duelers" will kill solo players(roamers) as they pass by, 100% will happen if you try to take the sentry that they are near...this kind of behavior dont bother me anymore, but if I see in map chat that they are doing this to more players I just tag up and spawn camp them till they rage quit to other map.

    If it was a little more serious, theoretically, how exactly would you tell the difference between a duel and two players engaging 1v1?

    Like, theoretically, if I was in the zerg and saw a sentry thinking "I'll just take a quick detour" and meet an enemy there that also was outside his zerg, we fight and then my zerg run past but the commander ignores me and all his zerglings of course follow... can I report the entire zerg and have them banned for not helping me? Cause what they did would be classed as match manipulation, intentionally aiding a duel instead of engaging in 50v1 as the rules would stipulate they have to. Or are they suppose to report me for leaving the proximity of the zerg?

    Wait, wait... As a commander, can I report and ban anyone not following me? Because you never know if he's running off to a be a dueller. This will avoid and preempt the diffuse situation above. Simply create an automated system that give you 1 minute to get within 600 range of a commander, otherwise you get banned. The timer starts ticking every time you leave the radius. Commanding pug zergs solved!!

    ...i mean, you see 5 people of each server circle jerking each other while 2 keep fighting...is really easy to tell who are the duelers and who is just roaming...you guys are overthinking this, is kind of ridiculous lol i know some of you like your dueling and stuff, just saying, there are better places to do that.

    Like your guild hall....?

    Guild Hall, Obsidian Sanctum, sPvP dueling arenas...look, we all bought the game, so we are allowed to do whatever we want, the main point I was complaining is that when duelers just watch you get ganked by the enemy, and their excuse for the behavior is cause you interrupted their duel, so its totally fair for you get ganked 1v5 while they watch and spam /laugh...like i said, you can do what you want, but just dont get angry and start sending me salty messages just cause I tagged up with the only purpose to hunt down and make the enemy duelers rage quit to other map.

    Of all the years I have joined fight club, not once has anyone "rage quit" when a commander comes a long to wipe the duelers, instead mostly they follow your zerg and hurras your tail

  • As a public tag I enjoy chasing down duelers and I physically get aroused when I get that purple text in my chatbox.
    Also as Anet Support stated: "If you don't like people playing WvW go play PvP"

  • @Ayakaru.6583 said:

    There's a lobby in PvP where you can fight freely with other players to your hearts contents.

    PvP lobby doesn't have WvW stats, and even less builds.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited October 12, 2018

    There's no such thing as duelers in the mist war maps.
    They could go to the edge of the mists of the Obsidian sanctum for that if they were actual duelers.
    They are players having fun farming newbies who may come close to help a fellow team mate while they keep their pips ticking. They always do it near a Sentry instead being more out of the way because they know newbies will likely walk by, and they can keep their participation up killing the sentries and dolyaks passing by.

    That is treason. That is cheating. That's an undesirable behavior. And there's no way to make excuses about it.

    The best way to address the situation is making sure there's way better places for actual duels, so these cheaters can't make up excuses.

    • Change obsidian sanctum to become a better grounds for duels and GvGs:

      • Make it a shared cross-world map like the Edge of the Mists.
      • Add a series of objects on the edges of the Colosseum and the gvg arena in the edge of the mists that allows players to be assigned to different teams, similar to the ones in the Guild Arena.
      • Add a new enclosed area somewhere within the sanctum with a series of closed cages of different sizes all over the ground, the walls and hanging from chains on the ceiling, that have several entrances and allow up to 5 players to enter them from each entrance. Once in the cages, players would be put on the same team if they used the same entrance of the cage, regardless of the team they belong to. They would be able to leave using any of the entrances. This would allow players of the same team color to duel each other in the sanctum.
    • Add a Guild Hall upgrade to allow guilds to switch the skill ruleset of their guild hall between PvE, PvP and WvW.

      • Once unlocked, you'd talk with a new NPC added by the upgrade, and choose to switch to one of the other two rulesets (Guilds start with PvE rules by default). After switching the rules, the guild hall instance would reload with the new rules.
      • Add a better way to invite guests to one's guild hall without actually inviting them to the guild or having to set a rank for them.

    You all know that even if all of that was done and players could duel with WvW stats way better, you'd still see people "dueling" in mist war maps, using up slots on peak hours. Because they are not dueling. They are farming WvW tracks, pips and unsuspecting newbies, having fun at their expense. And let's not be coy about it. You all know it.

  • misterman.1530misterman.1530 Member ✭✭✭

    @Safandula.8723 said:
    90‰of duels are in the same dueling spot, so stop whining and start to learn. For me dueling is a break from roaming and zerging, give 1 reason why i should t do that :p

    Then you have no right to complain if you get steamrolled by a blob running past. I mean, why should they stop doing that?

  • No.
    (Body is 7 characters too short.) bite me.

  • Lord Trejgon.2809Lord Trejgon.2809 Member ✭✭✭
    edited October 12, 2018

    @Fat Disgrace.4275 said:

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:
    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

    feared away - lack of sufficient stab coverage
    get cauught out of main group - movement an cohesion issue in the group.

    sure our guild don't always mantain 100% perfect cohesion but when we see wipe caused by lack of discipline (and/or experience) we are not afraid to point that out and by it's name, and keep working on improving ourselves in this regard, and the most experience ones rarely move out of commanders melee radius (in which case "ganking out" anyone from the group by third party roamers is borderline impossible)

    and the point stays - someone experienced in this type of combat will be more valuable in such a group more than even best of roamers "panning out his camera around to not get ganked while in the middle of 20+ group" that has very little experience in zerg maneuvers - the latter will be far more likely to be pinned out of the group and wrecked. Even if he could win 1v1 against everyone involved.

    You can have all of the stability in the world, corrupts always win simply because how much is in the game right now, how do you think some of there's spell breakers get interrupted with pulsing stab/resistance and with cover boons.

    if corrupts "always win" for yoru experience then I question your commanders ability to lead....

    We are talking about zergs here not guild raids unless you're 1 of the builds that run 25+ and yes it is true that most experienced guys will hold hug the commander but most of them are not so easy to gank because of there class.

    dunno what you are talking about I was talking about "organised mass scale wvw" - and even explictely disclaimed that I am not talking about pugzergs

    @Strider Pj.2193 said:
    Havoc is new? Really?

    Are you sure you have played as long as you say?

    yes, and in scale of GW2s WvW lifespan term "havoc group" is relatively fresh - what today is called "havoc group" back then was (depending on how big havoc group you'd take for comparision) either called already zerg, or still roaming group

    Havoc, whether coined that or not, has been around for quite some time. My guild has been running it for over 5 years.

    a playstyle currently dubbed havoc is not new, but the term itself is.

    @sephiroth.4217 said:
    It almost sounds like you came about after the HoT release or around that area? Because "roamers, zergs and blobs" was something that came with HoT.

    except it didn't? first use of term "blob" in community predates even living world itself. Roamers as a term is just as old, and very first bigger group stacked on tag ever was instantly dubbed "zerg"

    here you can see example of established use of both term roamers and blob at least month prior to HoT, which is about month too early to be able to call it out as "something that came WITH HoT - would look up older use of those terms on YT, if not for the fact that I don;t have that much free time at my hands.....
  • @Lord Trejgon.2809 said:

    @Shagaliscious.6281 said:

    it is not perfect but it is better for the war score than someone who does effectively nothing. because ya know at least you have the score ticking for 5 minutes of camps invul timer (and as far as my experience goes so far when borderland is in those hours where most of people online are pip farmers those two camps are flipped back and forth as soon as invul goes off.... meaning at least both sides involed has similar PPT from said camp AND it denies enemy to upgrade this cap to get more advantages of it - sure defending it so you can upgrade would be preferable, but even this is still better than, well nothing)

    If a camp constantly gets flipped, you get 1 tick every 10ish minutes, which is minuscule if you would actually guard the camp, upgrade the camp and the tower that the yaks go to. Letting it constantly flip is literally letting 2 objectives never tier up, because you want your pips. If you actually care about the war score, that's what you should be doing, not farming pips. If all you want to do is farm pips, you shouldn't care about some duelers playing the game they want to play.

    and because I said those people are more usefull to the server than duelers doing nothing means now I'm one of them right? ;)

    If you are pip farming rather than guarding a camp and trying to upgrade it and a tower, you care about the warscore just a tad more than a dueler. So, either you hate people that don't play to improve your warscore, meaning you should hate duelers and pip farmers, or you are ok with people letting objectives get flipped so they can flip it back for participation, in which case, I don't understand why you would not be ok with duelers.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:
    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

    feared away - lack of sufficient stab coverage
    get cauught out of main group - movement an cohesion issue in the group.

    sure our guild don't always mantain 100% perfect cohesion but when we see wipe caused by lack of discipline (and/or experience) we are not afraid to point that out and by it's name, and keep working on improving ourselves in this regard, and the most experience ones rarely move out of commanders melee radius (in which case "ganking out" anyone from the group by third party roamers is borderline impossible)

    and the point stays - someone experienced in this type of combat will be more valuable in such a group more than even best of roamers "panning out his camera around to not get ganked while in the middle of 20+ group" that has very little experience in zerg maneuvers - the latter will be far more likely to be pinned out of the group and wrecked. Even if he could win 1v1 against everyone involved.

    You can have all of the stability in the world, corrupts always win simply because how much is in the game right now, how do you think some of there's spell breakers get interrupted with pulsing stab/resistance and with cover boons.

    if corrupts "always win" for yoru experience then I question your commanders ability to lead....

    We are talking about zergs here not guild raids unless you're 1 of the builds that run 25+ and yes it is true that most experienced guys will hold hug the commander but most of them are not so easy to gank because of there class.

    dunno what you are talking about I was talking about "organised mass scale wvw" - and even explictely disclaimed that I am not talking about pugzergs

    @Strider Pj.2193 said:
    Havoc is new? Really?

    Are you sure you have played as long as you say?

    yes, and in scale of GW2s WvW lifespan term "havoc group" is relatively fresh - what today is called "havoc group" back then was (depending on how big havoc group you'd take for comparision) either called already zerg, or still roaming group

    Havoc, whether coined that or not, has been around for quite some time. My guild has been running it for over 5 years.

    a playstyle currently dubbed havoc is not new, but the term itself is.

    @sephiroth.4217 said:
    It almost sounds like you came about after the HoT release or around that area? Because "roamers, zergs and blobs" was something that came with HoT.

    except it didn't? first use of term "blob" in community predates even living world itself. Roamers as a term is just as old, and very first bigger group stacked on tag ever was instantly dubbed "zerg"

    here you can see example of established use of both term roamers and blob at least month prior to HoT, which is about month too early to be able to call it out as "something that came WITH HoT - would look up older use of those terms on YT, if not for the fact that I don;t have that much free time at my hands.....

    So we're talking terminology... really?

    Duelers aren't an issue. No where near what 10-15 standing in spawn because they can't upset their guild commander.

    We called it havoc back then. Just because you were maybe a little behind the times or Maybe we're on a server that was a little slow.

    Thank You for the {MEME}

  • @Shagaliscious.6281 said:
    If you are pip farming rather than guarding a camp and trying to upgrade it and a tower, you care about the warscore just a tad more than a dueler. So, either you hate people that don't play to improve your warscore, meaning you should hate duelers and pip farmers, or you are ok with people letting objectives get flipped so they can flip it back for participation, in which case, I don't understand why you would not be ok with duelers.

    hating is strong word in here - what I said is that my main/only issue with duelers is when they occupy the slot on the map wit no intention of providing any contribution - pip farmers when they happen (and they usually happen in off times anyway) contribute "something" as opposed to nothing hence I have less issue with them there.

    @Strider Pj.2193 said:
    So we're talking terminology... really?

    yes, really, when I mentioned havoc groups not being a thing "back then" I meant from the point of terminology and theorycrafting based around content - and back in 2013 "years ago" your group was considered either zerg if large enought or roaming group when not large enought to be considered zerg (or blob when you had 80+ players on tag)

    Duelers aren't an issue. No where near what 10-15 standing in spawn because they can't upset their guild commander.

    very interesting choice of word in here - not many people are capable material for a competent commander and even less usually wants to take up the mantle and responsibilities attached - so when your guild has 2 good commander and like 3 "okaish ones" who usually prefer to not lead anyway - yes you do not want to be pissing them off everytime you run with them because - lo and behold - if you'll be doing so, you'll soon have one good commander less, and those "10-15 standing in spawn" will not stand any longer than it is necessary needed for whole group to organise which usually is only locked by queue when in prime time. and once they group up and roll out they will be of much more use to the server than any dueler, has ever been

    We called it havoc back then. Just because you were maybe a little behind the times or Maybe we're on a server that was a little slow.

    no one on EU used term "havoc group" at least deep into 2016. I've got informed that apparently group higher than 5 but still not zerg is called havoc group somewhere in 2017, but in between I had a break so can't quarantee lack of widespread use in between. if your guild was using term havoc group before 2016 then gz for precursoring the terminology progression ;)

  • Swamurabi.7890Swamurabi.7890 Member ✭✭✭

    I wonder how many of you remember "stop violating my game mode"

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    It wasn't just 'my group'. Roaming with a party of 5 was never roaming.

    We called it Havoc ing as it caused.... you know.., havoc. Maybe it was a language barrier. Who knows.

    But call it whatever the young cats you choose to call it: Havoc was a 'thing' from very early in the game whether you saw that or not.

    Thank You for the {MEME}

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Lord Trejgon.2809 said:
    no one on EU used term "havoc group" at least deep into 2016. I've got informed that apparently group higher than 5 but still not zerg is called havoc group somewhere in 2017, but in between I had a break so can't quarantee lack of widespread use in between. if your guild was using term havoc group before 2016 then gz for precursoring the terminology progression ;)

    "No one"...

    Does a search in the archive on myself and havoc - oh I mentioned it 2014 the first time. I really didnt post much in the early days I think.
    Does a search on havoc in general - oh EU people mentioning it 2013 and even 2012.

    "No one"...

    You checked the old archived forums right?

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Lord Trejgon.2809 said:
    no one on EU used term "havoc group" at least deep into 2016. I've got informed that apparently group higher than 5 but still not zerg is called havoc group somewhere in 2017, but in between I had a break so can't quarantee lack of widespread use in between. if your guild was using term havoc group before 2016 then gz for precursoring the terminology progression ;)

    "No one"...

    Does a search in the archive on myself and havoc - oh I mentioned it 2014 the first time. I really didnt post much in the early days I think.
    Does a search on havoc in general - oh EU people mentioning it 2013 and even 2012.

    "No one"...

    You checked the old archived forums right?

    I think Your point about HoT kinda struck a nerve.

    Yeah.. I couldn't understand what he meant about Havoc being new.. then it became about the 'word'.

    Moving the goalposts better than a politician.

    Thank You for the {MEME}

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Felipe.1807 said:

    @sephiroth.4217 said:

    @Felipe.1807 said:

    @Dawdler.8521 said:

    @Felipe.1807 said:
    I honestly believe that if this game were a little more serious, WvW dueling should be bannable offence just like Match manipulation on sPvP...but I dont even bother trying to fight people dueling anymore, cause I know my "allies" will just watch as the enemy players 1v5 me...from my experiece 60% or more of the "duelers" will kill solo players(roamers) as they pass by, 100% will happen if you try to take the sentry that they are near...this kind of behavior dont bother me anymore, but if I see in map chat that they are doing this to more players I just tag up and spawn camp them till they rage quit to other map.

    If it was a little more serious, theoretically, how exactly would you tell the difference between a duel and two players engaging 1v1?

    Like, theoretically, if I was in the zerg and saw a sentry thinking "I'll just take a quick detour" and meet an enemy there that also was outside his zerg, we fight and then my zerg run past but the commander ignores me and all his zerglings of course follow... can I report the entire zerg and have them banned for not helping me? Cause what they did would be classed as match manipulation, intentionally aiding a duel instead of engaging in 50v1 as the rules would stipulate they have to. Or are they suppose to report me for leaving the proximity of the zerg?

    Wait, wait... As a commander, can I report and ban anyone not following me? Because you never know if he's running off to a be a dueller. This will avoid and preempt the diffuse situation above. Simply create an automated system that give you 1 minute to get within 600 range of a commander, otherwise you get banned. The timer starts ticking every time you leave the radius. Commanding pug zergs solved!!

    ...i mean, you see 5 people of each server circle jerking each other while 2 keep fighting...is really easy to tell who are the duelers and who is just roaming...you guys are overthinking this, is kind of ridiculous lol i know some of you like your dueling and stuff, just saying, there are better places to do that.

    Like your guild hall....?

    Guild Hall, Obsidian Sanctum, sPvP dueling arenas...look, we all bought the game, so we are allowed to do whatever we want, the main point I was complaining is that when duelers just watch you get ganked by the enemy, and their excuse for the behavior is cause you interrupted their duel, so its totally fair for you get ganked 1v5 while they watch and spam /laugh...like i said, you can do what you want, but just dont get angry and start sending me salty messages just cause I tagged up with the only purpose to hunt down and make the enemy duelers rage quit to other map.

    Of all the years I have joined fight club, not once has anyone "rage quit" when a commander comes a long to wipe the duelers, instead mostly they follow your zerg and hurras your tail

    Pretty much this....
    Last time a commander did that to us, we switched over to Mes and kept making the commander a Moa until he left map

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Swamurabi.7890 said:
    I wonder how many of you remember "stop violating my game mode"

    I do...

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited October 13, 2018

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:

    @Lord Trejgon.2809 said:

    @Fat Disgrace.4275 said:
    Christ... you sound like there's people are halfway across the mini map. When a zerg gets bombed some people do get caught out or feaered the wrong way while their main zerg is going the other. Don't tell me you stack up as if you was all magnets 100% of the time.

    feared away - lack of sufficient stab coverage
    get cauught out of main group - movement an cohesion issue in the group.

    sure our guild don't always mantain 100% perfect cohesion but when we see wipe caused by lack of discipline (and/or experience) we are not afraid to point that out and by it's name, and keep working on improving ourselves in this regard, and the most experience ones rarely move out of commanders melee radius (in which case "ganking out" anyone from the group by third party roamers is borderline impossible)

    and the point stays - someone experienced in this type of combat will be more valuable in such a group more than even best of roamers "panning out his camera around to not get ganked while in the middle of 20+ group" that has very little experience in zerg maneuvers - the latter will be far more likely to be pinned out of the group and wrecked. Even if he could win 1v1 against everyone involved.

    You can have all of the stability in the world, corrupts always win simply because how much is in the game right now, how do you think some of there's spell breakers get interrupted with pulsing stab/resistance and with cover boons.

    if corrupts "always win" for yoru experience then I question your commanders ability to lead....

    We are talking about zergs here not guild raids unless you're 1 of the builds that run 25+ and yes it is true that most experienced guys will hold hug the commander but most of them are not so easy to gank because of there class.

    dunno what you are talking about I was talking about "organised mass scale wvw" - and even explictely disclaimed that I am not talking about pugzergs

    @Strider Pj.2193 said:
    Havoc is new? Really?

    Are you sure you have played as long as you say?

    yes, and in scale of GW2s WvW lifespan term "havoc group" is relatively fresh - what today is called "havoc group" back then was (depending on how big havoc group you'd take for comparision) either called already zerg, or still roaming group

    Havoc, whether coined that or not, has been around for quite some time. My guild has been running it for over 5 years.

    a playstyle currently dubbed havoc is not new, but the term itself is.

    @sephiroth.4217 said:
    It almost sounds like you came about after the HoT release or around that area? Because "roamers, zergs and blobs" was something that came with HoT.

    except it didn't? first use of term "blob" in community predates even living world itself. Roamers as a term is just as old, and very first bigger group stacked on tag ever was instantly dubbed "zerg"

    here you can see example of established use of both term roamers and blob at least month prior to HoT, which is about month too early to be able to call it out as "something that came WITH HoT - would look up older use of those terms on YT, if not for the fact that I don;t have that much free time at my hands.....

    Like I said, around that area...

    Its literally impossible to tell me havok guilds didnt exist until recently, as I said in my last post, I was apart of a few and Ive been around since day 1.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @misterman.1530 said:

    @Safandula.8723 said:
    90‰of duels are in the same dueling spot, so stop whining and start to learn. For me dueling is a break from roaming and zerging, give 1 reason why i should t do that :p

    Then you have no right to complain if you get steamrolled by a blob running past. I mean, why should they stop doing that?

    U should rather ask, why most of experience commanders tell their squad to not kill duelers ;)

    make prepardness baseline plz

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    What bothers me the most is people on a queued map sitting there having "duels" ._.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited October 13, 2018

    @Vegeta.2563 said:
    What bothers me the most is people on a queued map sitting there having "duels" ._.

    Can you do a little experiment for us? It wouldnt take long.

    The next primetime, pick a random ABL. Then during 1 hour, travel to spawn, count the dots, then go the central island and count duelers. Do whatever for 20m, then repeat that. You should have 4 reference points listing people in spawn and people at the duel spot.

    No really I'm curious, since this bothers people so much we should have the numbers to back it up and show Anet that the huge amount of duelers is a serious issue compared to the people loitering in spawn. Maybe this is a clear problem for NA that us on EU is ignoring.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Vegeta.2563 said:
    What bothers me the most is people on a queued map sitting there having "duels" ._.

    What bothers me is a 60 person blob coming to a tower that 3 roamers are already at even though we call it on map chat, but come anyway to scale it up instead sorting out the enemy zerg.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    WvW uts a "pvp behavior sandbox", players are in the right not to blob and search for duels.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • @Fat Disgrace.4275 said:

    @Vegeta.2563 said:
    What bothers me the most is people on a queued map sitting there having "duels" ._.

    What bothers me is a 60 person blob coming to a tower that 3 roamers are already at even though we call it on map chat, but come anyway to scale it up instead sorting out the enemy zerg.

    So much this.
    Huge zergs taking barely defended paper stuff or defending against a handful of players is the biggest and most common "waste of manpower" in WvW. If your zerg does something that could be done without you - you are just leeching for the rewards, not actually contributing to the score and you shouldn't complain about duelers taking up space for more "valuable" players.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Its funny how this thread went from "duelers should be in WvW" to "Duelers dont do squat for warscore" to a random "Havoc wasnt a term til recently" to someone getting a nerve struck due to HoT.

    Havoc was def a thing. I led a havoc group years ago in WvW, then moved to leading a Calvary group (which was a term back then as well...you know it now as a zerg busting), to running a zerg, back to havoc/solo. This over the course of 3-4 servers. Getting panties in a knot over 2 people dueling is asinine. Even in life there are golden rules, things that should be that are. Its a game. Let people have fun. Annoyed getting zerged when dueling, move places. Getting annoyed when you are getting beat by duelers? Stop going where they are and/or stop interfering. Think duelers are useless? Mind your own business and do your own fun thing. Using words like Treason or Sabotage? Move along. Even monkeys learn after 1 or 2 times and move on.

    Reminds me of the Be Like Bill memes. Kinda funny actually.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • TamX.1870TamX.1870 Member ✭✭✭

    To OP: In this game, as a newcomer, first things people start to teach you both in sPvP and WvW is how to avoid and escape fights. Mobility is not thought as a mean to get upper hand in the fight, but a way to reset the fight and cooldowns. For me, it sounds really odd. Is it so that the fight itself is not good enough to be enjoyable as a game content? OK, anyways, if someone like to enjoy the fight itself, does not want to escape it in hope for reinforcements and certain win, in some controlled form, why can't they? Maybe they are trying to learn the tactics to win the battles, instead of just avoid and escape all the fights?

  • sarkysek.1085sarkysek.1085 Member ✭✭✭

    @Ayakaru.6583 said:

    @sarkysek.1085 said:

    @Ayakaru.6583 said:
    There is a time and a place for everything
    WvW is NOT the time, and it is NOT the place for it.

    I constantly run into fights in wvw, I see people from my server fighting people from other servers.
    So I join in, BECAUSE THAT IS WHAT YOU DO IN SERVER vs SERVER.
    The result is always; the people from my server stop fighting, and watch as I get slaughtered by the enemy.

    I tell them to help me kill the enemy server's players, but they refuse, because apparantly 'i've interrupted a private fight'.
    In every sense of the word, that is treason, or betrayal, or whatever word you want to give it.
    Newsflash, you're in WvW, there are no private fights, you are a member of your server, and if I see members of my server fighting members of other servers,
    I will attempt to help them kill the enemies.
    You are representing your server in WvW, if you don't want to WvW, then don't come into WvW maps.

    There's a lobby in PvP where you can fight freely with other players to your hearts contents.

    Said every PvE player ever. I suggest you learn basic WvW rules and respect them ;)

    Basic wvw rules like claiming a piece of land for private fights, including the sentry on said land, and talking to everyone as if they're trespassing?

    Don't like following specific gamemode rules? Feel free to leave said gamemode, you won't be missed ;)

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited October 14, 2018

    @Frozen.1347 said:

    @Fat Disgrace.4275 said:

    @Vegeta.2563 said:
    What bothers me the most is people on a queued map sitting there having "duels" ._.

    What bothers me is a 60 person blob coming to a tower that 3 roamers are already at even though we call it on map chat, but come anyway to scale it up instead sorting out the enemy zerg.

    So much this.
    Huge zergs taking barely defended paper stuff or defending against a handful of players is the biggest and most common "waste of manpower" in WvW. If your zerg does something that could be done without you - you are just leeching for the rewards, not actually contributing to the score and you shouldn't complain about duelers taking up space for more "valuable" players.

    The more realistic situatuon is that the tag wipes and detags and 40 players sit in spawn waiting for the next tag while simultaneously complaining that 2 or 3 duellers taking a break from roaming are hogging map space on a qued map..

    I think something needs to be explained here to all the zergers.... If there are duellers, its because they have successfully cleared off all the bad players using bad cheese builds that would normally gank you on your way to the zerg and they are currently keeping the better roamers and fighters preoccupied else where rather than letting them repeatedly gank your fat kitten while you attempt to run back to a tag.... Saying duellers dont help is a very narrow minded mind set.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @sarkysek.1085 said:

    @Ayakaru.6583 said:

    @sarkysek.1085 said:

    @Ayakaru.6583 said:
    There is a time and a place for everything
    WvW is NOT the time, and it is NOT the place for it.

    I constantly run into fights in wvw, I see people from my server fighting people from other servers.
    So I join in, BECAUSE THAT IS WHAT YOU DO IN SERVER vs SERVER.
    The result is always; the people from my server stop fighting, and watch as I get slaughtered by the enemy.

    I tell them to help me kill the enemy server's players, but they refuse, because apparantly 'i've interrupted a private fight'.
    In every sense of the word, that is treason, or betrayal, or whatever word you want to give it.
    Newsflash, you're in WvW, there are no private fights, you are a member of your server, and if I see members of my server fighting members of other servers,
    I will attempt to help them kill the enemies.
    You are representing your server in WvW, if you don't want to WvW, then don't come into WvW maps.

    There's a lobby in PvP where you can fight freely with other players to your hearts contents.

    Said every PvE player ever. I suggest you learn basic WvW rules and respect them ;)

    Basic wvw rules like claiming a piece of land for private fights, including the sentry on said land, and talking to everyone as if they're trespassing?

    Don't like following specific gamemode rules? Feel free to leave said gamemode, you won't be missed ;)

    Demanding monopoly on a sentry is not a rule, though. Just because its your bad habit, doesn't make it a rule.

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Tom.5914Tom.5914 Member ✭✭

    @> @Ayakaru.6583 said:

    I constantly run into fights in wvw, I see people from my server fighting people from other servers.
    So I join in, BECAUSE THAT IS WHAT YOU DO IN SERVER vs SERVER.
    The result is always; the people from my server stop fighting, and watch as I get slaughtered by the enemy.

    you are the typical honorless supernoob, unable to win 1vs1, so you play the outnumbering game in order to feel better. I hope self-deception works for you...

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    edited October 14, 2018

    @Tom.5914 said:
    @> @Ayakaru.6583 said:

    I constantly run into fights in wvw, I see people from my server fighting people from other servers.
    So I join in, BECAUSE THAT IS WHAT YOU DO IN SERVER vs SERVER.
    The result is always; the people from my server stop fighting, and watch as I get slaughtered by the enemy.

    you are the typical honorless supernoob, unable to win 1vs1, so you play the outnumbering game in order to feel better. I hope self-deception works for you...

    No? In wvw you fight enemies, so when i see an enemy, i fight. Sometimes i win, sometimes i lose. If i see someone else fight an enemy, i help them kill the enemy. But many times the guy i help suddenly stops fighting.

    It has nothing to do with being honorless because you're supposed to kill the enemies. 2v1 makes out easier, so you have a higher chance at winning and continuing to the next enemy.

    There's something about duellers and duelling that make them forget they are in wvw, and that when people play wvw on their duel zones they are suddenly honorless noobs

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Ayakaru.6583 said:

    @Tom.5914 said:
    @> @Ayakaru.6583 said:

    I constantly run into fights in wvw, I see people from my server fighting people from other servers.
    So I join in, BECAUSE THAT IS WHAT YOU DO IN SERVER vs SERVER.
    The result is always; the people from my server stop fighting, and watch as I get slaughtered by the enemy.

    you are the typical honorless supernoob, unable to win 1vs1, so you play the outnumbering game in order to feel better. I hope self-deception works for you...

    No? In wvw you fight enemies, so when i see an enemy, i fight. Sometimes i win, sometimes i lose. If i see someone else fight an enemy, i help them kill the enemy. But many times the guy i help suddenly stops fighting.

    It has nothing to do with being honorless because you're supposed to kill the enemies. 2v1 makes out easier, so you have a higher chance at winning and continuing to the next enemy

    It would seem, given the outcome you have described and what brought you to the forum, that it's not just the fact that it's a higher chance, but maybe the only chance?

    It's been explained: duels take place in two main areas: south camp area of Alpine, (just south of sentry or by windmill) and just around the south wall of SMC.

    If you don't like them dueling you have two main choices: attack the enemy and hope you can kill them, or move along and leave them alone.

    They have the choices to beat you, die, or let you move along if you let them.

    It really is that simple.

    Coming here and complaining about it doesn't help.

    Thank You for the {MEME}

  • Ansau.7326Ansau.7326 Member ✭✭✭
    edited October 14, 2018

    @Ayakaru.6583 said:
    No? In wvw you fight enemies, so when i see an enemy, i fight. Sometimes i win, sometimes i lose. If i see someone else fight an enemy, i help them kill the enemy. But many times the guy i help suddenly stops fighting.

    It has nothing to do with being honorless because you're supposed to kill the enemies. 2v1 makes out easier, so you have a higher chance at winning and continuing to the next enemy.

    There's something about duellers and duelling that make them forget they are in wvw, and that when people play wvw on their duel zones they are suddenly honorless noobs

    This is where you get it wrong. The term "enemy" in WvW is nothing but a relative concept. Because in the end we are just random people playing in a server or another. There is as much connection between 2 unkown players in a server as with those players to any other random player. In fact, your virtual ally relation with any random player from your server is so fragile it is easily overshadowed by a mere spontaneous virtual relation of 2 players from different servers challenging themselves in a duel, let alone 2 real friends from different servers.
    We don't own anything to our server, nothing to its players. Our behavior is a consequence of the circumstances. You interrupt a duel of strangers, they will behave so you get screwed as you are just a stranger taking advantage this game doesn't allow to attack green names.

    Because that is the real meaning of being in WvW. It's a place with such few rules, pretending to dictate how it should be played or how people should behave it's nothing but a stupid and meaningless effort.

    Just so you know, there was an anet dev that made the mistake to go in a gvg and claim that wasn't the way WvW was meant to be played. Not only he got bashed by the community, anet made an offical apology and gvg is still a thing nowadays, with anet even designing areas for it.
    Moreover, anet devs themselves have embraced duel philosophy.

    At this point, are all of you so fool to believe you even have a chance to change the fate of duelers?

    PD: The real beauty of WvW is the small unique things like that anet duel. Priceless moments born from forgetting what the theoretical goal of WvW is, and letting the essence of humans play: Challenge and fun.

    RIP Chrono 10/2015 - 07/2019
    RIP Mirage 07/2017 - 02/2020

  • @Strider Pj.2193 said:

    @Dawdler.8521 said:

    @Lord Trejgon.2809 said:
    no one on EU used term "havoc group" at least deep into 2016. I've got informed that apparently group higher than 5 but still not zerg is called havoc group somewhere in 2017, but in between I had a break so can't quarantee lack of widespread use in between. if your guild was using term havoc group before 2016 then gz for precursoring the terminology progression ;)

    "No one"...

    Does a search in the archive on myself and havoc - oh I mentioned it 2014 the first time. I really didnt post much in the early days I think.
    Does a search on havoc in general - oh EU people mentioning it 2013 and even 2012.

    "No one"...

    You checked the old archived forums right?

    I think Your point about HoT kinda struck a nerve.

    then you think wrong it was actually funny since I'm in here since 2012.... (not exacly since launch itself tho got slightly late for that)

    Yeah.. I couldn't understand what he meant about Havoc being new.. then it became about the 'word'.

    >

    I meant term havoc group as I explained above used common community to describe groups in size between 5-20 focused on taking usually undefended structures

    @Strider Pj.2193 said:
    It wasn't just 'my group'. Roaming with a party of 5 was never roaming.

    except it was in 2013....

    We called it Havoc ing as it caused.... you know.., havoc. Maybe it was a language barrier. Who knows.

    and ironically term havocing is not same as term havoc group, but mkay maybe in your server/guild/area/whatever people were using it long before all the rest of EU WvW communities....

    But call it whatever the young cats you choose to call it: Havoc was a 'thing' from very early in the game whether you saw that or not.

    "young cats" lol

    (on a note I just noticed I have quoted twice the same person in reverse order of posts being made, this was not exacly intended I just pickedthe point from response fro mnotifs to respond and after that decided to scroll up and adress few others since I was making a post anyway, also note that I did mentioned "not having time at hand" and I meant it - this was a kinda busy days over here so I couldn't respond sooner to those posts, and as for digging up old archived forum - if I had time to be digging that one out I'd also give you much older reference points than a song from YT to back up that roaming and blobs were established in broader community long before HoT - but since I don't have that much of spare time at hand in this month I'm basing most of what I say in here not on digging throught archived things, but based on personal memories from that time)

    @sephiroth.4217 said:
    Like I said, around that area...

    considering oldest build dedicated to roaming I remember dating to 2013 (beastmaster hybrid if you were curious, was very energetic ranger main myself back then) and some of first forum complaints about servers "blobbing" in wvw (mentioning specifically 80+ blobs) - yeah totally a thing that started being a thing "around HoT area"..... >.>

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Lord Trejgon.2809 said:

    @Strider Pj.2193 said:

    @Dawdler.8521 said:

    @Lord Trejgon.2809 said:
    no one on EU used term "havoc group" at least deep into 2016. I've got informed that apparently group higher than 5 but still not zerg is called havoc group somewhere in 2017, but in between I had a break so can't quarantee lack of widespread use in between. if your guild was using term havoc group before 2016 then gz for precursoring the terminology progression ;)

    "No one"...

    Does a search in the archive on myself and havoc - oh I mentioned it 2014 the first time. I really didnt post much in the early days I think.
    Does a search on havoc in general - oh EU people mentioning it 2013 and even 2012.

    "No one"...

    You checked the old archived forums right?

    I think Your point about HoT kinda struck a nerve.

    then you think wrong it was actually funny since I'm in here since 2012.... (not exacly since launch itself tho got slightly late for that)

    Yeah.. I couldn't understand what he meant about Havoc being new.. then it became about the 'word'.

    >

    I meant term havoc group as I explained above used common community to describe groups in size between 5-20 focused on taking usually undefended structures

    @Strider Pj.2193 said:
    It wasn't just 'my group'. Roaming with a party of 5 was never roaming.

    except it was in 2013....

    We called it Havoc ing as it caused.... you know.., havoc. Maybe it was a language barrier. Who knows.

    and ironically term havocing is not same as term havoc group, but mkay maybe in your server/guild/area/whatever people were using it long before all the rest of EU WvW communities....

    But call it whatever the young cats you choose to call it: Havoc was a 'thing' from very early in the game whether you saw that or not.

    "young cats" lol

    (on a note I just noticed I have quoted twice the same person in reverse order of posts being made, this was not exacly intended I just pickedthe point from response fro mnotifs to respond and after that decided to scroll up and adress few others since I was making a post anyway, also note that I did mentioned "not having time at hand" and I meant it - this was a kinda busy days over here so I couldn't respond sooner to those posts, and as for digging up old archived forum - if I had time to be digging that one out I'd also give you much older reference points than a song from YT to back up that roaming and blobs were established in broader community long before HoT - but since I don't have that much of spare time at hand in this month I'm basing most of what I say in here not on digging throught archived things, but based on personal memories from that time)

    @sephiroth.4217 said:
    Like I said, around that area...

    considering oldest build dedicated to roaming I remember dating to 2013 (beastmaster hybrid if you were curious, was very energetic ranger main myself back then) and some of first forum complaints about servers "blobbing" in wvw (mentioning specifically 80+ blobs) - yeah totally a thing that started being a thing "around HoT area"..... >.>

    'Young cats' = kittens. Word filter.

    Nah man, it's good. Being debunked is not as big of a deal as it may seem to you right now. You'll get by.

    Thank You for the {MEME}

  • Why doesn't everyone in their regional server that loves to duel create a guild called [DUEL] and join it, and rep it in wvw when they are dueling? One big guild for duelers so that every time you see 2 people (enemy and ally) fighting each other and they both are part of [DUEL], you know to let them do their thing.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Lord Trejgon.2809 said:

    and if you were ever participating in organised large scale you'd know that staying in formation is crucial in large scale

    I've got over 800k kills, i'm pretty sure i've zerged a bit.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    old gvg spot behind windmill can be made the new spot for duels.

    no one really goes there and is so out of the way of the capture areas

    Not Even Coverage is the Only broken thing in WVW.